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-
-
- *** EasyKnit Manual ***
- ==========================
-
- Make your own Intarsia picture patterns and Punch
- Cards for your knitting machine. Turn sprite or drawfile
- pictures into patterns with stitch grids and textual
- readouts or create your own punch cards .
-
-
- *** About this Manual ***
- =============================
-
- This manual is divided into three sections, one,
- describing the layout of the program’s windows, two,
- the menus and dialogue boxes, and three, the tutorials
- which make use of the files supplied in the Tutorials
- directory.
-
-
- If you are unfamiliar with this program or with your
- computer, then it is strongly recomended that after
- reading the introduction, you should skip the first two
- sections and work through tutorials 2, 3, 4 and 5.
- The first two sections can then be used for reference
- when you wish to know about the program in more
- detail.
-
-
- Where the manual is referring to specific parts of the
- program or menus, or a key to press, the name will be in
- Bold type.
- eg. The Tension area is a particular group of icons in the
- program's EasyKnit window. (see diag 1).
- A phrase such as:
- “Choose the EasyKnit/Units/Use inches option
- from the menu in the EasyKnit window.”
- means you should do the following:
-
- 1. Press the menu (middle) button on the mouse
- while the pointer is over any visible part of the
- program’s window which has the word
- “EasyKnit” in its title bar.
-
- 2. Move the pointer over the Units option (it will
- become highlighted).
-
- 3. Move the pointer off to the right of the arrow
- to open the Units submenu.
-
- 4. Click with the Select (left) mouse button on the
- Use inches option.
- (The effect of this particular example is to alter the way
- the program treats numbers typed into its icons from its
- default setting of using centimetres to treating them as
- inches.)
-
- The program can use either sprite files or draw files as
- the source of the picture used to create the pattern.
- These are referred to in the manual as Picture files to
- indicate that either a sprite or draw file is appropriate.
- Suitable types of file for use as Pictures are sprites with
- 4, 16 or 256 colours, or draw files.
-
-
-
- *** EasyKnit Introduction ***
- =================================
-
- EasyKnit is a desktop program which requires Risc OS 3.1 or later in
- order to run. It has been designed to produce either:
-
- 1. Textual or Grid & Picture printouts of ‘Intarsia’ knitting
- patterns created from sprites or draw files. (Referred to as
- Grid and Picture mode).
-
- 2. Blank grids, either of the size and dimensions input to the
- grid control icons or, if the tension square information is
- available, to produce a grid of any overall dimensions but
- with the size of each grid cell the same size as a stitch.
- (Referred to as Grid Only mode).
-
- 3. Punch Card grids filled with symbols. Useful for creating any
- type of punch cards. You can use either the symbols already
- supplied or create your own set. (Referred to as
- Punchcard mode).
-
- The program does all calculations at a high degree of accuracy and
- then as a final step it rounds the answer to the nearest whole stitch
- or row.
-
- A vital step for accurate results is to knit a ‘Tension Square’ test-
- piece and measure it, then enter the results into the program.
- EasyKnit then allows you to specify what size on the garment the
- knitted picture will be, and produce the text pattern and/or gridded
- colour chart required to knit the picture.
-
- The stitch grids produced by EasyKnit can be saved as draw files (not
- available when used in Punchcard mode), or printed out to any
- scale, producing if necessary a set of overlapping tiles which can be
- trimmed and stuck together forming a picture larger than can be
- printed on a single sheet of paper.
-
- EasyKnit allows the textual pattern produced to be saved as a plain
- text file, or in a format which contains additional layout information,
- suitable for users of Acorn’s Advance word processor or those
- supplied by Computer Concepts.
-
- Experienced computer users should find the prompts supplied by the
- program to be enough to get started. If you need a bit more help,
- EasyKnit can provide it through the computer’s interactive help
- system. A click on the help button in the EasyKnit window will
- start it up for you. (see Diagram 1).
-
-
- *** Using !EasyKnit ***
- ===========================
-
- The basic steps in the use of EasyKnit are:
-
- 1. Prepare a Tension Square (a vital process to achieve accurate
- results).
-
- 2. Select the desired form of output required (ie. grid only, grid
- & picture or punchcard mode).
-
- 3. Select the units for use in all measurements (either inches or
- centimetres).
-
- 4. Enter your tension square information (unless using the
- punchcard option).
-
- 5. Drag in your picture (if appropriate).
-
- 6. Set the desired size of the picture or grid area on the
- garment when knitted. (the size of picture you can create may
- be limited by the amount of free memory available in your
- computer).
-
- 7. Open the Edit window.
-
- 8. Create a range of colours suitable for your picture and name
- them.
-
- 9. Trace a copy of your picture using the grid-filling tools to fill
- the grid with suitable colours or, when in punchcard mode,
- utilise the symbols (either those supplied or your own).
-
- 10. Save your Pattern as a text file, draw file, or printout as
- appropriate.
- The program also creates its own type of “Easyknit” file which
- saves all the information required to recreate your work and which
- can be reloaded at any time for further work to be carried out.
-
-
- You are advised to save your work frequently.
-
-
- *** EasyKnit’s Windows ***
- ==============================
-
- The EasyKnit window
- -------------------
-
- Double click on !EasyKnit’s icon in a filer window to load it onto the
- icon bar and then click on it’s icon bar icon to open EasyKnit’s
- EasyKnit window. (see diagram 1.) The parts of the window which
- are initially greyed out will be ungreyed as it becomes appropriate for
- them to do so.
-
- < insert diagram 1.>
- Tension Square Area
- -------------------
-
- Fill in the information in the ‘Tension Square’ area using the
- measurements taken from your knitted tension square. The program
- divides the width of the tension square measurement by the number
- of stitches entered in the How many stitches wide? icon to get an
- accurate value for the width of each stitch and a similar process
- gives an accurate value for the height of a row.
- The setting of the tension dial on your knitting machine used to
- produce the tension square should be entered into the ‘Tension dial
- setting’ icon and will be included at the top of the text output saved
- from the program as a reminder of the correct setting to use when
- knitting the pattern. Pressing Return cycles the cursor from one icon
- to the next while it is in this area.
-
-
- Picture Size Control Area (Grid & Picture Mode)
- -----------------------------------------------
-
- If you are using the program in Grid & Picture mode, then once you
- have entered your tension square measurements, you will be
- prompted to drag into the window your Picture file.
- The result of dragging in the picture will be to ungrey the previously
- greyed out Picture Size area of the window and it will now be
- possible to set the desired size of the picture on the garment.
-
- Note: If your Picture is a draw file its recommended that you ensure
- that all its component parts are in one group. This can be done by
- loading the file into !Draw and choosing the Select/Select All
- option. If more than one dashed line bounding box appears then
- choose the Select/Group option and then resave the file. If only one
- bounding box is visible then nothing further needs to be done and the
- draw file is suitable for loading as a picture.
-
- Entering a value into any one of the icons in the Picture Size area
- will recalculate the values shown in each of the others. It is only
- possible to specify any one of the figures and let the program work
- out what the others will be as these values are dependant on the
- aspect ratio of the picture you are using.
-
- For example, when using the sprite file ‘Pic’ created in Tutorial 2.
- If you want the picture to be 70 rows tall then the picture will be
- 16.1cm high and will be16.1cm wide (54 stitches). If due to the
- restrictions of the garment you are knitting you decide you only have
- 50 stitches width available then reduce the value in the ‘Stitches’
- box to 50 and the other measurements will be recalculated to suit the
- new size.
-
- Pressing the up or down cursor arrow keys or the Tab key will cause
- the cursor to move from box to box.
-
- Once a figure has been entered, the Edit button will become
- selectable. The effect of pressing the Return key or clicking on the
- Edit button is to confirm your choice of picture size and open
- EasyKnit’s Edit window.
-
-
- Grid Area (Grid Only mode)
- --------------------------
-
- The Grid area of the EasyKnit window is used if you want to create
- and fill in a grid without an underlying picture, ie. a ‘blank’ grid. It is
- ungreyed by choosing EasyKnit/Function/Grid Only.
-
- Fill in the icons with figures describing the size of grid you require or,
- if you want to create a grid with each grid-cell the same width and
- height as a stitch, type the measurements from your tension square
- into the Tension Square area then click on the Use Tension
- Square Info. button. This will calculate the Cell Height and Cell
- Width values to be one stitch wide and one row high from the
- information supplied by the Tension Square area and link the
- measurement part of the Picture Size area to the Rows and
- Columns Required part of the Grid area.
- This link allows you to enter a measurement for the overall size of
- the area on the garment or grid, or to say how many rows and
- columns you want to produce and see what size of grid/picture this
- will create.
-
- Once you are happy that the figures in the Grid area are all correct a
- click on the Edit button will open the Edit window with a blank grid
- ready for you to create your own designs.
-
-
- Picture size control Area (Grid Only Mode)
- ------------------------------------------
-
- When using the program in grid only mode, the Picture size area is
- unused and remains greyed out unless you opt to create a grid which
- has stitch-sized cells.
- (ie. Enter the measurements from your knitted tension square into
- the Tension Square area then click on the Use tension info.
- button).
- In this case the Height measurement and Width measurement
- icons become ungreyed, and are linked to the Rows required and
- Columns (sts.) required icons in the Grid area. Entering a number
- into the picture size icon will cause it’s grid area icon to be updated.
- The Cell height and Cell width icons are greyed out and their values
- are calculated from the information provided in the Tension Square
- area.
- Once all the icons have a value in them, pressing Return or clicking
- on the Edit button will open the Edit window. While there are still
- icons with no value entered, pressing Return will move the cursor to
- the next icon.
-
-
- Grid Area (Punchcard Mode)
- --------------------------
-
- Punchcard mode is used when creating grids where each cell is filled
- by a symbol instead of a colour, eg. to make a lace pattern, and is
- selected by choosing EasyKnit/Function/Punchcard.
- The Rows required and Columns (sts) reqd icons are the only
- icons which are required to be active in this mode.
