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- *** THIS SOFTWARE IS SHAREWARE ***
-
-
- /\
- / \
- / /
- / / /\ ONT MANAGER RELEASE II
- \ \/ \
- \ /
- \ /
- \ \
- \ \
- \ /
- \/
-
- -------------------------------------------------------------------
-
- Manual for !FontMGR2.
- Version 0.12
- For RiSCOS 3 font management.
- © Andrew P. Lindesay 1994
-
- -------------------------------------------------------------------
-
- Written by Andrew Lindesay at Auckland, New Zealand.
- PO Box 28 548
- Auckland
- New Zealand
-
- fax (64-9) 528 5691 (before April 1995)
- ph (64-9) 528 8776 (before April 1995 and evenings)
- eMail apl@kcbbs.gen.nz
-
- -------------------------------------------------------------------
-
- THIS SOFTWARE IS MADE IN NEW ZEALAND
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- • RELEASE ONE AND RELEASE TWO
-
- There currently exist two releases of Font Manager. This is
- release two. The version numbers between the two releases are
- completely independent. Looking back this hasn't been such a
- good idea, but now it has to be. Within this document
- "!FontMGR" refers to release one, and "!FontMGR2" refers to
- release two.
-
- -------------------------------------------------------------------
-
- • LEGAL CONDITIONS - SHAREWARE
-
- Release one was freeware and has been quite a success. Many
- people are now using it, and finding it invaluable. I have
- written much freeware software including the new !Graffiti
- painting application and it has all been of a high standard.
- Now I need a new computer and I have decided to make release two
- of Font Manager shareware. However having said this don't get
- disappointed because it's only £2.00, which I needn't remind you
- is very inexpensive. The reason why it's so very inexpensive is
- because I want to allow every RiSC OS 3 user to be able to
- afford it and hopefully people will be more honest if the fee
- isn't too large.
-
-
- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
-
- Please send the following amount in cash, bank cheque or postal
- cheque:
-
- UK pounds 2.00
- German marks 5.00
- Australian dollars 5.00
- New Zealand dollars 5.00
-
- to:
-
- Andrew Lindesay
- PO Box 28 548
- Remuera
- Auckland
- NEW ZEALAND
-
- By sending twice the required amount and a 3.5" 800k E-format or
- 3.5" 1.6M format disc you will also receive the latest version.
- I may return your disc blank PLUS another one with the software on
- it, but please supply a disc just in case.
-
- Please also supply a name and address for registration.
-
- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
-
-
- You are allowed seven days in order to fully evaluate the
- software. At the end of the seven days if you are not happy
- with it, please destroy your copy or pass it on to a friend. If
- you do decide to keep it, then please note that your money is
- not refundable. Note that the payment also entitles you to any
- future versions of release two and also any release two
- utilities that may be written - although you will have to obtain
- them yourselves.
-
- If you would like to include !FontMGR2 in a software package
- then please take note of the amount I must be send for each copy
- released. This scheme is designed to make including this
- software in your products affordable and hence viable.
-
-
- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
-
- Value of product: Amount I must be sent per copy:
-
- less than UK£20 UK£0.20
- less than or equal to UK£100 UK£0.50
- greater than UK£100 UK£0.80
-
- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
-
- This does not mean you are entitled to sell !FontMGR2 on it's own,
- it must be with another software package.
-
- Note that if you are going to enter into the above arrangement
- please inform me of what you intend to do. Also note that the
- conditions of use must also be met.
-
- -------------------------------------------------------------------
-
- • CONDITIONS OF USE
-
- 1. I take no responsibility for the loss of data through the
- use or misuse of this application, or any assocaited files
- or utilities.
-
- 2. No part or parts of this application, associated utilities or
- files may be used in the development of any other application
- in any form - especially sprites (except the file_3f8 icon)
-
- 3. Any distributed copies must be supplied with all utilities,
- files and manuals. The copies must be in full with no files
- missing and as you found them. If you want to make an exception
- to this please write to me.
-
- 4. None of the application's internal files may be tampered with,
- with the exception of the files in the directory
- "!FontMGR2.Resources.Messages".
-
- 5. The distribution of this software is entirely free. It may be
- stored on any media/bbs/pd/cd resources or library. However if
- you wish to use it, the required money must be posted to the
- author.
-
- 6. I will not, and cannot refund any money sent to me.
