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- .\" Copyright (c) 1980 Regents of the University of California.
- .\" All rights reserved. The Berkeley software License Agreement
- .\" specifies the terms and conditions for redistribution.
- .\"
- .\" @(#)vi.in 6.1 (Berkeley) 5/30/86
- .\"
- .EH 'USD:15-%''An Introduction to Display Editing with Vi'
- .OH 'An Introduction to Display Editing with Vi''USD:15-%'
- .bd S 3
- .if t .ds dg \(dg
- .if n .ds dg +
- .if t .ds dd \(dd
- .if n .ds dd ++
- .\".RP
- .TL
- An Introduction to Display Editing with Vi
- .AU
- William Joy
- .AU
- Mark Horton
- .AI
- Computer Science Division
- Department of Electrical Engineering and Computer Science
- University of California, Berkeley
- Berkeley, Ca. 94720
- .AB
- .PP
- .I Vi
- (visual) is a display oriented interactive text editor.
- When using
- .I vi
- the screen of your terminal acts as a window into the file which you
- are editing. Changes which you make to the file are reflected
- in what you see.
- .PP
- Using
- .I vi
- you can insert new text any place in the file quite easily.
- Most of the commands to
- .I vi
- move the cursor around in the file.
- There are commands to move the cursor
- forward and backward in units of characters, words,
- sentences and paragraphs.
- A small set of operators, like
- .B d
- for delete and
- .B c
- for change, are combined with the motion commands to form operations
- such as delete word or change paragraph, in a simple and natural way.
- This regularity and the mnemonic assignment of commands to keys makes the
- editor command set easy to remember and to use.
- .PP
- .I Vi
- will work on a large number of display terminals,
- and new terminals are easily driven after editing a terminal description file.
- While it is advantageous to have an intelligent terminal which can locally
- insert and delete lines and characters from the display, the editor will
- function quite well on dumb terminals over slow phone lines.
- The editor makes allowance for the low bandwidth in these situations
- and uses smaller window sizes and
- different display updating algorithms to make best use of the
- limited speed available.
- .PP
- It is also possible to use the command set of
- .I vi
- on hardcopy terminals, storage tubes and ``glass tty's'' using a one line
- editing window; thus
- .I vi's
- command set is available on all terminals.
- The full command set of the more traditional, line
- oriented editor
- .I ex
- is available within
- .I vi;
- it is quite simple to switch between the two modes of editing.
- .AE
- .NH 1
- Getting started
- .PP
- .FS
- The financial support of an \s-2IBM\s0 Graduate Fellowship and the
- National Science Foundation under grants MCS74-07644-A03 and MCS78-07291
- is gratefully acknowledged.
- .FE
- This document provides a quick introduction to
- .I vi.
- (Pronounced \fIvee-eye\fP.)
- You should be running
- .I vi
- on a file you are familiar with while you are reading this.
- The first part of this document (sections 1 through 5)
- describes the basics of using
- .I vi.
- Some topics of special interest are presented in section 6, and
- some nitty-gritty details of how the editor functions are saved for section
- 7 to avoid cluttering the presentation here.
- .PP
- There is also a short appendix here, which gives for each character the
- special meanings which this character has in \fIvi\fR. Attached to
- this document should be a quick reference card.
- This card summarizes the commands of
- .I vi
- in a very compact format. You should have the card handy while you are
- learning
- .I vi.
- .NH 2
- Specifying terminal type
- .PP
- Before you can start
- .I vi
- you must tell the system what kind of terminal you are using.
- Here is a (necessarily incomplete) list of terminal type codes.
- If your terminal does not appear here, you should consult with one of
- the staff members on your system to find out the code for your terminal.
- If your terminal does not have a code, one can be assigned and a description
- for the terminal can be created.
- .LP
- .TS
- center;
- ab ab ab
- a a a.
- Code Full name Type
- _
- 2621 Hewlett-Packard 2621A/P Intelligent
- 2645 Hewlett-Packard 264x Intelligent
- act4 Microterm ACT-IV Dumb
- act5 Microterm ACT-V Dumb
- adm3a Lear Siegler ADM-3a Dumb
- adm31 Lear Siegler ADM-31 Intelligent
- c100 Human Design Concept 100 Intelligent
- dm1520 Datamedia 1520 Dumb
- dm2500 Datamedia 2500 Intelligent
- dm3025 Datamedia 3025 Intelligent
- fox Perkin-Elmer Fox Dumb
- h1500 Hazeltine 1500 Intelligent
- h19 Heathkit h19 Intelligent
- i100 Infoton 100 Intelligent
- mime Imitating a smart act4 Intelligent
- t1061 Teleray 1061 Intelligent
- vt52 Dec VT-52 Dumb
- .TE
- .PP
- Suppose for example that you have a Hewlett-Packard HP2621A
- terminal. The code used by the system for this terminal is `2621'.
- In this case you can use one of the following commands to tell the system
- the type of your terminal:
- .DS
- % \fBsetenv TERM\fP 2621
- .DE
- This command works with the
- .I csh
- shell.
- If you are using the standard Bourne shell
- .I sh
- then you should give the commands
- .DS
- $ \fBTERM=\fP2621
- $ \fBexport TERM\fP
- .DE
- .PP
- If you want to arrange to have your terminal type set up automatically
- when you log in, you can use the
- .I tset
- program.
- If you dial in on a
- .I mime ,
- but often use hardwired ports, a typical line for your
- .I .login
- file (if you use csh) would be
- .DS
- \fBsetenv TERM \(gatset\fP \- \-d mime\(ga
- .DE
- or for your
- .I .profile
- file (if you use sh)
- .DS
- \fBTERM=\(gatse\fPt \- \-d mime\(ga
- .DE
- .I Tset
- knows which terminals are hardwired to each port
- and needs only to be told that when you dial in you
- are probably on a
- .I mime .
- .I Tset
- is usually used to change the erase and kill characters, too.
- .NH 2
- Editing a file
- .PP
- After telling the system which kind of terminal you have, you should
- make a copy of a file you are familiar with, and run
- .I vi
- on this file, giving the command
- .DS
- % \fBvi\fR \fIname\fR
- .DE
- replacing \fIname\fR with the name of the copy file you just created.
- The screen should clear and the text of your file should appear on the
- screen. If something else happens refer to the footnote.\*(dd
- .FS
- \*(dd If you gave the system an incorrect terminal type code then the
- editor may have just made a mess out of your screen. This happens when
- it sends control codes for one kind of terminal to some other
- kind of terminal. In this case hit
- the keys \fB:q\fR (colon and the q key) and then hit the \s-2RETURN\s0 key.
- This should get you back to the command level interpreter.
- Figure out what you did wrong (ask someone else if necessary) and try again.
- Another thing which can go wrong is that you typed the wrong file name and
- the editor just printed an error diagnostic. In this case you should
- follow the above procedure for getting out of the editor, and try again
- this time spelling the file name correctly.
- If the editor doesn't seem to respond to the commands which you type
- here, try sending an interrupt to it by hitting the \s-2DEL\s0 or \s-2RUB\s0
- key on your terminal, and then hitting the \fB:q\fR command again followed
- by a carriage return.
- .sp
- .FE
- .NH 2
- The editor's copy: the buffer
- .PP
- The editor does not directly modify the file which you are editing.
- Rather, the editor makes a copy of this file, in a place called the
- .I buffer,
- and remembers the file's
- name. You do not affect the contents of the file unless and until you
- write the changes you make back into the original file.
- .NH 2
- Notational conventions
- .PP
- In our examples, input which must be typed as is will be presented in
- \fBbold face\fR. Text which should be replaced with appropriate input
- will be given in \fIitalics\fR. We will represent special characters
- in \s-2SMALL CAPITALS\s0.
- .NH 2
- Arrow keys
- .PP
- The editor command set is independent of the terminal
- you are using. On most terminals with cursor positioning keys, these keys
- will also work within the editor.
- If you don't have cursor positioning keys, or even if you do, you can use
- the \fBh j k\fR and \fBl\fR keys as cursor positioning
- keys (these are labelled with arrows on an
- .I adm3a).*
- .PP
- (Particular note for the HP2621: on this terminal the function keys
- must be \fIshifted\fR (ick) to send to the machine, otherwise they
- only act locally. Unshifted use will leave the cursor positioned
- incorrectly.)
- .FS
- * As we will see later,
- .I h
- moves back to the left (like control-h which is a backspace),
- .I j
- moves down (in the same column),
- .I k
- moves up (in the same column),
- and
- .I l
- moves to the right.
- .FE
- .NH 2
- Special characters: \s-2ESC\s0, \s-2CR\s0 and \s-2DEL\s0
- .PP
- Several of these special characters are very important, so be sure to
- find them right now. Look on your keyboard for a key labelled \s-2ESC\s0
- or \s-2ALT\s0. It should be near the upper left corner of your terminal.
- Try hitting this key a few times. The editor will ring the bell
- to indicate that it is in a quiescent state.\*(dd
- .FS
- \*(dd On smart terminals where it is possible, the editor will quietly
- flash the screen rather than ringing the bell.
- .FE
- Partially formed commands are cancelled by \s-2ESC\s0, and when you insert
- text in the file you end the text insertion
- with \s-2ESC\s0. This key is a fairly
- harmless one to hit, so you can just hit it if you don't know
- what is going on until the editor rings the bell.
- .PP
- The \s-2CR\s0 or \s-2RETURN\s0 key is important because it is used
- to terminate certain commands.
- It is usually at the right side of the keyboard,
- and is the same command used at the end of each shell command.
- .PP
- Another very useful key is the \s-2DEL\s0 or \s-2RUB\s0 key, which generates
- an interrupt, telling the editor to stop what it is doing.
