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The Datafile PD-CD 3
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PDCD_3.iso
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minehunt
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!MineHunt
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Text File
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1992-12-02
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16KB
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464 lines
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| - - H E L P F I L E - - |
+================================+
-=> Contents <=-
Introduction
What Is Mine Hunt?
The Mine Hunt window
How to play Mine Hunt
Keeping score
What happens when I win?
Choosing a level
Tips for playing Mine Hunt
The menus etc.
Working from floppy
+--------------+
| Introduction |
+--------------+
Author: Paul LeBeau (c) 1992.
This game is released into the public domain.
The author retains copyright.
All the normal PD conventions and restrictions apply.
No charging other than media and distribution costs etc.
Please contact author if in doubt.
I hope you enjoy this game. If you do and wish to thank me, then please send
a donation to your favourite charity (childrens charities are my favourite)
or send it to me and I will make the donation for you.
If however, you are the sort of person who can never seem to get round to
organising that sort of thing, then remember and be a lttle extra generous
next time you are asked for a donation. Thanks.
If you wish to contact me, then I can be reached via the following...
Paul LeBeau
c/o 4Mation
14 Castle Park Road
Barnstaple
Devon
EX32 8PA
Tel: +44 271 25353
Fax: +44 271 22974
Or email me at: plebeau@cix.compulink.co.uk
This game is fully RISC OS 3 savvy (supports desktop save, iconization, menu
help etc).
Special g'day-mates to all arcophiles in Kiwiland and Oz.
Regards also to the person or persons who wrote the original of this game.
Dedicated to Judith Matson who gave me the idea to do the conversion.
Be excellent to one another.
Paul
+--------------------+
| What is Mine Hunt? |
+--------------------+
Mine Hunt is a game of luck and lateral thinking.
It is based on a game which comes free with version 3.1 of a popular PC
operating system.
To load the game, double-click on the !MineHunt application. An icon in the
form of a mine will appear on the iconbar. If you click on this icon, the
game board will appear. You are now ready to start the game.
At the start of the game, you are presented with a rectangular grid of
squares. Hidden in the grid is a specified number of mines. The object of
the game is to locate all the mines as quickly as possible. To achieve
this, you mark all the squares where you think there are mines and uncover
all the other squares. If you manage this, then you have won; but if you
uncover a mine, you lose! The score is just the number of seconds you have
taken to complete the game. So the faster you complete the game, the better
your score. The timer starts when you uncover the first square.
+----------------------+
| The Mine Hunt window |
+----------------------+
The diagram below shows the layout of the Mine Hunt game window.
Mine/flag counter +--- Alive/dead/won indicator
| | (You can also click on here to start a new game)
v v
+----------------------------------+
| +------+ +-----+ +-----+ |
| | 1 0 | | Man | | 0 | | <-- Time elapsed so far (the score)
| +------+ +-----+ +-----+ |
| |
| +------------------------------+ |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | (main game grid) | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| +------------------------------+ |
+----------------------------------+
Changing the colours of the counter numerals (new to version 1.06)
------------------------------------------------------------------
Clicking on the mine/flag counter or the timer boxes will cause the colours
of the numerals to change. This allows the numbers to be more visible in
other modes or monitors. For example, the normal green numerals are not
very visible on the grey-scale screen on the A4 portable.
The colours cycle from: green -> light grey -> blue -> orange.
+-----------------------+
| How to play Mine Hunt |
+-----------------------+
At the start of the game, you have no idea where the mines are, so the first
few squares you uncover will have to be quesses. One strategy is to uncover
the corner squares first.
* To 'uncover' a square, point at it and click SELECT.
If the square you have uncovered contains a mine, the the game is over.
Mine Hunt will then show you the locations of all the mines. The mine with
a red background is the one you just uncovered, and the mines with green
backgrounds are the mines you correctly marked. All the other mines are the
ones you hadn't found yet.
* To start a new game, select 'New game' from the main menu, or click on the
'man' at the top of the board.
If the square you uncovered did not contain a mine, then Mine Hunt will
display in that square a number which indicates how many of the adjacent
squares contain mines.
So, if you turn over a corner square and it shows the number '1', then you
know that one of the surrounding three squares contains a mine. If you turn
over a square near the centre of the board and it shows the number '3' then
you know that three of the surrounding eight squares contain mines.
If the square is blank, then none of the surrounding squares contain mines.
If this occurs, Mine Hunt will help you by uncovering all the surrounding
squares for you. If any of those are blank, then all their nighbours will
be uncovered etc (giving a 'cascading' effect).
Hopefully, after a few guesses to start with, you will have enough
information to start deducing where the mines are.
Marking squares which contain mines
-----------------------------------
If you are pretty sure that an uncovered square contains a mine, then you
should mark that square.
* To mark a square you think contains a mine, click ADJUST over the square.
The square will then be marked with a little red flag. Each time you mark a
square, the mine/flag counter in the top left of the window reduces by one.
Note: this happens even if you incorrectly mark a square which doesn't
actually contain a mine.
For 'safety' purposes, squares marked with a flag cannot be uncovered. This
is to protect against accidentally uncovering marked mines. It is possible,
however, to turn off the flag so you can uncover the square (see later for
how to do this).
Keep going in this manner until you have marked all the mines and uncovered
all the other squares. Once this happens you have won.
The 'question-mark' facility
----------------------------
You can mark an uncovered square with a question mark if you want. You
might want to use this to mark squares you think might contain mines etc.,
while you are in the midst of the deducing process.
* To mark a square as a question mark, point at it and click ADJUST twice.
Later, you can change the question mark to a flag, or uncover it.
Note: squares with que