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-
- TemplEd User Manual
- -------------------
-
-
- 1. About TemplEd
- ________________
-
- TemplEd is a template editor. With it, you can create and edit Template
- files, which contain definitions of the windows used by an application. If
- you want to know what can be in template definitions, and how they can be
- read by a program, read the information about the SWIs Wimp_CreateWindow,
- Wimp_CreateIcon and Wimp_LoadTemplate. This can be found in the RiscOS PRM
- (Programmer's Reference Manual), and on-line in Guttorm Vik's !StrongHlp
- application.
-
- TemplEd is FreeWare. For conditions of use, read the copyright notice at the
- end of this manual.
-
-
- 2. About this manual
- ____________________
-
- If you are an experienced user, the !Help file will probably contain enough
- information for you to get started. You may want to skip the boring
- discussion of TemplEd's operation that follows. However, there are some
- technical details that may be of interest. These have been marked with <TD>.
- There is also a list of operation shortcuts and "hidden" features at the end
- of this manual.
-
-
- 3. Starting the program and loading files
- _________________________________________
-
- After you have double-clicked on the application, the program installs
- itself on the icon bar. A double-click on a Template file also starts
- TemplEd, after which TemplEd loads the file.
-
- You can load a template file by:
-
- * Double-clicking on a Template file. If TemplEd is running and has not
- loaded any templates, it loads the file. Otherwise, a new copy of TemplEd is
- started.
-
- * Dropping the file on the TemplEd icon on the icon bar. TemplEd deletes the
- currently loaded templates, and loads the new file. If the current templates
- have been modified, TemplEd first asks you to confirm before deleting them.
-
- * Dropping the file in the Templates window. TemplEd adds the templates in
- the file to the currently loaded ones.
-
- If the file is called "Templates", then TemplEd will look for a sprite file
- called "Sprites" in the same directory. If there is such a file, TemplEd will
- assume that it contains the sprites to be used with the templates, and will
- automatically load the sprite file as well.
-
- Other sprite files with sprites used in the templates, can be loaded by
- dropping them on the icon bar icon.
-
- When you drop an application on the icon bar icon, TemplEd will load the file
- "Templates" in the application directory (if present). If there is a sprite
- file called "Sprites" in that directory, TemplEd will also load it.
-
-
- 4. Opening and closing a template window
- ________________________________________
-
- A click with Select on the TemplEd icon on the icon bar opens the Templates
- window. This displays the currently loaded templates. A small window icon
- before the name indicates what type of window it is (scrollbars, title). A
- yellow background of this icon means that it is currently open.
-
- You can open a template by double-clicking on its name. If the template was
- already open, it is closed. The "Open" and "Close" entries in the menu serve
- the same purpose.
-
-
- 5. Selecting icons
- __________________
-
- Many operation on icons can be done on a single icon but also on a selection
- of icons. There are several ways to select (and deselect) icons:
-
- * Click with Select to select a single icon while deselecting the others. A
- click on the background of the window clears the current selection.
-
- * Click with Adjust to select an icon, without changing the rest of the
- selection. If the icon was already selected, it is deselected.
-
- * A drag with the mouse creates a drag-box in the window area. When you
- release the mouse button, all icons within the box are selected.
-
- * There are "Select all" and "Clear selection" items in the menu.
-
- <TD> Like most other template editors, TemplEd creates a window for each
- template, and creates icons exactly as they have been defined. This means
- that the Wimp reacts to the mouse just as it would when a program was using
- the template. That's why a menu icon is hard to select: you can click on
- it, but if you move the pointer away from the icon, the icon is deselected
- again. The Wimp also interferes if you want to select several radio buttons
- from the same ESG. Even if you click with Adjust, the Wimp deselects the
- other buttons (unless their 'Allow adjust' bit is set). You can select these
- "difficult" icons with a drag-select.
-
- <TD> If you want to check the behaviour of icons to mouse clicks, without
- TemplEd reacting to the clicks, press a combination of keys (e.g. Shift +
- Alt) while clicking. That way you can check if the ESGs of radio buttons
- are set right, if option buttons are switched on and off, etc.
-
-
- 6. Moving and resizing icons
- ____________________________
-
- To move an icon or a selection, click inside the window with Select while
- holding down the Shift key. An outline appears around the icon(s) that moves
- with the pointer until you release the mouse button. During the operation,
- the pointer shape is changed to a hand.