- It is a forceful way of making the editor listen
- to you, or to return it to the quiescent state if you don't know or don't
- like what is going on. Try hitting the `/' key on your terminal. This
- key is used when you want to specify a string to be searched for. The
- cursor should now be positioned at the bottom line of the terminal after
- a `/' printed as a prompt. You can get the cursor back to the current
- position by hitting the \s-2DEL\s0 or \s-2RUB\s0 key; try this now.*
- .FS
- * Backspacing over the `/' will also cancel the search.
- .FE
- From now on we will simply refer to hitting the \s-2DEL\s0 or \s-2RUB\s0
- key as ``sending an interrupt.''**
- .FS
- ** On some systems, this interruptibility comes at a price: you cannot type
- ahead when the editor is computing with the cursor on the bottom line.
- .FE
- .PP
- The editor often echoes your commands on the last line of the terminal.
- If the cursor is on the first position of this last line, then the editor
- is performing a computation, such as computing a new position in the
- file after a search or running a command to reformat part of the buffer.
- When this is happening you can stop the editor by
- sending an interrupt.
- .NH 2
- Getting out of the editor
- .PP
- After you have worked with this introduction for a while, and you wish
- to do something else, you can give the command \fBZZ\fP
- to the editor.
- This will write the contents of the editor's buffer back into
- the file you are editing, if you made any changes, and then quit from
- the editor. You can also end an editor
- session by giving the command \fB:q!\fR\s-2CR\s0;\*(dg
- .FS
- \*(dg All commands which read from the last display line can also be
- terminated with a \s-2ESC\s0 as well as an \s-2CR\s0.
- .FE
- this is a dangerous but occasionally essential
- command which ends the editor session and discards all your changes.
- You need to know about this command in case you change the editor's
- copy of a file you wish only to look at. Be very careful
- not to give this command when you really want to save
- the changes you have made.
- .NH 1
- Moving around in the file
- .NH 2
- Scrolling and paging
- .PP
- The editor has a number of commands for moving around in the file.
- The most useful of these is generated by hitting the control and D keys
- at the same time, a control-D or `^D'. We will use this two character
- notation for referring to these control keys from now on. You may have
- a key labelled `^' on your terminal. This key will be represented as `\(ua'
- in this document; `^' is exclusively used as part of the `^x' notation
- for control characters.\*(dd
- .FS
- \*(dd If you don't have a `^' key on your terminal
- then there is probably a key labelled `\(ua'; in any case these characters
- are one and the same.
- .FE
- .PP
- As you know now if you tried hitting \fB^D\fR, this command scrolls down in
- the file. The \fBD\fR thus stands for down. Many editor commands are mnemonic
- and this makes them much easier to remember. For instance the command
- to scroll up is \fB^U\fR. Many dumb terminals can't scroll up at all, in which
- case hitting \fB^U\fR clears the screen and refreshes it
- with a line which is farther back in the file at the top.
- .PP
- If you want to see more of the file below where you are, you can
- hit \fB^E\fR to expose one more line at the bottom of the screen,
- leaving the cursor where it is.
- The command \fB^Y\fR (which is hopelessly non-mnemonic, but next to \fB^U\fR
- on the keyboard) exposes one more line at the top of the screen.
- .PP
- There are other ways to move around in the file; the keys \fB^F\fR and \fB^B\fR
- move forward and backward a page,
- keeping a couple of lines of continuity between screens
- so that it is possible to read through a file using these rather than
- \fB^D\fR and \fB^U\fR if you wish.
- .PP
- Notice the difference between scrolling and paging. If you are trying
- to read the text in a file, hitting \fB^F\fR to move forward a page
- will leave you only a little context to look back at. Scrolling on the
- other hand leaves more context, and happens more smoothly. You can continue
- to read the text as scrolling is taking place.
- .NH 2
- Searching, goto, and previous context
- .PP
- Another way to position yourself in the file is by giving the editor a string
- to search for. Type the character \fB/\fR followed by a string of characters
- terminated by \s-2CR\s0. The editor will position the cursor
- at the next occurrence of this string.
- Try hitting \fBn\fR to then go to the next occurrence of this string.
- The character \fB?\fR will search backwards from where you are, and is
- otherwise like \fB/\fR.\*(dg
- .FS
- \*(dg These searches will normally wrap around the end of the file, and thus
- find the string even if it is not on a line in the direction you search
- provided it is anywhere else in the file. You can disable this wraparound
- in scans by giving the command \fB:se nowrapscan\fR\s-2CR\s0,
- or more briefly \fB:se nows\fR\s-2CR\s0.
- .FE
- .PP
- If the search string you give the editor is not present in the
- file the editor will print
- a diagnostic on the last line of the screen, and the cursor will be returned
- to its initial position.
- .PP
- If you wish the search to match only at the beginning of a line, begin
- the search string with an \fB\(ua\fR. To match only at the end of
- a line, end the search string with a \fB$\fR.
- Thus \fB/\(uasearch\fR\s-2CR\s0 will search for the word `search' at
- the beginning of a line, and \fB/last$\fR\s-2CR\s0 searches for the
- word `last' at the end of a line.*
- .FS
- *Actually, the string you give to search for here can be a
- .I "regular expression"
- in the sense of the editors
- .I ex (1)
- and
- .I ed (1).
- If you don't wish to learn about this yet, you can disable this more
- general facility by doing
- \fB:se\ nomagic\fR\s-2CR\s0;
- by putting this command in
- EXINIT
- in your environment, you can have this always be in effect (more
- about
- .I EXINIT
- later.)
- .FE
- .PP
- The command \fBG\fR, when preceded by a number will position the cursor
- at that line in the file.
- Thus \fB1G\fR will move the cursor to
- the first line of the file. If you give \fBG\fR no count, then it moves
- to the end of the file.
- .PP
- If you are near the end of the file, and the last line is not at the bottom
- of the screen, the editor will place only the character `~' on each remaining
- line. This indicates that the last line in the file is on the screen;
- that is, the `~' lines are past the end of the file.
- .PP
- You can find out the state of the file you are editing by typing a \fB^G\fR.
- The editor will show you the name of the file you are editing, the number
- of the current line, the number of lines in the buffer, and the percentage
- of the way through the buffer which you are.
- Try doing this now, and remember the number of the line you are on.
- Give a \fBG\fR command to get to the end and then another \fBG\fR command
- to get back where you were.
- .PP
- You can also get back to a previous position by using the command
- \fB\(ga\(ga\fR (two back quotes).
- This is often more convenient than \fBG\fR because it requires no advance
- preparation.
- Try giving a \fBG\fR or a search with \fB/\fR or \fB?\fR and then a
- \fB\(ga\(ga\fR to get back to where you were. If you accidentally hit
- \fBn\fR or any command which moves you far away from a context of interest, you
- can quickly get back by hitting \fB\(ga\(ga\fR.
- .NH 2
- Moving around on the screen
- .PP
- Now try just moving the cursor around on the screen.
- If your terminal has arrow keys (4 or 5 keys with arrows
- going in each direction) try them and convince yourself
- that they work.
- If you don't have working arrow keys, you can always use
- .B h ,
- .B j ,
- .B k ,
- and
- .B l .
- Experienced users of
- .I vi
- prefer these keys to arrow keys,
- because they are usually right underneath their fingers.
- .PP
- Hit the \fB+\fR key. Each time you do, notice that the cursor
- advances to the next line in the file, at the first non-white position
- on the line. The \fB\-\fR key is like \fB+\fR but goes the other way.
- .PP
- These are very common keys for moving up and down lines in the file.
- Notice that if you go off the bottom or top with these keys then the
- screen will scroll down (and up if possible) to bring a line at a time
- into view. The \s-2RETURN\s0 key has the same effect as the \fB+\fR
- key.
- .PP
- .I Vi
- also has commands to take you to the top, middle and bottom of the screen.
- \fBH\fR will take you to the top (home) line on the screen.
- Try preceding it with a
- number as in \fB3H\fR.
- This will take you to the third line on the screen.
- Many
- .I vi
- commands take preceding numbers and do interesting things with them.
- Try \fBM\fR,
- which takes you to the middle line on the screen,
- and \fBL\fR,
- which takes you to the last line on the screen.
- \fBL\fR also takes counts, thus
- \fB5L\fR will take you to the fifth line from the bottom.
- .NH 2
- Moving within a line
- .PP
- Now try picking a word on some line on the screen, not the
- first word on the line.
- move the cursor using \s-2RETURN\s0 and \fB\-\fR to be on the line where
- the word is.
- Try hitting the \fBw\fR key. This will advance the cursor to the
- next word on the line.
- Try hitting the \fBb\fR key to back up words
- in the line.
- Also try the \fBe\fR key which advances you to the end of the current
- word rather than to the beginning of the next word.
- Also try \s-2SPACE\s0 (the space bar) which moves right one character
- and the \s-2BS\s0 (backspace or \fB^H\fR) key which moves left one character.
- The key \fBh\fR works as \fB^H\fR does and is useful if you don't have
- a \s-2BS\s0 key.
- (Also, as noted just above, \fBl\fR will move to the right.)
- .PP
- If the line had punctuation in it you may have noticed that
- that the \fBw\fR and \fBb\fR
- keys stopped at each group of punctuation. You can also go back and
- forwards words without stopping at punctuation by using \fBW\fR and \fBB\fR
- rather than the lower case equivalents. Think of these as bigger words.
- Try these on a few lines with punctuation to see how they differ from
- the lower case \fBw\fR and \fBb\fR.
- .PP
- The word keys wrap around the end of line,
- rather than stopping at the end. Try moving to a word on a line below
- where you are by repeatedly hitting \fBw\fR.
