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- ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
- ³ PUNTER (c)1990 Back Street Software / Wizard Games ³
- ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
-
- PUNTER - a game of skill and chance: for gamblers, would-be millionaires,and all
- punters anywhere!
-
-
- You start with †50000 and try to make a million, by one or more of the
- following:
-
- - Betting on the daily horse races
- - Weekly football pools
- - Play Bob (your friendly? computer) at Pontoon or Poker
- - Hack into the bank's computer
- - †1,000,000 jackpot bandit
- - buy and sell shares on the Wizard stockmarket
-
- Watch the Jackpot meter while you make your first million - then go on and on..
-
- If you run out of money, Bob will still take bets for pontoon and poker, and the
- bandit will allow you credit. But beware - debts of over †50, 000 will have an
- unpleasant effect on you come the end of the day!
-
- STAKES ETC
-
- Throughout the game, select your stake amount by using the , , , keys PgUp,
- PgDn, Home and End will generally alter the stake by larger amounts. Press Esc
- to chicken out. Press Ù or spacebar to place stake.
-
-
- F2 - BET
-
- There is one race every day.
-
- You can only bet if you have more than †1.
-
- Choose a nag: tips are worth considering. You can only choose one horse per race
-
- Bet to win (press Y), or else bet each way (in which the cost of your bet is
- doubled).
-
- Press Esc to chicken out at any point.
-
- Press F4 to see the race, but only when you have finished that day's play.
-
- Your horse in the race will be highlighted in red.
-
-
- F3 - PONTOON
-
- You must surely know the rules of pontoon? If you don't, then ask a friend!
-
- Bob is always the bank, and will match your chosen stake. Maximum stake allowed
- is †100,000.
-
- You may increase or decrease your stake before twisting; thereafter you may only
- increase the stake.
-
- Press Enter to twist, F10 to stick. After F10, Bob will take his turn.
-
- Bob may get angry if you end up owing too much money.
-
-
- F5 - BANDIT
-
- †10 per game on the †1,000,000 jackpot bandit!
-
- See the bandit screen for winning combinations. The jackpot can be won only by
- ascending to the top of the ladder. sends you back to the start, as does
- having no number in your winning line.
-
- NUDGE: use and keys to move the wheel above the highlighted NUDGE bar up or
- down. Any other key ends the NUDGE. You will be allowed a random number of
- nudges.
-
- HOLD: press the spacebar to HOLD the wheel above the highlighted HOLD bar. Any
- other key moves HOLD to the next wheel, or ends the HOLD (after the third
- wheel).
-
- GAMBLE: always offered on any winning line. Press the spacebar to COLLECT or F1
- to GAMBLE. If gambling, press spacebar when WIN is highlighted, to win. You may
- gamble as many times as you like, until you lose.
-
-
- F6 - STOCKMARKET
-
- The Wizard Stockmarket has its own help screen - press F1 when in the market.
-
- Once you have entered the stockmarket, you must spend the rest of that day
- there. Press Esc to jump to the end of the day. Press Esc again to return to the
- main PUNTER screen.
-
-
- F7 - POOLS
-
- The Pools let you stake money on predicting either draws or home results from
- five 20 team leagues. Matches are all played on Saturday, but coupon can be
- filled in, or altered any day of the week.
-
- To win the jackpot you need to predict 8 score draws from 10 selected (or
- predict all the draws if there are less than 8). You can also win a lesser
- dividend by accumulating 21 or more points from your 8 best predictions. If you
- choose to predict home wins you must get all 10 correct. The dividend will then
- depend on how many home wins there were in total throughout the 5 leagues.
-
- To predict a match to be a draw press the Enter key. An X should appear next to
- that match. To predict a home win press F1. An H should appear next to that
- match. If you change your mind press any key marked DEL when the bar is over the
- correct fixture. The X or H will disappear. If you select the League option you
- will be shown the league table for the division which the teams under the menu
- bar play in. It is worthwhile doing the pools as the cost is only †1 for homes
- or draws.
-
- F2 lets you see the league tables. PUNTER has 38 weeks in a year, corresponding
- to the length of the football season.
-
- If you select less than 10 matches, your coupon will be ignored. Otherwise you
- will get the results on Saturday.
-
-
- F8 - POKER
-
- The ANTE is the opening stake, which must be paid again for every card changed.
- The maximum 'ANTE' is †20,000.
-
- The KITTY includes Bob's stake money.
-
- There are no wild cards. Ace is always high.
-
- Bob is always the banker.
-
- F1 lets you rearrange your cards.
-
- Ù lets you change up to three of your cards. You only get one chance per game.
- You can raise Bob, after changing your cards, by hitting the key. If he
- doesn't meet you, you win.
-
- Ù again ends your turn. Bob may then change some of his cards, and then might
- raise you. If you don't meet him , you lose, without getting to see his cards.
-
- Winning hands are evaluated in the following order:
-
- Best - Royal Flush (5 run; ace high)
- 2nd - Flush (run of 5)
- 3rd - 4 of a kind
- 4th - Full House (3 of a kind, and one pair)
- 5th - 3 of a kind
- 6th - 2 Pairs
- 7th - Straight (run of 4)
- 8th - Pair
- 9th - High Card
-
- If you have the same class of hand as Bob, the winner is determined as follows:
-
- - Royal Flush : better suit
- - Flush : best card in flush, or if equal then better suit
- - 4 of a kind : best card
- - Full House : best 3 of a kind
- - 3 of a kind : best card
- - 2 Pairs : better of your greater pair, and Bob's greater pair. If equal, then
- better of your lesser pairs. If equal then better fifth card
- - Straight : best card in run, or if equal then better suit
- - Pair : better pair, or if equal then highest card
- - High Card : better card. If equal then better of your second best cards. if
- equal then better of your third best cards. Etc for fourth and fifth
-
- Suits are valued as follows:
-
- Best -
- 2nd -
- 3rd -
- 4th -
-
- If no winner can be determined from these rules, then Bob wins by default
- (being the banker).
-
-
- F9 - HACK
-
- You too can be a hacker. You have five minutes only to get into Fetish
- Smelecom's computer by guessing the four-letter password. Clues are given. Then
- five more minutes to guess a five-letter password to get into their data: what
- to do then is up to you to work out!
-
- If you get this far, you then have to find the six-letter password to the bank's
- conputer, then a seven-letter password to the data. Again you must figure out
- what to do then. Beware, you may be caught!
-
-
- ---------------------------------------------------------------------------------
- That's it folks - bon chance!
- ---------------------------------------------------------------------------------
-
- Have you found any bugs/problems in PUNTER, or suggestions for improvements?
- If so, then please write to us at this address:
-
- WIZARD GAMES, 4 HOSELAW, KELSO ,SCOTLAND, TD5 8BP
-
- ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
- ³ PUNTER (c)1990 Back Street Software / Wizard Games ³
- ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
-