- Enter the number of rows you want the grid to have and the number
- of columns wide you want the grid to be then press the Return key
- or click on the Edit button to open the Edit window containing your
- grid.
-
- As the punchcard grid cells are numbered from zero at the centre,
- increasing both left and right, it is necessary that the value in the
- Columns (sts) reqd icon in the EasyKnit window is an even
- number. If you enter a number of columns less than 24, or an odd
- number of columns, the program will automatically increase the
- number to 24, and/or, add one more column to the width to ensure
- you have set an even number of columns which is 24 or greater
- when you click on the Edit button.
-
-
- Picture size control Area (Punchcard Mode)
- ------------------------------------------
-
- When in Punchcard mode the Picture size area of the window is
- unused and remains greyed out.
-
-
- Prompt Area
- -----------
-
- The ‘Prompt Message’ in the Prompt Area at the bottom of the
- window will alter as you make choices regarding which mode of
- operation you wish the program to operate in and will suggest the
- next step to take by displaying appropriate reminders. It initially
- assumes Grid and Picture mode.
-
-
- Edit button
- -----------
-
- The Edit button remains greyed out until all the necessary
- information required to create the Edit window has been entered
- into the EasyKnit window. When this has been done, the button is
- ungreyed and thereafter a click on it with the mouse pointer or
- pressing the Return key will open EasyKnit’s Edit window.
- Specifically which information is required to ungrey the Edit button
- depends on the mode of operation selected from the Function menu
- in the EasyKnit window. (see the relevant section above for specific
- info).
-
-
- *** Edit window ***
- =======================
-
- This is opened by clicking on the Edit button in the EasyKnit
- window, which becomes ungreyed once there is enough relevant
- information held in the icons of the EasyKnit window to create a
- meaningful grid.
-
- < insert diagram 2.>
-
- All the cells in the grid are initially transparent, allowing the Picture,
- (if any) to be seen with the grid on top. With the aid of the drawing
- tools, you trace over the picture filling the cells with appropriate
- colours to produce a knittable picture. This filled grid is then analysed
- to create the textual pattern file and/or printed out as a chart.
- The toolbar operates in the same way when the program is being
- used in Grid & Picture and Grid Only modes but when used in
- Punchcard mode some tools are different. The following descriptions
- apply to Grid & Picture and Grid Only modes.
-
-
- Toolbar(Grid & Picture & Grid Only modes)
- -----------------------------------------
-
- The toolbar is the strip just below the Title Bar of the window. It
- contains icons which allow easy access to the main picture editing
- tools. When creating small patterns the Edit window may not be
- wide enough to display all the tool icons simultaneously. In this
- situation the visible portion of the toolbar will scroll towards the
- right when the mouse pointer is held near the right hand side of the
- toolbar and is scrolled left when the pointer is near the line
- separating the Row & Stitch display and the tool icons. Thus allowing
- access to all the tools.
-
- < insert diagram 3 >
-
- Editing Tools
- -------------
-
- 1. This panel displays the row and stitch coordinates under the
- pointer while it is in the Grid. The coordinates of the bottom
- left of the grid are 1,1.
-
- 2. Click Select to toggle the gridlines between visible or
- invisible. The grid is still operational when invisible.
-
- 3. A ruler is provided to aid positioning and navigation. It is
- initially attached to the border of the grid but can be
- attached to the window instead.
- Click Select to toggle the ruler around the grid between its
- ‘fixed to the grid’ and ‘fixed to the window’, modes of
- operation.
- This latter option may be useful when editing large grids as it
- prevents the ruler from scrolling out of view. The ruler will
- always remain around the window showing the portion of
- itself applicable to the area of the grid visible in the window.
- The disadvantage of using this option is the reduced area of
- the grid visible for working on at any one time in the
- window.
-
- 4. If in grid and picture mode, this icon will be ungreyed. Click
- Select to toggle the Picture between visible and invisible.
- The icon will either show a representation of a sprite or a
- draw file depending on the type of Picture you are
- currently using.
-
- 5. Click Select to open the Select Colour window. (see diag 8).
- This is used to select the ‘current colour’ from the list
- of colours created and named for use in the grid. The
- drawing tools always fill the grid cells with the ‘current
- colour’. If the Rub out tool is chosen instead of a colour
- then clicking on a filled cell will remove the assigned colour.
- Click Adjust to open the Edit Colours window. This is used
- to add more colours to the list of those available (up to a
- maximum of 32) or to delete unused colours or to name or
- rename any colour in the list of those already created.
- Note: new colours are added to the list of colours available
- from the Edit Colours window by clicking on its New
- button.(see diagram 7)
-
- 6. Any cell or groups of cells in the grid can have a Mask
- applied to them as well as a colour. Once the mask has been
- applied, it can be toggled ON or OFF by clicking on this
- button in the tool bar.
- When the button is depressed the masking effect is switched
- ON and any stitches in the grid to which a mask has been
- applied will become temporarily transparent, allowing the
- underlying Picture to be seen.
- When the button is raised the masking effect is switched
- OFF and any filled stitches in the grid to which a mask has
- been applied will be visible.
- This may be useful when trying to choose the correct
- colours for detailed areas of your picture. As it will allow
- you to alternately see the area of picture under filled
- stitches and then the filled stitches themselves, in order to
- reproduce detailed areas as accurately as the size of the
- cells in the grid will allow.
- Masked stitches which are subsequently filled loose their
- mask and remain visible unless you reapply the mask to
- them.
-
- 7. Click Select or Menu to open a menu allowing control over
- the various masking operations. (see below for more info).
- Click Adjust to remove the mask from all stitches.
-
- 8. Click Select to open the Magnifier window.
-
- Diagram 4.
-
- Note: this does not alter the real size of the pattern, only
- the scale of the view displayed in the window.
-
- 9. Click Select to make the pencil the currently active drawing
- tool. This tool fills the individual stitches under the Pointer
- with the currently selected colour when you click Select on
- them.
- Clicking on a filled stitch with the Adjust button will make
- the colour of the stitch clicked on, the current colour. This is
- a short cut equivalent to clicking on the relevant colour
- panel in the Select Colour window.
-
- 10. Click Select to make the Block Fill tool the currently active
- tool. Move the pointer over the stitch at the edge of an area
- you wish to fill with the current colour and drag to enclose
- the area. When you release the drag, all of the area inside
- the dotted rubber box is filled with the current colour. Any
- stitches which previously had a different colour in them will
- be changed to the current colour.
-
- 11. Similar in method of operation to the Block Fill tool 10. but
- this tool will only fill stitches which are blank. Any stitches
- which are already coloured are not affected. This will prove
- useful in areas of your picture where some stitches form
- ‘chains’ through an underlying ‘solid’ colour. Trace over the
- stitches which form the ‘chain’ in one colour then switch to
- this tool and drag over the entire area with the solid colour
- as the currently selected colour. This will fill any unfilled
- stitches with the solid colour without changing the colour of
- the stitches which form the ‘chain’. This allows you to
- create the detail in areas first then to speedily fill in the area
- around the detail with the main colour.
-
-
- Toolbar (Punchcard Mode)
- ------------------------
-
- <diagram 5.>
-
- 1. This displays the row and stitch coordinates under the
- pointer while it is in the Edit window. The bottom centre is
- 1,1 increasing left or right from the centre line.
-
- 2. This icon is unused and greyed out.
-
- 3. Click Select to toggle the ruler around the grid between its
- ‘fixed to the grid’ and ‘fixed to the window’, modes of
- operation.
- When the rulers are in the ‘fixed to the window’ mode of
- operation, pressing menu while the pointer is over the area
- of the window occupied by the ruler will open the Ruler
- menu, allowing you to choose a suitable colour for the
- background of the ruler areas from the list provided.
-
- 4. This icon is unused and greyed out.
-
- 5. Click Select to open the Symbol Selector window. (see
- diagram 6). To make a symbol the ‘current symbol’
- which will be used by the drawing tools in the grid, click on
- it, or the radio button below it, with the mouse. The current
- symbol is indicated by the radio button below it being
- pressed inward instead of being raised.
- If you have supplied your own set of symbols then you can
- show different pages of symbols for selection by clicking on
- the Bump arrows at either side of the Symbol name
- display. (see below for more info on supplying your own symbols).
-
- 6. This icon is unused and greyed out.
-
- 7. This icon is unused and greyed out.
-
- 8. Click Select to open the Magnifier window. Adjust the
- figures to change the scale at which the Edit window is
- viewed.
-
- Note: this does not alter the real size of the pattern, only the
- scale of the view displayed in the window. (See diagram 4).
-
- 9. Click Select to make the pencil the currently active drawing
- tool. This tool fills the individual stitches under the Pointer
- with the currently selected symbol when you click Select
- on them.
- If you click on a cell containing a Symbol using the Adjust
- button, the “current symbol” will switch to become that of
- the cell clicked on. (this is instead of clicking in the Symbol
- selector window).
-
- 10. Click Select to make the Block Fill the currently active
- tool. Move the pointer over the cell at the edge of an area
- you wish to fill with the current symbol and drag to enclose
- the area. When you release the drag, all of the area inside
- the dotted box is filled with the current symbol. Any stitches
- which previously had a symbol in them will be changed to
- the current symbol.
-
- 11. This is the Block Copy tool. To initiate copying a block of
- filled cells to a different area of the grid, select this tool on
- the toolbar then move the pointer over the stitch at a corner
- of the area you wish to copy and drag to enclose the area
- you want to copy. When you release the drag, a small red
- crosshair will be attached to the mouse pointer. This
- crosshair represents the lower left corner of the block you
- defined for copying by dragging.
- Move the pointer until it is over the stitch where you want
- the lower left of the copied block to appear and click the
- Select button on the mouse. The block marked for copying
- will then be pasted into place and the crosshair will
- disappear. Another block can then be marked for copying
- by dragging to enclose it and repeating the pasting process.