-
- To resize an icon or a selection, click on it with Shift+Adjust. A "rubber
- box" drag is started, allowing you to move one side. The side that is moved
- is the one that was nearest to the pointer when you clicked. It is also
- indicated by the pointer shape. Though a resize operation will usually be
- done on a single icon, it is possible to resize more than one icon at a
- time; the icons are scaled according to the size of the drag-box.
-
- An alternative way to move or resize icons is by clicking on them without
- using the Shift key, and keeping the mouse button pressed for about half a
- second.
-
- During the drag, you can move the pointer with the cursor keys. The left,
- right, up and down keys move the pointer 1 pixel (in the expected direction).
- If you press a cursor key in combination with the Shift key, the movement is
- 4 times as fast.
-
-
- 7. The "Icon Edit" dialogue window
- __________________________________
-
- Except for size, position and number, all properties of an icon can be set
- from the "Icon Edit" dialogue window. To open this window, click with
- Shift+Menu, or choose the "Icon ⇨ Edit..." entry in the menu.
-
- Icon flags can be set by clicking on the buttons, text and sprite names can
- be entered in the appropriate fields. Use the up and down arrow keys to move
- the cursor around. Some fields (e.g. button type, colours, font name) can
- contain a limited number of values. These can be selected either by clicking
- on the arrow icons to the left and right, or by clicking a mouse button while
- the pointer is over the field. This pops up a menu from which you can select
- a value.
-
- <TD> The "1:1" button for the font is the only button not connected to an
- icon flag. When on, it keeps X and Y size of the font equal, so you don't
- have to set them both.
-
- The changes to the icon only take effect if you press the "Update" icon.
- "Exit" closes the window, leaving the icon as it was since the last update,
- and "Update & Exit" combines the two.
-
- <TD> If the indirected text that you entered is longer than the "Max
- size" field allows, TemplEd automatically increases the maximum. It also
- sets the "Indirected" flag if the text or sprite name uses more than 12
- characters.
-
- When you edit a selection of icons, not all fields can be modified (to be
- exact: only the icon flags). The unchangeable fields are shaded.
-
-
- 8. Moving and resizing windows
- ______________________________
-
- Usually, you can move a window by dragging the title bar, and you resize it
- by dragging its resize icon. But some windows don't have a resize icon, and
- some don't even have a title bar. You could of course edit the windows, give
- them a title bar or resize icon, and remove these when you are done. But in
- TemplEd, it is also possible (and much faster) to move and resize windows
- directly. Use Ctrl+Select to move a window, and Ctrl+Adjust to resize it.
-
- Just as with moving and resizing icons, the cursor keys can be used during
- the drag to position the mouse pointer.
-
-
- 9. The "Window Edit" dialogue window
- ____________________________________
-
- Editing the data of a window is split in two parts. Flags, colours and
- button type are edited in the "Window Edit" dialogue window. This window
- is opened when you click Ctrl+Menu over the window, The contents of the
- title bar are edited separately, using the "Icon Edit" window. It is
- accessible with a Shift+Menu click while the pointer is over the title bar.
- Both dialogue windows can also be opened from the menu.
-
- <TD> The "transparent" colour number 255, that has a special meaning as the
- title foreground colour or as the work background colour, is only selectable
- from the colour menu, not by clicking on the arrow icons.
-
-
- 10. TemplEd's menus
- ___________________
-
- Most entries in the menus ought to speak for themselves. Some others may
- take a small explanation:
-
- 10.1 The "Window" menu
-
- Create ⇨
-
- Leads to a submenu with a number of standard icons. Selecting one of these
- creates such an icon, at the position that the pointer was on when the
- menu was popped up. Selecting the "Create" entry itself is equal to
- selecting the first standard icon from the menu.
-
- You can change the set of standard icons, see the section "Customizing" at
- the end of this manual.
-
- <TD> The new icon will be positioned so that its bottom-left corner is at
- the position where the pointer was when you popped up the menu.
-
- Icon/Selection ⇨ Renumber ⇨
-
- You can renumber single icons or selections. When a selection is
- renumbered, the icons are numbered from top to bottom and from left to
- right.
-
- <TD> It is not possible to give an icon a number that is equal to or
- higher than the number of icons in the template. If, for instance, if there
- are 10 icons, they are always numbered from 0 to 9. You may enter a higher
- number but TemplEd will decrease it to 9. (In fact, what TemplEd does when
- renumbering is swap the definitions of two icons: the one that you want to
- renumber, and the one carrying the new number.)
