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FAIR22.TXT
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1994-08-28
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Documentation for FAIRWAY v2.2 for the Series 3a
================================================
This game is shareware, so please share it with other Psion-owning friends!
This documentation is in English only, but please note that in addition
to the READ.ME files in the other four languages, that all the game text
and help screens are also fully converted to the appropriate tongue!
New for v2.2 (since v2.1)
-------------------------
Additional language support - now fully runs in English, German, French,
Italian and Danish. Various minor bugs fixed, minor improvemenents to 3D
graphics, sand splash when playing out of bunkers, friendier power bar
layout, more challenging and realistic gameplay (for those who thought
previous versions were too easy!) Tougher for computer golfers, too, I
thought all this '10 under par' stuff was getting ridiculous! Fairway edge
shown in grey on main view. Playing out of bunkers/long grass more
realistically difficult, with random factor. Save game renames previous
saved game to backup file, for those moments when you saved by accident,
e.g. on exiting the game. Graphics PIC files condensed into one.
Non-European language support bug fixed.
Whats new for v2.1 (since v2.0)
-------------------------------
Improved game logic/rewards, improved overhead views, improved hole
geometry, ball now stops in sand properly, assorted save game bugs
fixed/worked around, WVE files can now be in a \WVE directory if desired,
main game is now in one module with english, german and italian overlays,
registration code file can be on any drive, putting scale tweaked, sound
samples smaller, 2-player games now have hole-winners teeing off first on
next hole, bunkers now shown in grey scale, overhead distance scale
markers, flashing pin legend to improve player orientation.
Quick Installation:
-------------------
Install by putting FAIRWAY.OPA into an APP directory (any device will
do) and FAIRWAY.PIC and one of the language modules
into a \FAIRWAY subdirectory beneath the aforementioned \APP directory.
The WVE files can (optionally) be in any \WVE directory, but the tidiest place
is probably the \APP\FAIRWAY\ directory, with the PIC files etc.
Thus \APP\FAIRWAY.OPA
and \APP\FAIRWAY\ENGLISH.OVL .... (or DEUTSCH.OVL or ITALIANO.OVL
and \APP\FAIRWAY\FAIRWAY.PIC or FRANCAIS.OVL or DANSK.OVL )
and \APP\FAIRWAY\CHEER3.WVE
and \APP\FAIRWAY\CLAP4.WVE
and \APP\FAIRWAY\SWING2.WVE
and then install the OPA in the normal time-honoured Psion 3 manner ...
(Please note that the PIC file contains several pictures, several
people appear to be confused by this, but I assure you it's all optimised
as well as possible, and that this file *needs* to be the size it is!)
If you suspect that your copy of FAIRWAY 2.2 has been 'hacked' or changed
in some way, then please call me to let me know where you obtained the game
from and to check the files sizes etc with me. Thanks!
================ Main documentation follows ===========================
FAIR22.ZIP
Copyright 1993,1994, UK, Steve Litchfield,
8 Grove Farm,
Mytchett,
Surrey
GU16 6AQ
United Kingdom
Registration fee: †12 (or †6 for registered FAIRWAY 1.0 users)
If you live outside the UK, convert to either
†Sterling (or Eurocheque in Sterling),
US $, DM or french ff, and send cash.
Released as shareware. The shareware version is fully functioning in every
way, with the only nuisance factor being the rather frequent interruption of
various nag screens, encouraging you to play fair, play the game, and support
authors like myself by sending in some money. I will then issue you with a
personalised key-code, which you can type into FAIRWAY from the Psion-R
screen, and which will disable all the nag-screens and display your name every
time the program is booted. This will ease your guilt factor, and speed up the
gameplay considerably! I can e-mail you this code if necessary.
*NOTE* The registration codes for FAIRWAY 2.2 (for the 3a only) are
deliberately different than those for v1.0 (i.e. the Series 3 variant), so
I'm afraid you can't just ask to register v1.0 and use the code for v2.2 !!
For existing registered users of v1.0, a code can be obtained for v2.2 for
6 UK pounds. Sounds fair to me!! Registered v2.x users can continue to use
their registration code for v2.2.
All temporary files, player stats files (*.FWS), menu settings
(FAIRWAY.SET), and saved games (FAIRWAY.SAV and FAIRWAY.BAK) are stored in
small files in your M:\OPD directory.
Gameplay
--------
Fairway takes you onto the professional tournament circuit, where you
can pit your skills against a variety of dubiously named computer
controlled opponents. You have 16 clubs (SupaDrive, 3 woods, 9 irons, 2
wedges and putter) and they are selected automatically, though you can
change the automatic selection with the up/down arrow keys, or even
turn automatic selection off altogether. The current club, and its
expected hitting distance (including rolling, and without 'overswing')
are shown inside the power bar.
There are three modes of play. Practice, where you play on your own
and where your performance isn't recorded in the statistics file,
1-Player, where you play in a tournament against the aforementioned 20
computer players, and finally 2-player, where you can play against a
friend within the tournament environment. It is not possible to change
mode half-way through a round/tournament, so you have to decide right
at the start of each game how you want to play!
Note that the playing order of the various opponents remains the same
throughout the game, with your good self taking up the rear, i.e. playing
last, so that you know exactly what you have to do! I hope this doesn't
disappoint fans of 'real' golf too much! In 2-player game, the winner of each
hole gets to shoot first on the following hole, just like in the real game.
Each hole is randomly generated for this particular tournament, at the
time of playing, so you'll never play the same tournament course twice!
(The actual sequence of par ratings remains the same, but the hole lengths
and contents will always be different.)
Difficulty
----------
Because you are pitted against 20 computer opponents of varying (OK,
random!) skills, there is no need to have a changeable difficulty setting
for the game, as whatever your individual skill, you should find yourself
somewhere in the 'pack', and your challenge will be to gradually move up
the leaderboard, and eventually start winning. The game is tuned such that
you should find winning a tournament a real challenge even when you've been
playing FAIRWAY for a while, especially as the computer players start
playing better once you start edging into the lead!
Hazards
-------
There are the usual golf hazards of trees (which can block your shot,
unless you squirt the ball out under them, or deliberately play with an
extravagant hook or slice to go round them) and light rough, rough, long
grass and bunkers (in all of which you'll need to hit harder than normal,
to varying degrees). Long grass and bunker shots also suffer from a
built-in random factor, as in real life! Also, there is normally a wind
blowing, with a special arrow showing its speed and direction (and an extra
digital readout of its speed). If you are putting at the time, the arrow is
used to show the break on the putt, i.e. the slope of the green and its
size. Note that if the arrow is so short that you cannot distinguish its
direction, then the wind/slope is probably not sufficient for you to worry
about! The edges of the green are 'rougher' and will tend to slow your ball
down, as with a real green.
Hitting the ball
----------------
The method used to hit the ball is the same as you've probably used
before on other computer golf games (e.g. PITCH & PUTT). There are cross-hairs
to aim your shot and a 'power bar' (along t