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- on mouseUp
- global gSoundPath, gFirstText, gLastText, gDoubler
- sound playFile 2, gSoundPath & "stuni.AIF"
- if the memberNum of sprite 11 = gFirstText then
- CLEANUP()
- puppetSound(0)
- go("ROCK")
- else
- set the memberNum of sprite 3 to the memberNum of sprite 3 - 1
- repeat with i = 11 to 12
- set the memberNum of sprite i to the memberNum of sprite i - 1
- end repeat
- set gDoubler to 1
- if the memberNum of sprite 11 = (gLastText - 1) then
- puppetSound(0)
- set gSound1 to getaProp(gSound1List, "Boo Radleys")
- set gSound2 to getaProp(gSound2List, "Boo Radleys")
- set gCurrentSound to 1
- puppetSound(gSound1)
- end if
- end if
- end
-