-
- <TD> After renumbering an icon, TemplEd increases the new number by one
- and stores it. You can see this the next time you open the menu. This
- feature comes in handy when you renumber using Alt+Select (see
- "Shortcuts")
-
- Icon/Selection ⇨ Align ⇨
-
- Changes the selected icons so that they are lined up. There is a choice
- of aligning the left-hand sides, right-hand sides, top, bottom, and the
- centres (in either the horizontal or vertical direction).
-
- The icons can be either moved or resized. When resized, the coordinates
- of the icons stay the same except for the side that must be aligned.
-
- <TD> As an anchor for aligning, the outer icon is chosen. For horizontal
- aligning this is the leftmost icon, for top aligning the topmost, etc.
- This ensures that if the icons were inside the visible area before the
- aligning, they will remain fully visible afterwards (except for some cases
- when you align the centres).
-
- Icon/Selection ⇨ Space out ⇨
-
- Moves the selected icons so that there is a constant space between the
- icons. You can choose between horizontal and vertical distribution, and
- between setting a fixed space and using the available space between the
- outer icons. For example:
-
- Suppose you have four icons, positioned
-
- ’’’’’ ’’’’’’’ ’’’ ’’’
- ‹ A ‹ ‹ B ‹‹ C ‹ ‹ D ‹
- ’’’’’ ’’’’’’’ ’’’ ’’’
-
- Using a fixed space gives you something like
-
- ’’’’’ ’’’’’’’ ’’’ ’’’
- ‹ A ‹ ‹ B ‹ ‹ C ‹ ‹ D ‹
- ’’’’’ ’’’’’’’ ’’’ ’’’
-
- and choosing "Use available" results in
-
- ’’’’’ ’’’’’’’ ’’’ ’’’
- ‹ A ‹ ‹ B ‹ ‹ C ‹ ‹ D ‹
- ’’’’’ ’’’’’’’ ’’’ ’’’
-
- <TD> Before doing a Space out operation, TemplEd sorts the icons on their
- minimum coordinate. This means that the leftmost (or bottommost) icon
- always remains in place. It also means that if some icons have equal
- minimum X (or Y) coordinates, they may end up in any order.
-
- <TD> Both the "Align" and the "Space out" operations change the position
- of icons in only one direction. So if you do a horizontal Space out, the Y
- coordinates of the icons remain the same.
-
- Icon/Selection ⇨ Min. size
-
- Minimizes the size of icons, keeping their bottomleft corner at the same
- position.
-
- <TD> It is very complicated to calculate the minimum size correctly,
- especially for icons with outline fonts, 3D borders or multi-line text.
- The procedure used may not always give the best results.
-
- Icon/Selection ⇨ Center
-
- Centers the icon (or icon selection) in the window, relative to the
- area that is currently visible.
-
- Icon/Selection ⇨ Same size
-
- Sets the size of the selected icons to be equal to the topleft one. The
- bottomleft corner is kept at the same position.
-
- Work area ⇨
-
- Leads to a window in which you can set the dimensions of the window work
- area. The "Minimize" button limits the work area to the maximum
- coordinates that are currently visible. The "Maximize" button sets the
- minimum size equal to the current window size. The "Default" button resets
- all values to those of a standard full-screen window.
-
- Misc ⇨ Sprite area
-
- Enables you to choose from which sprite area the sprites in the template
- are read. This can be either the Wimp area or a private area that is
- created when you drop a sprite file on the TemplEd icon.
-
- <TD> When saving templates, TemplEd always sets the sprite area to 1 (i.e.
- the Wimp area). If your program is using a private sprite area, it will
- have to re-direct the sprite area pointers after it has loaded the
- template.
-
- Misc ⇨ Tidy icons
-
- Does two things: (1) check if all icons are within the work area, and
- move them if needed; (2) remove deleted icons from the template
- definition, so that there are no "gaps" in the icon numbering.
-
- <TD> Normally, when you delete an icon, it is only marked as deleted. The
- numbering of the other icons stays the same. (If, later on, you create an
- icon, it may get the number of a deleted icon.) Also, if you save the
- templates, the deleted icons take up some space (32 bytes per icon), both
- in the file and in the memory of the program that uses the templates. To
- prevent this, you can either use "Tidy icons", or make sure that there are
- no gaps in the numbering by renumbering the existing icons.
-
- 10.2 The icon bar menu
-
- Options...
-
- Opens a window in which you can set a number of options:
- * Double click starts edit
- When on, TemplEd reacts to double-clicks on icons, window title bar
- or background, by opening an Edit window.
