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- KEYBOARD INPUT PROGRAMS BBC Model B, B+ & Master 128 Alan Nixon Freely copiable for educational use in UK
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- NOTES FOR USE
-
- This disc runs under the disc filing system (DFS). If using a BBC
- Master 128 you should configure it for DFS or alternatively type *DISC
- before using the disc.
-
- The disc contains 11 programs intended for use in the areas of special
- needs and early learning. The reading age requirement, where
- appropriate, is between 5 and 6 years. All programs use the keyboard
- for input though the level of keyboard competence needed varies
- considerably. The five 'mazes' programs can also be controlled using
- the AB (Star) Concept keyboard. All five use the same overlay.
-
- The disc menu allows easy loading and running of all the programs on
- the disc and is implemented using SHIFT/BREAK in the normal way (hold
- down one of the SHIFT keys and while holding it press and release the
- BREAK key). The disc menu can be retrieved at any time during the
- running of any program by pressing BREAK.
-
- Some of the programs are controlled through their own menus and each
- has its own instruction page(s). With the exception of PALACE1 and
- PALACE2, pressing the ESCAPE key at any time during running will
- return the program to its menu or instruction page.
-
- As some of the programs access the disc during execution, the disc
- should remain in the drive during program use.
-
- CTRL/BREAK at any time will reset the computer and restore the
- power-up message.
-
- You are strongly advised to make a backup copy of this disc for your
- own use, keeping your original in a safe place.
-
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- FURTHER COPIES OF THIS USER GUIDE CAN BE PRINTED BY CHOOSING
- 'INSTRUCTIONS' FROM THE DISC MENU
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- PROGRAM DESCRIPTION
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- Q/K = QWERTY keyboard C/K = Concept keyboard
-
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- FINDIT (Q/K)
-
- This is a keyboard familiarisation game in the "Invader" style.
- Letters and numbers descend the screen and can only be stopped by
- pressing the correct keyboard key.
- --------------------------------------------------------------------
-
- SNAP (Q/K)
-
- A 2 player snap game which contains a list of 20 words. However you
- can create your own lists of words, numbers etc. from within the
- program and save them on disc for future use. The list creation
- section of the program can be accessed from the main program menu.
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-
- GOLD! (Q/K)
-
- A matrix of boxes contains hidden gold in one location. Find it by
- typing in the co-ordinates of your guess (in the form A4 C3 etc).
- Clues are given after each guess in the form of compass directions (8
- points). There are 2 difficulty levels.
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- ODD ONE (Q/K)
-
- An odd-one-out game with items displayed in pairs. Move the arrow
- (with the space bar) to indicate the odd-one-out. Press RETURN to
- confirm your choice. The program contains a list of items for use by
- the game but you can create and save your own lists of words, numbers
- or symbols from within the program. The list creation section can be
- accessed from the main program menu.
- -----------------------------------------------------------------------
-
- MAZES (Q/K or C/K)
-
- Guide a cartoon character (called Sid) through a series of
- 2-dimensional mazes moving only on the yellow squares and avoiding the
- red ones. Sid can be moved using the cursor (arrow) keys or (F)orward
- (B)ackward (L)eft (R)ight or (N)orth (S)outh (W)est (E)ast on the
- QWERTY or concept keyboard. Eight mazes of ascending difficulty.
- ----------------------------------------------------------------------
-
- MAZER (Q/K or C/K)
-
- Similar format to "MAZES" but Sid's movement is not immediate. A
- single move command or a series of commands can be typed in but will
- not be executed until RETURN is pressed. Thus each maze can be
- attempted in stages or (the ultimate aim) in one go. Each maze is
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- contained in an 11 x 8 matrix of squares. There are 6 mazes of
- ascending difficulty.
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- M/MAZER (Q/K or C/K)
-
- Companion program to "MAZER". Using the "MAZER" format, this program
- allows children to create their own maze designs, play them and save
- them onto disc for future use. Mazes can be designed at the keyboard
- by moving Sid around and using the COPY key to change the colour of
- squares. Saving and loading maze designs is simple and the program
- displays the names of all mazes already saved on the disc.
- ----------------------------------------------------------------------
-
- STARS (Q/K or C/K)
-
- Same format, controls and screen layout as "MAZER" but this time the
- object is to collect all the stars which appear, one in each red
- square. There are 6 screens of ascending difficulty.
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- M/STARS (Q/K or C/K)
-
- Companion program to "STARS" allowing children to design their own
- star screens, play them and save them onto disc. Same facilities as
- "M/MAZER".
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- PALACE1 (Q/K)
-
- An adventure-type game in which the objective is to escape from the
- Puzzle Palace. There are 7 rooms and all must be visited. Each room
- contains a task which if successfully completed reveals a word which
- will be needed for escape.
- The game begins in the entrance hall and entry to any room is achieved
- by keying in a number from 1 to 7. Sucessful completion of each task
- (or pressing the ESCAPE key while in any room) will return you to the
- entrance hall again. Your position in the game can be saved onto disc
- by pressing ESCAPE while in the entrance hall. You can then finish the
- game from this position at another time.
- Tasks include anagrams, missing letters, counting, addition and a
- maze.
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- PALACE2 (Q/K)
-
- An adventure-type game somewhat more difficult than "PALACE1". Once
- again the objective is to escape. There are 9 rooms and movement
- between rooms is effected by keying in compass directions (4 points).
- There is more than one exit.
- Each room contains a task which if successfully completed gains you an
- object which may or may not be useful in your escape. You can move
- through rooms without attempting the tasks, in order to explore the
- layout of the building and find the exits (which are always in the
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- external walls). This may well be the best approach for new players.
- As with "PALACE1" your position in the game can be saved onto disc at
- any stage and the program keeps a record of the best completion time.
- The location of the objects, tasks and exits vary with each game.
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- DATA FILES AND DISC SPACE
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- The programs "SNAP", ODD ONE", "M/MAZER" and "M/STARS" allow users to
- create data files and save them onto disc for subsequent re-use. There
- is little space left for data files on this disc. If you intend to
- make extensive use of this facility, you should copy each of these
- programs onto a blank formatted disc. In the case of" M/MAZER" and
- "M/STARS" the file "K.SIDNEY" must also be copied onto the new disc.
- Each new disc will then have sufficient space for up to 30 separate
- data files.
- To copy a program use the *COPY command. Taking "M/MAZER" as an
- example:
-
- USING A SINGLE DRIVE
-
- 1. Type *COPY 0 0 M/MAZER
- 2. Press RETURN
- 2. Follow screen instructions for swapping the discs.
-
- USING A TWIN DRIVE
-
- 1. Place original disc in drive 0 and new disc in drive 1.
- 2. Type *COPY 0 1 M/MAZER
- 3. Press RETURN
- Copying will proceed automatically.
-
- To run the program from the new disc type
-
- CHAIN"M/MAZER" <press RETURN>
-
- Alternatively refer to the disc user guide for instructions on
- creating a !BOOT file.
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-
- Thanks to Richard Allen, Frank Johnson, Jeff Hughes, Moyra Parsons for
- assistance with these programs.
-
- The concept keyboard file for the 'maze' programs was created using
- CONCEPT (Special Needs Software Centre, (c) MESU)
-
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- Alan Nixon 9/87
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