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- on enterFrame
- global movStart
- if movStart then
- set the visible of sprite 20 to 1
- set the movieTime of sprite 20 to 0
- set the movieRate of sprite 20 to 1
- set movStart to 0
- end if
- end
-
- on exitFrame
- if the movieTime of sprite 20 = the stopTime of sprite 20 then
- set the movieTime of sprite 20 to 0
- set the movieRate of sprite 20 to 0
- set the visible of sprite 20 to 0
- preLmov()
- go(the frame + 1)
- else
- go(the frame)
- end if
- end
-
- on preLmov
- global movNo, gameLevel, MacType
- set movCast to "ROOM12A.MOV"
- if MacType = 0 then
- preLoadCast(movCast)
- end if
- if the colorDepth >= 16 then
- set the directToStage of cast movCast to 1
- else
- set the directToStage of cast movCast to 1
- end if
- end
-