home *** CD-ROM | disk | FTP | other *** search
-
-
- 3D Effects
- ==========
-
-
- Single Image Random Dot Stereograms (or SIRDS)
- ----------------------------------------------
-
-
- A SIRDS is a picture made up of what looks like random dots, but when looked
- at correctly a three dimensional picture can be seen. More details, plus
- hints on actually looking at these are given at the end of this section. But
- to start with how to produce them using Image.
-
-
- The SIRDS Control Window
- ------------------------
-
- This control window is available from the main Control Panel (the icon marked
- '3D'). this window contains a number of icons and options, many of which can
- be ignored (but they allow greater control of the conversion process).
-
- To produce a SIRDS Image needs a start picture which needs to be quite large
- (of the order 300x300 to 600x600 pixels). In order to work out the depths of
- the various parts of the picture the rule followed is that dark objects are
- in the far distance, light objects in the near distance, thus by careful use
- of various intensities you can create many different layers.
-
- Basically once you have a suitable picture you can just select the 'Create'
- icon and Image will produce you a SIRDS based on that picture.
-
- Now what about all the options. First the three options on the top left of
- the window, marked 'B&W', 'Grey', 'Colour' and 'Picture'. These select the
- output SIRDS as being either a plain black and white SIRDS, one using 8 grey
- values, and a colour one (using the eight desktop colours). Black and White
- SIRDS are very fairly standard; grey scale ones can be slightly easier to
- see; the colour ones just add a bit of colour. The 'Picture' option is
- detailed below.
-
- Please note that you should not use dithering on SIRDS output sprites as this
- will destroy the illusion.
-
- Down the right hand side of the options are three settings which contain
- values, none of which need to be very accurate, but just approximately
- correct. The first is the number of dots per inch the output is to be treated
- as. Normally a value around 90 should be used for displaying on screen.
-
- The second value is the separation of your eyes (in inches); so unless you
- have very odd eyes you should not need to alter this value.
-
- The final value is a fraction (you specify the denominator). This defines the
- field depth to use when judging how far different objects are. Altering this
- value will cause the near objects to move nearer or further away (increasing
- or decreasing the effect). Basically by increasing the value in the icon (ie.
- making the fraction smaller) will decrease the field depth, reducing the
- value will increase the depth. The default value is 30, giving a field
- depth of 10/30, or 1/3.
-
- There are two options towards the bottom left. The first, Hidden surface
- removal, (when selected) produces more accurate results (but is slower). The
- second option, Focus Dots, (when selected) causes the output to have two dots
- placed at the bottom of the picture. These dots can be helpful to people
- who have trouble seeing the illusion (see below).
-
-
-
- An example
- ----------
-
- As a small example, first create a picture of about 600x400 pixels and, using
- the paint operations, make the background black and place a medium grey
- circle in the centre of the picture (make the circle about three quarters the
- height of the picture). Then draw a white circle on top of that, making it
- about half the height of the picture.
-
- Then (using 'Over') merge that into the main picture and close the 'Paint'
- operation window ('Abort' or 'Close').
-
- Now bring up the 'SIRDS' window and select the 'Focus Dots' option and set
- the type selector to either 'B&W' or 'Grey' (Grey is probably better).
-
- Now select 'Create' and wait for the SIRDS to be created.
-
-
-
- How to view a SIRDS
- -------------------
-
- One of the most difficult parts of SIRDS is actually seeing them. It is
- something that needs to be practiced, and it can take quite a while before
- you see your first one properly (sometimes as long as a quarter of an hour) -
- so make sure you have plenty of time.
-
- Please note: Some people will never be able to see SIRDS, those particularly
- affected are those with one dominant eye, or those with a lazy eye. Short
- sighted people tend to find seeing them easier than other people.
-
- The trick to seeing them is to decouple your eyes' convergence and focusing -
- something that you won't normally do.
-
- To get started you should try using the 'Focus Dots', these are two red
- squares at the bottom of the SIRDS (if you have set the 'Focus Dots' option
- when creating the SIRS).
-
- Place your head about 8 inches from the screen (the exact distance will vary
- from person to person, and upon the settings used, and you monitor size) with
- your eyes in line with the two red dots.
-
- Now you need to try to stare through the screen, as if trying to focus on
- something behind it. You should now see 4 red dots instead of two. What you
- now need to try and do is (by varying you focus, or moving your head back and
- forth) get the two middle dots to merge together - thus you see three dots.
-
- Once you have managed to get three dots in vision you are correctly focused
- to see the SIRDS. Fix your vision on the centre dot and then carefully allow
- you gaze to wander around the whole picture (keeping your eyes focused
- through the screen). You should now see a 3D image of (in the above example
- picture) two circles one in from of the other, and a back plane in the
- distance. Once you start seeing it, you will find your eyes will lock onto it
- and you will be able to examine the picture in more detail, which will also
- increase the 3D effect.
-
-
- 'Picture' SIRDS
- ---------------
-
- The three options detailed so far use a random colours when producing the
- output picture. Another option is to use a picture, repeated (tiled) in the
- output. This produces results more like those you can buy as posters.
-
- To use a picture in the output you need to place the desired picture for the
- SIRDS algorithm to use in the 2nd input bank and select the 'Picture' option
- on the SIRDS window.
-
- Below the 'Picture' icon is a small square icon with a value beside it
- (eg. 113x199). This gives the maximum size the picture (to be tiled) can be.
- The first value (width) is fixed by the settings for the SIRDS and details
- the maximum width the tile can be so that the whole tile width is used in the
- output picture. The second value (height) gives the maximum height which can
- be used if the tile is the maximum width given. If you make adjustments to
- the settings then you will beed to press the small square icon to update the
- maximum tile size values.
-
-
-
- Drop Shadow Effect
- -------------------
-
- Image can automatically produce a drop shadow using the 'Drop Shadow'
- options in the 3D Effects window.
-
- A drop shadow gives the impression that an area of a picture is raised above
- the other areas in the picture be creating a 'shadow' by darkening areas
- offset from the area which are to appear raised.
-
- In order to create a drop shadow you must first indicate which areas of the
- picture are to appear raised; this is done by masking out these areas using
- the many masking facilities provided by Image.
-
- Next all you need to do is specify a few parameters about the drop shadow,
- these are a set of x and y offsets for the drop shadow and the darkening
- factor.
-
- The offsets define how far the shadow appears from the original raised area,
- the larger the number the greater the raised effect.
-
- Positive values make the shadow appear to below and to the right of the
- raised area.
-
- The darkening value defines how much Image should darken the areas of the
- picture where the shadow lies. The brightening value should lie between -255
- and 255, a negative darkening factor will brighten the area in the shadow.
-
-