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- *** LAVA CAP GAME ***
-
- by William Soleau
- Version 1.0 Jan.92
-
- Req. EGA/VGA & Mouse
-
-
- ************** Directions **************
-
-
- The objective of Lava Cap is to create a series of sequential
- paths to contain the lava flowing out of the erupting volcano. The
- longer the lava can flow freely without reaching a dead end, the
- higher the score.
-
- For those of you familiar with my Oil Cap game, this game is
- played exactly the same way. The rules are simple, yet it takes a
- lot of strategy and quick thinking to reach the higher levels.
-
- The playing board is a 17x11 sized grid. At the beginning of
- each level, a volcano will be placed in one of these grids. This
- will constitute the starting point when the mountain erupts. You
- have seven different shaped canals that you will use to create a
- pathway from the top of this volcano.
- Located at the bottom of the screen you will see four pieces
- ready to be placed. The mouse cursor will be visible above the
- piece which is next in line to be placed onto the game board.
- You select the canal by clicking the left button of your mouse.
- The piece will disappear and your mouse cursor will now be visible
- on the game board. Select the grid where you would like that
- piece to appear. If that grid is available, click the left button
- again and the piece will instantly appear in that grid. The mouse
- cursor will then move to the bottom awaiting your next selection.
-
-
- ** Valid grids to place canals **
-
-
- There are several grids that you will not be allowed to place
- your canal.
-
- 1: Volcano
- 2: Green, Pink, or Gray Grids
- 3: One Way Canals (signified by arrows in certain directions)
- 4: Special Yellow and Black Ending Grid
- (On Some levels your lava must finish flowing into this grid)
- 5: Canals with lava already in it.
-
- The computer will not allow you to place your piece on any of these
- grids. You can however place your piece on top of an existing canal
- (you previously placed) yet you will lose 2 or 3 seconds of valuable
- time to do so.
-
-
- *** Clock / Timer ***
-
-
- When a new level begins, a clock located at the bottom of the
- screen will count off one minute. When this minute is over, the
- lava will start to flow out of the volcano. You may still place
- canals once the lava begins to ooze through your passageways. Your
- objective is to keep ahead of the lava, so that it never reaches
- a dead end.
-
-
-
- *** Scoring / Bonus Points ***
-
- As the lava flows through the canals, you will see your score
- (located at the bottom of the screen) start to increase. The longer
- the lava flows the higher your score will be. There are several
- bonus points that can be earned in the following ways:
-
- 1. To get the lava to cross over itself will be worth an extra
- 100 points. If you get four or more crossings of lava on a
- single level, you will be awarded more bonus points.
-
- 4 Crosses = 500 points
- 8 Crosses = 1500 points
- 12 Crosses = 3000 points
- 16 Crosses = 5000 points
- 20 Crosses = 10000 points
- 24 Crosses = 15000 points
- 28 Crosses = 25000 points
- 32 Crosses = 30000 points
-
- 2. Bonus Grids are sometimes placed onto the game board before the
- start of play. They either have a 50 or 150 point number
- written on them. If you can get the lava to pass through these
- canals, that point value will be added to you score.
-
-
- 3. The Green and Pink grids are placed onto the game board in
- pairs. If you can get the lava to flow into one of these
- colored grids, then 200 points will be added to your score.
- (The lava will then commence to flow from the other grid of
- the same color located somewhere else on the game board.)
-
-
- 4. Every 10,000 points earned will give you a bonus round. You
- can only increase your score in these special rounds. No
- points are deducted for unused canals.
-
-
- ** Scores Needed to Reach the Next Levels **
-
-
- If you can accumulate enough points before the lava reaches
- a dead end, then you will be allowed to continue onto the next
- level. The computer will tell you how many points are needed
- in order to proceed to further levels. The points needed per
- level are computed using this formula:
-
- ( 60 * LEVEL ) + 250 + (previous level score)
-
- Example:
-
- Level #1 ( 60 * 1 ) + 250 : You need 310 or more points to
- continue.
-
- Level #6 ( 60 * 6 ) + 250 : You need 610 points above your
- score from the previous level.
-
-
- If you can reach this point total upon the completion of a
- level, you will be allowed to continue onto the next one. Don't
- worry about this formula, for the computer will show you the score
- you'll need to reach. (right below your present score total)
-
-
- ** Deductions **
-
-
- At the end of each level, the computer will add up your number
- of lava crossings to see if you qualify for any added bonus points.
- Each canal not used will be erased from the game board and it will
- cost you 25 points per canal that went unused. The computer will
- deduct these points from your score.
-
-
- Only in one instance can you reach your point total and not
- qualify to go onto the next level, and that is when a special
- Ender grid (Black and Yellow) is not used. On various levels,
- this Ender grid will be placed onto the game board at the start
- of the level. You must make sure you end the lava flow into this
- special grid or the game will be over no matter how many points you
- have accumulated. The computer will warn you at the start of these
- special levels.
-
-
- ***** ***** ***** ***** ****
-
- ** Conclusion **
-
-
- The best way to find out how to play the Lava Cap, is to
- jump right in and start playing. You'll find the interface is easy,
- and in a minute or so you will understand the fundamentals of the
- game. The following is the Key Menu.
-
-
- Left Button (Mouse) Selects and Places Canals
-
- <K>ey Menu : Brings up the key definitions
-
- <P>ause : Pauses the game
-
- <H>igh Scores : Shows Top Ten Best Games
-
- <S>ound Toggle : Turns sound on or off
-
- <L>ava Speed up : Used when you are finished placing
- canals and don't want to wait for the
- slow moving lava to reach the end.
-
- <B>linking Toggle: Some color monitors might experience
- some flickering while playing the game.
- This will eliminate the quick palette
- changes and eliminate the flicker.
-
- <Q>uit : Exits Lava Cap
-
-
-
-
- This version of Lava Cap has 20 levels. Very few of you
- will be able to reach this highest level. Check out the
- registration information at the close of the program to see about
- the upgrade for unlimited levels or see the file LAVA_REG.DOC .
- As I said before, most of you will never even get to level 20,
- however there are a few gamers who seem never to give up and may
- want to try the levels further on.
-
- If you find this game worthy of your game collection, a
- registration of $15.00 dollars is requested. This will allow you
- to enter and exit the game faster and also give you access to
- unlimited levels. As with all my Shareware games (over 40),
- any registered user of one of my programs will have major
- discounts on any registrations thereafter. Even if you decide
- not to register the game, I hope you will enjoy it.
-
-
- *** Now go to it! ***
-
-
- William Soleau
- 163 Amsterdam Ave.
- Suite 213
- NYC, NY. 10023