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- EMPEROR OF THE FADING SUNS
- Tutorial / Walkthrough
- --------------------------
-
- Welcome to the Known Worlds of the Fading Suns! The purpose of this Tutorial
- is to walk you through some of the basic procedures of gameplay that you will
- need to learn in order to control the EFS environment. Throughout this
- walkthrough, mouse clicks are represented in the following ways:
-
- Lclick: Click the left mouse button once
- Rclick: Click the right mouse button once
- Dclick: Double-click the left mouse button rapidly
-
-
- START A NEW GAME
- ----------------
- At the first options window select "Start New". On the next screen, select
- "Historical" then select "Play" on the lower right corner and the game will
- begin with all defaults. In a future game, once you understand the basics,
- you can select a different house to play, increase the difficulty and
- customize the play environment. All these options are covered outside of the
- Tutorial. The default house is Li Halan and the default difficulty is
- "Beginner".
-
-
- PLAYER TURN ANNOUNCEMENT
- ------------------------
- When it's a "human" player's turn, the Announcement screen will appear with
- the current date and House whose turn it is. Since you are currently the only
- "human" controlled house in the game, simply Lclick the OK button to begin
- your first turn.
-
-
- ADVISOR MESSAGE
- ---------------
- The Advisor will give valuable information throughout the game. When you are
- finished reading the messages, Lclick on the OK button.
-
-
- CHOOSE PORTRAIT
- ---------------
- Lclick on the portrait of the character that you would like to represent your
- house.
-
-
- EDIT NAME
- ---------
- Put the mouse cursor over the box that contains your character's name. Leave
- the mouse cursor in the box while you type what you want your name to be.
- When finished, Lclick on the OK button.
-
-
- TRAITS SCREEN
- -------------
- View your House's default Traits by passing your mouse over the selection
- buttons; a description appears in the box on the lower right. For purposes of
- the Tutorial, accept the defaults by clicking on the OK button.
-
-
- TECHNOLOGY SCREEN
- -----------------
- The next screen is a Research Screen. Use it to tell your lab what to research
- next. Since your House had all three "Documentarium" traits (see TRAITS
- SCREEN) you begin the game with many technologies to choose from. Names in blue
- are category headers; names in red have been declared illegal by the Church but
- you could research them anyway. Click on the "Database" button to see the
- technologies that you already possess. Click on "Exit" to return to the
- Technology Screen. Click once on Electron Microscope. The text box in the
- lower right corner tells you what researching Electron Microscope will let you
- research next. Click on the "Archive Button" to read what Bishop Holst has to
- say about Electron Microscopes. Click on the "Close" bookmark on the lower
- right corner to get back to the Research Screen. For the purposes of the
- Tutorial, research Electron Microscope. Click on "Research Tech" to begin
- researching it. When the confirmation dialogue box appears, click on "Yes" to
- accept.
-
- Note: Each House begins the game with one Lab, the maps in the upper left
- corner tell you where this one is. Each Lab has its own Research Screen and
- each can be given a different technology to research.
-
-
- UNITS
- -----
- The first units you are asked to move are on the planet Byzanthium II. We can
- ignore these units for now. Lclick on the starmap button (the starmap button is
- located just to the right of the planetmap in the upper left corner of your
- screen). You will now be on the starmap screen. Rclick on the miniature
- starmap (upper left) and you will get the full view of the Known Worlds. Your
- current homeplanet is Kish.
-
- To view your starships orbiting Kish, Lclick on the planet Kish. Now Rclick on
- the magenta icons (representing your ships above the planet).. All of your (Li
- Halan's) units appear with a magenta background color. The entire stack is
- represented by one blinking unit on the star or planet map but each member of
- the stack is shown on the sidebar on the left side of the screen. On the
- starmap, the counter has the number six in the lower left showing that there is
- a total of six units in the stack. On the sidebar, there are six counters. Each
- has a number on the upper right corner that represents the number of move points
- that it has. Anywhere that the unit is shown, it has a green bar across the
- bottom of its counter that represents the unit's health.
