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Blender Volume 3 #1
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blender_vol3.1.bin
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blender
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neutron
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data.2
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art
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nucleus
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characters
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cindy.agp
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scene.dat
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Text File
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1996-07-29
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8KB
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272 lines
ambient(0.498)
background(0.306, 0.310, 0.396)
path \atomic3d\Art\cindy
palette cindy2.pal
base: dress center(-0.001, -2.966, 0.106)
meshes(c-body)
choices(
DRESS mesh(c-body) map(white))
xmove(-0.10) ymove(1.60) zmove(-2.60)
split independent from dress: neck center(-0.001, -2.179, 0.369)
choices(
NECK mesh(c-body) map(skin))
nowrap
child of neck: head center(0.000, -1.848, 0.250)
meshes(cin00,cin1,cin2,cin3,cin4,cin5,cin8,cin9,cin11,cin13,cin14,cin15,cin16,cin17,cin18,cin19,cin20,cin21,cin22)
choices(
HEAD mesh(cin00) map(grlhair1))
attachto(neck)
split from head: mouth
choices(
CLOSED mesh(cin00) map(grlhair1),
AE mesh(cin2) map(grlhair1),
EH mesh(cin3) map(grlhair1),
EE mesh(cin4) map(grlhair1),
EL mesh(cin5) map(grlhair1),
F-V mesh(cin8) map(grlhair1),
B-M-P mesh(cin9) map(grlhair1),
OH mesh(cin11) map(grlhair1),
S mesh(cin13) map(grlhair1),
T mesh(cin14) map(grlhair1),
TH mesh(cin15) map(grlhair1),
UH mesh(cin16) map(grlhair1),
W mesh(cin17) map(grlhair1),
OO mesh(cin18) map(grlhair1),
GRIN mesh(cin19) map(grlhair1),
GRIMMACE mesh(cin20) map(grlhair1),
FROWN mesh(cin21) map(grlhair1),
SMILE mesh(cin22) map(grlhair1))
split from head: inmouth
choices(
CLOSED mesh(cin00) map(gums),
AE mesh(cin2) map(gums),
EH mesh(cin3) map(gums),
EE mesh(cin4) map(gums),
EL mesh(cin5) map(gums),
F-V mesh(cin8) map(gums),
B-M-P mesh(cin9) map(gums),
OH mesh(cin11) map(gums),
S mesh(cin13) map(gums),
T mesh(cin14) map(gums),
TH mesh(cin15) map(gums),
UH mesh(cin16) map(gums),
W mesh(cin17) map(gums),
OO mesh(cin18) map(gums),
GRIN mesh(cin19) map(gums),
GRIMMACE mesh(cin20) map(gums),
FROWN mesh(cin21) map(gums),
SMILE mesh(cin22) map(gums))
follow(mouth) nowrap
split from head: loteeth
choices(
CLOSED mesh(cin00) map(toothgrd),
AE mesh(cin2) map(toothgrd),
EH mesh(cin3) map(toothgrd),
EE mesh(cin4) map(toothgrd),
EL mesh(cin5) map(toothgrd),
F-V mesh(cin8) map(toothgrd),
B-M-P mesh(cin9) map(toothgrd),
OH mesh(cin11) map(toothgrd),
S mesh(cin13) map(toothgrd),
T mesh(cin14) map(toothgrd),
TH mesh(cin15) map(toothgrd),
UH mesh(cin16) map(toothgrd),
W mesh(cin17) map(toothgrd),
OO mesh(cin18) map(toothgrd),
GRIN mesh(cin19) map(toothgrd),
GRIMMACE mesh(cin20) map(toothgrd),
FROWN mesh(cin21) map(toothgrd),
SMILE mesh(cin22) map(toothgrd))
follow(mouth) nowrap
split from head: hiteeth
choices(
CLOSED mesh(cin00) map(tooth),
AE mesh(cin2) map(tooth),
EH mesh(cin3) map(tooth),
EE mesh(cin4) map(tooth),
EL mesh(cin5) map(tooth),
F-V mesh(cin8) map(tooth),
B-M-P mesh(cin9) map(tooth),
OH mesh(cin11) map(tooth),
S mesh(cin13) map(tooth),
T mesh(cin14) map(tooth),
TH mesh(cin15) map(tooth),
UH mesh(cin16) map(tooth),
W mesh(cin17) map(tooth),
OO mesh(cin18) map(tooth),
GRIN mesh(cin19) map(tooth),
GRIMMACE mesh(cin20) map(tooth),
FROWN mesh(cin21) map(tooth),
SMILE mesh(cin22) map(tooth))
follow(mouth) nowrap
split from head: toungue
choices(
CLOSED mesh(cin00) map(toungue),
AE mesh(cin2) map(toungue),
EH mesh(cin3) map(toungue),
EE mesh(cin4) map(toungue),
EL mesh(cin5) map(toungue),
F-V mesh(cin8) map(toungue),
B-M-P mesh(cin9) map(toungue),
OH mesh(cin11) map(toungue),
S mesh(cin13) map(toungue),