- If you want to paste the same block into more than one
- place on the grid, click using the Adjust (right) button on the
- mouse instead of Select to place the block. The crosshair
- will remain attached to the pointer ready to paste the block
- again at the next position. This process can be repeated as
- often as required.
- If the block being copied extends beyond the grid, the grid
- will be correctly filled to its edge and any excess area of the
- block will be ignored.
-
-
- *** Symbol Selector Window ***
- ==================================
-
- < insert diagram 6 >
-
- When the program is being used in Punchcard mode, clicking with
- the Select mouse button on the palette button in the toolbar (see
- button No.5, diag 5) will open the symbol selector window. This
- shows the symbols which are provided with the program for use in
- the punchcard grid. The currently selected symbol is indicated by the
- radio button below the symbol being depressed and will be used by
- the drawing tools to fill the grid. To change to a different symbol,
- simply click on either the new symbol itself or on its associated radio
- icon.
-
- It is possible to create your own symbols which can be added to the
- list of those available, in which case, additional ‘pages’ containing
- your symbols are available in the symbol selector window. To view
- these additional pages, click on the one of the bump arrows at either
- side of the symbol name display area of the window. This will step
- through each pagefull available. There is no limit to the number of
- symbols you can have in addition to those already provided other
- than the amount of available memory in your computer.
-
- The extra symbols are draw files of a particular size and are made
- available to the program by storing them in a directory called
- “Symbols” along with a special text file named “Describe” giving, in a
- special format, a short descriptional name, for use in the Symbol
- name display, for each additional symbol. A copy of the ‘Symbols’
- directory is placed in the same filer window as the !EasyKnit
- program itself and the program loads them from there and makes
- them available for use from the Symbol Selector window.
-
- Note : Before loading a previously saved Easyknit file which makes
- use of additional symbols provided in this manner, it is necessary to
- make sure that a copy of the relevant Symbols directory is placed
- in the same filer directory as the !EasyKnit program. Then you can
- load the Easyknit file and the symbols it needs will be available.
- For more specific details about creating your own groups of symbols for
- use in punchcard mode see tutorial 6.
-
-
-
- *** Edit Colour Window ***
- ==============================
-
- The Edit Colour window is opened by clicking with Adjust on the
- Palette button on the tool bar of the Edit window. (No.5 in diagram 3).
-
- <diagram 7 >
-
- This window is used to create and name a range of colours for use in
- filling the grid, to alter previously defined colours, and to change the
- name associated with the colour. A maximum of 32 colours can be
- created for use. The name given to each colour can be have a
- maximum of 12 characters which can include spaces and numbers
- and is used to produce the text pattern.
-
- The name given to each colour is used to create the text of the
- pattern eg. if you have created 3 colours and named them Red, Blue
- and Dk. Green, then a typical line in your text pattern could look like
- this:-
-
- Row 21: 5 Red 4 Dk.Green 4 Blue 3 Dk.Green
-
- 1. Click on the New button to add another colour panel and
- colour name, and open the Colour Picker window. The
- colour panel is initially grey and has a default name when
- created. It is set to the correct colour by clicking on the
- required colour in the Colour Picker window. (see diag 9).
-
- Delete the default name which appears in the name icon
- (no.3 in diag 7) and type in a suitable name for the colour
- (maximum of 12 characters). There is no need to press
- Return.
-
- 2. A click on the Remove button will delete the current colour
- from the list of those available and also from any grid cells
- which have been filled using it, leaving them blank.
-
- 3. Enter the name associated with the current colour in this
- box. This name is used in the text pattern and can be up to
- 12 characters long. The name can be altered at any time
- before saving the pattern, (as can the shade of the colour
- the name represents).
-
- 4. Click on the Alter button to open the colour picker
- window without creating a new colour. This is used if you
- decide to alter the shade of an existing colour.
- eg. If you initially created a light and a dark green and
- subsequently wanted to have a mid green as well, you could
- alter the shade of green used to represent light green to a
- very light shade thus leaving room for a mid range green
- shade to be visually different from the other two.
- Alter the shade used to represent a colour name simply by
- ensuring that the colour you wish to change is the current
- colour then click on the Alter button in the Edit Colours
- window to open the Colour Picker window then click on
- the new colour shade in the Colour Picker window. The
- grid in the Edit window is redrawn using the new colour to
- fill any stitches filled with the previous shade when you
- close the Edit colours window.
-
-
- *** Select Colour Window ***
- ================================
-
- The Select Colour window is opened by clicking with Select on the
- Palette button on the tool bar of the Edit window. (No.5 in diagram 3).
- This window is used to alter which colour, (or the mask or
- eraser) is treated by the drawing tools in the Edit window as the
- current colour to be applied to cells in the grid. Each colour defined is
- shown as a panel in this area along with its name. (a maximum of 32
- colours can be defined).You may need to scroll the panel or resize the
- window to see the colour you wish to select.
-
- < insert diagram 8 >
-
- 1. The Mask can be selected and applied in the same way as
- any colour. It can be applied to individual stitches or to areas
- in addition to colours.
-
- 2. Selecting this panel makes the eraser the current colour.
- This is applied in the same way as a colour but its effect is to
- permanently remove any previously applied colour leaving
- the stitch transparent. ie. it rubs out colours.
-
- 3. Each colour which has been created for use in the pattern is
- also named. The name given to each colour appears next to
- its corresponding colour panel. (max. 32 colours). Clicking
- on the panel of colour or on its name selects it as the
- current colour. The name given to each colour is used in the
- production of the text pattern.
-
- 4. Only one item in the Select Colour window can be the
- current colour. The current colour is shown by the tick
- between the colour panel and its name. The current colour
- is the one which will be applied by the drawing tools in the
- Edit window when filling in the grid. To make a different
- colour the current colour, click on either the panel showing
- the colour you wish to use or on its name. The tick will
- move to be beside this new colour.
-
-
- *** Colour Picker Window ***
- ================================
-
- This window is opened automatically when you click on the New
- button in the Edit colours window to create a new colour. It allows
- you to choose the shade of the new colour, or, by clicking on the
- Alter button in the Edit colours window, you can alter the shade of
- an existing (current) colour.
-
- < insert diagram 9 >
-
- The large colour picker panel, displays all the colours available in 256
- colour screen modes, eg. Mode 15 or Mode 40.
-
- If the computer is in a 16 colour mode, eg, Mode 13 or Mode 39, then
- this panel will not look right. It will appear to be made up of blocks of
- the same colour and should not be used. Use one of the colours from
- the smaller panel with 16 colours available at the right. This will
- ensure that only colours which are available in 16 colour screen
- modes are used.
-
- If you are using only a few colours then you may well find that the
- computer operates faster by using a 16 colour screen mode. (this can
- be done from the menu associated with the palette icon on the icon bar).
- If more colours are needed then change to a 256 colour screen mode
- and choose your colours from the large panel.
-
-
-
- *** Menus and Dialogue Boxes ***
- ====================================
-
- This section of the manual provides a description of the various
- menus and dialogue boxes used by the program. Menu items with a
- rightward pointing arrow lead to sub-menus which have a range of
- options associated with the menu entry. Moving the pointer off to
- the right of an arrow will open that options sub-menu.
- A phrase such as:
- “Choose the EasyKnit/Units/Use inches option from the
- menu in the EasyKnit window.”
- means you should do the following:
-
- 1. Press the menu (middle) button on the mouse while the
- pointer is over any visible part of the program’s window
- which has the word “EasyKnit” in its title bar. (If necessary
- click on EasyKnit’s icon bar icon to open the window first).
-
- 2. Move the pointer over the Units option (it will become
- highlighted).
-
- 3. Move the pointer off to the right of the arrow to open the
- Units submenu.
-
- 4. Click with the Select (left) mouse button on the Use
- inches option.
-
-
- Icon bar menu
- -------------
-
- This menu is associated with the program’s icon bar icon.
- The Icon bar/Info option leads to a standard
- information box giving details about the EasyKnit
- program.
-
- Icon bar/Clear
- provides a means to reduce the
- memory used to the minimum required to run the
- program. Choosing this option is the equivalent of
- quitting the program and then reloading it. All work currently held by
- the program is lost. You will be prompted if there is any unsaved
- work held by the program when you choose this option. This may be
- useful for freeing memory for use by other programs.
-
- Icon bar/Quit
- is the standard method of discarding the program
- from memory when no longer required.
-
-
- EasyKnit menu
- -------------
-
- This menu is available from the EasyKnit
- window (see diag 1). Each option leads to a
- submenu containing further choices.
- Clicking on EasyKnit’s icon bar icon will open
- the EasyKnit window if the window is not on
- the screen.
-
- EasyKnit/Project Info
- ---------------------
- When altering the information in this dialogue box, any changes you
- make will only take permanent effect when you click on the OK
- button. If you click on Cancel or close the menu by clicking outside
- the box then any changes you have made are lost and the original
- contents are restored.
-
- < insert diagram 10 >
-
- 1. Enter a suitable name for your project eg. ‘Berty’s polo-neck
- cardigan’ into this icon. The project name can be up to a
- maximum of 100 characters long and is used in the textual
- information added to the output of the program.
-
- 2. Enter the row number on which you want the bottom row
- of your intarsia picture to be, into this icon. The row
- numbers in the pattern will then start from the specified
- number. This allows you to adjust the vertical position of the
- picture on the garment by defining which row number
- should be the bottom of the picture. The row counter on
- your knitting machine will then match the row numbers in
- the text pattern.
-
- 3. These icons are used to inform the program of the size of
- the text frame being used by Advance to print the pattern.
- (the sizes to use are available from the WIDTH icon in the
- COLUMNS section and by subtracting the TOP & BOTTOM
- margins values from the DEPTH icon in the Page Size area of
- !Advance’s Alter Pages dialogue box), and should be set to the
- height and width of the text frame. It is recommend that a
- ‘Landscape’ page orientation is used for the text pattern as
- this allows more of the information concerning each row of
- the pattern to be included on one line of the text.