-
- Rclick on the stack on the blinking unit on the starmap to view the Stack Screen.
- Rclick on each unit to see details about it at the top of the screen. There you
- will see what the unit looks like, what its name is, as well as many other unit
- statistics that are covered in more detail outside of the Tutorial. Remember
- what the Frigate looks like. Return to play by clicking on the Exit button.
-
-
- EXPLORE KISH
- ------------
- Rclick on the spinning planet below the word "Kish". This is your homeworld. Kish
- is drying up slowly but surely, food is scarce. You control most of the cities on
- it but several are held by Rebels. Also there is a trading post, called an Agora,
- owned by the Merchant League, as well as a Fort which is an outpost of the
- Imperial Eye, the secret service of the Regency. In the chaos after Vladimir's
- assassination, you have lost track of detailed reports of the regions outside of
- your cities. All you know is where the cities and roads are but not what the
- cities do. You have no knowledge of the location of any ruins or resource
- bonuses.
-
- Scroll around by Rclicking on empty hexes or by clicking on different parts of the
- map in the upper left corner (cornermap). To view the functions of all the
- buttons, Rclick on any button. Return to the Starmap (again, by clicking on the
- Starmap button) upper left corner of the Planetmap.
-
-
- EXPLORE THE PLANET RAMPART
- --------------------------
- Rclick on the planet Rampart. It is to the lower right of Kish and is connected to
- it by a jump route. You are told that you have lost all knowledge of the planet.
- You must move a ship to orbit above the planet or trade for the map information.
- For now, move a ship to explore Rampart from space.
-
- Rclick on your ship stack above Kish. All are currently selected as shown by their
- brightened background color and by the blue pulsing line around them. Select a
- frigate by using the short cut of Dclicking on one of the frigates.
-
- Move the frigate to Rampart by clicking on the planet icon. The jumproute will
- become bright green. Click a second time to cause the ship to enter the jumpgate
- above Kish and exit the one above Rampart. Jumping will exhaust all of a ships
- move points so the other ships will automatically become the current group.
- However, now that a ship is in orbit above Rampart you may rclick on it to view
- the map. You can only tell where roads and active cities are. To know more about
- the surface, you must land troops on the planet. That will be covered in turn two
- of the tutorial. Return to space by clicking on the jumpgate symbol.
-
-
- SCOUT
- -----
- You would do well to find out who your neighbors on Kish are. Rclick on Kish.
- Rclick on the Factory. Select one militia soldier. Move him 2 hexes North on the
- road next to the Eye Fort and the League Agora. To move, click once at the
- destination. Dots and x's will show the moveto route. Click again on the
- destination to confirm it. He will spot units inside of the Agora, signalled by
- a audibal "unit spotted" message. Whenever a unit doing a moveto spots a new unit
- it stop and await orders in case the new information changes your plans. Restart
- the move by clicking on the destination hex again. Rclick on the Agora, twice to
- view the stack. There are a lot of valuable resources (cargo) in there. They are
- there for you to buy. Exit the stack screen.
-
-
- PURCHASE CARGO
- --------------
- The Agora should still be the active hex. The Agora should appear on the sidebar.
- A button next to it says "Trade". Click on it and a menu appears. Select foods to
- buy by using the slider bar, notice the affect on your bank account. Select a
- second one, slide it to the right, notice that the food is also sliding to the
- right. This represents how you are now able to buy less food. However, purchases
- do not take affect until you click on the "Purchase" button and exit the screen.
- Slide the second choice back to zero. Click on the purchase button. A cargo pod
- will now be adjacent to the Agora; it may be under the militia. Rclick on it.
- Move it back to your factory to protect it.
-
-
- SELL CARGO
- ----------
-
- You may also sell the League excess cargo. Select the Metal cargo pod
- in your Shield generator complex. Move it up to the Agora by clicking on the it
- twice. Click on it to move into the Agora. You are prompted to Attack or Sell.
