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The Datafile PD-CD 3
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PDCD_3.iso
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startrek
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STARTREK.TXT
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Text File
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1995-03-12
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6KB
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110 lines
Star Trek- written by Tim Begley, out of a love for the Star
Trek universe, and a fond memory of playing my first comput-
er Trek game on a 16K TRS-80 Model 1, many years ago. I hope
you enjoy the game.
Registration: I wrote this game to learn more about OPL, and
to see how rusty my programming skills were. In it, I have
included no nagging screens begging for money, and the pro-
gram is crippled in no way. Should you feel guilty about
using this program, the fruit of my hard labor [:-)], and
want to send me money, feel free to do so. If not, all I
will ask for is a note (E-mail or otherwise) telling me how
you like the program. Comments, suggestions, or improvements
are welcome. If you wish a printout of the source code,
write to: Tim Begley 6189 Hickory St. Omaha, NE, USA 68106
or e-mail Begley@Gonix.Com. The cost is $25.00 (US) for
e-mail, or $26.00 (US) for snail-mail. I will also include a
description of all variables, and be available for questions
about the program.
Legal Stuff: Star Trek (and all related terminology) are property
of Paramount Studios, Inc. and are used without permission.
TRS-80 is a registered trademark of Tandy/Radio Shack Corp.
The author assumes no liability for any damage or loss of data
as a result of this program. User assumes all responsibility.
This program is copyright 1995, Tim Begley. It cannot be
altered in any way without the written permission of Tim Begley.
Distribution is free, and is encouraged, as long as this file
accompanies the program. There is no warranty, implied or other-
wise, with this program.
Installation: The zip file contains the following files:
STARTREK.OPO and this files, STARTREK.TXT. To install,
copy STARTREK.OPO to your \OPO\ subdirectory. Startrek.opo
takes about 10K to run, and the program takes up about 12K
on whatever disk you put it on.
Instructions: You are the Captain of the Enterprise. You are
confined to an 8 by 8 sector of space, where it is your job
to kill all Klingons and Romulans that enter this sector.
There will be starbases in your area that you can get
repairs, and occasionally the Romulans will attack one of
them. It is also up to you to defend them. The number of
Klingons and Starbases is randomly chosen, and shown on the
viewscreen when the program is started.
View Screen: On the left side of the Psion screen is the
Enterprise viewscreen. The Enterprise is represented by an
"E", the Klingons by a "K", and starbases by a "B". The
quadrant you are in is printed below the screen. The enemy
ship strength is shown in the center of the Psion screen.
As the enemy ship gets damaged, the status bar fills in.
On the right, your ship system status is shown. Status
bars are shown for the Right and Left Warp Engines, the
Impulse Engine, the Shields, and the Phasers. As the systems
get damaged, the status bars fill in. A condition bar is
shown with "Red" showing when enemies are present, and
"Green" when the sector is clear. The current stardate is
shown below.
Commands: The commands are available through hotkeys, or
through the menu key.
Movement (m): You are asked for a course setting and a warp
speed. Your course is chosen through the following grid:
8 1 2 with "E" representing the Enterprise, a choice of
7 E 3 "1" would move the ship up, "4" down and to the
6 5 4 right, etc. The warp speed is the number of quad-
rants to move (maximum of 8).
S-R Sensor (r): This will re-draw the current quadrant on the
view screen.
L-R Sensor (l): This option will give you a view of the
neighboring quadrants.
Phasers (p): This will fire phasers. Aiming is taken care of
by other ship systems. Phaser strength decreases as
distance increases.
Shields (s): This will allow you to either raise or lower
your shields.
Damage Control (d): How your ship systems get repaired. The
damage control teams can only repair 1 system per stardate.
The systems that can be repaired are: right and left warp
engines, impulse engine, and the phaser. When any of these
are repaired, the ships' shields are also repaired.
Computer (c): The ships computer will give you either a full
galactic map, or a status report of your current mission.
There is also information about the game, and an exit option.
Romulan Attacks: Occasionally, the Romulans will attack a star-
base. When they do, a sub-space message will be sent to you,
and should you choose to ignore it, the base will be destroyed.
The Romulans use their cloaking device, and are invisible to
the screen. Their weapon can only be fired half as often as
phasers, but it is more powerful.
Docking at the Starbase: To dock, manuever your ship on top of
the base. The starbase crews can repair all ships systems
in a short amount of time.
Damage: As the enemy ship gets damaged, their phasers are less
effective. And, so are yours. It is best to repair phasers
first. Also, if your engines are heavily damaged, your speed
is limited. If your matter/anti-matter field generator is
destroyed as a result of an attack, the warp engines will
explode and the Enterprise will be destroyed. Damage is
allocated first to the shields, and should they not be able
to handle the energy, interior hits will be taken on various
systems (reflected on the status display). If a system has
been fully damaged, it is out of service, and must be repaired.
Welcome to Federation space...Engage!