-
- 4. Clicking on the Cancel button or clicking outside the menu
- structure will close the Project Information dialogue box
- without storing any changes you may have made.
-
- 5. Click on OK to confirm that the information in all the icons
- is correct and update the program with these values. Any
- changes made to the information held in these icons are not
- remembered by the program unless this button is used.
-
- 6. The Make Plan icon controls the analysis of the Edit
- window’s stitch grid while creating a text pattern. When this
- icon is selected, the text pattern created is suitable for use as
- a map for planting bulbs in the garden. The pattern produces
- a picture ‘as seen from the front’ and is not suitable for
- intarsia patterns but this option may allow the program to
- be useful for other purposes.
-
- 7. The Make Intarsia Pattern icon controls the analysis of the
- Edit window’s stitch grid while the program is creating a
- text pattern. When this icon is selected, the text pattern
- created is suitable for use as an Intarsia pattern. The pattern
- produced is the picture ‘as seen from the back’.
-
-
- EasyKnit/Mode
- -------------
- The ticked choice in this menu tells the
- program what you want to use it for. Only
- one option can be used at a time.
- Grid Only produces a blank grid of cells
- ready to be filled with your own designs.
-
- Grid & Picture is the default choice and allows a grid to be created
- with a Picture behind it allowing you to fill the grid cells with a
- tracing of the picture.
-
- Punchcard is used when you want to create a grid using symbols
- instead of colours, such as a Lace pattern. The grid in Punchcard
- mode has a zero in the middle and the cell numbers increase to left
- and right from there.
-
-
- EasyKnit/Units
- --------------
- Choose here whether you want the
- program to assume that all entered
- measurements are in inches (and tenths of
- inches), or in centimetres (and mm).
- This allows you to work with inches or cm measures as you prefer.
-
- EasyKnit/Save
- -------------
- The save menu has options to open a Save as
- box giving options to allow you to save various
- kinds of information :-
-
- EasyKnit/Save/Draw
- ------------------
- Save the grid/grid & picture as a draw
- file for loading into other programs.
- Alter the default filename Result, then
- drag the draw file icon from the top of
- the menu to the filer window you are
- saving your work in.
-
- Note : If your Picture is a draw file, it will not be included in the
- draw file saved, but can be combined manually. (see below for more info
- on this).
-
- EasyKnit/Save/Pattern
- ---------------------
- Use plain text format unless you have !Advance or
- another (CC compatible) word processor.
- Click on the button next to the format of the text
- you require, (a tick shows the current format). Alter
- the default filename Pattern, then drag the text file
- icon from the top of the menu to a suitable filer
- window.
- The Advance Text option saves additional layout
- information allowing Advance to perform most of
- the layout (on a landscape oriented A4 page)
- automatically.
-
- EasyKnit/Save/Easyknit
- ----------------------
- Saves the work currently in progress in the
- program. Give the file a suitable name and then
- drag the icon to a filer window.
- Double clicking on an Easyknit file loads it into
- the program allowing you to continue work
- started at an earlier time.
-
- As a short cut, pressing the F3 function key opens this save box and
- if you have already saved your work once, (by dragging the icon to a
- filer window), then pressing the Return key or clicking on Save,
- while this window is on the screen, will save the file using the same
- name to the same place.
-
- It is strongly recommended that you save your work as you go,
- (about every 10 minutes), so that you always have a reasonably up to
- date copy of your work stored on disk in case of disaster striking.
-
- Note: The Picture file if any is stored inside the Easyknit file and
- reloading an Easyknit file will reload the Picture. However if you
- have supplied some symbols of your own for use in Punchcard
- mode these are not saved along with the Easyknit file. The
- Symbols directory used to provide the extra symbols must be
- placed in the same filer window as the !EasyKnit program before
- attempting to load EasyKnit or an Easyknit file or it will fail to load
- properly.
- It is suggested that the Easyknit file and its associated Symbols
- directory should both be stored, together with a short descriptive
- text file,(created in !Edit and saved to the same directory with the name
- “Read_Me”), on the same disc when not in use in order that you
- know in future which Symbols directory should be made available
- to !EasyKnit in order that the Easyknit file will load correctly.
- Remember to make the Symbols directory available to EasyKnit by
- placing it in the same filer directory as the EasyKnit program before
- loading EasyKnit or an Easyknit file which utilises the extra symbols.
-
-
- Edit menu
- ---------
-
- Available by pressing Menu over the Edit window.
-
- Edit/Save
- ---------
- Leads to the same Save menu
- as EasyKnit/Save. (see above).
-
- Edit/Zoom
- ---------
- Opens the Magnifier
- window. (see diagram 4).
-
- Edit/Gridlines
- --------------
- Opens a list of colours,
- choosing one of which sets the colour of
- the gridlines in the Edit window to the
- chosen colour.
-
- This enables you to ensure that the colour
- the grid is drawn in provides a contrast
- with the colours used in the Picture.
-
- Selecting this option toggles the gridlines visible/invisible and is
- equivalent to clicking on the Grid button in the Edit window toolbar.
- (see No.2 diagram 3).
-
- Edit/Rulers
- -----------
- A ruler is provided to aid positioning and navigation. It is initially
- attached to the border of the grid but can be attached to the window
- instead. Choosing this option toggles the ruler between its ‘fixed to
- the edge of the grid’ and ‘attached to the window’ modes.
- This latter option may be useful when editing large grids as it
- prevents the ruler from scrolling out of view. The ruler will always
- remain around the window showing the portion of itself applicable to
- the area of the grid visible in the window. The disadvantage of using
- this option is the reduced area of the grid visible for working on at
- any one time in the window.
- Choosing this option is equivalent to clicking on the Ruler button in
- the Edit window toolbar. (see No.3 diagram 3).
-
- Edit/Show Picture
- -----------------
- If in Grid and Picture mode, this option will be ungreyed. Click
- Select to toggle the Picture between visible and invisible. Choosing
- this option is equivalent to clicking on the Picture button in the Edit
- window toolbar. (see No.4 diagram 3).
-
- Edit/Select Colour
- ------------------
- Choose this option to open the Select Colour window, used to set
- the current colour for use by the drawing tools. (see diag 8).
-
- Edit/Edit Colours
- -----------------
- Choose this option to open the Edit Colours window, it is used to
- create new colours, or alter the shade or name of existing colours,
- making them available for use by the drawing tools.
-
- Edit/Mask
- ---------
- Opens the Mask submenu. This menu can also be opened by clicking
- on button No.7 on the toolbar in the Edit window. (see diag 3)
-
- Edit/Mask/Show masked stitches
- ------------------------------
- Toggles filled stitches in the Grid to which a mask has been applied
- between their visible and invisible states. When ticked, the Mask is
- turned OFF and the stitches to which a mask has been applied are
- visible.
-
- Edit/Mask/Remove Mask
- ---------------------
- When chosen, this option removes the mask from all stitches in the
- Grid to which it has previously been applied. (this is equivalent to
- clicking on button No.7 diag 3 with the Adjust button.)
-
- Edit/Mask/All except current
- ----------------------------
- When chosen, a mask is applied to all the stitches in the grid with the
- exception of the current colour as specified in the Select Colour
- window. Use this option on a filled grid with the Gridlines and
- Show Picture options turned OFF to enable you to count how many
- individual blocks of the selected colour there are in the pattern, thus
- allowing you to pre-wind the correct number of balls of wool for use
- when knitting the garment. Repeat this process with each colour
- used in the pattern to build up a total for each colour.
-
- Edit/Mask/Only current
- ----------------------
- Applies the mask to all stitches in the grid which are set to the
- current colour, and removes it from all others.
-
- Edit/Background
- ----------------
- Opens a list of colours, choosing one of which sets the colour of the
- background of the Edit window to the chosen colour. This enables
- you to ensure that the background of the Edit window is drawn in a
- colour which provides a contrast with the colours used in the
- Picture.
-
- Edit/Project Info
- -----------------
- Opens the Project Information dialogue box.
-
- Edit/Print
- ----------
- Opens the EasyKnit Print dialogue box which controls how the
- contents of the Edit window are printed. Choose which items you
- want to print, set the scale then press the Return key or click on the
- Print button to initiate the printing process.
-
- < insert diagram 11 >
-
- 1. The name of the currently active printer driver will appear
- in this panel.
-
- 2. When ticked, the gridlines are included in the printout.
- Otherwise they are ignored.
-
- 3. When ticked, the filled in stitches of the grid are included in
- the printout. Otherwise they are ignored.
-
- 4. When ticked the Picture file if any is included in the
- printout. Otherwise it is ignored.
-
- 5. A tick in this box creates a printout which is a mirror image
- of the filled stitches if this option is ticked. This is required if
- you want to work from a chart of coloured stitches with
- gridlines superimposed rather than a text pattern, as this
- produces the correct orientation to knit with.
-
- 6. With some versions of the printer drivers there is a glitch in
- our program whereby when you print out the gridlines and
- the Picture, and the picture is a Sprite file, the sprite is
- printed upside down in relation to the grid. This does not
- happen with all printer drivers but if it does happen to you,
- then ticking this option will correct the problem. Try a
- printout of a small grid and sprite to find out if this will
- occur on your system and if it does then it will happen every
- time unless this switch is ticked before initiating the printing
- process.
-
- 7. Enter a number to alter the scale at which the printout of
- your grid is created. 100% is actual size, 50% is half size,
- 200% is double size etc. This will allow you to enlarge small
- grids so they are easier to see or to reduce the size of large
- grids to use less ink and paper.
-
- 8. Click on the bump arrows to alter the figure in the Scale
- box as an alternative to typing.
-
- 9. This panel shows how many sheets of paper will be required
- to print out your grid at the chosen scale. If the grid is too
- large to fit on a single A4 sheet of paper then it will be split
- into tiles with a 2 stitch overlap at the sides to aid piecing
- them together after they have beenrinted. The number of
- tiles created is shown in this panel.