- * Support 'Interface' module
- Provides support for the Interface module, by making the
- appropriate calls for redrawing icons. (The Interface module
- provides a number of enhancements, the most important being
- icon borders with 3D look. Most of these are also present in
- Risc OS 3.)
- <TD> Support is limited to redrawing icons, including selecting and
- deselecting them upon a click. Other features of Interface, such as
- changing pointer shapes and strings for !Help, are not supported.
- * Support 'AEH' module
- Similarly, provides (limited) support for the AEH module.
- * Allow duplicate template names
- If this option is off and a template is added with a name that
- already exists, the old template is deleted. Renaming a template to
- an existing name will also be refused.
- * Hatch user-redrawn templates
- When on, the background of windows of which the "Auto-redraw"
- flag is cleared, will be shown with a cross-hatch pattern.
- * Show icon info
- Enables or disables the Icon info window that shows information
- on the icon that the pointer is currently over.
- * Save icons as unselected
- When on, TemplEd stores all icons as unselected when you save any
- templates. Otherwise, the "selected" state of icons is saved with
- the rest of the data to the file, and when your program uses the
- templates, it will have to make sure that the correct icons are
- selected.
- * Delete icons moved outside
- If you move icons, and drop them outside a template window, they
- will be deleted if this option is on. When off, nothing happens to
- the icons. This option allows for fast deletion of icons.
- * Grid
- Locks the position of icons that are created or modified to
- a grid (as in !Draw). This makes it easier to get icons lined
- up properly. The grid size can be set by clicking on the arrow
- icons. There are two grids:
- - Icon size grid
- Locks all four corners of an icon, so that its size will be a
- multiple of the grid size
- - Icon position grid
- Locks only the bottomleft corner of the icon; this can be handy
- if you want to keep icons lined up, but want to keep their sizes
- unchanged
- Normally, the Icon position grid will be at least as large as the
- Icon size grid.
- <TD> If you are working in a high-resolution screen mode, it is
- advisable to use at least an Icon size grid of 2x4, so that your
- templates look the same in medium-resolution modes (like 12 and 15)
- <TD> TemplEd automatically adjusts the grid size in case of a mode
- change; the grid size must be at least equal to the number of OS
- units per pixel.
-
- The "Save & Exit" button stores the current settings to a file in
- the application directory, then closes the window. The "Exit" button
- just closes the window.
-
- Statistics...
-
- Opens the statistics window, showing the amount of memory that the
- templates will need if you use them in a program. The amounts can be
- shown in decimal or hexadecimal numbers.
-
- <TD> Note that the statistics window does not change as you modify your
- templates. The figures are re-calculated only when the window is opened
- or when you click on the "Decimal" or "Hex" buttons.
-
-
- 11. Shortcuts
- _____________
-
- * Opening the Icon Edit and Window Edit windows can be done from the menu,
- but a faster way is to click on them while pressing a key. Shift+Menu opens
- the Icon Edit window. Ctrl+Menu opens the Window Edit window. To edit the
- title bar icon, click Shift+Menu on the title bar.
-
- * The Edit windows can also be opened with a double-click with the Select
- button. Double-clicks on an icon, on the background of a window, or on the
- title bar open the appropriate Edit window. This only works if the
- corresponding option is on.
-
- * Inside the Icon Edit and Window Edit windows, pressing the F2, F3 and F4
- keys has the same effect as clicking on the Update, Update&Exit and Exit
- icons, respectively. The Escape key has the usual function which is exiting
- without doing anything. Escape works not only in these two cases, but in all
- windows with writable icons, such as the Save, Space Out and Options
- windows.
-
- * Many operations on icons can also be done with a control-key:
-
- Ctrl-A Select all
- Ctrl-C Copy selection
- Ctrl-D Copy icons downward
- Ctrl-E Edit selection
- Ctrl-J Open "Align" box
- Ctrl-K Open "SpaceOut" box
- Ctrl-L Copy icons to left
- Ctrl-Q Close window (Ctrl-F2 works, too)
- Ctrl-R Copy icons to right
- Ctrl-T Edit title bar
- Ctrl-U Copy icons upward
- Ctrl-W Edit window
- Ctrl-X Delete selection
- Ctrl-Z Clear selection
-
- (This only works if the window has the input focus, of course)
-
- * Renumbering icons can also be done faster. Click Alt+Select on an icon, and
- the icon gets the number that is visible when you open the "Icon ⇨ Renumber"
- menu. After the renumbering, this number is increased by one, so you can
- number the icons sequentially by clicking on them one by one. A click with
- Alt+Adjust does the same, except that the number is decreased after the
- renumbering.