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- • INTRODUCTION
-
- !FontMGR2 was designed to give a better interface to you for
- your fonts. It is fair to say that it performs this task very
- well. In addition to this, !FontMGR2 allows you to group fonts
- and turn those groups on and off. So that applications you are
- using can have those fonts hidden from them. This means no more
- five yard font menus firing up your screen when you go to change
- font. It also allows you to store setups and it's display
- features are not only configureable, but also a pleasure to use.
- Remember if you have any ideas that might be useful for further
- versions or to add into utilities then I would consider them for
- the future versions and utilities.
-
- -------------------------------------------------------------------
-
- • WHAT YOU NEED TO RUN !FontMGR2.
-
- Font Manager requires RiSC OS 3, version 3.1 or greater. Two
- friends have used the !FontMGR2 package on their Risc PC's, which
- use Risc OS 3.5 and I have been told the system works smoothly
- after I made a few adjustments. When enough people (around 550)
- have sent their £2.00 to me, I will purchase a Risc PC and hence
- the Risc PC option in the display choices window can be used.
-
- I feel that running !FontMGR2 off floppy discs is a futile
- excercise. It is far more suited to living on a mass storeage
- media such as hard discs or a magneto-optical disc.
-
- If you have very few fonts then installing !FontMGR2 may seem to
- be a bit unecessary. In this case you are probably right, but if
- you have more than 10 fonts it will most likely be useful and if
- you have more than 25 then it will most likely be invaluable. Some
- users may wish to install !FontMGR2 with few fonts in order to use
- the utilities such as FontView, FontPages and MaTrcicks
-
- -------------------------------------------------------------------
-
- • INSTALLATION
-
- To install a copy of !FontMGR2 just drag it from the media it's
- supplied on to the destination drive or media. If you wish to
- install !Fonts into the new copy of !FontMGR2, just create a group
- and drag the "!Fonts" onto the "!FontMGR2" window.
-
- To create a group, use the item off the main menu entitled "Create
- Group"
-
- -------------------------------------------------------------------
-
- • INSTALLING FROM !FontMGR.
-
- Supplied is a utility called "!FM1->FM2". By first unlocking all
- directories, files and applications concerned and running this
- application you can quickly and easily transfer all your fonts
- from "!FontMGR" to "!FontMGR2".
-
- -------------------------------------------------------------------
-
- • FONT MANAGER RELEASE TWO @ STARTUP TIME
-
- This is done via the normal boot file system. Simply open a
- directory viewer (filer window) that contains your working copy of
- !FontMGR2, set up your machine how you want it at startup time and
- save a Boot file.
-
- Those that have some technical experience may wish to simply add
- a "Filer_Boot" command to their existing "!Boot" file.
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- • THE IDEAS BEHIND FONT MANAGER RELEASE TWO
-
- In the past it has been difficult for the user to grasp the idea
- of the font being an entity in itself. Manipulation has always
- involved directory structures and users have been somewhat
- confused as to how they can manipulate fonts on their hard
- discs. Font Manager release two essentially puts something
- between the stored font and the user; an interface.
-
- Font Manager release two also allows you to group fonts together
- and keep them stored in these groups. Moving fonts from group
- to group isn't a problem as with the usual filer operations that
- you would expect. You will be able to export quickly and easily
- as "!Fonts" directories or normal filer directories - as with
- importing.
-
- Perhaps the most compelling reason to install this software is
- that you can turn groups 'on' and 'off'. You may be aware of
- the annoyance in having a font menu that scrolls off the screen
- and you have to drag through a yard of menu to get to the font
- you want. However all along you only really wanted about ten of
- the five hundred that come up. Whilst your applications are
- running on the desktop you can turn groups of fonts on they will
- appear in the application's list. If you make a group passive
- it's fonts will be hidden from the applications you are using.
-
- Additionally in recent versions some exciting new utilities have
- arrived. FontView allows you to view individual fonts and
- FontPages allows you to view a group or groups of fonts and then
- print out pages of font specimens. DocScan allows you to drop
- in documents created by an editor and activate any groups that
- contain fonts used in that document.
-
- So in summary, fonts are stored in groups much like directories
- and those groups can either be active or passive, which means
- the fonts inside the active groups will be available for use and
- those in the passive groups will be 'hidden'.
-
- -------------------------------------------------------------------
-
- • THE WINDOWS
-
- The main window opens out with two smaller windows within it.
- They are called "Groups" and "Fonts". The bar at the bottom is
- called the "info bar" and to the left of it is an option button.