-
- Note: it may be possible to significantly reduce the number
- of tiles created by slightly reducing the scale at which you
- create the printout. eg. if when printed at 100% the grid
- requires 2 by 3 tiles because it is only a bit wider than the
- width of a page and slightly longer than 2 pages, then
- reducing the scale of the printout to 95% or 90% may well
- mean your printout will now fit on one page width and 2
- page depths thus needing only 2 pages to print out on
- instead of 6.
-
- 10. Clicking on this button will calculate and set the scale factor
- required to ensure the printout of the grid will fill one page.
- If you use this option on a very large grid, particularly if the
- gridlines are included, then the resulting printout may be too
- dense to see any detail. Trial and error is required.
-
- 11. Clicking on the Cancel button closes the Print dialogue box
- without any further action taking place.
-
- 12. Clicking on the Print button, or pressing the Return key
- starts the printing process.
-
-
- *** Tutorials ***
- =====================
-
- The files used in this section can be found in the Tutorials directory
- supplied with the EasyKnit program.
- The tutorials are provided to help guide you through the process of
- using the facilities provided by !EasyKnit thereby enabling you to
- achieve familiarity with the program and to produce consistent
- results in the shortest time.
-
- Tutorial 1 - To create a Tension Square.
- Tutorial 2 - To create an intarsia pattern from a sprite.
- Tutorial 3 - To create an Intarsia pattern from a draw file.
- Tutorial 4 - To create your own design on a blank grid.
- Tutorial 5 - To create a Punchcard using Symbols.
- Tutorial 6 - To create your own Symbols for use in
- Punchcard Mode.
-
- Each tutorial makes use of some of the files which are stored in the
- Tutorials directory supplied with the program.
- Before embarking on a tutorial you should first create a new
- directory on a blank disc with a suitable name which will be used to
- hold all the files needed by each project. I’ll call it “WorkDir”. At the
- start of each tutorial there is a list of the files required for use. You
- should consult the list and place a copy of all the relevant files (from
- the Tutorials directory), into your WorkDir directory, then use these
- copies for the tutorial.
- The WorkDir directory can also be used to store the output from the
- program, and the Easyknit file, which is used to save your work as
- you progress.
-
- Tutorial 1
- -----------
-
- Files Required:
- None.
-
- To Create a Tension Square
- --------------------------
-
- Before starting to use the program it is important for accurate end
- results that you create a tension square using the yarn and machine
- settings (eg. the tension dial setting), you intend to use for your
- garment. (see diagram 12)
- I suggest you cast on 60 stitches with waste yarn and knit 10 rows.
- Choose 3 different colours from the yarn intended for use in the
- garment and over 3 blocks of 20 needles using the Intarsia carriage
- knit 25 rows.
- Then knit in by hand a piece of contrast yarn on needle No.26 either
- side of centre.
- Knit a further 25 rows with the Intarsia carriage then join in some
- waste yarn and knit another 10 rows.
- Remove the tension square from the machine.
- Treat the tension square as per the yarn manufacturers instructions
- for a finished garment (eg. if using pure wool wash, press and leave to
- settle for a minimum of 2 hours or preferably overnight).
- Then:
- Measure the 50 stitches between the 2 marked stitches (this is the
- Width of the tension square).
- Measure the 50 rows between the waste yarn (this is the Height of the
- tension square).
-
- < insert diagram 12 >
-
-
- Tutorial 2
- ----------
-
- Files Required:
- Testpic
- Testpic2 (identical to, and can be substituted for, the file Pic
- created below).
-
- Before embarking on this tutorial it is important that if you intend to
- actually knit and measure the test picture, you create and measure a
- tension square using the yarn and machine settings you will be using
- to knit the pattern when it’s created.
-
- If you only want to try out the program then use the figures supplied.
- (see Tutorial 1 for more info.)
-
- I also recommend that you use a 256 colour screen mode (eg. mode
- 15, or 21 or 40) while working on this tutorial as this will provide a
- better range of colours to work with.
-
-
- For the purposes of this tutorial I’m going to use the following as the
- results of measuring a Tension Square:-
-
- Width of tension square 15.00 cm
- Height of tension square 11.50 cm
- Stitches wide 50
- Rows high 50
- Machine tension dial setting 6
-
-
- When you are working through the tutorial, substitute your own
- measurements and settings from your knitted tension square for
- those I’m using and, provided that you specify the same Picture Size
- as used in the tutorial, the completed picture will fit the
- measurements as shown in diagram 13, even although the
- number of rows and stitches in the grid may be different from those
- specified using the tension square measurements I have used.
-
-
- To prepare a sprite for use in EasyKnit
- ---------------------------------------
-
- Before using a sprite as a Picture in EasyKnit it is important for the
- production of accurate results that the sprite is trimmed to size in
- such a way that there is no border of unnecessary pixels surrounding
- the area of the sprite you want to use as your knitted picture.
- In this tutorial we will be using a copy of the sprite file named
- ‘TestPic’. It has a border (coloured grey), of pixels surrounding the
- part we will be using as the basis of this tutorial. (see diagram 13).
-
- < insert diagram 13 >
-
- To remove the unwanted area so that the sprite contains only the
- area of the picture we need:-
-
- Load the file TestPic from the WorkDir directory window into
- !Paint by double clicking on it. A sprite file window showing a small
- version of the sprite will appear. Press menu over this picture and
- choose Display/Full Info. Resize the window and you will see that
- the sprite TestPic is 364 by 182 pixels in size.
-
- Double click on this small version of the sprite in the sprite file
- window to open the Sprite window containing the full size sprite,
- Paint's toolbox will also open.
-
- Arrange the windows on the screen so that you can see the whole
- sprite and the WorkDir window.
-
- Click on the Camera tool then click on the Export button.
- Move the pointer to the top left of the yellow rectangle and drag to
- the bottom right of the yellow area.
-
- When you release the drag a Save box will pop open. Drag the icon
- to the WorkDir window.
-
- Close the sprite file window containing the small version of the file
- TestPic then double click on the file Export to load it into Paint.
- Then resize the sprite file window so that you can see the size
- information.
-
- If you have successfully copied the whole of the yellow block then
- the sprite will now be 300 by 150 pixels in size. If you find that you
- have a different size from this either repeat the above process until
- its right or use !Paint’s Remove/Add Columns or Rows (from
- Paint’s Edit menu option) to adjust the size until it is correct.
- Alternatively, you can use the sprite file called TestPic2 from the
- WorkDir directory as this is already the correct size.
-
- Note: Paint will remove or add columns or rows at the position which is
- under the pointer when you press the menu button. Use this facility in
- conjunction with a large Zoom to ensure that you remove/add the correct
- extra rows or columns. If you have added extra rows or columns they will
- need to be set to the correct colour by clicking on the Paint Pot tool,
- selecting the appropriate colour from the Colours window then clicking
- on the required area.
-
- When you have achieved the correct size for the sprite, use the
- menu available from the sprite file window (the window with the
- small version of the sprite) to rename the sprite as Pic then go off the
- Save option, delete the name Export and type in Pic then click on
- OK. You will now have a new sprite file called Pic in the WorkDir
- directory ready for use later.
-
- The reason for doing this trimming is to ensure that the top, sides and
- bottom of the sprite you are going to use as your Picture file exactly
- enclose the area you want to knit. If you leave some unwanted rows
- of pixels along the top say, then when you set the Picture Size in
- EasyKnit and the sprite is scaled up, you may well find that the top
- two or three rows of your pattern are actually all in background
- colour and therefore the final size of the picture will be a few rows
- shorter than expected thus messing up the accuracy with which you
- can define the size of the finished result.
-
-
- Creating an Intarsia pattern from a sprite
- ------------------------------------------
-
- Load EasyKnit onto the icon bar by double clicking on its icon in a
- filer window.
-
- Click on EasyKnit’s icon bar icon to open the EasyKnit window and
- enter your tension square measurements into the relevant icons in
- the Tension Square area.
-
- Press Menu over the EasyKnit window and go off the Project Info
- option to open the Project Information window.
- Alter the Project name from its default Project to “Tutorial 2 Test
- Picture.”, and ensure that the Make Intarsia Pattern option is
- selected.
-
- Alter the figure in the Start row numbers from icon to be 11.
- (this allows you to knit a border [of 10 rows] using waste yarn around the
- picture in order to represent the garment the picture is being placed in and
- makes the measurement of the finished article easier).
-
- Click on the OK button to confirm these changes and simultaneously
- close the menu.
-
- Drag the sprite file ‘Pic’ from the WorkDir directory into the
- EasyKnit window. This will ungrey the Picture size area of the
- window.
-
- We want to create a picture which is 20cm high so type the figure 20
- into the Height measurement icon. The other values are calculated
- according to the aspect ratio (ie shape) of the Picture used and the
- tension square information.
-
- Note: We are using a sprite which is defined as 300pixels wide by 150
- pixels tall in screen mode 12, which is a “rectangular pixel” screen mode
- where each pixel is twice as high as it is wide. This means that the shape
- of our sprite is a square and the width measurement is therefore also
- calculated to be 20cm.
-
- Rectangular shaped sprites used as Picture files will be scaled
- appropriately and their height and width sizes will not be identical to each
- other as they happen to be in this case.
-
- Click on the Edit button (or press Return) to open EasyKnit’s Edit
- window.
-
- Press the F3 function key to open the Save box and drag the
- Easyknit file icon into the WorkDir directory window.
-
- Using the Adjust button, click on the palette icon in the tool bar (no.5
- diagram 3), to open the Edit Colours window.
-
- Click on the grey colour panel named Colour 1 to select it then click
- on the Alter button to open the Colour Picker window.
