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mineswp
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MINESWP.DOC
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1994-05-18
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4KB
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108 lines
This program is (c) SGodfrey 1993. Version 1.32
Released into Public Domain for free distribution.
This short help file should accompany the software.
INSTALLATION
============
Copy the Mineswp.opa into an \APP directory on internal or
ram/flash ssd memory. You may add your own sound effects,
and these should be stored in an \APP\MINE directory and
must be on the same disk as the main program. See later for
details on what sounds to record. Sounds are not included in
this release to reduce download time, and after all, it's easy
to record sounds on the psion 3a!
The high score table is always stored on internal memory, otherwise
should the program be stored on flash ssd, the high score table would
use up more memory every time it was rewritten.
Intsall the program as normal.
PLAYING
=======
The gameplay is the same as all other games with similar names.
You have to locate a number of mines hidden in a grid by exposing
squares. If you think a square contains a mine, flag it by pressing
enter. If you think the square does not contain a mine, reveal it
by pressing space. If you are correct, a number between 1 and 8 will
appear indicating the number of mines surrounding that square.
If no mines surround a square, the program automatically reveals
all squares around that square and continues until squares with mines
surrounding them are found.
This version has 5 grid sizes, and 3 levels with each grid size
(easy, medium, hard). You can also define your own grid size, upto 40x16.
The elapsed time is displayed while playing the game, along with the time
to beat to get onto the high score table.
2 high scores are kept for each level of each grid size.
(No high scores are kept for custom grid sizes).
KEYS
====
When the game is run, a 8x8 grid will appear and a message saying
'Waiting to start...'. At this point, you can press Enter to start
the game, or use the menu/keyboard to alter level, sound etc.
The following keys are used:
----------------------------
At all times:
psion-h Show high score table
psion-v Show version number
psion-l Alter grid size/level and restart
psion-r Restart using existing grid/level
psion-s Alter sound volume. The setting is stored on disk.
psion-x Exit game
esc Exit game
During play:
cursor keys Move cursor on grid
Space Reveal square
Enter Flag/unflag square
If a dialog box/menu is displayed, esc cancels it, Return confirms it.
Displaying the high scores, or using menus/dialogs during play will
halt the clock. The time will continue when the dialog/menu is closed.
The clock will also stop counting if you return to another application,
and continue when you return to minesweep.
*** Note: If you turn the psion 3a off while playing the game, the
clock will unfortuneately keep counting! To avoid this, you can either
return to the system screen before turning off, or display a menu/dialog
box before turning off. The clock will then continue from where it was
upon returning to the game.
RECORDING SAMPLES
=================
The following samples are currently used:
\APP\MINE\Bomb.wve - Played when you get blown up.
\APP\MINE\Win.wve - Played when you win.
\APP\MINE\Name.wve - Played when high score attained.
\APP\MINE\Hurry.wve - Played when you reach the first high score for the
level you are on.
\APP\MINE\Useless.wve - Played when you pass the second high score for the
level you are on.
These samples can be any length, within reason! 1 to 2 seconds is adequate.
If any of the samples is missing, the relevent sound will not play - no
error will be displayed - so you can remove some if you are short of memory.
POSSIBLE ERROR
==============
It is possible, particularly with large grids and few mines, for the
program to stop with 'No system memory'. This is due to the fact that
the program uses recursion. If this happens, just start again! It
shouldn't happen with the predefined grid sizes.
EMail to sgodfrey@zaparta.demon.co.uk
or sgodfrey@arcade.demon.co.uk
or mail arcade user #897
Please inform me of any bugs, improvements etc.