- The info bar gives you help with an operation that you have just
- performed such as 'make a group active'. The option button
- allows you to turn this help function on and off so that help is
- or isn't displayed. The button to the left is the resize
- button. The purpose of the resize button is to allow you to
- vertically change the height of the main window, and hence the
- little windows within it.
-
- -------------------------------------------------------------------
-
- • CREATING GROUPS
-
- Unless you have installed Font Manager release two using the
- application "!FM1->FM2" then you will currently have a copy of
- "!FontMGR2" with no groups and no fonts. To create groups, open
- the main menu by clicking the [MENU] mouse button on any part of
- the main window. Use the menu item [Create Group->] by typing
- in a new name up to ten characters and choose that item by
- pressing [RETURN]. You will now notice that a group has been
- created in the "Groups" window.
-
- -------------------------------------------------------------------
-
- • INSTALLING !Fonts
-
- This section deals with how to get your "!Fonts" directory
- copied into "!FontMGR2". It is very simple. Click on the group
- you wish to install into with the [SELECT] mouse button. Now
- drag the "!Fonts" directory onto the "Fonts" window within
- !FontMGR2's main window.
-
- -------------------------------------------------------------------
-
- • INSTALLING Fonts
-
- This section deals with how to install a font as a directory
- structure into !FontMGR2. Simply click [SELECT] on the group
- you wish to copy the font to. Now drag the font in question
- onto the "Fonts" window within !FontMGR2's main window.
-
- -------------------------------------------------------------------
-
- • EXPORTING !Fonts AND FONT DIRECTORIES
-
- Because many users (soon hopefully few) still use "!Fonts"
- directories to store fonts, I haved used the "!Fonts" directory
- as a means of tranporting groups.
-
- The easiest way to save is to simply drag a group or font from
- the "Groups" or "Fonts" window. Alternatively if you wish to
- nominate a name for the exported item you can use the menu
- [<clicked on name> -> Export ->] which leads to a standard
- save dialogue box where you can export fonts or groups.
-
- If you would rather save groups into directories, see the
- section entitled "THE EXPORT DIALOGUE BOX".
-
- -------------------------------------------------------------------
-
- • MOVING FONTS FROM ONE GROUP TO ANOTHER GROUP
-
- Simply drag the font in question from the "Fonts" window and
- drop it onto the destination group in the "Groups" window.
-
- -------------------------------------------------------------------
-
- • THE SELECTED GROUP AND CHANGING ACTIVE/PASSIVE
-
- The "selected group" is a term to define the one group that has
- it's fonts displayed in the "Fonts" window. There can be only
- one selected group at a time because there is only one "Fonts"
- window in which to display fonts. Clicking the [SELECT] mouse
- button on a group will make it the selected group.
-
- To toggle (change state) between active and passive, click the
- [ADJUST] mouse button on the group in question. An active group
- will have a little tick displayed to the left of it, indicating
- that it is active.
-
- -------------------------------------------------------------------
-
- • SELECTING FONTS
-
- You can select one or more fonts at a time for use with the
- filer operations. Click [SELECT] on the first one to be
- selected and [ADJUST] for any additional ones. Alternatively
- you can hold down [SHIFT] and click [SELECT] instead of using
- [ADJUST].
-
- -------------------------------------------------------------------
-
- • PERFORMING FILER OPERATIONS
-
- These are all obtainable by clicking the [MENU] mouse button on
- a group or font. Use the menu items under the item that
- contains the name of the group or font. Note that if you have
- more than one font selected, the software will display "Font
- Selection". The operations that the menu makes available to you
- are:
-
- 1. DELETE
- 2. RENAME -> Enter a name in the writable item and press [RETURN].
- 3. COPY -> Enter a name in the writable item and press [RETURN].
- 4. EXPORT -> Use the normal save box to save the group or font.
- 5. SELECT ALL
- 6. FILER
-
- Item 5 allows you to select all the fonts, but only if the menu
- click was over the "Fonts" window. Item 6 allows you to open
- the group or font directories as normal directory viewers.
- !FontMGR2 internally stores the groups and fonts in a directory
- structure and sometimes it is convenient to access them through
- the filer system rather than !FontMGR2. Having said this,
- almost everything you will need !FontMGR2 supplied in terms of
- filer operations.
