Various 3d controls. Click on OK to enter the new settings.
Click to generate 3d Mandelbrots, Julia_Sets and some other functions.
Set on to plot directly on to a Riemann sphere for Mandelbrots etc.|MFor Mandelbrots and Julia's it is best to select a negative elevation.|MNewton maps can be performed from any elevation.
Controls how the image colours are translated into the 3d height.
Click to use a logarithmic height mapping, accentuating low values.
Click to use an inverse logarithmic height mapping, accentuating high values.
Click to use a linear height mapping.
Enter the minimum height value to remove low heights.
Enter a maximum height value to clip high heights.
Enter the ratio for translating colours into heights.|MIncreasing by 1 doubles the height mapping.
Shows the current rotation angle as in the tool \w, which may be changed. This is used when in 3d plot mode and by most of the 3d functions.
Shows the current elevation angle as in the tool \w, which may be changed. This is used when in 3d plot mode and by the 3d functions.
The number of previous points for redisplay when dynamically altering the 3d viewpoint in the Lorenz and Rossler functions.
#19;You must click here to enter the new 3d settings.
:Bar
Welcome to !Fractal.|M\Sopen the image \w, or \a to open the full screen \w. Also drop a sprite here (or on a \w) to load it, or a Palette file to set the palette.
:Data
=Data
=Datain
=Dataredraw
Click to reset the zoom size to the default.
Click to reset the variables to their defaults.
#6;The x coordinate of the bottom left corner.
The y coordinate of the bottom left corner.
The x range to be plotted. Smaller values display finer detail.
The y range to be plotted. Smaller values display finer detail.
:Fractal
This \w shows the fractal image.|MClick on the Redraw Tool bar icon to create an image.
:ImageInfo
This \w shows details of the current image.
:Info
This \w shows the version level of Fractal.
:List
The list of fractal functions with the current one highlighted. Click on a function to select it. Select the redraw tool to see the function's image.
:Magnify
Sets the display magnification for the image - times the first number, divided by the second, ie 2:1 is double size, 1:2 is half size.
:Opt
This panel controls the main Fractal options. Press Ok to enter your settings.
When on, X/Y Guessing speeds up Mandelbrots etc. at the expense of some loss of accuracy.
Set on to display the Fractal tool \w.
When on the previous image is saved whenever you generate a new image, memory permitting. The previous image may then be quickly recalled from the Display menu. Turn off to save memory.
Set on if you have a graphics enhancer board providing a full 256 colour palette. This enables reprogramming of the full 256 colours including better colour cycling.
\Spreserve the desktop colours when changing the vdu palette.|MColours 0-15 are set to the desktop palette, 16-255 to the image palette. Colours 0-15 of the image will be mapped as best as possible onto the other colours.
=Fullmode
=Fullmode
=Fullmode
=Fullmode
=Fullmode
Sets the display mode to the same as the image mode.
Sets the display mode to a user set value.
Enter the number of any 256 colour mode. This allows use of custom screen modes.
When on the screen will be blanked when generating images. This can double performance when using multisync modes.
When on forces the use of slow but very accurate floating point arithmetic for Mandelbrots and some other functions. Use to get perfect results.
When on formats numbers using 17 digit precision, otherwise 16 digits are shown. 17 digit precision may be slightly inaccurate and is only required at high zooms.
\Senter the settings.
\Smake the settings permanent.
:PlotOpt
This \w controls the plotting options for Bifurcate, Henon, IFS_2d, Martin, Popcorn.|MThe options can be set permanently by choosing Save in the Misc->Options panel.
#3;Enter the colour number (0-255) to use at start of plotting.
The plot interval: the number of plots to be made before changing the colour if Step or Random colour selection is on.
Shows the way each point is plotted.|MUse the icon to the right to change the plot type.
\Sopen a menu listing the plot types available.|MClick \s on the menu list to change the plotting style.
#12;When on the value of 'By' will be added to the current colour after every plot interval.
The value (-99 to 99) to add to the current colour when stepping.
