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- BAMBUZLE written by Kuldip Singh Pardesi 1991 for Arxe Systems Ltd.
- ===================================================================
-
- ACORN USER PREVIEW COPY
- =======================
-
- THIS PREVIEW VERSION OF BAMBUZLE HAS ONLY TWO LEVELS. IT'S HISHSCORE
- AND PASSWORD FACILITIES HAVE BEEN REMOVED.
-
-
- Game Features
- -------------
-
- Requires Archimedes or A3000 with at least 1 Meg RAM.
- MODE 13, 256 Colour Graphics.
- 4 Channel Stereo Sound & Music.
- High Scores Stored onto disk.
- Double Click on the !BAMBUZLE icon to play.
-
-
- Controls
- --------
-
- The Main Menu - Use SELECT and ADJUST to move up and down a level.
- Use SELECT for the other options.
- Click SELECT om the balls moving vertically to toggle their
- speed fast/slow.
-
- Mouse Pointer - The shape indicates the current method of input.
- - A 'Mouse' shape - computer is waiting for mouse click.
- - A 'Letter K' shape - computer is expecting keyboard input.
- - A 'cross' shape - For selection and game.
-
- Mouse Buttons - SELECT during game will fire a ball out of it's pocket.
- ADJUST during game will rotate the pocket through 90 degrees.
-
- Keys - 'Q' - during game will quit level.
- - 'Function 12' - during Main Menu will exit to desktop.
-
- Basic Rules
- -----------
-
- NOTE : For those of you seeking a bigger challenge, load the game in now
- and work out what to do and how do it, yourself!
-
- The object of the game is to pocket four of the same coloured balls into
- each of the holders.
-
- Only four balls are allowed to be moving out of a pocket at any one time.
-
- A cracked tile only allows the crack coloured balls to pass through, any
- other ball will bounce back.
-
- Full coloured tiles will colour any ball passing over to the colour of the
- tile.
-
- The colour of the next ball to be released is indicated by the icon in
- the bottom right hand corner of the screen.
-
- There is a time limit, displayed at the bottom of the screen.
-
- Have fun. August 91. End
-