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- on exitFrame
- global ComputerLoction, Counter1, ThrowOk, gggg, gSp
- puppetPalette(0, 30, 0)
- if (gSp = 1) or (gSp = 2) then
- sound close 1
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 20 to 0
- go("yend")
- else
- if gggg = 1 then
- set the visible of sprite 20 to 0
- set gggg to 0
- go("vv")
- else
- set Counter to 0
- set Counter1 to 0
- go("c" & string(ComputerLoction))
- end if
- end if
- end
-