#17;When on the colour will be chosen at random every plot interval.
\Supdate the plotting options.
\Sclose the \w without changing the plotting options.
:PlotOptM
The plot colour overlays the current pixel colour.
The current pixel colour is ORed with the current colour.|MThis is useful when plotting on a background image.
The current pixel colour is ANDed with the current colour.|MThis is useful when plotting on a background image.
The current pixel colour is EORed with the current colour.|MThis is useful when plotting on a background image.
The pixel colour is set to 255-the pixel colour.|MThis is useful when plotting on a background image.
The current colour is added to the pixel colour, wrapping around if >255.
The current colour is subtracted from the pixel colour, wrapping around if <0.
:Tool
\Szoom in, \a to zoom out. A zoom box will appear, following the mouse. \Sdecrease the box, \a to increase. Use Shift for finer control.|MPress Menu to start the re-draw. To cancel zoom mode, click here again.
The Redraw icon. \Sgenerate the function's image.|MTo enter multi-tasking mode whilst plotting, press \a. Click the Redraw icon again to stop plotting.
\Sstart colour cycling in 255 colours, \Acycle in 256 colours.|MPress Menu to stop. Pressing \s whilst cycling stops the display.|MMove the mouse up & down to alter the cycle speed & direction.
\Sopen the Data edit \w for the current function.|MThis is the same \w as shown in the Display->Data menu selection except where a function has it's own panel.
\Suse the default palette.|M\Ainvert the current palette.|MDouble click to set the screen palette as well.
\Suse the External palette. Double click to set the screen palette as well.|MDrag a 256 colour Palette file into !Fractal to load an External palette.|MTo edit External palettes, use the !EditPal application.
\Suse the RGB palette.|M\Ause the Logical palette.|MDouble click to set the screen palette as well.
\Suse the Rainbow palette.|MDouble click to set the screen palette as well.
\Suse the Grey palette.|M\Ause the Grey16 palette (16 shades repeated).|MDouble click to set the screen palette as well.
\Suse the Firestorm palette.|M\Ause the Blue16 palette.|MDouble click to set the screen palette as well.
\Suse the Neon palette.|M\Ause the Chroma palette.|MDouble click to set the screen palette as well.
\Suse the Royal palette.|M\Ause the Volcano palette.|MDouble click to set the screen palette as well.
\Suse the Black And White palette.|M\Ause the White And Black palette.|MDouble click to set the screen palette as well.
\Suse the Landscape palette.|M\Ause the Landscape2 palette.|MDouble click to set the screen palette as well.
\Sincrement the display colours by 1, and \a to decrement.|MHold down the button for repeated action.
\Sincrement the display colours by 8, and \a to decrement.|MHold down the button for repeated action.
Shows the current angle of rotation for 3d images.|MDouble click to rotate the current image.
\Sincrement the rotation angle by 15°, \a for 5°. Hold down to repeat.|MUse the 3d Options panel to precisely enter the rotation angle.
\Sdecrement the rotation angle by 15°, \a for 5°. Hold down to repeat.|MUse the 3d Options panel to precisely enter the rotation angle.
Shows the current elevation for 3d images.
\Sincrement the elevation angle by 15°, \a for 5°. Hold down to repeat.|MUse the 3d Options panel to precisely enter the elevation angle.
\Sdecrement the elevation angle by 15°, \a for 5°. Hold down to repeat.|MUse the 3d Options panel to precisely enter the elevation angle.
:XY
When zooming this \w shows the co-ordinates and size of the new image area.|MWhen displaying the X/Y Position, the co-ordinates refer to the mouse position.|MThe units are dependent on the function.
:3d_Plane
=Data
#6;The x-scalar for converting the original image.|MUse values <1 to avoid clipping when viewing from the side.
The y-scalar for converting the original image.|MUse values less than x Scalar to give a better sense of perspective.
:3d_PlaneM
\Rshow options for the 3d_Plane function.
