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- DOCUMENT:Q93353 06-JAN-1994 [W_NT]
- TITLE :INF: 80x87 Floating Point Emulation Under Windows NT
- PRODUCT :Windows NT
- PROD/VER:3.10
- OPER/SYS:WINDOWS
- KEYWORDS:
-
- --------------------------------------------------------------------
- The information in this article applies to:
-
- - Microsoft Windows NT operating system version 3.1
- --------------------------------------------------------------------
-
- SUMMARY
- =======
-
- The math emulator provided by the Windows NT kernel is intended to
- provide emulation of 80387 floating-point instructions. However, only
- ANSI floating-point precision is provided. Long double precision is
- not emulated. This is consistent with MIPS (millions of instructions
- per second) architecture.
-
- Some other minor differences are known and may remain in the final
- version. For example, tests on the 80387 chip revealed that the FSAVE
- instruction leaves the Error Offset and Error Selector fields in the
- FP environment block null if there are no pending exceptions. The
- Windows NT emulator fills these fields with the address of the most
- recently emulated instruction, even when no exception is pending. This
- behavior may remain because it provides extra information to the
- system programmer and because the emulator status word accurately
- indicates any pending exceptions.
-
- MORE INFORMATION
- ================
-
- The information applies to Win32s as well.
-
- The floating point emulator does not support CS overrides. This does not
- effect compiler-generated code, only hand-tuned assembly code. This was
- done to improve speed, since applications that were written in C are not
- affected.
-
- Additional reference words: 3.10
-
- =============================================================================
-
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- PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS
- ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES
- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO
- EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR
- ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL,
- CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF
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- POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION
- OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES
- SO THE FOREGOING LIMITATION MAY NOT APPLY.
-
- Copyright Microsoft Corporation 1994.