- Choose Sell. A screen will appear to tell you how much the League will give you
- for the contents of each cargo pod. If you like the price select the check box
- next to the cargo type. Click on the "Sell" button to exit the screen and accept
- the price.
-
-
- RAISE TAXES
- -----------
- After spending money, you'll want to make sure you have enough funds for the next
- turn. Click on the "House" pulldown from the menubar. Please notice the budget
- area located in the lower right corner. The first row is how much your house is
- making from taxes (per turn). The second is how much you skim (steal) from the
- Tithe that you are responsible for collecting for the church. The third row is
- how much your unit pay is per turn. The fourth row (debt) is how much you owe the
- League for any loans (none at this point). The fifth row (bank) is how much was in
- the bank when you first entered the house status screen.. The last row is what
- will be in the bank at the end of this turn.
-
- Move the slider bar on the first row (tax). Drag it to the right to increase your
- revenues next turn. The red heart indicates that the people in the cities will not
- like this, they may rebel. Exit the screen.
-
-
- ATTACK
- ------
- You may attack the Agora, seizing the cargo by force with high casualties, causing
- the League to declare war on you and cease trading with you. Lets try that:
-
- First, bombard the Agora from space. If the ships are not the active group, return
- to space by clicking on the jumpgate symbol in the upper left corner; rclick on
- the space ship stack. Select the cruiser by dclicking on it. Click on Kish. You
- are prompted to Attack or Land. Choose Attack. You will get a red target icon.
- Rclick to scroll around until the Agora is on the screen. Click on the Agora.
- Confirm that you wish to attack. Combat will occur between your cruiser and the
- Agora garrison, which includes a Planet to Space missile launcher (PTS Missile).
- Combat only last one round, your cruiser should survive, possibly taking out an
- infantry. Click on "Combat Done". Bombardment takes one movement so you could
- attack again but you don't have to.
-
- Rclick on Kish. Rclick on the Li Halan Fort to the north of your Palace. Create a
- group with only tanks in (all with 8 or more move points). Move onto the Agora
- to attack it. Choose "Attack". Choose the "Normal" attack mode. If you capture
- the cargo, move it to your factory to protect it.
-
-
- DIPLOMACY
- ---------
- You are now at war with the League. To see that, click on the Diplomacy pulldown,
- then click on the League banner. The treaty status chart is on the lower left
- corner. There are crossed swords between you and the League and a thumbs down to
- show that they are not trading with you. Exit the screen by clicking "Done".
-
-
- SEND CONTRACT
- -------------
- You might want to make friends with someone now. On the Diplomacy menu click on
- the Hazat banner. Notice that you do not know their budget condition. You would
- be able to look at the budget for house Hazat if you were Allied with them; but
- you are currently at the default status, Peace.
-
- Try to form an Alliance (which, in the future, will be represented by a green
- wreath) with the Hazat. Diplomacy proposals are constructed in the Contract
- area on the upper right of the Diplomacy screen. Click on the top line, just
- beneath the "Give me.."; a menu will appear. Select "...an Alliance with you."
- Return to the Diplomacy screen. Click on the first line beneath the
- "AND I'll..." . A menu will appear; select "give you technology." Select the
- "Hospitals" technology then click on "Choose".
-
- The "AND" button can be toggled to "OR" which brings up a threat menu, but you
- really dont have the muscle to threaten anyone yet.
-
- To send the contract, click on the done button on the lower right of the
- screen. If you made a mistake on the contract and wish to change it, click on
- the "Clear" button and start over. Exit the Diplomacy screen.
-
-
- LOAD SPACE TRANSPORT
- --------------------
- To explore another planet you will have to put a unit on the ground. Space
- travel takes a while so go ahead and get a unit into space this turn. Use the
- Jumpgate symbol to bring up the Starmap. Rclick on the ships. Rclick on them
- again to bring up the stack screen. Rclick on units until you select one called
- a "Lander"; exit out of the stack screen. Dclick on one of the two Landers.