:3d_PlaneM0
=3dd
=3ds
=3dr
:3d_View
=Data
#6;The perspective distance.|MUse lower values to enhance the vanishing point factor. This only operates when rotation=0°.
Colours below sea level are plotted up to the sea level height but in their original colour, thus smoothing out low values. Useful with the Landscape palette.
:3d_ViewM
\Rshow options for the 3d_View function.
:3d_ViewM0
=3dd
=3ds
=3dr
\Stoggle between a smooth or stepped contour image.|MStepping can show the contours better.
:Bifurcate
=Data
#14;Initial population, in the range 0-1.0.|MTry different values to see the effect on the pattern.
Maximum plots per growth rate. Use higher values at higher zooms.
Minimum calculations before plotting. Use to remove extraneous lines.
:BifurcateM
\Rallow the Bifurcation function to be selected.
:BifurcateM0
\Schoose the formula to be used for the Bifurcation algorithm.
:CellFill
=Data
#6;The plot colour above a cell (physical colour number, 0-255).
The plot colour below a cell.
The plot colour left of a cell.
The plot colour right of a cell.
The colour adjust when a cell dies (-255 to 255).
The physical colour to use when in Mouse Select mode.
:CellFillM
\Ralter the method of cell filling and choose preset colours.
:CellFillM0
\Rselect the initial points of the live cells, from where filling begins.
\Rselect preset colours. These should be used with the Default palette.|MThe actual colours can be seen in the Data panel.
:CellFillM00
\Stoggle filling from the top left of the image.
\Stoggle filling from the top right of the image.
\Stoggle filling from the bottom left of the image.
\Stoggle filling from the bottom right of the image.
\Stoggle filling from the centre of the image.
\Stoggle filling from positions selected by the mouse.|MOn Image Redraw, \Sset the points to be filled. \Adraw boundary lines.|MClick Menu to begin filling.
:CellFillM01
\Sselect the fill colour to be used.
:Fault
=Data
#6;The number of faults to be made.
The size of the fault shape in OS units.
The maximum vertical movement of each fault (0-255).
The base level (0-255) for up/down faulting.
The seed for the random number used to generate the landscape.|MTo redraw, set Fault->Random off.
:Fault1
Select the sprite to use for Sprite mode faulting.|MLoad your own sprite file by dropping it onto any of !Fractal's \ws.
:FaultM
\Rselect the method of faulting and options.
:FaultM0
\Rselect the method of faulting, based on shapes, sprites or linear.|MIn all cases use the Data panel to set the size and height of the faults.
\Stoggle between random faulting (on) or based on the seed.|MUsing the seed allows images to be recreated.
When on allows heights to wrap around when too high or low.
When off faults are made upwards only.|MWhen on faults are made up and down.
:FaultM00
\Screate circular faults.|M
\Screate conical faults, ie with the centre the highest point, like a mountain.
\Screate faults based on a hexagonal shape.
\Screate faults based on a octagonal shape.
\Screate faults based on a tapered octagonal shape, highest in the centre.
\Screate faults based on the shape of a sprite.|M\Rselect the sprite to be used.
\Screate faults based on linear faulting, the land moving up or down on either side of the fault.|M\Rselect a further option.
:FaultM006
When Random Step is on, the fault Step size is the maximum, rather than the actual amount to step each time.
:Henon_Maps
=Data
#14;=Alter
=Alter
:Henon_MapsM
\Rselect the Henon function and options.
:Henon_MapsM0
\Schoose the original Henon function
\Schoose the a Henon function based on SIN and COS of the data parameter a.
=Randa
=Randb
When on, the number of points calculated will be increased as you zoom in, to give greater resolution, though this will take longer.
When on, the colour will be changed randomly every 100 points, otherwise the plot uses colour 255.
:IFS_2d1
The data parameters for the current IFS function.
=Datain
=Dataredraw
Click to input the values and store them in the internal IFS data list.
Click to restore the values from the internal data list.
Click to copy the values to a new item in the data list.
Click to delete the item from the data list.
Enter a descriptive name.
Click to go to the previous item.
The current item number.