-
- * A fast way to delete icons is by moving them outside the template. (This
- only works if you have set the "Delete icons moved outside" option on.)
-
-
- 12. "Hidden" features
- _____________________
-
- TemplEd has a number of features that may not be immediately visible, but
- can come in handy. (That's not counting the bugs ;-)
-
- * It is possible to copy icons to other templates; just move the icons and
- drop them into the other template. This makes it easy to use icons from
- other templates.
-
- * Extended icon info. When TemplEd starts, the Icon info window is small,
- showing only the name of the template and number of the icon that the mouse
- is over. If you click on the "toggle size" icon, it becomes full size and
- also shows the dimensions of the icon plus the mouse position in window
- coordinates. Still more icon info can be gotten from !Help, Acorn's
- interactive help application. Open the help window, and move the pointer
- over an icon.
-
- * Fine-tuning when moving and resizing icons and windows is possible with
- the cursor keys. The up, down, left and right keys move the pointer 1 pixel
- (or 4 pixels, if Shift is pressed).
-
- * Pressing Esc during dragging (icon move, resize, etc.) aborts the
- operation.
-
- * Closing the Templates window with the Adjust button opens a Filer window
- of the parent directory of the file you are editing. Shift+Adjust also opens
- the Filer window but does not close the Templates window.
-
-
- 13. Customizing
- _______________
-
- Apart from setting the options, you can also customize TemplEd's menu of
- standard icons. Load the file "Templates" in the application directory into
- TemplEd. The template "StdIcons" contains the definitions of the standard
- icons. TemplEd loads them at program startup. You can change these
- definitions to your liking, but bear the following in mind:
-
- * There are "name" icons that contain the text of the menu entries. They
- must be indirected-text icons, with their ESG set to 31.
-
- * The other icons contain the definitions. These MUST have a different
- value for the ESG (i.e. 0-30). TemplEd links them to the "name" icon with
- the number preceding them. For instance, suppose icons 0 and 3 are "name"
- icons. This means that icon 1 and 2 are taken as a group belonging to
- icon 0. When you select the text in icon 0 from the "Create icon ⇨ " submenu,
- these two icons will be copied to your template window.
-
- For those who like windows with 3D-look, there is an alternative set of
- templates and sprites. To make TemplEd use them, rename them to the default
- "Templates" and "Sprites", after you have given the standard "2D" files a
- different name. (Note: you need Risc OS version 3.10 or later to get the
- 3D effect.)
-
-
- 14. Credits
- ___________
-
- Although the edit-dialogue windows are my own idea, not all features
- implemented in TemplEd are. Some have been borrowed from RiscForm (the
- version of !FormEd by The Risc Squad), some from Jonathan Marten's excellent
- !DrawPlus (notably the Align and Space Out windows).
-
- Martin Ebourne made the hires sprites file (!Sprites22). The MenuUtils
- module which TemplEd uses was written by Alex Petrov.
-
- TemplEd has also been much improved by the testing, comments and suggestions
- of Stephen Burke, Martin Ebourne, Michael Ellis, Edwin Hautus, Paul Hobbs,
- Rupert Johnson, Merlin Hughes, Olaf Krumnow, Paul Lebeau, Ian Palmer, John
- Pullan, Niklas RÖjemo, John Tytgat, Julian Wright, and I'm sure I forgot
- some others.
-
-
- 15. Copyright notice
- ____________________
-
- This program is FreeWare. This means that I retain the copyright. You may
- freely copy and distribute it, provided that it is complete with all
- original files, and that you do not sell it. PD libraries may charge a
- nominal fee for the cost of duplication, postage etc. When you use the
- program, you do so entirely at your own risk. You may change the program to
- suit your own needs. If it's a bug fix, or if you think it's an improvement,
- then please send the changes to me at the address below.
-
- The MenuUtils module is © Alex Petrov (address: Bld. 1, Flat 107 ; Kavkazsky
- boulevard, 29 ; Moscow 115541 ; RUSSIA. e-mail: APetrov@misis.msk.su)
-
-
- 16. Finally
- ___________
-
- If you have any questions, bug reports or suggestions for improvements,
- you can contact me at the following address:
-
- Lijnslagerstraat 204
- NL-5625BP Eindhoven
- The Netherlands
-
- or by e-mail: wsinda@info.win.tue.nl
-
- Dick Alstein
-