-
- Note: we are about to alter the default grey colour of Colour 1 to a shade
- which will represent the Yellow in the Picture, however, if we simply
- choose the same shade of yellow as that already used in the Picture then it
- will be difficult to distinguish between the grid cells which we will soon be
- filling in our chosen colour, and the yellow of the underlying Picture. For
- this reason we will choose a lighter shade of yellow from the 256 colour
- panel, similarly we should try to avoid choosing identical matches for the
- other colours, use something similar but with a slight contrast.
-
- Click on a yellow square in the 256 colour area of the Colour Picker
- window. (diagram 9). Then delete the text “Colour 1” from the
- name icon at the bottom of the Edit Colours window and type in
- “Yellow”. (there is no need to press Return)
-
- Now we need to make a blue colour panel available for use.
- To do this:-
-
- Click on the New button in the Edit Colours window to create
- another colour panel, it will be grey in colour and have a default
- colour name. Choose a shade of blue from the Colour Picker
- window then delete the colour name Colour 2 and type in “Blue”.
- Repeat the above process to create a “Green” and a “Black” colour
- panel, then close the Edit colours window.
-
- Press the F3 function key to open the Save box and click on OK to
- save your updated work. (This will only work if the Edit window has the
- input focus, ie its Title bar will be cream. If it's grey then click in the
- window to turn it cream).
-
- Click on the palette tool (no.5 diagram 3), using the Select
- button to open the Select Colour window (diagram 8) ready for
- use.
-
- You may well find it useful to click on the Magnifier tool (No.8
- diagram 3) and increase the magnification in order to get a better
- view of the contents of the Edit window.
-
- Click on the Block Fill tool (No.10 diagram 3).
-
- Click on the Yellow colour panel in the Select Colour window to
- ensure that it is the current colour.
-
- Drag a box across the top of the grid enclosing the area of the grid
- showing the yellow part of the Picture. This will fill the grid with
- your chosen shade of yellow.
-
- Note: you may have to scroll your view of the window in order to fill all
- of the top area. If there are two Picture colours contained within one row
- of grid cells you will have to decide which colour to use for that particular
- row of the grid. In general choose the colour which covers the largest
- portion of the area of a grid cell. (This general rule may occasionally
- need to be overridden in order to incorporate important details which
- would otherwise be lost altogether).
-
- Repeat the dragging process down the two sides of the grid and
- across the bottom.
-
- Save your progress. (Press the F3 function key and click on Save).
-
- Drag fill the three yellow rectangles in the centre of the Picture.
- (ensure that each rectangle occupies the same number of stitches and rows
- in order to preserve the symmetry of the design).
-
- Click on the black colour panel in the Select Colour window and
- drag fill the black cross in the centre of the Picture.
- If you now click on the Picture tool (No.4 diagram 3), the Picture
- will become invisible and your grid will look like diagram 14.
-
- < insert diagram 14 >
-
- Click on the Picture tool to make the Picture visible again.
- Make Green the current colour by selecting it in the Select Colour
- window.
-
- Click on the Pencil tool (No.9 diagram 3), and scroll your view of
- the grid so that the top left portion of the green circle is visible.
- You now have to utilise your artistic creativity to create the curve by
- filling the individual stitches which will form the boundary between
- the outer part of the green, and the blue areas.
-
- This process is somewhat simplified if, as a first step, you work your way
- around the curve boundary initially filling only those stitches which are
- mostly green with only a small portion of blue, then when this has been
- done, go back over the area again making decisions about those stitches
- where the proportions of green and blue are more evenly balanced.
-
- Work your way around the outside of the entire circle until you are
- reasonably happy with the curve you have created. (remember that
- you can use the Rub Out tool instead of a colour to remove the green
- from cells which you have filled then change your mind about).
-
- Remember to save your work as you progress
-
- When you have completed the outer boundary to your own
- satisfaction, change to the Block Fill tool and complete the rest of
- the green area by dragging a series of boxes to cover the required
- grid cells.
-
- If you now make the Picture invisible by clicking on the Picture
- tool, (No.4 diagram 3), your grid should look similar to diagram 15.
-
- < insert diagram 15 >
-
- Click on the Picture tool to make the Picture visible again.
-
- Click on the empty cell block filling tool (No.11 diagram 3), then
- click on the blue panel in the Select colour window.
-
- Adjust the ratio in the Zoom tool so that the entire grid can be seen
- in the Edit window then, starting inside the yellow area at the top
- left, drag a box which is large enough to enclose the grid, then
- release the drag. The empty grid cells overlaying the blue areas of the
- Picture will all be filled with your chosen shade of blue while the
- grid cells which have already been filled will remain unchanged.
-
- Remember to save your work
-
- It is now worth spending some time using the pencil tool and making
- adjustments to individual cells to ensure that the grid is reasonably
- symmetrical. For example if you find that there are 11 rows of the
- green circle separating the top and bottom blue corners at the left of
- the diagram but 13 or 14 rows of green on the right then alter the
- colour of the cells to produce a balanced grid.
-
- Note: Remember that you can alter which colour is the current one by
- clicking with the Adjust button on a cell which has been filled with the
- colour you want to change to. You will find this facility eases the frequent
- need to change colours while making these final adjustments to the grid.
- When you are satisfied with your work save it.
-
- In order to check that all the grid cells have been filled and that none
- have been missed out:-
-
- Make the Picture invisible by clicking on the Picture tool (No.4
- diagram 3)
-
- Press Menu, go off the Background option and choose a strongly
- contrasting colour which has not been used as a cell filling colour. (in
- this case I’ll use Red).
-
- Any unfilled stitches should now stand out from the others, enabling
- you to find and fill them with the appropriate colour.
-
- If you have done a good job of filling the grid and there are no unfilled
- cells to be seen, switch to the Rub out tool in the Select colour window
- and using the pencil tool, click on a few cells at random to remove the
- colour from them temporarily so that you can see how easily any unfilled
- cells stand out. (Don’t forget to refill them appropriately again
- afterwards).
-
-
- Counting how many blocks of each colour
- ---------------------------------------
-
- Although in this particular case doing so by eye would be quite
- straight forward, if you want to know how many individual blocks of
- each colour are present in the pattern in order that you can pre-wind
- sufficient balls of each colour before starting to knit the garment
- then :-
-
- Ensure that the Picture is set to be invisible. (button No.4 diagram 3
- should appear raised).
-
- Turn off the gridlines by clicking on button No.2 diagram 3.
- Click on the top panel of colour in the Select colour window, (in this
- case Yellow).
-
- Click on the Mask tool (No.7 diagram 3), to open the Mask menu
- and choose the All except current option.
-
- This will mask out all the stitches except the yellow ones allowing
- the red background to show through and making it easy to count the
- number of individual blocks of yellow in the pattern.
-
- Click on the next colour in the list in the Colour selector window (in
- this case Blue). Then open the mask menu and choose the All except
- current option again. This will show the individual blocks of blue.
-
- Repeat this process with each colour in turn until you have counted
- how many balls of each colour you need for the pattern.
-
- When you have finished counting the colours, open the mask menu
- by clicking on the Mask tool (No.7 diagram 3), and choose the
- Remove mask option. Press Menu over the grid, go off the
- Background option and click on the White colour option to reset
- the background to white.
-
-
-
- To work from a chart showing the filled grid cells.
- ---------------------------------------------------
-
- Make sure you have a colour printer driver active on the icon bar
- and that the printer is switched on and has paper available.
-
- Note: if you are short of free memory in your computer then once you
- have Run !Printers and activated the colour driver you can regain some
- memory to help speed up the printing process by Quitting !Printers from
- the icon bar. The modules required to operate the printer will remain
- installed in memory and the printing process will still work.
-
- Press the Print key on the keyboard to open the Print dialogue box,
- select the Grid, Stitches and Mirror buttons, (each of these should
- then have a Tick).
-
- In this case you can click on the Fit to page button and you should
- produce a readable chart, though when creating your own (larger)
- patterns this may not always be so and you may need produce a set
- of tiles then trim and fix them together. The Tiles information icon in
- the Scale area of the Print dialogue box will tell you how many tiles
- will be necessary to produce the complete chart at the current Scale
- setting, and clicking on the Print button will automatically produce
- the tiles, (with a 2 stitch overlap), for you.
-
- Click on the Print button to start the printing process.
-
-
- To make a pattern.
- ------------------
-
- Press Menu over the Edit window and go off the Save, then off the
- Pattern options.
-
- If you own a copy of !Advance or one of the word processors
- produced by Computer Concepts Ltd. then ensure that the Advance
- text option is ticked, otherwise click on the Plain text button then
- drag the text file icon to the WorkDir filer window.
-
- This will generate the text pattern in the required format and store it
- in the WorkDir directory, ready for loading into your preferred word
- processor for printing.
-
- When you knit the pattern cast on 20 more stitches than the pattern
- requires and knit 10 rows with waste yarn then centre the Picture
- between 10 stitches of waste yarn at each side. Finnish off with 10
- rows of waste yarn at the top of the Picture before removing the
- garment from the machine and treating as per the yarn
- manufacturers instructions for a finished garment. Allow to stand
- then measure your garment and compare with the expected results
- as shown in diagram 13.
-
-
- *** Tutorial 3 ***
- ======================
-
- Files Required:
- Clown.
-
- This process is essentially the same as creating a pattern from a
- sprite as discussed in tutorial 2. You can refer back for detailed
- information on how to produce colours etc. The only real difference
- is that you are dragging in a draw file instead of a sprite for use as
- your picture.
-
- To prepare a draw file for use in EasyKnit.
- -------------------------------------------
-
- Before using a draw file as a picture it is best to ensure that all the
- constituent parts of the file are grouped together into one main
- group.
-
- 1. Double click on the draw file named Clown to load it into
- !Draw.
-
- 2. Press menu inside the draw window containing the clown
- diagram and choose Select/Select All.
-
- In this case you will see that the file contains 4 component parts,
- each bounded by a red dotted outline. To combine these into one
- group press menu in the window and choose Select/Group. Then
- press the F3 function key to open the Save box and click on OK.
- This will save the file with all the components in one group ready for
- use as a Picture in EasyKnit.