T mesh(cin14) map(toungue),
TH mesh(cin15) map(toungue),
UH mesh(cin16) map(toungue),
W mesh(cin17) map(toungue),
OO mesh(cin18) map(toungue),
GRIN mesh(cin19) map(toungue),
GRIMMACE mesh(cin20) map(toungue),
FROWN mesh(cin21) map(toungue),
SMILE mesh(cin22) map(toungue))
follow(mouth) nowrap
split from head: ears
choices(
NORMAL mesh(cin00) map(skin))
nowrap
split from head: nose
choices(
CLOSED mesh(cin00) map(skin))
nowrap
split from head: l-eye
choices(
NORMAL mesh(cin00) map(eyelid1),
CLOSED mesh(cin00) map(eyelid2),
LEFT mesh(cin00) map(eyelid1l),
RIGHT mesh(cin00) map(eyelid1r),
WIDE mesh(cin00) map(eyelid3),
SAD mesh(cin00) map(eyelid4),
SAD-DOWN mesh(cin00) map(eyelid4d),
CRY mesh(cin00) map(eyelid5))
nowrap
split from head: r-eye
choices(
NORMAL mesh(cin00) map(eyelid1),
CLOSED mesh(cin00) map(eyelid2),
LEFT mesh(cin00) map(eyelid1r),
RIGHT mesh(cin00) map(eyelid1l),
WIDE mesh(cin00) map(eyelid3),
SAD mesh(cin00) map(eyelid4),
SAD-DOWN mesh(cin00) map(eyelid4d),
CRY mesh(cin00) map(eyelid5))
nowrap
split from head: lash-l
choices(
NORMAL mesh(cin00) map(black),
CLOSED mesh(cin2) map(black),
LEFT mesh(cin00) map(black),
RIGHT mesh(cin00) map(black),
WIDE mesh(cin3) map(black),
SAD mesh(cin4) map(black),
SAD-DOWN mesh(cin4) map(black),
CRY mesh(cin4) map(black))
follow(l-eye) nowrap
split from head: lash-r
choices(
NORMAL mesh(cin00) map(black),
CLOSED mesh(cin2) map(black),
LEFT mesh(cin00) map(black),
RIGHT mesh(cin00) map(black),
WIDE mesh(cin3) map(black),
SAD mesh(cin4) map(black),
SAD-DOWN mesh(cin4) map(black),
CRY mesh(cin4) map(black))
follow(r-eye) nowrap
split from head: cry
choices(
CRY-OFF mesh(cin4) map(cry),
CRY1 mesh(cin00) map(cry),
CRY2 mesh(cin2) map(cry),
CRY3 mesh(cin3) map(cry))
prelit
split from head: ex1
choices(
OFF mesh(cin4) map(ex1),
ex1 mesh(cin00) map(ex1),
ex2 mesh(cin2) map(ex2),
ex3 mesh(cin3) map(ex3))
nowrap prelit
split from head: hearts
choices(
OFF mesh(cin4) map(toungue),
H1 mesh(cin00) map(toungue),
H2 mesh(cin2) map(toungue),
H3 mesh(cin3) map(toungue))
nowrap prelit
split from head: ears
choices(
EARS mesh(cin00) map(skin))
nowrap
split from head: bow
choices(
BOW mesh(cin00) map(red))
nowrap
split from head: pony
choices(
PONY mesh(cin00) map(hair))
nowrap
split independent from head: brow
choices(
NORMAL mesh(cin00) map(black),
MAD mesh(cin2) map(black),
SAD mesh(cin3) map(black))
nowrap
split independent from dress: l-uparm center(0.270, -2.179, 0.205)
choices(
L-UPARM mesh(c-body) map(skin))
split independent from dress: l-lowarm center(0.520, -2.764, 0.190)
choices(
L-LOWARM mesh(c-body) map(skin))
attachto(l-uparm)
split independent from dress: l-hand center(0.711, -3.253, 0.210)
choices(
L-HAND mesh(c-body) map(skin))
attachto(l-lowarm)
split independent from dress: r-uparm center(-0.257, -2.175, 0.205)
choices(
R-UPARM mesh(c-body) map(skin))
split independent from dress: r-lowarm center(-0.516, -2.764, 0.190)
choices(
R-LOWARM mesh(c-body) map(skin))
attachto(r-uparm)
split independent from dress: r-hand center(-0.716, -3.263, 0.200)
choices(
R-HAND mesh(c-body) map(skin))
attachto(r-lowarm)
split independent from dress: l-leg center(0.304, -3.787, 0.146)
choices(
L-LEG mesh(c-body) map(csock))
nowrap
split independent from dress: l-shoe center(0.362, -4.667, 0.220)
choices(
L-SHOE mesh(c-body) map(cshoe1))
attachto(l-leg) nowrap
split independent from dress: ls-1 center(0.362, -4.667, 0.220)
choices(
L-SHOE mesh(c-body) map(black))
attachto(l-shoe) nowrap
split independent from dress: r-leg center(-0.307, -3.784, 0.143)
choices(
R-LEG mesh(c-body) map(csock))
nowrap
split independent from dress: r-shoe center(-0.362, -4.667, 0.217)
choices(
R-SHOE mesh(c-body) map(cshoe1))
attachto(r-leg) nowrap
split independent from dress: ls-2 center(-0.362, -4.667, 0.217)
choices(
R-SHOE mesh(c-body) map(black))
attachto(r-shoe) nowrap
base: light1 lightsource(point)
xmove(13.49) ymove(51.44) zmove(-99.17) yrot(-180.00) range(256.00) falloff(1.00) umbra(0.40) penumbra(0.50)
camera:
xmove(0.00)