- Click on the planet Kish. Choose "Land". Land on the farming city to the lower
- left of your territory. Rclick on the farm to bring up the stack screen. Click
- and drag a militia into the Lander. Do not let up on the mouse button until the
- unit is above the Lander icon. Drop the militia into the Lander; he will appear
- to the landers right, connected by a coupling. The militia will have a plus
- marker on it now to show that it is cargo. Exit the stack screen. Dclick on the
- lander to select it, and its cargo. A ship icon will appear on a button on the
- upper left corner of the screen. It is called the Launch button, Lclick on it
- to make the ship goto space.
-
-
- BUILD A UNIT
- ------------
- After losing those units attacking the Agora you will definitely want to
- produce some more. To produce a unit in any city, rclick on a city. The city
- will appear on the sidebar and a "Build" button will appear next to it. All
- cities produce basic "garrison" units and engineers. Advanced units are built
- in Factories, Forts, Spaceports and Palaces. Rclick on your factory. Click on
- "Build" on the sidebar. Scroll through the list of options. Notice that each
- cost a different number of turns and resources to build. Each unit also has a
- maintenance cost. You must pay that every turn. Select a medium tank to build.
- Click on the Build button on the upper left of the build screen. Confirm your
- choice.
-
-
- BUILD CITY
- ----------
- Select the Engineer in the Palace. Move him to an empty hex, preferably the
- desert one that is surrounded by the pulsing blue light. The blue lines
- represent areas covered by the shield generator. Shields make it impossible
- for a space ship to bombard it. Click on "Build City" under the Orders
- pulldown. Click on the Lab (becomes highlited with a white box). Click on
- Build, then Confirm. The Engineer will be consumed, and a Lab will be
- produced.
-
-
- SENTRY UNITS
- ------------
- That is all you will want to do this turn. Click on the double red arrows on
- the lower left corner to cycle through your remaining units. As each stack
- comes up, click on the double red arrows button on the lower left. This is
- the Skip command. This causes the unit to not ask to be moved again this
- turn. Eventually, a stack on Byzantium II will appear. You must keep at least
- one Noble on Byzantium II to participate in the politics of the game not to
- mention to become Regent. Keep skipping units until a message states that you
- have moved all of your units. Select OK to end your turn.
-
-
- TURN #2
- -------
-
-
- MOVE TRANSPORT TO RAMPART
- -------------------------
- Select the Lander with the militia in it. This is shown by a C:1 on the
- transport, meaning it has one cargo and a plus symbol on the militia on the
- sidebar. Move the Lander to Rampart by clicking on the planet icon twice.
-
- Click on the "End Turn" button on the lower left of the screen. It will warn
- you that you have not moved all of your units. End your turn anyway.
-
-
- TURN 3
- ------
-
-
- SET NEW PRODUCTION
- ------------------
- The tank you started producing on turn one should be done
- now. You will be prompted to select another unit to build. You could choose to
- produce "nothing".
-
-
- LAND TRANSPORT
- --------------
- Land the Lander Transport above Rampart. Rclick on the Lander
- stack. Then click on the planet icon. Choose "Land". Land on the polar ice
- caps in the southern hemisphere. Unload militia by Rclicking on the stack,
- accessing the stack screen. Click and drag the milia out of the Lander and
- onto a blank rectangle on the stack screen. Exit the stack screen. Select the
- militia and deselect the Lander. Move the militia away from the Lander,
- exploring a small area. Ideally you would move a Scout tank to a new planet
- because it has better speed.
-
-
-
- SEGASOFT, INC
- 150 Shoreline Drive
- Redwood City, CA 94065
-
-
- HOLISTIC DESIGN, INC.
- 5002 N. Royal Atlanta Road
- Suite "H"
- Tucker, GA 30084
-
-
- EMPEROR OF THE FADING SUNS, FADING SUNS UNIVERSE AND ITS DISTINCT CHARACTERS,
- LOGOS, AND MARKS ARE TRADEMARKS OF HOLISTIC DESIGN, INC. SEGASOFT AND THE
- SEGASOFT LOGO ARE TRADEMARKS OF SEGASOFT, INC. ALL RIGHTS RESERVED.
-