- .NH 2
- Summary
- .IP
- .TS
- lw(.50i)b a.
- \fR\s-2SPACE\s0\fP advance the cursor one position
- ^B backwards to previous page
- ^D scrolls down in the file
- ^E exposes another line at the bottom
- ^F forward to next page
- ^G tell what is going on
- ^H backspace the cursor
- ^N next line, same column
- ^P previous line, same column
- ^U scrolls up in the file
- ^Y exposes another line at the top
- + next line, at the beginning
- \- previous line, at the beginning
- / scan for a following string forwards
- ? scan backwards
- B back a word, ignoring punctuation
- G go to specified line, last default
- H home screen line
- M middle screen line
- L last screen line
- W forward a word, ignoring punctuation
- b back a word
- e end of current word
- n scan for next instance of \fB/\fR or \fB?\fR pattern
- w word after this word
- .TE
- .NH 2
- View
- .PP
- If you want to use the editor to look at a file,
- rather than to make changes,
- invoke it as
- .I view
- instead of
- .I vi .
- This will set the
- .I readonly
- option which will prevent you from
- accidently overwriting the file.
- .NH 1
- Making simple changes
- .NH 2
- Inserting
- .PP
- One of the most useful commands is the
- \fBi\fR (insert) command.
- After you type \fBi\fR, everything you type until you hit \s-2ESC\s0
- is inserted into the file.
- Try this now; position yourself to some word in the file and try inserting
- text before this word.
- If you are on an dumb terminal it will seem, for a minute,
- that some of the characters in your line have been overwritten, but they will
- reappear when you hit \s-2ESC\s0.
- .PP
- Now try finding a word which can, but does not, end in an `s'.
- Position yourself at this word and type \fBe\fR (move to end of word), then
- \fBa\fR for append and then `s\s-2ESC\s0' to terminate the textual insert.
- This sequence of commands can be used to easily pluralize a word.
- .PP
- Try inserting and appending a few times to make sure you understand how
- this works; \fBi\fR placing text to the left of the cursor, \fBa\fR to
- the right.
- .PP
- It is often the case that you want to add new lines to the file you are
- editing, before or after some specific line in the file. Find a line
- where this makes sense and then give the command \fBo\fR to create a
- new line after the line you are on, or the command \fBO\fR to create
- a new line before the line you are on. After you create a new line in
- this way, text you type up to an \s-2ESC\s0 is inserted on the new line.
- .PP
- Many related editor commands
- are invoked by the same letter key and differ only in that one is given
- by a lower
- case key and the other is given by
- an upper case key. In these cases, the
- upper case key often differs from the lower case key in its sense of
- direction, with
- the upper case key working backward and/or up, while the lower case
- key moves forward and/or down.
- .PP
- Whenever you are typing in text, you can give many lines of input or
- just a few characters.
- To type in more than one line of text,
- hit a \s-2RETURN\s0 at the middle of your input. A new line will be created
- for text, and you can continue to type. If you are on a slow
- and dumb terminal the editor may choose to wait to redraw the
- tail of the screen, and will let you type over the existing screen lines.
- This avoids the lengthy delay which would occur if the editor attempted
- to keep the tail of the screen always up to date. The tail of the screen will
- be fixed up, and the missing lines will reappear, when you hit \s-2ESC\s0.
- .PP
- While you are inserting new text, you can use the characters you normally use
- at the system command level (usually \fB^H\fR or \fB#\fR) to backspace
- over the last
- character which you typed, and the character which you use to kill input lines
- (usually \fB@\fR, \fB^X\fR, or \fB^U\fR)
- to erase the input you have typed on the current line.\*(dg
- .FS
- \*(dg In fact, the character \fB^H\fR (backspace) always works to erase the
- last input character here, regardless of what your erase character is.
- .FE
- The character \fB^W\fR
- will erase a whole word and leave you after the space after the previous
- word; it is useful for quickly backing up in an insert.
- .PP
- Notice that when you backspace during an insertion the characters you
- backspace over are not erased; the cursor moves backwards, and the characters
- remain on the display. This is often useful if you are planning to type
- in something similar. In any case the characters disappear when when
- you hit \s-2ESC\s0; if you want to get rid of them immediately, hit an
- \s-2ESC\s0 and then \fBa\fR again.
- .PP
- Notice also that you can't erase characters which you didn't insert, and that
- you can't backspace around the end of a line. If you need to back up
- to the previous line to make a correction, just hit \s-2ESC\s0 and move
- the cursor back to the previous line. After making the correction you
- can return to where you were and use the insert or append command again.
- .NH 2
- Making small corrections
- .PP
- You can make small corrections in existing text quite easily.
- Find a single character which is wrong or just pick any character.
- Use the arrow keys to find the character, or
- get near the character with the word motion keys and then either
- backspace (hit the \s-2BS\s0 key or \fB^H\fR or even just \fBh\fR) or
- \s-2SPACE\s0 (using the space bar)
- until the cursor is on the character which is wrong.
- If the character is not needed then hit the \fBx\fP key; this deletes
- the character from the file. It is analogous to the way you \fBx\fP
- out characters when you make mistakes on a typewriter (except it's not
- as messy).
- .PP
- If the character
- is incorrect, you can replace it with the correct character by giving
- the command \fBr\fR\fIc\fR,
- where \fIc\fR is replaced by the correct character.
- Finally if the character which is incorrect should be replaced
- by more than one character, give the command \fBs\fR which substitutes
- a string of characters, ending with \s-2ESC\s0, for it.
- If there are a small number of characters
- which are wrong you can precede \fBs\fR with a count of the number of
- characters to be replaced. Counts are also useful with \fBx\fR to specify
- the number of characters to be deleted.
- .NH 2
- More corrections: operators
- .PP
- You already know almost enough to make changes at a higher level.
- All you need to know now is that the
- .B d
- key acts as a delete operator. Try the command
- .B dw
- to delete a word.
- Try hitting \fB.\fR a few times. Notice that this repeats the effect
- of the \fBdw\fR. The command \fB.\fR repeats the last command which
- made a change. You can remember it by analogy with an ellipsis `\fB...\fR'.
- .PP
- Now try
- \fBdb\fR.
- This deletes a word backwards, namely the preceding word.
- Try
- \fBd\fR\s-2SPACE\s0. This deletes a single character, and is equivalent
- to the \fBx\fR command.
- .PP
- Another very useful operator is
- .B c
- or change. The command
- .B cw
- thus changes the text of a single word.
- You follow it by the replacement text ending with an \s-2ESC\s0.
- Find a word which you can change to another, and try this
- now.
- Notice that the end of the text to be changed was marked with the character
- `$' so that you can see this as you are typing in the new material.
- .NH 2
- Operating on lines
- .PP
- It is often the case that you want to operate on lines.
- Find a line which you want to delete, and type
- \fBdd\fR,
- the
- .B d
- operator twice. This will delete the line.
- If you are on a dumb terminal, the editor may just erase the line on
- the screen, replacing it with a line with only an @ on it. This line
- does not correspond to any line in your file, but only acts as a place
- holder. It helps to avoid a lengthy redraw of the rest of the screen
- which would be necessary to close up the hole created by the deletion
- on a terminal without a delete line capability.
- .PP
- Try repeating the
- .B c
- operator twice; this will change a whole line, erasing its previous contents and
- replacing them with text you type up to an \s-2ESC\s0.\*(dg
- .FS
- \*(dg The command \fBS\fR is a convenient synonym for for \fBcc\fR, by
- analogy with \fBs\fR. Think of \fBS\fR as a substitute on lines, while
- \fBs\fR is a substitute on characters.
- .FE
- .PP
- You can delete or change more than one line by preceding the
- .B dd
- or
- .B cc
- with a count, i.e. \fB5dd\fR deletes 5 lines.
- You can also give a command like \fBdL\fR to delete all the lines up to
- and including
- the last line on the screen, or \fBd3L\fR to delete through the third from
- the bottom line. Try some commands like this now.*
- .FS
- * One subtle point here involves using the \fB/\fR search after a \fBd\fR.
- This will normally delete characters from the current position to the
- point of the match. If what is desired is to delete whole lines
- including the two points, give the pattern as \fB/pat/+0\fR, a line address.
- .FE
- Notice that the editor lets you know when you change a large number of
- lines so that you can see the extent of the change.
- The editor will also always tell you when a change you make affects text which
- you cannot see.
- .NH 2
- Undoing
- .PP
- Now suppose that the last change which you made was incorrect;
- you could use the insert, delete and append commands to put the correct
- material back. However, since it is often the case that we regret a
- change or make a change incorrectly, the editor provides a
- .B u
- (undo) command to reverse the last change which you made.
- Try this a few times, and give it twice in a row to notice that an
- .B u
- also undoes a
- .B u.
- .PP
- The undo command lets you reverse only a single change. After you make
- a number of changes to a line, you may decide that you would rather have
- the original state of the line back. The
- .B U
- command restores the current line to the state before you started changing
- it.
- .PP
- You can recover text which you delete, even if
- undo will not bring it back; see the section on recovering lost text
- below.
- .NH 2
- Summary
- .IP
- .TS
- lw(.50i)b a.