Click to go to the next item.
Enter the number of affine transformations to use.
Enter the number of points to plot before stopping.
Enter the values for transforming the x position.|MThe new x = x*x_factor+y*y_factor+factor.
Enter the values for transforming the y position.|MThe new y = x*x_factor+y*y_factor+factor.
Enter the probability for each affine transformation, the total for which must be 1.
Shows the running probability so you can check the total equals 1.
:IFS_2d2
The list of IFS definitions currently loaded with the current entry highlighted. Click on a name to select it. Entries may also be stepped through from the data entry panel. The entries may be saved from the Save menu entry.
:IFS_2dM
\Rsee the IFS data parameters and a list of preset codes.
:IFS_2dM0
\Rsee the IFS data parameters.|MAlternatively click on the Numbers icon in the Tool bar to open the \w permanently.
\Rselect the IFS codes to be used.
\Rallow the IFS codes to be saved as a text file, keeping your changes.|MThe file can be reloaded at any time by dragging onto !Fractal - the IFS function will be selected automatically.
:Julia_Set
=Data
#14;=MaxIter
=MinIter
=Jci
=Jci
=MJLimit
=MJSlope
=MJMaxclr
=MJThresh
=MJOverflow
:Julia_SetM
\Rshow a list of Julia_Set functions and options.
:Julia_SetM0
\Sgo to the Mandelbrot function and plot the equivalent image.|MUse this when flipping from Mandelbrot in the first place.|MThe current Real and Imaginary values are used to set the Mandelbrot x & y value for the centre of the image.
\Sgo to the Quaternion function and plot the equivalent image.|MThe Quaternion q0 is set to cReal & q2 to cImaginary.
\Rallow the Julia_Set function to be selected.
=MJMethod
\Rallow the method of plotting the Julia_Set interior to be selected.
=PCheck
:Julia_SetM02
\Suse the standard Julia_Set function.
\Suse the cubic Julia_Set function.
\Suse the quartic Julia_Set function.|MFor best results you will need to turn on full precision in the main Options panel.
\Suse the Julia_Set function devised by Ikenaga.
\Suse the Julia_Set function devised by Ushiki.
\Suse the Quazi Julia_Set function.
\Suse the inverted square Julia_Set function.
\Suse the inverted cube Julia_Set function.
\Suse the inverted quartic Julia_Set function.|MFor best results you will need to turn on full precision in the main Options panel.
:Julia_SetM03
=MJCPM
=MJDEM
:Julia_SetM04
\Sset the interior of the Julia_Set image to a colour you choose.|M\Rset the colour.
\Sset the interior of the Julia_Set image to the Max_Iter value.
=JuliaInt
=JuliaInt
=JuliaInt
:Julia_SetM040
=MJInterior
:L-System1
The data parameters for the current L-System.
=Datain
=Dataredraw
Click to input the values and store them in the internal data list.
Click to restore the values from the internal data list.
Click to copy the values to a new item in the data list.
Click to delete the item from the data list.
Enter a descriptive name.
Click to go to the previous item.
The current item number.
Click to go to the next item.
Click to decrease the number of iterations which will produce a simpler display.
The number of levels of string substitution before plotting.
Click to increase the number of iterations which will produce a more complex display.
Enter the number of turns to complete a circle.
Enter the initial rule, consisting of 1 or more rule or draw characters.
Each character may be substituted by rule and/or drawing characters. Standard draw characters are F=Draw forwards, f=Move forwards, +=Turn left, -=Turn right, |=Turn 180°, [=Stack position, ]=Unstack position.
#32;Enter the letter to be subsituted. A rule character may be the same as a draw character. Characters are interpreted as rules until the plotting commences, when only draw characters are processed.
Enter the string to replace the letter, composed of further rule and/or draw characters. A rule may refer to itself multiple times - this creates the expanding detail effect.
:L-System2
The list of L-System definitions currently loaded with the current entry highlighted. Click on a name to select it. Entries may also be stepped through from the data entry panel. The entries may be saved from the Save menu entry.