-
- If when using your own draw files you find, at step 2 above, that
- there is only one bounding box enclosing the whole diagram then
- there is no need to do anything further and the file can be used
- without modification.
-
-
- To create a pattern from a Draw file
- ------------------------------------
-
- Run !EasyKnit by double clicking on its icon in a filer window, then
- open the EasyKnit window by clicking on EasyKnit’s icon bar icon.
- Use Menu/Project Info to fill in the relevant information (project
- name etc.)
-
- Enter your tension square measurements then drag into the EasyKnit
- window the draw file you want to use as a Picture. (in this case the
- draw file Clown).
-
- Set the required size of the picture when knitted. (I would suggest a
- width of 15cm).
-
- Click on the Edit button to open the Edit window.
-
- Create a suitable range of colours then use the grid filling tools to fill
- the grid cells with the appropriate colours. Fill in the detailed areas of
- the clown first then when the whole clown and the text have been
- done, create a new colour and call it Bkgnd. Use the empty cell
- filling tool with the bkgnd colour to drag over the entire grid. This will
- fill all the empty stitches around the outline of the clown with a
- colour called bkgnd, which in the pattern, represents the main yarn
- colour used to knit the garment. (refer to tutorial 2 for more info if
- necessary).
-
- Note:
- If you use the Edit/Save/Draw menu option to save your Grid and
- Picture as a draw file for use in other applications and your Picture
- file is a draw file, then due to the complexity of resizing each
- constituent part of the Picture file, the program will not include the
- Picture draw file as part of its output. The draw file saved from the
- program will consist of the grid, text and rulers only.
-
- To create a draw file containing a grid overlaid on top of a Picture
- when the Picture file is also a draw file it is necessary to do the
- following:-
-
- 1. Fill in the appropriate measurements in the EasyKnit
- window and drag in your Picture file. Set the required
- picture size and open the Edit window.
-
- 2. Press Menu over the Edit window and go off the Save then
- Draw options to open the Draw file save dialogue box.
-
- 3. Drag the draw file icon to a filer window
-
- 4. Load the saved draw file into !Draw by double clicking on it,
- A Draw window will open containing the grid.
-
- 5. Drag the Picture draw file into the Draw window
- containing the grid.
-
- 6. Choose the Select/Back menu option to place the Picture
- behind the grid.
-
- 7. Move the Picture, by dragging it while it is selected, so that
- the outline box has its top left corner in line with the top left
- of the grid. (see diag 16).
-
- Diagram 16
-
- 8. Now scroll the Draw window so that you can see the lower
- right area of the grid and drag the Picture by the Ear in the
- bottom right of its bounding box until it is aligned with the
- lower right of the grid. (see diag 17).
-
- < insert diagram 17 >
-
- 10. Choose Select/Select all using the Adjust button then
- choose Group to combine all the constituent parts of the
- file into one group, then save the file.
-
- The draw file now has the grid and picture combined for use in other
- software packages.
-
- A printout of the draw file and grid combined in this way may well
- prove useful when filling in the stitch grid by helping you to decide
- which stitches to use to provide detail in complex areas.
-
-
-
- *** Tutorial 4 ***
- ======================
-
- Files Required :
- None
-
- To create your own design on a blank Grid.
- ------------------------------------------
-
- Run !EasyKnit by double clicking on its icon in a filer window, then
- open the EasyKnit window by clicking on EasyKnit’s icon bar icon.
- Use Menu/Project Info to fill in the relevant information (project
- name etc.)
-
- Choose Menu/Mode/Grid only to inform the program that you want
- to create a grid without supplying a Picture file.
-
- If you want to create a grid with stitch-sized cells then you must
- enter the tension square measurements into the Tension Square
- area then click on the Use tension square info button in the Grid
- area (diag 1). This will calculate the cell height and width for you,
- and fill in the appropriate icons.
-
- If you are not creating a stitch-sized grid, then enter the sizes for the
- height and width of each cell. (If you just want a grid to play with and
- are unsure what size to use for each cell a sensible value is 0.25cm).
-
- Type in the number of rows high, and the number of columns
- (stitches) wide you want to have in the grid.
-
- When all of the icons in the Grid area have a value in them, click on
- the Edit button or press Return to open the Edit window.
-
- As before, create a range of suitable colours for use in your design
- then create it by filling in the grid.
-
- When you have completed the grid save your pattern by pressing
- Menu over the Edit window then going off Save/Pattern set the
- appropriate choices as to the format in which you want to save the
- pattern and drag the text file icon to the WorkDir window. You can
- then load it into your wordprocessor for printing.
-
-
- *** Tutorial 5 ***
- ======================
- Files Required :
- Punch
-
- To create a punch card using Symbols.
- -------------------------------------
-
- Run !EasyKnit by double clicking on its icon in a filer window, then
- open the EasyKnit window by clicking on EasyKnit’s icon bar icon.
- Use Menu/Project Info to fill in the relevant information (project
- name etc.)
-
- Choose Menu/Mode/Punchcard to inform the program that you
- want to create a Punchcard grid.
-
- Enter the number of stitches wide and the number of rows you want
- in the grid then click on the Edit button to open the Edit window
- containing your punchcard grid.
-
- Click on the palette tool (No.5 diagram 3) to open the Symbol
- selector window which allows you to select which symbol the
- drawing tools will use to fill the grid.
-
- It is not possible to save the Punchcard grid as a draw file as can be
- done when in Grid only or Grid & Picture modes as the attempt to do
- so would create exceedingly large files. The grid can be saved as an
- Easyknit file and printed out from within EasyKnit.
-
- Double click on the Easyknit file Punch to load it into EasyKnit as an
- example of what can be achieved in the generation of Punchcards.
- The file is a Lace pattern designed for a Jones & Brother machine.
- If a Knitmaster/Silver Reed or a Toyota machine is to be used,
- then the pattern must be adapted accordingly.
-
- To knit the pattern, lock the pattern on row 7 to select.
-
- Note If you have loaded an Easyknit file and wish to print it out,
- then the Print dialogue box can be accessed from the Edit window’s
- Menu. If you click inside the Edit window to give it the input focus
- then the Print box will appear if you press the Print key on the
- keyboard. If you do click inside the window, make sure you don’t
- click over the grid or you will add the current symbol to the pattern,
- click on the tool bar or over the ruler area of the window to avoid
- corrupting the grid.
-
-
- *** Tutorial 6 ***
- ======================
-
- Files Required :
- BlueStar
- Green
-
-
- To create your own symbols for Punchcard Mode.
- ----------------------------------------------
-
- Creating your own set of symbols for use with the EasyKnit program
- may allow you to extend the usefulness of the EasyKnit program
- into other areas of endeavour than it was planned for. eg. To plan a
- flower bed planted to create a picture.
-
- Each new symbol is created as a Draw file, and collections of
- symbols created for specific projects are stored in their own
- directory (this directory must be given the name Symbols). As well as
- the draw files, a text file can be created and stored in the Symbols
- directory. (The text file must be given the name Describe).
-
- The purpose of the Describe file is to allow you to associate a
- descriptive text string with each draw file containing the new symbol
- you have created. The text string appears in the Symbol name
- display area of the Symbol Selector window (see diag 6) when
- that particular symbol is the currently selected symbol. The Symbol’s
- filename will be used if there is no line in the describe file giving the
- text to be used, or, if the Describe file is not included in the
- Symbols directory.
-
- The describe file must have the text in a very specific format in order
- for the program to use it. Any line of text in the file which begins
- with a # character is ignored by the program and this means that you
- can add comments to the file which will serve as reminders for
- yourself later. The format of the Describe file is as follows:
-
- <filename>:<description>
-
- where <filename> stands for, and is to be replaced by, the filename
- of one of the draw files containing a symbol. (spelt exactly as it
- appears in the Symbols directory window).
-
- Note that there are no spaces between the end of the <filename>
- and the colon (:) or between the colon and the <description>.
- <description> stands for, and is to be replaced by, the text, (max 40
- characters), you wish to appear in the Symbol name display area of
- the Symbol Selector window (see diag 6) when the symbol is
- the currently selected one.
-
- Each <filename>:<description> line is separated from the next by a
- Return character. (Press the Return key to start the next line).
- It is also important that the last line of text in the file also has a
- Return character at the end of it so that if you place the cursor at
- the end of the document, it appears at the start of the new line
- immediately below the last line of text.
-
- To see what a Describe file should look like, open the directory
- called Symbols supplied with the !EasyKnit program and double
- click on the text file Describe to load it into Edit.
-
- You will see that after a few comment lines (those lines which start
- with a # character) there is one <filename>:<description> line for each
- of the draw files stored in the Symbols directory. (see diag 18)
-
- < insert diagram 18 >
-
- Note:
- These extra symbols have been supplied for demonstration purposes
- to show the method of making your own created symbols available
- for use in the program.
-
- In order that any extra symbols you wish to supply are recognised by
- the program, you should place a copy of the Symbols directory
- containing the symbols in the same filer directory window as the
- !EasyKnit program before running !EasyKnit by double clicking on
- its filer icon.
-
- The program checks for the existence of a Symbols directory when
- Punchcard mode is selected. If you have !EasyKnit already loaded
- onto the icon bar and then decide you need a specific symbol
- directory available, save any work you have created, copy the
- relevant symbols directory into the same filer window as the
- program, and then choose Punchcard from the EasyKnit/Mode
- menu to make the new symbols available.
-
- You will find that the symbols included in the Symbols directory are
- now available by clicking on the Next page/Previous page bump
- arrows in the Symbol selector window (see diag 6).
-
- It is also possible to add another draw file to an existing Symbols
- directory by placing a copy of the symbol draw file in the directory
- and adding an extra line to the Describe file.
-
-
-
- Creating a Symbol draw file.
- ----------------------------
-
- Open your WorkDir directory and create a new directory called
- “Symbols” in it.
-
- Open the newly created Symbols directory and close the WorkDir
- directory window.