- \fR\s-2SPACE\s0\fP advance the cursor one position
- ^H backspace the cursor
- ^W erase a word during an insert
- \fRerase\fP your erase (usually ^H or #), erases a character during an insert
- \fRkill\fP your kill (usually @, ^X, or ^U), kills the insert on this line
- \&\fB.\fP repeats the changing command
- O opens and inputs new lines, above the current
- U undoes the changes you made to the current line
- a appends text after the cursor
- c changes the object you specify to the following text
- d deletes the object you specify
- i inserts text before the cursor
- o opens and inputs new lines, below the current
- u undoes the last change
- .TE
- .NH 1
- Moving about; rearranging and duplicating text
- .NH 2
- Low level character motions
- .PP
- Now move the cursor to a line where there is a punctuation or a bracketing
- character such as a parenthesis or a comma or period. Try the command
- \fBf\fR\fIx\fR where \fIx\fR is this character. This command finds
- the next \fIx\fR character to the right of the cursor in the current
- line. Try then hitting a \fB;\fR, which finds the next instance of the
- same character. By using the \fBf\fR command and then a sequence of
- \fB;\fR's you can often
- get to a particular place in a line much faster than with a sequence
- of word motions or \s-2SPACE\s0s.
- There is also a \fBF\fR command, which is like \fBf\fR, but searches
- backward. The \fB;\fR command repeats \fBF\fR also.
- .PP
- When you are operating on the text in a line it is often desirable to
- deal with the characters up to, but not including, the first instance of
- a character. Try \fBdf\fR\fIx\fR for some \fIx\fR now and
- notice that the \fIx\fR character is deleted. Undo this with \fBu\fR
- and then try \fBdt\fR\fIx\fR; the \fBt\fR here stands for to, i.e.
- delete up to the next \fIx\fR, but not the \fIx\fR. The command \fBT\fR
- is the reverse of \fBt\fR.
- .PP
- When working with the text of a single line, an \fB\(ua\fR moves the
- cursor to the first non-white position on the line, and a
- \fB$\fR moves it to the end of the line. Thus \fB$a\fR will append new
- text at the end of the current line.
- .PP
- Your file may have tab (\fB^I\fR) characters in it. These
- characters are represented as a number of spaces expanding to a tab stop,
- where tab stops are every 8 positions.*
- .FS
- * This is settable by a command of the form \fB:se ts=\fR\fIx\fR\s-2CR\s0,
- where \fIx\fR is 4 to set tabstops every four columns. This has
- effect on the screen representation within the editor.
- .FE
- When the cursor is at a tab, it sits on the last of the several spaces
- which represent that tab. Try moving the cursor back and forth over
- tabs so you understand how this works.
- .PP
- On rare occasions, your file may have nonprinting characters in it.
- These characters are displayed in the same way they are represented in
- this document, that is with a two character code, the first character
- of which is `^'. On the screen non-printing characters resemble a `^'
- character adjacent to another, but spacing or backspacing over the character
- will reveal that the two characters are, like the spaces representing
- a tab character, a single character.
- .PP
- The editor sometimes discards control characters,
- depending on the character and the setting of the
- .I beautify
- option,
- if you attempt to insert them in your file.
- You can get a control character in the file by beginning
- an insert and then typing a \fB^V\fR before the control
- character. The
- \fB^V\fR quotes the following character, causing it to be
- inserted directly into the file.
- .PP
- .NH 2
- Higher level text objects
- .PP
- In working with a document it is often advantageous to work in terms
- of sentences, paragraphs, and sections. The operations \fB(\fR and \fB)\fR
- move to the beginning of the previous and next sentences respectively.
- Thus the command \fBd)\fR will delete the rest of the current sentence;
- likewise \fBd(\fR will delete the previous sentence if you are at the
- beginning of the current sentence, or the current sentence up to where
- you are if you are not at the beginning of the current sentence.
- .PP
- A sentence is defined to end at a `.', `!' or `?' which is followed by
- either the end of a line, or by two spaces. Any number of closing `)',
- `]', `"' and `\(aa' characters may appear after the `.', `!' or `?' before
- the spaces or end of line.
- .PP
- The operations \fB{\fR and \fB}\fR move over paragraphs and the operations
- \fB[[\fR and \fB]]\fR move over sections.\*(dg
- .FS
- \*(dg The \fB[[\fR and \fB]]\fR operations
- require the operation character to be doubled because they can move the
- cursor far from where it currently is. While it is easy to get back
- with the command \fB\(ga\(ga\fP,
- these commands would still be frustrating
- if they were easy to hit accidentally.
- .FE
- .PP
- A paragraph begins after each empty line, and also
- at each of a set of paragraph macros, specified by the pairs of characters
- in the definition of the string valued option \fIparagraphs\fR.
- The default setting for this option defines the paragraph macros of the
- \fI\-ms\fR and \fI\-mm\fR macro packages, i.e. the `.IP', `.LP', `.PP'
- and `.QP', `.P' and `.LI' macros.\*(dd
- .FS
- \*(dd You can easily change or extend this set of macros by assigning a
- different string to the \fIparagraphs\fR option in your EXINIT.
- See section 6.2 for details.
- The `.bp' directive is also considered to start a paragraph.
- .FE
- Each paragraph boundary is also a sentence boundary. The sentence
- and paragraph commands can
- be given counts to operate over groups of sentences and paragraphs.
- .PP
- Sections in the editor begin after each macro in the \fIsections\fR option,
- normally `.NH', `.SH', `.H' and `.HU', and each line with a formfeed \fB^L\fR
- in the first column.
- Section boundaries are always line and paragraph boundaries also.
- .PP
- Try experimenting with the sentence and paragraph commands until you are
- sure how they work. If you have a large document, try looking through
- it using the section commands.
- The section commands interpret a preceding count as a different window size in
- which to redraw the screen at the new location, and this window size
- is the base size for newly drawn windows until another size is specified.
- This is very useful
- if you are on a slow terminal and are looking for a particular section.
- You can give the first section command a small count to then see each successive
- section heading in a small window.
- .NH 2
- Rearranging and duplicating text
- .PP
- The editor has a single unnamed buffer where the last deleted or
- changed away text is saved, and a set of named buffers \fBa\fR\-\fBz\fR
- which you can use to save copies of text and to move text around in
- your file and between files.
- .PP
- The operator
- .B y
- yanks a copy of the object which follows into the unnamed buffer.
- If preceded by a buffer name, \fB"\fR\fIx\fR\|\fBy\fR, where
- \fIx\fR here is replaced by a letter \fBa\-z\fR, it places the text in the named
- buffer. The text can then be put back in the file with the commands
- .B p
- and
- .B P;
- \fBp\fR puts the text after or below the cursor, while \fBP\fR puts the text
- before or above the cursor.
- .PP
- If the text which you
- yank forms a part of a line, or is an object such as a sentence which
- partially spans more than one line, then when you put the text back,
- it will be placed after the cursor (or before if you
- use \fBP\fR). If the yanked text forms whole lines, they will be put
- back as whole lines, without changing the current line. In this case,
- the put acts much like a \fBo\fR or \fBO\fR command.
- .PP
- Try the command \fBYP\fR. This makes a copy of the current line and
- leaves you on this copy, which is placed before the current line.
- The command \fBY\fR is a convenient abbreviation for \fByy\fR.
- The command \fBYp\fR will also make a copy of the current line, and place
- it after the current line. You can give \fBY\fR a count of lines to
- yank, and thus duplicate several lines; try \fB3YP\fR.
- .PP
- To move text within the buffer, you need to delete it in one place, and
- put it back in another. You can precede a delete operation by the
- name of a buffer in which the text is to be stored as in \fB"a5dd\fR
- deleting 5 lines into the named buffer \fIa\fR. You can then move the
- cursor to the eventual resting place of the these lines and do a \fB"ap\fR
- or \fB"aP\fR to put them back.
- In fact, you can switch and edit another file before you put the lines
- back, by giving a command of the form \fB:e \fR\fIname\fR\s-2CR\s0 where
- \fIname\fR is the name of the other file you want to edit. You will
- have to write back the contents of the current editor buffer (or discard
- them) if you have made changes before the editor will let you switch
- to the other file.
- An ordinary delete command saves the text in the unnamed buffer,
- so that an ordinary put can move it elsewhere.
- However, the unnamed buffer is lost when you change files,
- so to move text from one file to another you should use an unnamed buffer.
- .NH 2
- Summary.
- .IP
- .TS
- lw(.50i)b a.
- \(ua first non-white on line
- $ end of line
- ) forward sentence
- } forward paragraph
- ]] forward section
- ( backward sentence
- { backward paragraph
- [[ backward section
- f\fIx\fR find \fIx\fR forward in line
- p put text back, after cursor or below current line
- y yank operator, for copies and moves
- t\fIx\fR up to \fIx\fR forward, for operators
- F\fIx\fR f backward in line
- P put text back, before cursor or above current line
- T\fIx\fR t backward in line
- .TE
- .NH 1
- High level commands
- .NH 2
- Writing, quitting, editing new files
- .PP
- So far we have seen how to enter
- .I vi
- and to write out our file using either
- \fBZZ\fR or \fB:w\fR\s-2CR\s0. The first exits from
- the editor,
- (writing if changes were made),
- the second writes and stays in the editor.
- .PP
- If you have changed the editor's copy of the file but do not wish to
- save your changes, either because you messed up the file or decided that the
- changes are not an improvement to the file, then you can give the command
- \fB:q!\fR\s-2CR\s0 to quit from the editor without writing the changes.
- You can also reedit the same file (starting over) by giving the command
- \fB:e!\fR\s-2CR\s0. These commands should be used only rarely, and with
- caution, as it is not possible to recover the changes you have made after
- you discard them in this manner.
- .PP
- You can edit a different file without leaving the editor by giving the
- command \fB:e\fR\ \fIname\fR\s-2CR\s0. If you have not written out
- your file before you try to do this, then the editor will tell you this,
- and delay editing the other file. You can then give the command
- \fB:w\fR\s-2CR\s0 to save your work and then the \fB:e\fR\ \fIname\fR\s-2CR\s0
- command again, or carefully give the command \fB:e!\fR\ \fIname\fR\s-2CR\s0,
- which edits the other file discarding the changes you have made to the
- current file.