:L-SystemM
\Rsee the L-System data parameters and a list of preset codes.
:L-SystemM0
\Rsee the L-System data parameters.|MAlternatively click on the Numbers icon in the Tool bar to open the \w permanently.
\Rselect the L-System codes to be used.
\Rallow the L-System codes to be saved as a text file, keeping your changes.|MThe file can be reloaded at any time by dragging onto !Fractal - the L-System function will be selected automatically.
When on the generated image will be automatically scaled and positioned on the screen. This will usually require two plots.|MTurn off when plotting multiple images and manually set the location and size from the Data panel.
When on the CellFill function will be invoked after generating the image.|MTry this with the Peano curves to see the effect.|MGo to the CellFill function to set it's own options.
:Lorenz_Map
=Data
#14;=Altstart
=Altstart
=Altstart
Smaller step rates plot slower with more detail. Try 2e-2 when using the dynamic 3d facility.
=MaxRand
=MaxRand
=MaxRand
:Lorenz_MapM
\Rsee the options for the Lorenz function.
:Lorenz_MapM0
=Randa
=Randb
=Randc
\Sset the colour at random after 100 plots.
\Sincrement the colour after 100 plots.
:Lyapunov
=Data
#14;A binary string denoting the sequence of x & y values calculated each cycle, where 0=x and 1=y. Alternatively you can use the letters 'x' & 'y'. Change the sequence to alter the shape of the image.
The number of iterations used to calculate the Lyapunov exponent.|M500 is a good default, but a higher value may be needed when zooming.
The number of iterations used prior to starting the Lyapunov iteration.|MA reasonable value is required to ensure the value of 'r' settles down.
The size of the initial population, from 0 to 1.
:LyapunovM
\Rsee the options for the Lyapunov function.
:LyapunovM0
\Rselect preset image parameters.
\Rselect the accuracy of calculation.
:LyapunovM00
\Schoose a preset set of parameters. Click on the Redraw tool to see the image or the Data tool to see the new parameter values.
:LyapunovM01
\Schoose 16 bit maths, the fastest mode of calculation but with least accuracy.
\Schoose 32 bit maths, with better accuracy though it takes longer.
:Mandelbrot
#14;=MaxIter
=MinIter
=MJLimit
=MJSlope
=MJMaxclr
=MJThresh
=MJOverflow
:MandelbrotM
\Rshow a list of Mandelbrot functions and options.
:MandelbrotM0
\Schoose the co-ordinates for a Julia display as shown in the \w which will be opened. Move the pointer to the location required then \Sbegin plotting the Julia image.
\Schoose the co-ordinates for a Quaternion display as shown in the \w which will be opened. Move the pointer to the location required then \Sbegin plotting the Quaternion image.
\Rallow the Mandelbrot function to be selected.
=MJMethod
\Rallow the method of plotting the Mandelbrot interior to be selected.
=PCheck
:MandelbrotM02
\Suse the standard Mandelbrot function.
\Suse the cubic Mandelbrot function.
\Suse the quartic Mandelbrot function.|MFor best results you will need to turn on full precision in the main Options panel.
\Suse the Mandelbrot function devised by Ikenaga.
\Suse the Mandelbrot function devised by Ushiki.
\Suse the Quazi Mandelbrot function.
\Suse the inverted square Mandelbrot function.
\Suse the inverted cube Mandelbrot function.
\Suse the inverted quartic Mandelbrot function.|MFor best results you will need to turn on full precision in the main Options panel.
:MandelbrotM03
=MJCPM
=MJDEM
:MandelbrotM04
\Sset the interior of the Mandelbrot image to a colour you choose.|M\Rset the colour.
\Sset the interior of the Mandelbrot image to the Max_Iter value.
=MandyInt
=MandyInt
=MandyInt
:MandelbrotM040
=MJInterior
:Martin_Map =Data #14;=Altstart
=Altstart
=Altstart
=MaxRand
=MaxRand
=MaxRand
:Martin_MapM
\Rsee the options for the Martin function.
