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-
- History of Tactical - The Tactical Starfleet Simulator
- ------------------------------------------------------
-
- (1.00b) - First Beta Release (07/19/91)
- (Tested by Stephen Lobrano)
-
- (1.05b) - Bugs in torpedos, pursue, elude, save game and (07/20/91)
- load saved game commands fixed.
-
- (1.10b) - Weapons ranges vary from ship class to ship (07/21/91)
- class, as does manuverability. Now, when firing
- phasers, you have a better chance of hitting if
- you are close to the target. (All three
- recommended by Benjamin Adams.) Bug in
- self-destruct causing wrong shield to be damaged
- fixed. Bug in phasers causing all phaser hits to
- have the damage they caused squared fixed. (No
- wonder it was so easy to destroy a ship!)
- (Tested by Andrew Palmer and Jason Dittmer)
-
- (1.11b) - Self Destructs may now be aborted. (07/22/91)
- (Recommended by Stephen Lobrano)
-
- (1.13b) - Bug in "Illegal Command" subroutine causing (07/22/91)
- unpredictable results inside of the scan command
- due to a conflicting variable fixed. Bug in
- screen displays causing two ships which are on
- the exact same Y location to have one dissapear
- from the map fixed.
-
- (1.16b) - Bug causing problems in Pursue, Elude, and (07/22/91)
- torpedo movement fixed. Bug causing stress
- damage to be displayed as other types of
- damage fixed. Bug in shield regeneration
- in which a starship with less than 10 power
- units in a certain shield arc will have their
- shields returned to full power fixed.
- (Tested by Benjamin Adams)
-
- (1.22b) - Bug in Distance subroutine causing ships to (07/23/91)
- be farther away in the computer's mind than
- they actually are fixed. Bug in phasers
- causing the wrong shield to be weakened
- fixed. Bug in Cargo where if you lose all
- the cargo in your ship, next time you
- are hit by a phaser or torp the program
- gives a division by zero error fixed.
- Photon torpedos and Plasma now move faster
- to make them harder to avoid. When you place
- ships, you will now be asked what heading the
- ship shall have at the beginning of the
- simulation. Cargo and Crew losses now depend
- on the superstructure of the ship rather than
- being totally random. (Recommended by Benjamin
- Adams.)
- (Tested by Benjamin Adams)
-
- (1.24b) - Bug in phasers hitting the wrong shields (07/23/91)
- fixed AGAIN, there was a bug in the fix of
- 1.22. Major bug in Plasma where Plasma torps
- are thought to be regular torps fixed. (How
- did I miss that?) Cloaked ships now much
- harder to detect.
-
- (1.27b) - Bug in phasers hitting the wrong shields (07/24/91)
- is REALLY FIXED now, I swear. Fire command
- shows disruptors now when you select to
- have a Klingon fire since Klingons have
- disruptors, not phasers (Recommended by
- Benjamin Adams). Bug in which ships having
- no torpedos and no plasma had torpedos
- listed on the initial fire selection fixed.
-
- (1.29b) - In the firing arc information on the main (07/24/91)
- screen display the "Pha" for phasers will
- now be a "Dis" for Klingons with disruptors.
- Also, there is now a yellow circle on the
- border of the main tactical screen which
- shows your heading, where the upper-left
- corner is 315 degrees, upper right is 45,
- etc. (Recommended by Stephen Lobrano).
-
- (1.30b) - Bug fixed in which an error occurs when you (07/24/91)
- try to fire at a ship which is in the same
- sector you are in.
- (Tested by Stephen Lobrano and Jason Dittmer)
-
- (1.50b) - ONE PLAYER OPTION ADDED. Bug in Pursue and (08/05/91)
- Elude commands fixed. Grid added to Tactical
- display window. Heading Changes no longer take
- up a turn (Recommended by Stephen Lobrano).
- Bug in which the fire command thinks your ship's
- weapon range is the enemy ship's range fixed.
- Bug which lets a ship fire at a cloaked ship
- fixed. "K'Tanga" class Klingon changed to
- "K'T'Inga" class (shoulda check my booklet...)
- Program Split into several files to make way
- for one player option.
- (Tested by Benjamin Adams and Stephen Lobrano)
-
- (1.54b) - Bug in one player option in which the computer (08/06/91)
- stops starships when they get within 1000
- kilometers of an enemy ship and then the
- computer keeps having them stopped every turn
- after that fixed. Bug in damage control
- routines in which if a ship's system drops
- below 10 unpredictable results may occur
- fixed. Bug in which a computer controlled
- ship may say "Pursing the" and no ship name
- fixed. New title screen added. Lefthand
- status window now updates during computer's
- turn.
- (Tested by Jason Dittmer)
-
- (1.58b) - Computer Controlled ships will now rotate (08/07/91)
- themselves to fire at a ship using the
- firing arc with the best weapons/shields.
- Bug in which random characters came on the
- screen when the computer fires torpedos
- fixed. Bug in computer controlled firing
- where a ship's heading becomes the heading
- the ship fires in order to hit the targer fixed.
- Computer Controlled ships will now retreat
- from battle or go to repair tenders if all
- their weapons or all their shields are
- destroyed.
-
- (1.60b) - Bug causing the ship shillouettes in the (08/07/91)
- shield box to be garbled fixed. Bug causing
- a ship's superstructure points to be higher
- than it was before being hit fixed.
- (Tested by Jason Dittmer, Paul Lim, and
- Benjamin Adams)
-
- (1.64b) - Bug causing the location of cloaked ships (08/07/91)
- to be revealed in the PLACE command and the
- ship selection subroutine fixed. The yellow
- circle around the tactical display showing
- heading removed during computer's turn.