- To have the editor automatically save changes,
- include
- .I "set autowrite"
- in your EXINIT,
- and use \fB:n\fP instead of \fB:e\fP.
- .NH 2
- Escaping to a shell
- .PP
- You can get to a shell to execute a single command by giving a
- .I vi
- command of the form \fB:!\fIcmd\fR\s-2CR\s0.
- The system will run the single command
- .I cmd
- and when the command finishes, the editor will ask you to hit a \s-2RETURN\s0
- to continue. When you have finished looking at the output on the screen,
- you should hit \s-2RETURN\s0 and the editor will clear the screen and
- redraw it. You can then continue editing.
- You can also give another \fB:\fR command when it asks you for a \s-2RETURN\s0;
- in this case the screen will not be redrawn.
- .PP
- If you wish to execute more than one command in the shell, then you can
- give the command \fB:sh\fR\s-2CR\s0.
- This will give you a new shell, and when you finish with the shell, ending
- it by typing a \fB^D\fR, the editor will clear the screen and continue.
- .PP
- On systems which support it, \fB^Z\fP will suspend the editor
- and return to the (top level) shell.
- When the editor is resumed, the screen will be redrawn.
- .NH 2
- Marking and returning
- .PP
- The command \fB\(ga\(ga\fR returned to the previous place
- after a motion of the cursor by a command such as \fB/\fR, \fB?\fR or
- \fBG\fR. You can also mark lines in the file with single letter tags
- and return to these marks later by naming the tags. Try marking the
- current line with the command \fBm\fR\fIx\fR, where you should pick some
- letter for \fIx\fR, say `a'. Then move the cursor to a different line
- (any way you like) and hit \fB\(gaa\fR. The cursor will return to the
- place which you marked.
- Marks last only until you edit another file.
- .PP
- When using operators such as
- .B d
- and referring to marked lines, it is often desirable to delete whole lines
- rather than deleting to the exact position in the line marked by \fBm\fR.
- In this case you can use the form \fB\(aa\fR\fIx\fR rather than
- \fB\(ga\fR\fIx\fR. Used without an operator, \fB\(aa\fR\fIx\fR will move to
- the first non-white character of the marked line; similarly \fB\(aa\(aa\fR
- moves to the first non-white character of the line containing the previous
- context mark \fB\(ga\(ga\fR.
- .NH 2
- Adjusting the screen
- .PP
- If the screen image is messed up because of a transmission error to your
- terminal, or because some program other than the editor wrote output
- to your terminal, you can hit a \fB^L\fR, the \s-2ASCII\s0 form-feed
- character, to cause the screen to be refreshed.
- .PP
- On a dumb terminal, if there are @ lines in the middle of the screen
- as a result of line deletion, you may get rid of these lines by typing
- \fB^R\fR to cause the editor to retype the screen, closing up these holes.
- .PP
- Finally, if you wish to place a certain line on the screen at the top
- middle or bottom of the screen, you can position the cursor to that line,
- and then give a \fBz\fR command.
- You should follow the \fBz\fR command with a \s-2RETURN\s0 if you want
- the line to appear at the top of the window, a \fB.\fR if you want it
- at the center, or a \fB\-\fR if you want it at the bottom.
- .NH 1
- Special topics
- .NH 2
- Editing on slow terminals
- .PP
- When you are on a slow terminal, it is important to limit the amount
- of output which is generated to your screen so that you will not suffer
- long delays, waiting for the screen to be refreshed. We have already
- pointed out how the editor optimizes the updating of the screen during
- insertions on dumb terminals to limit the delays, and how the editor erases
- lines to @ when they are deleted on dumb terminals.
- .PP
- The use of the slow terminal insertion mode is controlled by the
- .I slowopen
- option. You can force the editor to use this mode even on faster terminals
- by giving the command \fB:se slow\fR\s-2CR\s0. If your system is sluggish
- this helps lessen the amount of output coming to your terminal.
- You can disable this option by \fB:se noslow\fR\s-2CR\s0.
- .PP
- The editor can simulate an intelligent terminal on a dumb one. Try
- giving the command \fB:se redraw\fR\s-2CR\s0. This simulation generates
- a great deal of output and is generally tolerable only on lightly loaded
- systems and fast terminals. You can disable this by giving the command
- \fB:se noredraw\fR\s-2CR\s0.
- .PP
- The editor also makes editing more pleasant at low speed by starting
- editing in a small window, and letting the window expand as you edit.
- This works particularly well on intelligent terminals. The editor can
- expand the window easily when you insert in the middle of the screen
- on these terminals. If possible, try the editor on an intelligent terminal
- to see how this works.
- .PP
- You can control the size of the window which is redrawn each time the
- screen is cleared by giving window sizes as argument to the commands
- which cause large screen motions:
- .DS
- .B ": / ? [[ ]] \(ga \(aa"
- .DE
- Thus if you are searching for a particular instance of a common string
- in a file you can precede the first search command by a small number,
- say 3, and the editor will draw three line windows around each instance
- of the string which it locates.
- .PP
- You can easily expand or contract the window, placing the current line
- as you choose, by giving a number on a \fBz\fR command, after the \fBz\fR
- and before the following \s-2RETURN\s0, \fB.\fR or \fB\-\fR. Thus the
- command \fBz5.\fR redraws the screen with the current line in the center
- of a five line window.\*(dg
- .FS
- \*(dg Note that the command \fB5z.\fR has an entirely different effect,
- placing line 5 in the center of a new window.
- .FE
- .PP
- If the editor is redrawing or otherwise updating large portions of the
- display, you can interrupt this updating by hitting a \s-2DEL\s0 or \s-2RUB\s0
- as usual. If you do this you may partially confuse the editor about
- what is displayed on the screen. You can still edit the text on
- the screen if you wish; clear up the confusion
- by hitting a \fB^L\fR; or move or search again, ignoring the
- current state of the display.
- .PP
- See section 7.8 on \fIopen\fR mode for another way to use the
- .I vi
- command set on slow terminals.
- .NH 2
- Options, set, and editor startup files
- .PP
- The editor has a set of options, some of which have been mentioned above.
- The most useful options are given in the following table.
- .KF
- .TS
- lb lb lb lb
- l l l a.
- Name Default Description
- _
- autoindent noai Supply indentation automatically
- autowrite noaw Automatic write before \fB:n\fR, \fB:ta\fR, \fB^\(ua\fR, \fB!\fR
- ignorecase noic Ignore case in searching
- lisp nolisp \fB( { ) }\fR commands deal with S-expressions
- list nolist Tabs print as ^I; end of lines marked with $
- magic nomagic The characters . [ and * are special in scans
- number nonu Lines are displayed prefixed with line numbers
- paragraphs para=IPLPPPQPbpP LI Macro names which start paragraphs
- redraw nore Simulate a smart terminal on a dumb one
- sections sect=NHSHH HU Macro names which start new sections
- shiftwidth sw=8 Shift distance for <, > and input \fB^D\fP and \fB^T\fR
- showmatch nosm Show matching \fB(\fP or \fB{\fP as \fB)\fP or \fB}\fR is typed
- slowopen slow Postpone display updates during inserts
- term dumb The kind of terminal you are using.
- .TE
- .KE
- .PP
- The options are of three kinds: numeric options, string options, and
- toggle options. You can set numeric and string options by a statement
- of the form
- .DS
- \fBset\fR \fIopt\fR\fB=\fR\fIval\fR
- .DE
- and toggle options can be set or unset by statements of one of the forms
- .DS
- \fBset\fR \fIopt\fR
- \fBset\fR \fBno\fR\fIopt\fR
- .DE
- These statements can be placed in your EXINIT in your environment,
- or given while you are running
- .I vi
- by preceding them with a \fB:\fR and following them with a \s-2CR\s0.
- .PP
- You can get a list of all options which you have changed by the
- command \fB:set\fR\s-2CR\s0, or the value of a single option by the
- command \fB:set\fR \fIopt\fR\fB?\fR\s-2CR\s0.
- A list of all possible options and their values is generated by
- \fB:set all\fP\s-2CR\s0.
- Set can be abbreviated \fBse\fP.
- Multiple options can be placed on one line, e.g.
- \fB:se ai aw nu\fP\s-2CR\s0.
- .PP
- Options set by the \fBset\fP command only last
- while you stay in the editor.
- It is common to want to have certain options set whenever you
- use the editor.
- This can be accomplished by creating a list of \fIex\fP commands\*(dg
- .FS
- \*(dg
- All commands which start with
- .B :
- are \fIex\fP commands.
- .FE
- which are to be run every time you start up \fIex\fP, \fIedit\fP,
- or \fIvi\fP.
- A typical list includes a \fBset\fP command, and possibly a few
- \fBmap\fP commands.
- Since it is advisable to get these commands on one line, they can
- be separated with the | character, for example:
- .DS
- \fBset\fP ai aw terse|\fBmap\fP @ dd|\fBmap\fP # x
- .DE
- which sets the options \fIautoindent\fP, \fIautowrite\fP, \fIterse\fP,
- (the
- .B set
- command),
- makes @ delete a line,
- (the first
- .B map ),
- and makes # delete a character,
- (the second
- .B map ).
- (See section 6.9 for a description of the \fBmap\fP command)
- This string should be placed in the variable EXINIT in your environment.