:Martin_MapM0
=Randa
=Randb
=Randc
:Midpoint
=Data
#6;Enter higher values to increase the number of "hills".
Enter a lower value to produce smoother images.
The random number used to generate the image. To recreate an image (say with a new roughness), turn off the random plot from the Midpoint menu.
Enter a value>0 to set the cut off value - points below this level will be set to the Sea Colour.
Enter the physical colour number to be used as the sea.
:MidpointM
\Rsee the options for the Midpoint function.
:MidpointM0
\Sgenerate a random plot, otherwise use the seed value to start the plot.
:Newton
=Data
#14;=MaxIter
The accuracy level. When the calculated root equals the actual root to within this accuracy, the point is coloured. Higher values take longer to calculate but show more detail at high magnifications.
:NewtonM
\Rsee the options for the Newton function.
:NewtonM0
\Splot the colour depending on which root is found.
\Splot the colour depending on the number of iterations required to reach the root.
:Pickover
=Data
#14;=Altstart
=Altstart
=Altstart
=Altstart
=MaxRand
=MaxRand
=MaxRand
=MaxRand
:PickoverM
\Rsee the options for the Pickover function.
:PickoverM0
=Randa
=Randb
=Randc
\Sset the value of d at random at the start of the algorithm.
\Sset the colour at random after 100 plots.
\Sincrement the colour after 100 plots.
:Plasma
=Data
#6;A number 0.125 to 100.|MLow values give a smoother display, larger values give more variation.
:PlasmaM
=none
:Popcorn
=Data
#14;In Julia mode the iteration limit, otherwise the length of each 'string'.
Higher values produce more exaggerated plots.
0 gives maximum detail, higher values give rougher images but plot much quicker. Not used in Julia mode.
The escape value when in Julia mode. Higher values produce more detail but take longer to compute.
The multiplier in the SIN and TAN equations. Experiment with different values.
:PopcornM
\Rselect the Popcorn function and plot type.
:PopcornM0
\Rselect the Popcorn function.
\Schoose the pixel mode plot.|MThis takes much longer but gives a different display.
:PopcornM00
\Schoose the Popcorn function as displayed.
:Quaternion
=Data
#14;The 2nd Quaternion real value.
The 4th Quaternion real value.
The 1st Quaternion constant.
The 2nd Quaternion constant.
The 3rd Quaternion constant.
The 4th Quaternion constant.
=MaxIter
:QuaternionM
\Rshow a list of options.
:QuaternionM0
\Sgo to the Mandelbrot function and plot the equivalent image.|MUse this when flipping from Mandelbrot in the first place.|MThe current q0 and q2 values are used to set the Mandelbrot x & y value for the centre of the image.
\Sgo to the Julia_Set function and plot the equivalent image, using cReal=q0 & cImaginary=q2.
\Rallow the method of plotting the Quaternion interior to be selected.
:QuaternionM02
\Sset the interior of the Quaternion image to a colour you choose.|M\Rset the colour.
\Sset the interior of the Quaternion image to the Max_Iter value.
=QInt
=QInt
=QInt
:QuaternionM020
=MJInterior
:RenderM
\Rshow options for the Render function.
:RenderM0
=3dd
=3ds
=3dr
\Rset the viewpoint elevation.
:RenderM03
\Sset the viewpoint elevation.
:Riemann
=Data
#6;The source image size in relation to the sphere size.|MLarger values will make the image stretch more towards the north pole.
The globe size as a fraction of the total image size.|MSmaller values reduce the distortion introduced by the mapping process.
The physical colour used to fill in black pixels.
:RiemannM
\Rshow options for the Riemann function.
:RiemannM0
=3dd
=3ds
=3dr
:Rossler
=Data
#14;=Altstart
=Altstart
=Altstart
Smaller step rates plot slower with more detail. Try 2e-2 when using the dynamic 3d facility.
=MaxRand
=MaxRand
=MaxRand
:RosslerM
\Rsee the options for the Rossler function.