-
- -------------------------------------------------------------------
-
- • EFFECT SET
-
- The changes to which groups are active are not immediately seen
- in your application's font lists. To enforce the changes you
- must use the [effect set] menu item off the main menu. You can
- however have the configuration option [changes are immediate]
- which ensures any changes are immediately followed by resetting
- RiSC OS's font lists - this means you need not use the [effect
- set] menu item.
-
- -------------------------------------------------------------------
-
- • REORDERING GROUPS
-
- Holding down the [SHIFT] key on the keyboard and using the
- [SELECT] key on the mouse on a group you can reorder a group in
- the list. It's basically a drag operation.
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- • SAVING AND LOADING SCRIPTS
-
- Scripts are a feature of !FontMGR2 that allow you to store
- various pieces of information. What gets saved is the contents
- of the options dialogue box settings except the display options
- dialogue box. In addition to this is the information concerning
- which groups are active, which is the selected list and what
- order the groups are in.
-
- To save a script use the menu item [save]. This lead to a
- standard dialogue box and from there you can save a script that
- describes the current setup. To load such a file simply double
- click on it or drag it onto the !FontMGR2 window.
-
- Choosing the [configure->save default] item will save the current
- setup as the default into a script file.
-
- -------------------------------------------------------------------
-
- • THE CONFIGURATION SYSTEM
-
- These allow you to set !FontMGR2 up exactly how you want. There
- are three and all are obtained from the [configure] menu item
- off the main menu.
-
- -------------------------------------------------------------------
-
- • THE EXPORT DIALOGUE BOX
-
- This allows you to set the configuration of the exporting
- features of !FontMGR2.
-
- 1. Overwrite Existing Files. This option is on permanently.
-
- 2. Export Filer Directories. When exporting groups, they will
- export as filer directories containing the fonts as opposed to a
- !Fonts directory.
-
- 3. Export Font Directories. Option two and three (as listed here)
- are radio buttons, so this is the other option for exporting.
- When on, groups being exported will be exported as "!Fonts"
- directories.
-
- 4. Install on Viewing. When exporting a !Fonts directory this
- option means that the !Fonts directory will automatically become
- active when the filer 'sees' it. If you don't understand this,
- just leave this option on.
-
- -------------------------------------------------------------------
-
- • THE OPTIONS DIALOGUE BOX
-
- This allows you to setup !FontMGR2 with respect to general
- application features.
-
- 1. *FontInstall. This means that when you choose the option
- [effect set] from the main menu, RiSC OS will be reinformed of
- what fonts are available to it. This may take a few seconds
- each time it need to be done, so the option is provided for you
- to turn it off. It seems that most applications update the
- information by themselves so turning this option off isn't
- really a problem.
-
- 2. All Active. When turned on, all groups are treated as 'active'.
-
- 3. Changes are Immediate. This option means that when turned on
- any change from active/passive with respect to groups means
- that change will be seen immediately in the available fonts.
- I recommend this option is turned on.
-
- 4. Save Status on Quitting. This means that the default is
- updated everytime you quit. Effectively this means that
- !FontMGR2 comes setup exactly how you left it each time.
- This option should be left on.
-
- 5. Extended Paths. This option means you can have up to twenty
- groups active at a time, but also your copy of !FontMGR2 must
- not have more than 20 groups. Leaving this option off means
- you can only have 12 groups active at any one time, but you can
- have up to 79 groups in !FontMGR2. I reccomend it be left on.
-
- -------------------------------------------------------------------
-
- • THE DISPLAY DIALOGUE BOX AND THE RESIZE BUTTON
-
- This allows you to change various aesthetic aspects of
- !FontMGR2. In particular it makes changing font, size and
- window height very easy.
-
- Use the writable icons to change the settings and click on [use]
- to enforce the changes and [save] to save the settings for each
- time !FontMGR2 is loaded. Note that the display height must
- have units to be valid. The units currently recognised are
- millimetres, inches, centimetres and os_units. These abbreviate
- to "mm", "inch", "cm" and "os".
-
- An easier way to change the height of the window is to use the
- resize button, just to the right of the info bar.
-
- -------------------------------------------------------------------
-
- • WRITING YOUR OWN SCRIPTS
-
- Some people and third parties may wish to write their own
- scripts for various reasons. Please refer to the document
- "!FontMGR2.TechText.Scripts" for more information.
-
- -------------------------------------------------------------------
-
- • STORING YOUR FONTS OUTSIDE !FontMGR2.
