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- Persistance of Vision Raytracer Version 1.0
- Files contained in level1.zip
- -----------------------------
- ALPHAFUN.POV <- Some interesting tricks using alpha components.
- BALLBOX1.POV <- Sphere sits inside cage. CSG, box, octaves examples.
- BASICVUE.POV <- A good starting point for new images. Keep a copy around.
- BLOB.POV <- Demonstrates use of blob primitive
- BOX.POV <- Demonstrates use of box primitive
- BUMPMAP.ZIP <- Fractal image bumped into a blue sphere.
- BUMPMAP.POV <- Data file
- BUMPMAP_.GIF <- Mandelbrot fractal for mapping
- CANTELOP.POV <- Simple, but interesting CSG and ONION example.
- CHECKER2.POV <- Sphere with checkerboard cutouts. More tricks w/alpha.
- CLIPTST2.POV <- A (new) example of the clipping function.
- COLORS.POV <- Reference image to all of the colors in COLORS.INC
- DISH.POV <- Satellite dish by Aaron Collins. Add-Ur-Own textures.
- DODEC2.POV <- Various new wood textures displayed on tetrahedrons.
- FOGTST.POV <- A demonstration of atmospheric fog.
- GLASS.POV <- Example of refraction, ior. Simple.
- GLASSDISH.POV <- Swedish-style crystal dish. Uses Glass3 texture.
- IMAGETST.POV <- Example of spherical and planar imagemapping.
- INTEE1.POV <- Intersected Tee of cylinders. Nice stone texture!
- LASER.POV <- Tricks with spotlights and alpha color values.
- LEVEL1.CAT <- This description file
- MAPPER.POV <- Another example of spherical and planar imagemapping.
- MAPPR2.POV <- Example of imagemaps on cylinder, hyperboloid & paraboloid.
- MATMAP.POV <- Sample of material mapping.
- PVINTERP.POV <- Compares bilinear and norm dist interpolation on split sphere.
- SHAPES.POV <- Uses one of every shape in SHAPES.INC
- SHAPES2.POV <- Uses one of every shape in SHAPES2.INC
- SPOTLITE.POV <- Demonstration of spotlight useage.
- STONE1.POV <- Shows textures from STONES.INC
- STONE2.POV <- Shows textures from STONES.INC
- STONE3.POV <- Shows textures from STONES.INC
- STONE4.POV <- Shows textures from STONES.INC
- SUNSET.POV <- A classic David Buck original.
- SUNSET1.POV <- A variation of SUNSET.POV, ??
- TEXTURE1.POV <- Illustrates the first 27 textures from TEXTURE.INC
- TEXTURE2.POV <- Illustrates the remaining textures from TEXTURE.INC
- WINDOW.POV <- Environment shading, I guess you could call it. Aaron Collins.
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