- If you use the shell \fIcsh\fP,
- put this line in the file
- .I .login
- in your home directory:
- .DS
- setenv EXINIT \(aa\fBset\fP ai aw terse|\fBmap\fP @ dd|\fBmap\fP # x\(aa
- .DE
- If you use the standard shell \fIsh\fP,
- put these lines in the file
- .I .profile
- in your home directory:
- .DS
- EXINIT=\(aa\fBset\fP ai aw terse|\fBmap\fP @ dd|\fBmap\fP # x\(aa
- export EXINIT
- .DE
- Of course, the particulars of the line would depend on which options
- you wanted to set.
- .NH 2
- Recovering lost lines
- .PP
- You might have a serious problem if you delete a number of lines and then
- regret that they were deleted. Despair not, the editor saves the last
- 9 deleted blocks of text in a set of numbered registers 1\-9.
- You can get the \fIn\fR'th previous deleted text back in your file by
- the command
- "\fR\fIn\fR\|\fBp\fR.
- The "\fR here says that a buffer name is to follow,
- \fIn\fR is the number of the buffer you wish to try
- (use the number 1 for now),
- and
- .B p
- is the put command, which puts text in the buffer after the cursor.
- If this doesn't bring back the text you wanted, hit
- .B u
- to undo this and then
- \fB\&.\fR
- (period)
- to repeat the put command.
- In general the
- \fB\&.\fR
- command will repeat the last change you made.
- As a special case, when the last command refers to a numbered text buffer,
- the \fB.\fR command increments the number of the buffer before repeating
- the command. Thus a sequence of the form
- .DS
- \fB"1pu.u.u.\fR
- .DE
- will, if repeated long enough, show you all the deleted text which has
- been saved for you.
- You can omit the
- .B u
- commands here to gather up all this text in the buffer, or stop after any
- \fB\&.\fR command to keep just the then recovered text.
- The command
- .B P
- can also be used rather than
- .B p
- to put the recovered text before rather than after the cursor.
- .NH 2
- Recovering lost files
- .PP
- If the system crashes, you can recover the work you were doing
- to within a few changes. You will normally receive mail when you next
- login giving you the name of the file which has been saved for you.
- You should then change to the directory where you were when the system
- crashed and give a command of the form:
- .DS
- % \fBvi \-r\fR \fIname\fR
- .DE
- replacing \fIname\fR with the name of the file which you were editing.
- This will recover your work to a point near where you left off.\*(dg
- .FS
- \*(dg In rare cases, some of the lines of the file may be lost. The
- editor will give you the numbers of these lines and the text of the lines
- will be replaced by the string `LOST'. These lines will almost always
- be among the last few which you changed. You can either choose to discard
- the changes which you made (if they are easy to remake) or to replace
- the few lost lines by hand.
- .FE
- .PP
- You can get a listing of the files which are saved for you by giving
- the command:
- .DS
- % \fBvi \-r\fR
- .DE
- If there is more than one instance of a particular file saved, the editor
- gives you the newest instance each time you recover it. You can thus
- get an older saved copy back by first recovering the newer copies.
- .PP
- For this feature to work,
- .I vi
- must be correctly installed by a super user on your system,
- and the
- .I mail
- program must exist to receive mail.
- The invocation ``\fIvi -r\fP'' will not always list all saved files,
- but they can be recovered even if they are not listed.
- .NH 2
- Continuous text input
- .PP
- When you are typing in large amounts of text it is convenient to have
- lines broken near the right margin automatically. You can cause this
- to happen by giving the command
- \fB:se wm=10\fR\s-2CR\s0.
- This causes all lines to be broken at a space at least 10 columns
- from the right hand edge of the screen.
- .PP
- If the editor breaks an input line and you wish to put it back together
- you can tell it to join the lines with \fBJ\fR. You can give \fBJ\fR
- a count of the number of lines to be joined as in \fB3J\fR to join 3
- lines. The editor supplies white space, if appropriate,
- at the juncture of the joined
- lines, and leaves the cursor at this white space.
- You can kill the white space with \fBx\fR if you don't want it.
- .NH 2
- Features for editing programs
- .PP
- The editor has a number of commands for editing programs.
- The thing that most distinguishes editing of programs from editing of text
- is the desirability of maintaining an indented structure to the body of
- the program. The editor has a
- .I autoindent
- facility for helping you generate correctly indented programs.
- .PP
- To enable this facility you can give the command \fB:se ai\fR\s-2CR\s0.
- Now try opening a new line with \fBo\fR and type some characters on the
- line after a few tabs. If you now start another line, notice that the
- editor supplies white space at the beginning of the line to line it up
- with the previous line. You cannot backspace over this indentation,
- but you can use \fB^D\fR key to backtab over the supplied indentation.
- .PP
- Each time you type \fB^D\fR you back up one position, normally to an
- 8 column boundary. This amount is settable; the editor has an option
- called
- .I shiftwidth
- which you can set to change this value.
- Try giving the command \fB:se sw=4\fR\s-2CR\s0
- and then experimenting with autoindent again.
- .PP
- For shifting lines in the program left and right, there are operators
- .B <
- and
- .B >.
- These shift the lines you specify right or left by one
- .I shiftwidth.
- Try
- .B <<
- and
- .B >>
- which shift one line left or right, and
- .B <L
- and
- .B >L
- shifting the rest of the display left and right.
- .PP
- If you have a complicated expression and wish to see how the parentheses
- match, put the cursor at a left or right parenthesis and hit \fB%\fR.
- This will show you the matching parenthesis.
- This works also for braces { and }, and brackets [ and ].
- .PP
- If you are editing C programs, you can use the \fB[[\fR and \fB]]\fR keys
- to advance or retreat to a line starting with a \fB{\fR, i.e. a function
- declaration at a time. When \fB]]\fR is used with an operator it stops
- after a line which starts with \fB}\fR; this is sometimes useful with
- \fBy]]\fR.
- .NH 2
- Filtering portions of the buffer
- .PP
- You can run system commands over portions of the buffer using the operator
- \fB!\fR.
- You can use this to sort lines in the buffer, or to reformat portions
- of the buffer with a pretty-printer.
- Try typing in a list of random words, one per line and ending them
- with a blank line. Back up to the beginning of the list, and then give
- the command \fB!}sort\fR\s-2CR\s0. This says to sort the next paragraph
- of material, and the blank line ends a paragraph.
- .NH 2
- Commands for editing \s-2LISP\s0
- .PP
- If you are editing a \s-2LISP\s0 program you should set the option
- .I lisp
- by doing
- \fB:se\ lisp\fR\s-2CR\s0.
- This changes the \fB(\fR and \fB)\fR commands to move backward and forward
- over s-expressions.
- The \fB{\fR and \fB}\fR commands are like \fB(\fR and \fB)\fR but don't
- stop at atoms. These can be used to skip to the next list, or through
- a comment quickly.
- .PP
- The
- .I autoindent
- option works differently for \s-2LISP\s0, supplying indent to align at
- the first argument to the last open list. If there is no such argument
- then the indent is two spaces more than the last level.
- .PP
- There is another option which is useful for typing in \s-2LISP\s0, the
- .I showmatch
- option.
- Try setting it with
- \fB:se sm\fR\s-2CR\s0
- and then try typing a `(' some words and then a `)'. Notice that the
- cursor shows the position of the `(' which matches the `)' briefly.
- This happens only if the matching `(' is on the screen, and the cursor
- stays there for at most one second.
- .PP
- The editor also has an operator to realign existing lines as though they
- had been typed in with
- .I lisp
- and
- .I autoindent
- set. This is the \fB=\fR operator.
- Try the command \fB=%\fR at the beginning of a function. This will realign
- all the lines of the function declaration.
- .PP
- When you are editing \s-2LISP\s0,, the \fB[[\fR and \fR]]\fR advance
- and retreat to lines beginning with a \fB(\fR, and are useful for dealing
- with entire function definitions.
- .NH 2
- Macros
- .PP
- .I Vi
- has a parameterless macro facility, which lets you set it up so that
- when you hit a single keystroke, the editor will act as though
- you had hit some longer sequence of keys. You can set this up if
- you find yourself typing the same sequence of commands repeatedly.
- .PP
- Briefly, there are two flavors of macros:
- .IP a)
- Ones where you put the macro body in a buffer register, say \fIx\fR.
- You can then type \fB@x\fR to invoke the macro. The \fB@\fR may be followed
- by another \fB@\fR to repeat the last macro.
- .IP b)
- You can use the
- .I map
- command from
- .I vi
- (typically in your
- .I EXINIT )
- with a command of the form:
- .DS
- :map \fIlhs\fR \fIrhs\fR\s-2CR\f0
- .DE
- mapping
- .I lhs
- into
- .I rhs.
- There are restrictions:
- .I lhs
- should be one keystroke (either 1 character or one function key)
- since it must be entered within one second
- (unless
- .I notimeout
- is set, in which case you can type it as slowly as you wish,
- and
- .I vi
- will wait for you to finish it before it echoes anything).
- The
- .I lhs
- can be no longer than 10 characters, the
- .I rhs
- no longer than 100.
- To get a space, tab or newline into
- .I lhs
- or
- .I rhs
- you should escape them with a \fB^V\fR.
- (It may be necessary to double the \fB^V\fR if the map
- command is given inside
- .I vi,
- rather than in
- .I ex.)
- Spaces and tabs inside the
- .I rhs
- need not be escaped.
- .PP
- Thus to make the \fBq\fR key write and exit the editor, you can give
- the command
- .DS
- :map q :wq\fB^V^V\fP\s-2CR CR\s0
- .DE
- which means that whenever you type \fBq\fR, it will be as though you
- had typed the four characters \fB:wq\fR\s-2CR\s0.
- A \fB^V\fR's is needed because without it the \s-2CR\s0 would end the
- \fB:\fR command, rather than becoming part of the
- .I map
- definition.
- There are two
- .B ^V 's
- because from within
- .I vi ,
- two
- .B ^V 's
- must be typed to get one.
