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- Contents
- ========
-
- Copying Page 2
-
- Introduction Page 4
-
- Technical Notes (Limitations in Beta test version) Page 4
-
- Establishing a Connection Page 5
-
- Saving and Loading Games Page 5
-
- Starting a new game Page 5
-
- List game to text file Page 5
-
- Options menu option Page 5
-
- View Page 6
-
- Colors Page 6
-
-
- Copying
- =======
- GNU CHESS GENERAL PUBLIC LICENSE
- Copyright (C) 1986,1987 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim
- copies of this license, but changing it is not allowed.
- The license agreements of most software companies keep you
- at the mercy of those companies. By contrast, our general
- public license is intended to give everyone the right to
- share GNU Chess. To make sure that you get the rights we
- want you to have, we need to make restrictions that forbid
- anyone to deny you these rights or to ask you to surrender
- the rights. Hence this license agreement.
- Specifically, we want to make sure that you have the right
- to give away copies of GNU Chess, that you receive source
- code or else can get it if you want it, that you can change
- GNU Chess or use pieces of it in new free programs, and
- that you know you can do these things.
- To make sure that everyone has such rights, we have to
- forbid you to deprive anyone else of these rights. For
- example, if you distribute copies of GNU Chess, you must
- give the recipients all the rights that you have. You must
- make sure that they, too, receive or can get the source
- code. And you must tell them their rights.
- Also, for our own protection, we must make certain that
- everyone finds out that there is no warranty for GNU Chess.
- If GNU Chess is modified by someone else and passed on, we
- want its recipients to know that what they have is not what
- we distributed, so that any problems introduced by others
- will not reflect on our reputation.
- Therefore the Free Software Foundation, Inc. makes the
- following terms which say what you must do to be allowed to
- distribute or change GNU Chess.
- COPYING POLICIES
- 1. You may copy and distribute verbatim copies of GNU Chess
- source code as you receive it, in any medium, provided that
- you conspicuously and appropriately publish on each file a
- valid copyright notice "Copyright (C) 1986,1987 Free
- Software Foundation, Inc.", containing the year of last
- change for the file in question; keep intact the notices on
- all files that refer to this License Agreement and to the
- absence of any warranty; and give any other recipients of
- the GNU Chess program a copy of this License Agreement
- along with the program.
- 2. You may modify your copy or copies of GNU Chess source
- code or any portion of it, and copy and distribute such
- modifications under the terms of Paragraph 1 above,
- provided that you also do the following:
- a) cause the modified files to carry prominent notices
- stating who last changed such files and the date of any
- change; and
-
- b) cause the whole of any work that you distribute or
- publish, that in whole or in part contains or is a
- derivative of GNU Chess or any part thereof, to be freely
- distributed and licensed to all third parties on terms
- identical to those contained in this License Agreement
- (except that you may choose to grant more extensive
- warranty protection to third parties, at your option).
-
- c) if the modified program serves as a text editor,
- cause it when started running in the simplest and usual
- way, to print an announcement including a valid copyright
- notice ("Copyright (C)", the year of authorship, and
- all copyright owners' names), saying that there is no
- warranty (or else, saying that you provide a warranty)
- and that users may redistribute the program under these
- conditions, and telling the user how to view a copy of
- this License Agreement.
-
- 3. You may copy and distribute GNU Chess or any portion of
- it in compiled, executable or object code form under the
- terms of Paragraphs 1 and 2 above provided that you do the
- following:
- a) cause each such copy of GNU Chess to be accompanied
- by the corresponding machine-readable source code; or
-
- b) cause each such copy of GNU Chess to be accompanied
- by a written offer, with no time limit, to give any third
- party free (except for a nominal shipping charge) machine
- readable copy of the corresponding source code; or
-
- c) in the case of a recipient of GNU Chess in compiled,
- executable or object code form (without the corresponding
- source code) you shall cause copies you distribute to be
- accompanied by a copy of the written offer of source code
- which you received along with the copy of GNU Chess.
-
- 4. You may not copy, sublicense, distribute or transfer GNU
- Chess except as expressly provided under this License
- Agreement. Any attempt otherwise to copy, sublicense,
- distribute or transfer GNU Chess is void and your rights to
- use GNU Chess under this License agreement shall be
- automatically terminated. However, parties who have
- received computer software programs from you with this
- License Agreement will not have their licenses terminated
- so long as such parties remain in full compliance.
- Your comments and suggestions about our licensing policies
- and our software are welcome! Please contact the Free
- Software Foundation, Inc., 1000 Mass Ave, Cambridge, MA
- 02138, or call (617) 876-3296.
- NO WARRANTY
- BECAUSE GNU CHESS IS LICENSED FREE OF CHARGE, WE PROVIDE
- ABSOLUTELY NO WARRANTY, TO THE EXTENT PERMITTED BY
- APPLICABLE STATE LAW. EXCEPT WHEN OTHERWISE STATED IN
- WRITING, FREE SOFTWARE FOUNDATION, INC, AND/OR OTHER
- PARTIES PROVIDE GNU CHESS "AS IS" WITHOUT WARRANTY OF ANY
- KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO
- THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.