-
- Double click on !Draw to load it onto the icon bar, then click on the
- icon bar icon to open a new draw file window.
-
- Click inside the draw file window to ensure it has the input focus. (its
- title bar will be cream coloured). Then press the F3 function key to
- open the Save box, alter the name of the file to be “Blank” and drag
- the draw file icon to the Symbols directory window.
-
- Press menu over the Draw window then go off the Misc/Paper
- limits options. Using the Adjust button, and if it has a tick, click on
- the Show option to remove the tick.
-
- If the Reset option does not have a tick then using Adjust, click on it
- to give it a tick.
-
- Click on the A5 option to set the paper size to be an A5 sheet.
-
- Go off the Grid option and ensure that the Show and Lock options
- are ticked.
-
- Using Adjust ensure that the Auto adjust option is ticked, then,
- ensuring that the cm option is ticked, go off it, then off the Spacing
- option and alter the figure in the writable box to be 0.35 and press
- Return.
-
- Reopen the menu and go off the Grid/cm/Subdivision options and
- set the number of subdivisions to 2.
-
- Go off the Zoom menu option and set the zoom to 8:1.
-
- Press the F3 function key and click on OK to save the updated file.
- Drag the bottom scroll bar to the extreme left and the vertical scroll
- bar to the extreme bottom so that you are working in the bottom left
- corner of the window.
-
- Select Draw’s Rectangle tool from the tool bar and drag out a
- square which has a corner on each of 4 adjacent major grid points.
- (see diagram 19).
-
- < insert diagram 19 >
-
- Save the updated Blank file by pressing the F3 function key and
- clicking on OK.
-
- This rectangle is the correct size to fit inside a punchcard grid cell and
- will be used as a guide. You should draw your new symbol inside the
- rectangle, then delete the rectangle as its purpose has been served.
-
- < insert diagram 20 >
-
- Click on the Circle tool in Draw’s tool box then click on the minor
- grid point in the centre of the guide square, then move the pointer to
- one of the corners and double click to create the circle which should
- just touch the boundaries.
-
- Change to the Select tool and click inside the circle to select it. a
- dotted bounding box will appear .
-
- Press menu in the window and go off the Style/Line colour options
- and choose a shade of green then click on the OK button.
- Go off the Style/Fill colour option and set the fill colour to the same
- shade of green.
-
- Go off the Style/Line colour option and set the fill colour to black
- then go off the Style/Line width option and click on the 0.5 option.
- Click on the Straight line tool then click once over the centre top of
- the circle to start the vertical line, move the pointer to the bottom
- centre and double click to complete the line then repeat to draw the
- horizontal line.
-
- Switch back to the Select tool and click in a blank area of the draw
- window to deselect everything, then click on the line of the guide
- square to select it and move it a few grid squares clear of the rest of
- the diagram.
- (if instead of the guide square you move the green circle then drop it out of
- the way and try again to select the square. Move it out of the way then
- provided you still have the grid lock active you can move the circle back
- into place and it should line up correctly with the cross).
- Click in a blank area of the draw window to deselect everything then
- select the guide square then press the Delete key to remove it from
- the diagram.
- Using the Pointer tool, drag a box which encompasses the circle and
- cross and when you release the drag, all the components will be
- selected. (equivalent to choosing Select/Select All from the menu).
- Press menu and choose the Select/Group option to combine all the
- constituent parts into one group.
- Ensure that the draw window is scrolled to its extreme bottom left
- and then drag the symbol group down to the bottom left corner. (see
-
- < insert diagram 21 >
-
- Press the F3 function key to open the Save box but before clicking
- on the OK button, replace the word ‘Blank’ at the end of the text
- with a suitable name. eg I’ll use ‘GreenCross’ then click on OK.
- A new draw file named GreenCross will appear beside the file
- named Blank in the Symbols directory window.
-
- Close the draw file window containing the GreenCross diagram and if
- you want to create another symbol, double click on the file called
- Blank to load a new copy of it ready for the next symbol to be
- drawn.
-
- Create the symbol, delete the guide square, group all the components
- of the symbol together and move the symbol to the lower left corner
- then save the file replacing the Blank with a more suitable name.
- When you have created all the new symbols you require, you can
- delete the file called Blank from the Symbols directory as it is no
- longer required.
-
- Note :
- The files Green and BlueStar are provided in the Tutorials directory as
- examples of some symbols you could create. The file called Green is an
- exact replica of the file GreenCross created above and is provided only
- for reference.
-
- The file BlueStar has been deliberately misplaced up and right of
- the bottom left corner of the draw file. If you copy the file BlueStar
- into your Symbols directory for use along with the GreenCross file
- then you will see that the blue cross symbol is not drawn in the
- correct place in the Symbol Selector window or in the grid.
-
- To remedy this it is necessary to load the offending file (BlueStar in
- this case) into !Draw and reposition it in the lower left corner of the
- window then save the file.
-
- If you then Quit and reload EasyKnit, it will use the updated symbol
- file and it should now be in the correct place. You can make minor
- adjustments to the size and position of each symbol in this way until
- they are all of the correct size and in the correct position for use in
- the grid.
-
- When you have drawn all your extra symbols and saved them in the
- Symbols directory created to hold them, you need to create the
- Describe file supplying the text you want to appear in the Name
- Display panel of the Symbol selector window.
-
- To do this :-
- Load Edit onto the icon bar by clicking on its icon in the Apps folder
- on the icon bar.
-
- Add a # symbol at the start of the first line then type in ‘Tutorial 6
- additional symbols’.
-
- Press return to start a new line then type in
-
- BlueStar:This text is for the Blue Star symbol
-
- Press the Return key to complete the line and start the next one and
- type in
-
- GreenCross:This text is for the Green Cross symbol
-
- Press the Return key to complete the line.
-
- Now press the F3 function key to open the save box, alter the name
- of the file to be Describe and drag the text file icon into the Symbols
- directory window.
-
- The Symbols directory in your WorkDir should now contain the files
- named :-
- GreenCross
- BlueStar
- Describe
-
- To make the new symbols available
- ---------------------------------
-
- Open the Directory window containing the !EasyKnit program.
- If there is already a directory called ‘Symbols’ in the window then
- you should press menu over its icon and use the Rename option to
- change its name to something else. (eg add a ‘1’ to the end of the name
- making it ‘Symbols1’).
-
- Now drag a copy of the Symbols directory from the Workdir
- directory to the window containing the EasyKnit program.
-
- If EasyKnit is already on the icon bar then Quit it and double click on
- the EasyKnit program’s filer window icon to load the program then
- click on its icon bar icon to open the EasyKnit window.
-
- Press menu over the window and choose Mode/Punchcard.
- Set the value in the Rows reqd icon to 25 and the Columns reqd to
- 30 then click on the Edit button to create a punchcard grid.
- Click on the palette button on the tool bar (no.5 diagram 3), to
- open the Symbol selector window, then click on the bump arrow at
- the right of the Name display (diagram 6), to show the next
- page of symbols.
-
- The two new symbols are shown and can be selected as the current
- symbol for use in the grid. It is clear that the blue star is not
- positioned correctly. To remedy this you have to open the Symbols
- directory and load the file BlueStar into Draw, reposition the star
- and save the amended file.
-
- Quit the EasyKnit program from the icon bar then reload it. Open a
- punchcard grid and the Symbol selector window and you should see
- that the star is now being drawn in the correct place.
-
- You may find that by setting the Zoom of the grid to 3:1 and placing a
- sample of each symbol in the grid, that small adjustments of position
- or size are needed to get each symbol centered in the cell. Make any
- adjustments needed by loading the symbol file into Draw, altering as
- necessary, and saving the modified file. Then quit and reload the
- EasyKnit program to monitor the success of the alterations.
-
- Note: The Picture file (if present), is stored inside the Easyknit file
- and reloading an Easyknit file will reload the Picture. However if
- you have supplied some symbols of your own for use in Punchcard
- mode these are not saved along with the Easyknit file. The
- Symbols directory used to provide the extra symbols must be
- placed in the same filer window as the !EasyKnit program before
- attempting to load EasyKnit or an Easyknit file which uses your
- own symbols or it will fail to load properly.
-
- I suggest that the Easyknit file and its associated Symbols
- directory should both be stored, together with a short descriptive
- text file,(created in !Edit and saved to the same directory with the name
- “Read_Me”), on the same disc when not in use in order that you
- know in future which Symbols directory should be made available
- to !EasyKnit in order that the Easyknit file will load correctly.
- Remember to make the Symbols directory available to EasyKnit by
- placing it in the same filer directory as the EasyKnit program before
- loading EasyKnit or an Easyknit file which utilises the extra
- symbols.
-
-
- *** Glossary ***
- ====================
-
- Cell-
- The grid created in the Edit window is made up of
- a number of squares called Cells, each of which
- represents one stitch.
-
- Cursor-
- Also known as a caret, is a flashing vertical bar
- which shows where any text typed in will apear in
- the program’s window.
-
- Directory-
- This is a storage area represented by a blue folder
- inside which you can keep files together.
-
- Drawfile-
- The type of graphics file made by the !Draw
- program.
-
- EasyKnit File-
- A file created by the !EasyKnit program when you
- save your work. The file stores all the information
- needed to recreate your work and which can be
- reloaded at any time for further work to be carried
- out.
-
- Filer window-
- Window that displays the contents of a directory.
- Double click on a Directory folder to see its filer
- window.
-
- Icon-
- Small picture representing devices, files,
- directories, applications, etc, or a box into which
- you can type a number or text.
-
- Picture-
- The Draw file or Sprite file used to create an
- Intarsia pattern when dragged into the program.
-
- Title bar-
- The bar along the top of a window that contains
- the name of that window.
-
- Sprite File-
- The type of graphics file created by the !Paint
- program.
-
- Symbol-
- A shape used to represent a knitting action when
- filling the cells in Punchcard mode.
-
-
-
-
- The End
-
-