:RosslerM0
=Randa
=Randb
=Randc
\Sset the colour at random after 100 plots.
\Sincrement the colour after 100 plots.
:Unity
=Data
#14;=MaxIter
:UnityM
=none
:Unknown
=Data
#6;The name of the external sprite on display.
:UnknownM
=none
:Menu
\Ropen a \w showing the fractal functions that can be selected.
\Rshow image processing options, including image recreation, saving and resizing.
\Rshow a list of effects that may be selected.
\Rshow a list of palette processing options.
\Rshow further information that can be displayed.
\Rshow a list of miscellaneous options.
:Menu2
\Sbegin zooming in on the image.|MUse \s and \a to resize the zoom box then press Menu to begin the zoom.|M\Rselect zooming outwards.
\Screate the image for the current function.|M\Rtoggle image clearing on/off.
The image colours can be shifted up or down. \Rshow the shift amounts.|MUse this with 3d processing to make the image appear higher.
\Renable saving of the displayed image.
\Rshow a list of all 256 colour modes that can be selected for the image.
\Rset the image size in terms of x and y pixels. Any size can be chosen subject to memory constraints. Note that you cannot see the image being created when a custom size is selected.
\Rsee information about the current image.
:Menu20
\Sbegin zooming in on the image.|MMove and resize the box to the part of the image to be zoomed into.
\Sbegin zooming out on the image.|MThe box size and position show the current image size and position, the \w size being the new image size.
:Menu21
\Stoggle image clearing on redraw.|MWhen on the image is cleared before redrawing.|MWhen off the image is not cleared, allowing images to be superimposed.
:Menu22
Click to increment all the colours by 1.
Click to decrement all the colours by 1.
Click to increment all the colours by 8.
Click to decrement all the colours by 8.
:Menu23
\Rsave the image including details on the fractal function and data.|MThis allows the image to be reloaded and processing to be continued.
\Rsave the image without any details on the function.|MThis is mainly useful for the 3d functions since only the 3d image is saved, not the source image, thus saving space.
When on saves the image in GIF format.|MThis saves space and allows the image to be processed by ChangeFSI.|MGIF files take longer to create.
:Menu24
=Imode
#8;Enter the number of any 256 colour mode to be used for the image.
:Menu25
Enter the number of x pixels for the image.
Enter the number of y pixels for the image.
:Menu26
The time taken in seconds to draw the last image.
:Menu3
\Sopen a \w to alter plotting options and colours.
\Ropen a \w showing global 3d processing options.
\Srotate the image the number of degrees shown in the Rotation tool icon.
\Scycle all the image's colours except black.|MPress Menu to stop. Pressing \s whilst cycling stops the display.|MMove the mouse up & down to alter the cycle speed & direction.
\Scycle all the image's colours.|MPress Menu to stop. Pressing \s whilst cycling stops the display.|MMove the mouse up & down to alter the cycle speed & direction.
:Menu4
\Sset the screen palette as used by the image. This will give the most accurate colour display.|MYou must be in a 256 colour mode to do this.|M\Rtoggle between automatic screen palette changing.
\Rshow a list of preset palettes that can be used.
\Sset a palette at random.|MThis palette becomes the "Internal" palette.|M\Rselect the number of colours chosen at random.
\Sopen a directory of palette files.|MDrag a file onto a Fractal window to change the palette.|MThe new palette becomes the 'External' palette.
\Rshift the colour mapping up or down.|MUse this to give a more pleasing display.
\Rallow the current palette to be saved to a file, into a Sprite within !Paint, or into !EditPal.
:Menu40
\Stoggle between automatic paletting setting.|MWhen on, whenever the image's palette is changed, the screen palette will also be changed.
:Menu41
\Sload the named palette.
:Menu42
\Sset the number of colours chosen at random. Intermediate colours are interpolated.
:Menu44
\Sshift the colour mapping up by 1.
\Sshift the colour mapping down by 1.
\Sshift the colour mapping up by 8.
\Sshift the colour mapping down by 8.
