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1994-09-27
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!SnakeDoor On-line Snake door game for ARCbbs by © Richard Paddle
e-mail: Richard Paddle@2:257/120.0 (Fido) or richard@arcade.demon.co.uk
History: Version 1.06b COPYRIGHT
15/2/93: 1.00-beta
Started version 1.00-beta
Finished working version on 20/2/93, beta testing.
Problem with snake crashing after a few mins.
Added scoring.
To implement:
+ Timer on food eating
+ High score table of users
+ Instructions screen
: Neater game over screen
+ Baudrate checker and trials at low baud rates
: Levels of difficulty:
: Extra food
: Less time
: Faster growing snake
: Different respective scoring
: Different screen levels & screen patterns
: Pause/continue option?
: More food eaten the faster the snake?
1/3/93:
Fixed bug with new food being positioned on top of snake
Added a simple instruction screen and wrote ReadMe file.
1st version put onto TWoC for trial.
4/3/93:
Tested at 2400 baud on Arcade found to be too unresponsive to
keypresses, altered key detection repeat loop hopefully make
things better.
16/3/93:
chr 219 full block
Changed screen display and key search routines
18/3/93: 1.01-beta
Added FNf=0 bits in case of dropped carrier, added quit delay
implementation. Sent to Arcade
20/3/93:
Username entry and highscore table added.
22/3/93: 1.02
Final releasable version ready.
Sent to TWoC and Arcade.
Tested at 300 baud... fine!
13/4/93: 1.03 Shareware
Made shareware and added unregistered bits
Added games to date
17/4/93: 1.04
Altered Highscore routines and added title page
26/8/93: 1.05
OPEN file bits
4/4/94: 1.06
Compendium version
25/5/94: 1.06b
Minor bug fix, new food routine checks
8/94: 1.06c
Added more checks for dropped carriers to stop crashing
27/9/94: 1.07
Free version with ArcBBS 1.64
Richard...