- SHOULD THE GNU CHESS PROGRAM PROVE DEFECTIVE, YOU ASSUME
- THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL FREE
- SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY WHO MAY
- MODIFY AND REDISTRIBUTE GNU CHESS AS PERMITTED ABOVE, BE
- LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST
- MONIES, OR OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL
- DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
- (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
- RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
- A FAILURE OF THE PROGRAM TO OPERATE WITH PROGRAMS NOT
- DISTRIBUTED BY FREE SOFTWARE FOUNDATION, INC.) THE PROGRAM,
- EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
- DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
-
-
- Introduction
- =============
- Winsock Chess is a chess implementation allowing two
- players to play chess over a Winsock supporting network.
- The program will validate moves and disallow illegal moves.
- Winsock Chess uses GNU Chess as a basis for checking moves
- and GNU chess forms the underlying engine for the program.
- Thanks to the FSF for allowing usage of their source - it
- would have taken considerably more than the (after hours)
- week and 2 days which it did - to develop Winsock chess
- without the well structured GNU chess source. Copyrights
- for GNU chess are :
- (C) 1985 Stuart Cracraft
- (C) 1988,1989,1990 John Stanback
- (C) 1986,1987,1988,1989,1990 Free Software Foundation INC
- Conversion to Microsoft Windows by Daryl K. Baker (C) 1990,1991
-
- Copyright for Winsock Chess :
- Winsock Chess (C) D. Munro 1994
-
- All GNU copyright, warranty and distribution conditions as
- described in the file COPYING and the section above titled
- GNU CHESS GENERAL PUBLIC LICENSEcopying also apply to
- Winsock Chess.
-
- This is a beta test release - please report all bugs and/or
- suggestions to me :
- Donald Munro
- Internet : ccahdm@beluga.upe.ac.za
-
- Important Note : All bugs in this program are intentional
- are were inserted as an exercise for the reader. ( :
-
-
-
- Technical Notes, Limitations and To Do list
- ===========================================
- Does not allow undo yet. Should be implemented soon.
- There is currently no facility to change sides - host is
- always white.
- There is no need for a Host... option on the Connect
- menu - a listening socket could be in place at all times
- while there is no connection, monitoring the wschess
- port (port 1985). My excuse here is that I do not have a
- TCP network at home on which to attempt to open a socket
- so while I was developing I tested with DDE (it would
- probably have been easier just using messages but I
- wanted to try out DDEML which I had never played with
- before). When I no longer need to test at home I will
- change to a continuos listen socket.
- The connect dialog could display a list of available
- wschess servers using getservbyport perhaps.
- Save/Open - When saving only the saving players time is
- saved - when opening a saved game the remote player and
- local players time are set equal. Possible solution - at
- save time request remote machine to send its time to be
- saved as well.
- Communication is currently via a stream whereas
- datagrams are probably more suitable for this
- application. Streams do make life a bit easier for the
- lazy (me) however since you don't have to worry about
- ACK's and NACK's and CRC's etc.
- Commands affecting both players (eg New, Open etc.) can
- only be actioned during the players turn and these menu
- items are greyed when it is not the players turn. There
- should be a separate command socket perhaps or
- alternately provision for out of band signalling. I
- will investigate this in the future.
- Make review dialog into a modeless dialog.
- I have started making provision for porting to Win32 by
- converting most message handlers to using message
- crackers. Hopefully when the local Microsoft
- distributors finally get the Visual C 1.5 upgrade here
- I'll be able to upgrade to get the 16/32 bit upgrade and
- turn out a Win32S version.
-
- Connection
- ==========
- To start a game the first player should select Host... mode
- from the connect menu (this should not be necessary in the
- future - see Technical Notestech). A dialog will then
- appear informing the host player that the program is
- waiting for a connection.
- The second player then selects Connect to Host... from the
- connect menu. He will then be prompted to enter the hosts
- name or IP address. The name must be a valid network name
- in the hosts file or available on a DNS. If a successful
- connection is established the dialog box will disappear and
- you will be ready to play.
- Currently there is no negotiation as to who plays what
- colour - the host always plays white. This should change
- in the future (see Technical Notestech).
-
- Select Disconnect on the Connect menu to disconnect from
- your remote opponent.
-
- Saving and Loading Games
- ========================
- You may save the game at any point using the Save... option
- on the File menu. You will be prompted to enter the save
- game name using a standard save as dialog box.
- To load a game select Open... from the File menu. Then
- select the file to load using the standard open dialog
- which will then appear. Your opponent will then be asked
- whether he agrees to allow you to load the game. If he
- does the game will be loaded on your machine and
- transmitted to his. Note : Currently you can only select
- this option when it is your turn (see Technical NotesTECH).
- The game then continues as usual.
-
- Starting a new game
- ===================
- To start a new game select New on the File menu. Your
- opponent will then be asked whether he allows a new game -
- if he does the boards will be reset on both sides and play
- can then restart.
-
-
- List Game to Text File
- ======================
- Use this option to print the game moves to a text file
- which may then be loaded into another program to be
- printed. Select List... on the file menu. You will be
- prompted for the list file name. Enter this and the file
- will be created.
- Print to printer option will be added by the next beta
- release.
-
- Options Menu Option
- ====================
- Tone - Switches beep on receipt of opponent move on or off.
- Co-ordinates - Switches display of algebraic co-ordinates
- on or off.
- Review Game - Displays a dialog showing a list box with all
- moves in the game so far.
-
-
- View
- ====
- There is currently only one item here namely Reverse Board
- which allows you to see the board from the opposite side.
-
-
- Colors
- This option allows you to change the background color, the
- colors of the black and white pieces and the colors of the
- black and white squares. You may also reset the colors to
- the default colors.
- Color selection is done via the standard color selection
- dialog.
-