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The Datafile PD-CD 5
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DATAFILE_PDCD5.iso
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highwaycod
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!Highway
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Config
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1994-03-07
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3KB
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86 lines
; This is a typical 'Config' file for Creator
; The "Config" file is optional and if omitted the system will use the
; default values which are shown in the examples in this file
; Adding a Config file allows you to control how the system handles things
; such as when it shows the high score table, if at all.
; Lines, like this one, that start with a ; are comments and are ignored
; Other lines can appear in any order and set the value of a named quantity
; using the following format:-
; Name: value
; There must be a : immediately after the name, then the value
; Spaces between the : and the start of the value are ignored
; The names must be spelt exactly as shown in these examples with Upper/Lower
; case letters used where shown.
; Some quantities may allow several different options
; The optional values are shown separated by a / (first value is the Default)
; Example: YES/NO means the value can be YES or NO (and YES is default)
m; The possible quantities that may be used in a "Config" file are as follows
; Defaults given are for mode 12. Mode 13 defaults are shown in brackets ()
; Delay: 3 = how many seconds the "Game Over" message stays on screen
; (-1 means wait until a key is pressed, -2 means don't display at all)
; Keys: "YyNn" = a 4 character string giving the keys to check for a Yes/No
; response, for example English uses "YyNn" but German/Dutch
; would use "JjNn" and French would use "OoNn"
; Game over X: sets the X coord for the "Game Over" message
; Game over Y: sets the Y coord for the "Game Over" message
; Play again X: sets the X coord for the "Play Again" message
; Play again Y: sets the Y coord for the "Play Again" message
; (The defaults place these messages in the centre of the screen)
; Save table: YES/NO whether the high score table is saved after the game
; Show table: ALWAYS/NEVER/NEWSCORE controls when high score table is shown
; ALWAYS = always show it when game ends
; NEVER = never show it
; NEWSCORE = only show it if there's a new score to add to it
; Table size: 5 - Number of entries in the high score table
; **** The maximum table size is 16 but this may not fit on the screen! ****
; Table colour: 3 (42) = colour number to use for the body of the table
; Inset colour: 2 (0) = colour number for inset parts of table (should match
; the background colour of your Alphabet)
; Table X: 50 (130) = X coord for High Score table
; Table Y: 50 = Y coord for High Score table
; Load screen: FAST/SLOW - how to load the "Title" screen
; SLOW uses *SCREENLOAD which uses sprite palette
; FAST is fast but uses your game palette (!Palette)
; Screen delay: 0 = how many seconds to display the "Title" screen
; (-1 means wait until a key is pressed, -2 means don't display at all
; Loading tune: tune_name - Play the named tune while the game is loading
; (Default is no tune)
; Stop music: AFTER LOADING/AT END - when to stop the loading tune
; Any values not set in this file are given sensible defaults
Game over X: 470
Game over Y: 150
Play again X: 470
Play again Y: 45
Delay: 3
Load screen: FAST
Screen delay: -1
Show table: ALWAYS
Save table: YES
Table size: 5
Table colour: 4
Inset colour: 0
Table X: 75
Table Y: 210