-
- Many early users have expressed an interest in storing their fonts
- outside !FontMGR2. This is something I have also wanted and it has
- been implemented via a utility called "FontLocus". Details of this
- feature is documented under the "FontLocus" heading.
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- • THE UTILITIES
-
- These are extended functions that !FontMGR2 makes avalible, but
- without taking up the memory unless required. The means of
- back communication is via the script, described in the directory
- "!FontMGR2.TechText". Please feel free to read. Below are some
- instructions to help with using the utilities.
-
- -------------------------------------------------------------------
-
- • FONTVIEW
-
- This simply allows you to view fonts individually. Run the
- utility and then a window will open up mid-screen. The writeable
- icon is for adjusting the size of the font and the icon on the
- right is for adjusting the font being used at present. You can
- edit the text in the larger writeable icon and see how various
- letters and combinations of letters might look on the printed page.
-
- -------------------------------------------------------------------
-
- • FONTPAGES
-
- Note that to print from FontPgaes, you will need to have a printer
- driver loaded. FontPages takes it's page boundried from the
- graphics margin (editable from the !Printers application). So,
- if the page seems irregular on the page, use the page definition
- window to adjust the values relating to graphics boundries.
-
- Run the utility from the !FontMGR2 menu and a window will open
- up mid-screen. This allows you the choices for how the page will
- look in the window and on the printed page. These choices are
- described below:
-
- 1. Include ROM fonts
- 2. Sample
- 3. Font
- 4. Label size
- 5. Use size
- 6. Display
- 7. Cancel
- 8. Save
-
- 1. This allows you to inform !FontMGR2 that you wish to ignore
- those fonts that reside in ROM such as Homerton, Corpus and
- Trinity. After all, why would you want these fonts on every
- font speciment sheet you produce?
-
- 2. This is the text that will be used as the specimen, or
- example.
-
- 3. The labels that are used to describe the font in question are
- in this font.
-
- 4. This is the label's text size.
-
- 5. This is the size of the specimen.
-
- 6. This opens the window displaying the fonts in question.
-
- 7. Obviously this quits FontPages.
-
- 8. Saves these settings for next time you use the software
-
- When the main window opens up displaying what fonts are avaliable,
- clicking [MENU] on the mouse opens up the main menu. From this
- menu, you can print, save and quit.
-
- If you wish to organise the fonts in your own way, then use the
- save dialogue box off the main menu, which allows you to save
- as draw paths the entire page. This should be of particular use
- to many people.
-
- -------------------------------------------------------------------
-
- • DOCSCAN
-
- This is so that you can 'drop' in a document from an editor; ie
- wordprocessor, spreadsheet, graphics package or similar and it
- will try to evaluate all the fonts that are used in that file.
- Neddless to say this is VERY useful! The number of files that can
- currently be recognised is a bit limited, but I hope to expand
- these in future:
-
- - Impression's DDF
- - Acorn's Draw format
- - Window Template
-
- If you know of a file format you would like supported by DocScan,
- I would be happy to implement it. Send the format details, some
- example files and an editor to the author of this software.
-
- In addition to this there is an "undefined" parameter, which means
- that it selects anything in the file that looks like a font and
- includes it in the scan (this is often 100% sucessful). The
- "undefined" option hopefully means that almost all files can be
- scanned in.
-
- What happens is that a script with a FontHunt is built and passed
- back to !FontMGR2, which then scans for groups containing those
- fonts.
-
- In order to scan, just drop a file into the window and either
- press the [RETURN] key or click on the [Effect] button. If the
- file you have dropped in is a regognised format then make sure
- that format is displayed because it will be more accurate. If you
- wish to save the script for other uses click on the [Script]
- button.
-
- For faster access to this faculty, just drag your file into the
- main !FontMGR2 window and FontScan will automatically load with
- the appropriate settings.
-
- -------------------------------------------------------------------
-
- • MATRICKS
-
- Under RiscOS 3, certain fonts (via experimentation those with the
- charcteristic "IntMetric0" file) are able to have fonts within the
- family (forms) that can be defined by the parent font with the
- addition of a Matrix (hence the witty name).
-
- For non mathematicians, the common matrix is just a whole heap of
- numbers collected together that can perform various graphic
- operations. These include rotation, scaling, translation and
- shearing.
-
- Again the non mathematician has a face full of woe and disponency.