- The first \s-2CR\s0 is part of the
- .I rhs ,
- the second terminates the : command.
- .PP
- Macros can be deleted with
- .DS
- unmap lhs
- .DE
- .PP
- If the
- .I lhs
- of a macro is ``#0'' through ``#9'', this maps the particular function key
- instead of the 2 character ``#'' sequence. So that terminals without
- function keys can access such definitions, the form ``#x'' will mean function
- key
- .I x
- on all terminals (and need not be typed within one second.)
- The character ``#'' can be changed by using a macro in the usual way:
- .DS
- :map \fB^V^V^I\fP #
- .DE
- to use tab, for example. (This won't affect the
- .I map
- command, which still uses
- .B #,
- but just the invocation from visual mode.
- .PP
- The undo command reverses an entire macro call as a unit,
- if it made any changes.
- .PP
- Placing a `!' after the word
- .B map
- causes the mapping to apply
- to input mode, rather than command mode.
- Thus, to arrange for \fB^T\fP to be the same as 4 spaces in input mode,
- you can type:
- .DS
- :map \fB^T\fP \fB^V\fP\o'b/'\o'b/'\o'b/'\o'b/'
- .DE
- where
- .B \o'b/'
- is a blank.
- The \fB^V\fP is necessary to prevent the blanks from being taken as
- white space between the
- .I lhs
- and
- .I rhs .
- .NH
- Word Abbreviations
- .PP
- A feature similar to macros in input mode is word abbreviation.
- This allows you to type a short word and have it expanded into
- a longer word or words.
- The commands are
- .B :abbreviate
- and
- .B :unabbreviate
- (\fB:ab\fP
- and
- .B :una )
- and have the same syntax as
- .B :map .
- For example:
- .DS
- :ab eecs Electrical Engineering and Computer Sciences
- .DE
- causes the word `eecs' to always be changed into the
- phrase `Electrical Engineering and Computer Sciences'.
- Word abbreviation is different from macros in that
- only whole words are affected.
- If `eecs' were typed as part of a larger word, it would
- be left alone.
- Also, the partial word is echoed as it is typed.
- There is no need for an abbreviation to be a single keystroke,
- as it should be with a macro.
- .NH 2
- Abbreviations
- .PP
- The editor has a number of short
- commands which abbreviate longer commands which we
- have introduced here. You can find these commands easily
- on the quick reference card.
- They often save a bit of typing and you can learn them as convenient.
- .NH 1
- Nitty-gritty details
- .NH 2
- Line representation in the display
- .PP
- The editor folds long logical lines onto many physical lines in the display.
- Commands which advance lines advance logical lines and will skip
- over all the segments of a line in one motion. The command \fB|\fR moves
- the cursor to a specific column, and may be useful for getting near the
- middle of a long line to split it in half. Try \fB80|\fR on a line which
- is more than 80 columns long.\*(dg
- .FS
- \*(dg You can make long lines very easily by using \fBJ\fR to join together
- short lines.
- .FE
- .PP
- The editor only puts full lines on the display; if there is not enough
- room on the display to fit a logical line, the editor leaves the physical
- line empty, placing only an @ on the line as a place holder. When you
- delete lines on a dumb terminal, the editor will often just clear the
- lines to @ to save time (rather than rewriting the rest of the screen.)
- You can always maximize the information on the screen by giving the \fB^R\fR
- command.
- .PP
- If you wish, you can have the editor place line numbers before each line
- on the display. Give the command \fB:se nu\fR\s-2CR\s0 to enable
- this, and the command \fB:se nonu\fR\s-2CR\s0 to turn it off.
- You can have tabs represented as \fB^I\fR and the ends of lines indicated
- with `$' by giving the command \fB:se list\fR\s-2CR\s0;
- \fB:se nolist\fR\s-2CR\s0 turns this off.
- .PP
- Finally, lines consisting of only the character `~' are displayed when
- the last line in the file is in the middle of the screen. These represent
- physical lines which are past the logical end of file.
- .NH 2
- Counts
- .PP
- Most
- .I vi
- commands will use a preceding count to affect their behavior in some way.
- The following table gives the common ways in which the counts are used:
- .DS
- .TS
- l lb.
- new window size : / ? [[ ]] \` \'
- scroll amount ^D ^U
- line/column number z G |
- repeat effect \fRmost of the rest\fP
- .TE
- .DE
- .PP
- The editor maintains a notion of the current default window size.
- On terminals which run at speeds greater than 1200 baud
- the editor uses the full terminal screen.
- On terminals which are slower than 1200 baud
- (most dialup lines are in this group)
- the editor uses 8 lines as the default window size.
- At 1200 baud the default is 16 lines.
- .PP
- This size is the size used when the editor clears and refills the screen
- after a search or other motion moves far from the edge of the current window.
- The commands which take a new window size as count all often cause the
- screen to be redrawn. If you anticipate this, but do not need as large
- a window as you are currently using, you may wish to change the screen
- size by specifying the new size before these commands.
- In any case, the number of lines used on the screen will expand if you
- move off the top with a \fB\-\fR or similar command or off the bottom
- with a command such as \s-2RETURN\s0 or \fB^D\fR.
- The window will revert to the last specified size the next time it is
- cleared and refilled.\*(dg
- .FS
- \*(dg But not by a \fB^L\fR which just redraws the screen as it is.
- .FE
- .PP
- The scroll commands \fB^D\fR and \fB^U\fR likewise remember the amount
- of scroll last specified, using half the basic window size initially.
- The simple insert commands use a count to specify a repetition of the
- inserted text. Thus \fB10a+\-\-\-\-\fR\s-2ESC\s0 will insert a grid-like
- string of text.
- A few commands also use a preceding count as a line or column number.
- .PP
- Except for a few commands which ignore any counts (such as \fB^R\fR),
- the rest of the editor commands use a count to indicate a simple repetition
- of their effect. Thus \fB5w\fR advances five words on the current line,
- while \fB5\fR\s-2RETURN\s0 advances five lines. A very useful instance
- of a count as a repetition is a count given to the \fB.\fR command, which
- repeats the last changing command. If you do \fBdw\fR and then \fB3.\fR,
- you will delete first one and then three words. You can then delete
- two more words with \fB2.\fR.
- .NH 2
- More file manipulation commands
- .PP
- The following table lists the file manipulation commands which you can
- use when you are in
- .I vi.
- .KF
- .DS
- .TS
- lb l.
- :w write back changes
- :wq write and quit
- :x write (if necessary) and quit (same as ZZ).
- :e \fIname\fP edit file \fIname\fR
- :e! reedit, discarding changes
- :e + \fIname\fP edit, starting at end
- :e +\fIn\fP edit, starting at line \fIn\fP
- :e # edit alternate file
- :w \fIname\fP write file \fIname\fP
- :w! \fIname\fP overwrite file \fIname\fP
- :\fIx,y\fPw \fIname\fP write lines \fIx\fP through \fIy\fP to \fIname\fP
- :r \fIname\fP read file \fIname\fP into buffer
- :r !\fIcmd\fP read output of \fIcmd\fP into buffer
- :n edit next file in argument list
- :n! edit next file, discarding changes to current
- :n \fIargs\fP specify new argument list
- :ta \fItag\fP edit file containing tag \fItag\fP, at \fItag\fP
- .TE
- .DE
- .KE
- All of these commands are followed by a \s-2CR\s0 or \s-2ESC\s0.
- The most basic commands are \fB:w\fR and \fB:e\fR.
- A normal editing session on a single file will end with a \fBZZ\fR command.
- If you are editing for a long period of time you can give \fB:w\fR commands
- occasionally after major amounts of editing, and then finish
- with a \fBZZ\fR. When you edit more than one file, you can finish
- with one with a \fB:w\fR and start editing a new file by giving a \fB:e\fR
- command,
- or set
- .I autowrite
- and use \fB:n\fP <file>.
- .PP
- If you make changes to the editor's copy of a file, but do not wish to
- write them back, then you must give an \fB!\fR after the command you
- would otherwise use; this forces the editor to discard any changes
- you have made. Use this carefully.
- .PP
- The \fB:e\fR command can be given a \fB+\fR argument to start at the
- end of the file, or a \fB+\fR\fIn\fR argument to start at line \fIn\fR\^.
- In actuality, \fIn\fR may be any editor command not containing a space,
- usefully a scan like \fB+/\fIpat\fR or \fB+?\fIpat\fR.
- In forming new names to the \fBe\fR command, you can use the character
- \fB%\fR which is replaced by the current file name, or the character
- \fB#\fR which is replaced by the alternate file name.
- The alternate file name is generally the last name you typed other than
- the current file. Thus if you try to do a \fB:e\fR and get a diagnostic
- that you haven't written the file, you can give a \fB:w\fR command and
- then a \fB:e #\fR command to redo the previous \fB:e\fR.
- .PP
- You can write part of the buffer to a file by finding out the lines
- that bound the range to be written using \fB^G\fR, and giving these
- numbers after the \fB:\fR
- and before the \fBw\fP, separated by \fB,\fR's.
- You can also mark these lines with \fBm\fR and
- then use an address of the form \fB\(aa\fR\fIx\fR\fB,\fB\(aa\fR\fIy\fR
- on the \fBw\fR command here.
- .PP
- You can read another file into the buffer after the current line by using
- the \fB:r\fR command.
- You can similarly read in the output from a command, just use \fB!\fR\fIcmd\fR
- instead of a file name.
- .PP
- If you wish to edit a set of files in succession, you can give all the
- names on the command line, and then edit each one in turn using the command
- \fB:n\fR. It is also possible to respecify the list of files to be edited
- by giving the \fB:n\fR command a list of file names, or a pattern to
- be expanded as you would have given it on the initial
- .I vi
- command.