- Pursuits and Elusions may now be "repetitive",
- where each turn the computer will automatically
- adjust your heading to stay on course each
- turn (Recommended by Stephen Lobrano).
- Text box no longer clears when a computer
- controlled ship fires a weapon.
-
- (1.66b) - Bug causing a "max range for that weapon is (08/08/91)
- (whatever) kilometers" to show up when you
- hit "Q" in the ship selection window of the
- fire command fixed. Bug in which your max
- warp speed shows up as 0 in the Warp Speed
- command fixed.
- (Tested by Benjamin Adams, Stephen Lobrano,
- and Timothy O'Brien)
-
- (1.75b) - Gorn, Orion, and Free Traders added. (08/08/91)
- (Thanks to Benjamin Adams for the starship
- data.)
-
- (1.76b) - The chance of losing a firing arc when hit (08/09/91)
- on the hull now depends on your superstructure
- rather than being totally random.
-
- (1.79b) - Bug causing ships firing a weapon which does (08/10/91)
- very little damage to do no damage fixed.
- One-Time Pursuit option eliminated. Bug in
- computer self-destructs causing the screen to
- clear and the word "hey" to appear (!?) fixed.
- (Tested by Timothy O'Brien)
-
- (1.80b) - Bug causing a number to appear in the text (08/13/91)
- if there is a tie game fixed.
- (Tested by Benjamin Adams)
-
- (2.00b) - SHIP CLASS EDITOR/CREATOR now available (08/14/91)
- for registered owners of Tactical. All
- game files re-structured for compatibility
- with the class editor. The display screen
- will no longer update when the computer
- moves a cloaked ship. (Suggested by
- Stephen Lobrano)
- (Tested by Benjamin Adams)
-
- (2.04b) - Bug in second page of the selection screen (08/15/91)
- not allowing you to select any ships fixed.
- Bug where you make a ship cloaked at the
- start of the game causing all other ships
- to be cloaked at start fixed. Bug in Class
- Editor Module not allowing Phaser range to
- be greater than 20,000 fixed. Ship Class
- Editor may now be invoked from within the
- tactical main program.
-
- (2.05b) - Title Picture added to Class Editor Module. (08/16/91)
-
- (2.06b) - Fixed bug in One Player Option causing the (08/16/91)
- computer to skip all ships which came after
- a destroyed ship.
- (Tested by Benjamin Adams)
-
- (2.11b) - Fixed bug causing overlapping displays in (08/17/91)
- the computer's movement display window.
- Bug causing computer to enlessly try to move
- immobile ships fixed. Bug in Class Editor
- Module not allowing you to make a defense
- outpost immobile fixed. Bug causing the
- screen saying that the ship is immobile when
- you try to move it to not work right fixed.
- Bug not decreasing your warp speed when you're
- damaged and your warp speed goes down fixed.
- Bug in designer not adding extra space to the
- class info line if the ship's number is below
- 10 fixed.
- (Tested by Benjamin Adams and Eddie Brown)
-
- (2.16b) - Fixed bug causing Repair Tenders made with the (08/17/91)
- Class Editor to not be able to repair anything.
- Bug causing "you're here already" to appear in
- the turn change after initiating repairs fixed.
- Bug causing "max range is (etc) kilometers" to
- appear during the computer's turn fixed. Gorn
- ships now are shown to have blasters instead of
- phasers because Gorns have blasters, not phasers.
- Bug in which Klingons made with the Class Editor
- were shown as having phasers instead of
- disruptors fixed.
- (Tested by Charles McCoy, Timothy O'Brien,
- Benjamin Adams and James Abbott)
-
- (2.17b) - Bug causing "file not open error" in Info (08/18/91)
- command (part of place command) fixed.
-
- (2.18b) - If a computer controlled ship is severely (08/18/91)
- damaged, not bad enough to self-destruct
- but bad enough to elude, and has no warp
- capability, it will fight to the death.
-
- (2.20b) - Warp Drive damage now depends on your hull (08/19/91)
- superstructure rather than being totally
- random. Firing arc damage now relies more
- heavily upon superstructure.
- (Tested by Timothy O'Brien)
-
- (2.21b) - Place command option which lets you make a (08/19/91)
- ship cloaked initially not working due to
- a bug fixed.
-
- (2.23b) - Bug in which the computer thought ships with (08/19/91)
- plasma were repair tenders fixed. You can no
- longer see what the computer is doing with
- a cloaked ship during the cloaked ship's move.
-
- (2.24b) - A computer controlled ship can no longer (08/20/91)
- pursue or elude a cloaked ship controlled
- by the computer's opponent.
- (Tested by Timothy O'Brien, Benjamin Adams,
- and Stephen Lobrano)
-
- (2.26) - First Public Release (08/20/91)
- Bug in Class Designer not letting you set
- a weapon's power or range to 0 fixed. Bug in
- Class Designer not updating/changing the range
- infoline when plasma/torpedo command is
- toggled.
-
- (2.27) - Bug allowing cloaked ships to fire fixed. (08/23/91)
-
- (2.30) - Place command screen display altered to show (08/24/91)
- the total WDF of all ships, the odds of
- winning for each fleet, the number of ships,
- computer/human control and fleet ship type.
- (Recommended by Benjamin Adams)
-
- (2.31) - Turn number now shows up on the main game (08/24/91)
- display to the left of the Range setting.
- (Recommended by Benjamin Adams)