- For this reason and general clarification I will give a short
- description of these concepts:
-
- Rotation - By fixing a point on any given letter, the letter is
- then rotated through (by) a certain angle about
- (around) this fixed point. eg: Take a piece of card,
- hammer a nil in to it and move the card about the
- nail.
-
- Scaling - This is 'streching' the letter in question in either
- the x (horizontal) or y (vertical) direction. eg: Take
- a light sheet of rubber and streach it in any
- planar (horizontal or vertical) direction.
-
- Translation - This is movement of the object, but it still looks
- the same. eg: Take a ball, put it on a table and
- move it!
-
- Shearing - As well as something you might do to a sheep, this
- is where you take an (x,y) coordinate and add to the
- x-coordinate a proportion of the y value. This can
- also be done in the y axis. The end result is like
- taking a contraption with two steel sides and two
- elastic sides. Then move one of the steel sides
- across to the right, but keeping it the same height
- from the bottom steel side; streaching the elastic
- diagonally.
-
- The window opens up with some initially confusing-looking
- dialogue box. The first item is the "Form Name". This, is going
- to be the name of your new font. The second down is the font you
- wish to add this new form to. Clicking on the menu button to the
- right opens up a menu from which you can choose which font you
- want a new form of. Some fonts in this menu will be greyed out.
- They can't be added to because they are of the wrong type, or they
- are in ROM, and as we know you can't change anything in ROM!
-
- The next section in the dialogue box deals with performing
- transformations. Choose the type you want using the menu button,
- and enter an appropriate value. Rotation is measured in degrees
- and the others are proportions. Use the "Apply" button to adjust
- the numbers in the formula below to suit these values.
-
- The formulae precisely define what the transformation will be.
- You needn't know what this means, but to those who do need to know
- it should be fairly easy to understand.
-
- Use the "Show" button to get an example of what your transformation
- will end up looking like. Note that translations are not shown.
- The "Reset" button clears the matrix back to nothing and "Create"
- actually makes the new font.
-
- A word of warning may be in order before you enthusiastically
- create 40 new versions of "Selwyn" just in case you might need
- them. Like most things, you can over do something very easily.
- Like allowing a two year old to play with a welding torch, giving
- an unskilled user a powerful tool such as this can lead to awful
- problems. Try to restrain yourself and if possible use an
- application's own tools to perform rotations etc... if possible,
- in order to keep your fonts in tidy condition without hundreds of
- unecessary varieties of strange fonts.
-
- !NOTE! - Some transformations may not 'work' with some software,
- please feel free to experiment, but keep this in mind.
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- • THE INFO WINDOW
-
- The info window can be obtained via the main menu and the
- [info->info window] item. Much effort has gone into making this
- aesthetically pleasing - so please appreciate it! Also you can
- get information on this application and the author (me!) from this
- window.
-
- -------------------------------------------------------------------
-
- • IMPORTANT THINGS TO NOTE
-
- Currently I recommend that you restrict yourself to twenty
- groups. This is a huge number, and so I can't see this being a
- problem. This is due to some internal limitations on the system
- variables. Refer to the document "!FontMGR2.TechText.FontPath"
- for further information. If you are using an application that is
- using a particular font, X then don't suddenly make the group
- containing X passive because the application will do something
- undesirable.
-
- -------------------------------------------------------------------
-
- • THIRD PARTIES WRITING SOFTWARE
-
- If you would like to use !FontMGR2 from your own applications
- then you might find the information enclosed in the directory
- "!FontMGR2.TechText" interesting. It contains technical details
- about scripts and the paths system that !FontMGR2 uses.
-
- I have tried to make it cost effective to include !FontMGR2 in
- with your own software package and I would certainly like
- !FontMGR2 to become a standard so you are most welcome to use my
- script format for font information. If you would like to amend
- it then please discuss the change with me.
-
- -------------------------------------------------------------------
-
- • THE MESSAGES FILE AND LANGUAGES
-
- I don't speak any other languages either than English. Well that's
- not entirely true. I do know BASIC, Pascal, C and ARM, but those
- would be inappropriate for this purpose.
-
- If you do speak another lanuage and do go to the bother of editing
- the Messages file please send me a copy and I will definitely
- support your language. I am particularly interested in supporting
- the German, French and Spanish lanuages, but would be delighted
- to add any others.
-
- -------------------------------------------------------------------
- *******************************************************************
- -------------------------------------------------------------------
-
- ENJOY THE FONT ORGANISING...
-
-