:Menu5
\Ropen a \w showing the input variables for the function.
\Srevert to the previous image - the one before the last redraw, subject to memory constraints.|MSaved images are lost when changing image mode.
\Sopen a \w showing the x/y position at the pointer for the current function.
\Sexit from full screen display back to the normal desktop.
\Ropen a \w allowing the image to be magnified or shrunk.|MThis is useful when generating very large images.
\Sdisplay the fractal image in full screen mode.|MThis prevents screen flicker when selecting redraw and shows more of the image.
:Menu6
\Sopen a Directory display of Fractal resources.
\Sopen a Directory display of Fractal Scripts.
\Ropen a \w showing global Fractal processing options that can be selected.
:IconMenu
\Ropen a \w showing information on !Fractal.
\Sopen a Filer \w showing the help files available.
\Sterminate !Fractal.
$
3dd;\Sdisplay the original image. Click Redraw to convert this image into 3d.
3ds;\Sstore the current image as the source image for 3d processing.|MThis allows the original image to be retrieved, modified and then stored.
3dr;\Srevert to the original function to continue plotting.
Alter;Try small alterations to this value to see the effect.
Altstart;Enter a new starting value to alter the image shape.
Data;This \w sets the variables for the current function, including the position and size of the image.
Datain;Click to input the data for the function.
Dataredraw;Click to input the data and redraw the image.
Fullmode;Sets the screen mode when in full screen mode.
Imode;Click to select the new image mode.
Jci;Change the value here to alter the Julia shape.
JuliaInt;\Sset the interior of the Julia_Set image to a value based on the final result of the function.
MandyInt;\Sset the interior of the Mandelbrot image to a value based on the final result of the function.
MaxIter;The maximum number of iterations before escaping. Higher values take longer but show more detail, especially near the boundary.
MaxRand;Enter the maximum value to use when using random plotting.
MinIter;The minimum number of iterations before plotting. This allows the removal of low iteration values. To just plot the interior, set Interior=Max Iter from the menu and Max and Min iter to the same value.
MJCPM;The continuous potential method (CPM) gives a smooth plot from the exterior to the interior.|MFor best results set Limit>500 and adjust Slope to map the colours.|MCPM uses floating point maths and thus can take longer to compute.
MJDEM;The Distance Estimator method (DEM) enhances detection of the interior region producing fine filaments.|MFor best results turn X/Y Guessing off in the Misc->Options panel.|MDEM uses floating point maths and thus will take longer to compute.
MJInterior;Enter a colour value from 0-255 to use for the interior.
MJLimit;The function is iterated until this value or Max_Iter have been exceeded.|MUse higher values when using the CPM method to get a smoother potential.|MThis value is fixed at 4.0 for fixed point routines.
MJMaxclr;When using the CPM method, the maximum colour to map the potential into.|MValues >255 allow extra smoothness though the actual colours will wrap.
MJMethod;\Rset the plotting method other than Level Set Method (LSM) which is the default.|MLSM is the traditional way to plot Mandelbrot & Julia images.|MIt is the quickest method and gives a stepped appearance.
MJOverflow;Used in the DEM method to determine if a point is near the interior.|MThis value may need increasing when zooming in, using higher iterations or higher Limit values.
MJSlope;When using the CPM method, set this value to map the potential into the colour range.|MExperimentation will be required to find the best value to ensure the potential is mapped across the entire colour range.
MJThresh;Used in the DEM method to determine if a point is near the interior.|MSmaller values produce finer checking and thus finer filaments.|MThe value should be between 0 and 1 and may need adjusting when zooming in.
none;This function has no menu selections.
PCheck;Period checking allows early detection of Max Iter being exceeded, giving faster results at higher iterations. At low iterations it may slow calculations.
QInt;\Sset the interior of the Quaternion image to a value based on the final result of the function.
Randa;\Sset the value of a at random at the start of the algorithm.
Randb;\Sset the value of b at random at the start of the algorithm.
Randc;\Sset the value of c at random at the start of the algorithm.