- .PP
- If you are editing large programs, you will find the \fB:ta\fR command
- very useful. It utilizes a data base of function names and their locations,
- which can be created by programs such as
- .I ctags,
- to quickly find a function whose name you give.
- If the \fB:ta\fR command will require the editor to switch files, then
- you must \fB:w\fR or abandon any changes before switching. You can repeat
- the \fB:ta\fR command without any arguments to look for the same tag
- again.
- .NH 2
- More about searching for strings
- .PP
- When you are searching for strings in the file with \fB/\fR and \fB?\fR,
- the editor normally places you at the next or previous occurrence
- of the string. If you are using an operator such as \fBd\fR,
- \fBc\fR or \fBy\fR, then you may well wish to affect lines up to the
- line before the line containing the pattern. You can give a search of
- the form \fB/\fR\fIpat\fR\fB/\-\fR\fIn\fR to refer to the \fIn\fR'th line
- before the next line containing \fIpat\fR, or you can use \fB\+\fR instead
- of \fB\-\fR to refer to the lines after the one containing \fIpat\fR.
- If you don't give a line offset, then the editor will affect characters
- up to the match place, rather than whole lines; thus use ``+0'' to affect
- to the line which matches.
- .PP
- You can have the editor ignore the case of words in the searches it does
- by giving the command \fB:se ic\fR\s-2CR\s0.
- The command \fB:se noic\fR\s-2CR\s0 turns this off.
- .PP
- Strings given to searches may actually be regular expressions.
- If you do not want or need this facility, you should
- .DS
- set nomagic
- .DE
- in your EXINIT.
- In this case,
- only the characters \fB\(ua\fR and \fB$\fR are special in patterns.
- The character \fB\e\fR is also then special (as it is most everywhere in
- the system), and may be used to get at the
- an extended pattern matching facility.
- It is also necessary to use a \e before a
- \fB/\fR in a forward scan or a \fB?\fR in a backward scan, in any case.
- The following table gives the extended forms when \fBmagic\fR is set.
- .DS
- .TS
- bl l.
- \(ua at beginning of pattern, matches beginning of line
- $ at end of pattern, matches end of line
- \fB\&.\fR matches any character
- \e< matches the beginning of a word
- \e> matches the end of a word
- [\fIstr\fP] matches any single character in \fIstr\fP
- [\(ua\fIstr\fP] matches any single character not in \fIstr\fP
- [\fIx\fP\-\fIy\fP] matches any character between \fIx\fP and \fIy\fP
- * matches any number of the preceding pattern
- .TE
- .DE
- If you use \fBnomagic\fR mode, then
- the \fB. [\fR and \fB*\fR primitives are given with a preceding
- \e.
- .NH 2
- More about input mode
- .PP
- There are a number of characters which you can use to make corrections
- during input mode. These are summarized in the following table.
- .DS
- .TS
- lb l.
- ^H deletes the last input character
- ^W deletes the last input word, defined as by \fBb\fR
- erase your erase character, same as \fB^H\fP
- kill your kill character, deletes the input on this line
- \e escapes a following \fB^H\fP and your erase and kill
- \s-2ESC\s0 ends an insertion
- \s-2DEL\s0 interrupts an insertion, terminating it abnormally
- \s-2CR\s0 starts a new line
- ^D backtabs over \fIautoindent\fP
- 0^D kills all the \fIautoindent\fP
- \(ua^D same as \fB0^D\fP, but restores indent next line
- ^V quotes the next non-printing character into the file
- .TE
- .DE
- .PP
- The most usual way of making corrections to input is by typing \fB^H\fR
- to correct a single character, or by typing one or more \fB^W\fR's to
- back over incorrect words. If you use \fB#\fR as your erase character
- in the normal system, it will work like \fB^H\fR.
- .PP
- Your system kill character, normally \fB@\fR, \fB^X\fP or \fB^U\fR,
- will erase all
- the input you have given on the current line.
- In general, you can neither
- erase input back around a line boundary nor can you erase characters
- which you did not insert with this insertion command. To make corrections
- on the previous line after a new line has been started you can hit \s-2ESC\s0
- to end the insertion, move over and make the correction, and then return
- to where you were to continue. The command \fBA\fR which appends at the
- end of the current line is often useful for continuing.
- .PP
- If you wish to type in your erase or kill character (say # or @) then
- you must precede it with a \fB\e\fR, just as you would do at the normal
- system command level. A more general way of typing non-printing characters
- into the file is to precede them with a \fB^V\fR. The \fB^V\fR echoes
- as a \fB\(ua\fR character on which the cursor rests. This indicates that
- the editor expects you to type a control character. In fact you may
- type any character and it will be inserted into the file at that point.*
- .FS
- * This is not quite true. The implementation of the editor does
- not allow the \s-2NULL\s0 (\fB^@\fR) character to appear in files. Also
- the \s-2LF\s0 (linefeed or \fB^J\fR) character is used by the editor
- to separate lines in the file, so it cannot appear in the middle of a
- line. You can insert any other character, however, if you wait for the
- editor to echo the \fB\(ua\fR before you type the character. In fact,
- the editor will treat a following letter as a request for the corresponding
- control character. This is the only way to type \fB^S\fR or \fB^Q\fP,
- since the system normally uses them to suspend and resume output
- and never gives them to the editor to process.
- .FE
- .PP
- If you are using \fIautoindent\fR you can backtab over the indent which
- it supplies by typing a \fB^D\fR. This backs up to a \fIshiftwidth\fR
- boundary.
- This only works immediately after the supplied \fIautoindent\fR.
- .PP
- When you are using \fIautoindent\fR you may wish to place a label at
- the left margin of a line. The way to do this easily is to type \fB\(ua\fR
- and then \fB^D\fR. The editor will move the cursor to the left margin
- for one line, and restore the previous indent on the next. You can also
- type a \fB0\fR followed immediately by a \fB^D\fR if you wish to kill
- all the indent and not have it come back on the next line.
- .NH 2
- Upper case only terminals
- .PP
- If your terminal has only upper case, you can still use
- .I vi
- by using the normal
- system convention for typing on such a terminal.
- Characters which you normally type are converted to lower case, and you
- can type upper case letters by preceding them with a \e.
- The characters { ~ } | \(ga are not available on such terminals, but you
- can escape them as \e( \e\(ua \e) \e! \e\(aa.
- These characters are represented on the display in the same way they
- are typed.\*(dd
- .FS
- \*(dd The \e character you give will not echo until you type another
- key.
- .FE
- .NH 2
- Vi and ex
- .PP
- .I Vi
- is actually one mode of editing within the editor
- .I ex.
- When you are running
- .I vi
- you can escape to the line oriented editor of
- .I ex
- by giving the command
- \fBQ\fR.
- All of the
- .B :
- commands which were introduced above are available in
- .I ex.
- Likewise, most
- .I ex
- commands can be invoked from
- .I vi
- using :.
- Just give them without the \fB:\fR and follow them with a \s-2CR\s0.
- .PP
- In rare instances, an internal error may occur in
- .I vi.
- In this case you will get a diagnostic and be left in the command mode of
- .I ex.
- You can then save your work and quit if you wish by giving a command
- \fBx\fR after the \fB:\fR which \fIex\fR prompts you with, or you can
- reenter \fIvi\fR by giving
- .I ex
- a
- .I vi
- command.
- .PP
- There are a number of things which you can do more easily in
- .I ex
- than in
- .I vi.
- Systematic changes in line oriented material are particularly easy.
- You can read the advanced editing documents for the editor
- .I ed
- to find out a lot more about this style of editing.
- Experienced
- users often mix their use of
- .I ex
- command mode and
- .I vi
- command mode to speed the work they are doing.
- .NH 2
- Open mode: vi on hardcopy terminals and ``glass tty's''
- \(dd
- .PP
- If you are on a hardcopy terminal or a terminal which does not have a cursor
- which can move off the bottom line, you can still use the command set of
- .I vi,
- but in a different mode.
- When you give a
- .I vi
- command, the editor will tell you that it is using
- .I open
- mode.
- This name comes from the
- .I open
- command in
- .I ex,
- which is used to get into the same mode.
- .PP
- The only difference between
- .I visual
- mode
- and
- .I open
- mode is the way in which the text is displayed.
- .PP
- In
- .I open
- mode the editor uses a single line window into the file, and moving backward
- and forward in the file causes new lines to be displayed, always below the
- current line.
- Two commands of
- .I vi
- work differently in
- .I open:
- .B z
- and
- \fB^R\fR.
- The
- .B z
- command does not take parameters, but rather draws a window of context around
- the current line and then returns you to the current line.
- .PP
- If you are on a hardcopy terminal,
- the
- .B ^R
- command will retype the current line.
- On such terminals, the editor normally uses two lines to represent the
- current line.
- The first line is a copy of the line as you started to edit it, and you work
- on the line below this line.
- When you delete characters, the editor types a number of \e's to show
- you the characters which are deleted. The editor also reprints the current
- line soon after such changes so that you can see what the line looks
- like again.
- .PP
- It is sometimes useful to use this mode on very slow terminals which
- can support
- .I vi
- in the full screen mode.
- You can do this by entering
- .I ex
- and using an
- .I open
- command.
- .LP
- .SH
- Acknowledgements
- .PP
- Bruce Englar encouraged the early development of this display editor.
- Peter Kessler helped bring sanity to version 2's command layout.
- Bill Joy wrote versions 1 and 2.0 through 2.7,
- and created the framework that users see in the present editor.
- Mark Horton added macros and other features and made the
- editor work on a large number of terminals and Unix systems.
-