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- SIMULATED AUTOMATED HOUSE ON A GRAPHICS BACKGROUND
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- This simulates an automated home with lights, alarm, fans, A/C,
- heat, etc. running under computer control. The house operates in three
- modes. Mode switching is controlled by the program: The modes are:
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- A. The opening mode simulates late evening.
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- B. The second mode is bedtime. (A little bedtime mu-zac)
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- C. The third mode is night. (The display will say SNOOZE TIME)
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- D. The fourth mode is a wake-up call. (Up and at-em)
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- E. The fifth mode is a return to daytime.
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- Data logging and house control are active only in the late evening/daytime
- modes.
-
- The joystick simulates house inside and outside temperatures and the amount
- of daylight. Outside temperature is (inside temp - 25 /F) and both are
- derived from the X analog input channel. The Y input channel simulates the
- amount of daylight. The amount of daylight does not initiate mode changes.
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- If you do not have a joystick connected the program is controlled via the
- keyboard. The Up/Down cursor arrow keys control the inside temperature. The
- Left/Right cursor arrow keys control the outside temperature and the
- PgUp/PgDn cursor keys control the amount of daylight.
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- Green lights appearing on the graphics display simulate that particular
- device turning on or being operable.
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- Analog inputs will not change during the following conditions:
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- A. When changing modes.
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- B. When data logging/printing.
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- C. When playing music.
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- PAGE 2
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- DISCUSSION OF EACH MODE
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- LATE EVENING
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- Slowly move the joystick, you will observe the temperature and daylight
- analog inputs vary. Devices will turn on and off according to their
- setpoints. (They are given later). The timer under "TIME TILL BEDTIME" will
- countdown. The timer is set to 2 minutes in the demo. (Don't worry the
- program repeats for as much play time as you wish).
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- The garage door operates in a open/close mode from the joystick #1
- pushbutton. In the keyboard mode this function is from the letter G key.
- (Press and hold the key).
-
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- Device setpoints:
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- attic fan on if inside temp > 90
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- attic vent open if outside temp > 90
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- upstair hall lights on if daylight < 40%
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- upstair heat zone on if inside temp < 68
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- upstair A/C on if inside temp > 76
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- porch light on if daylight < 25%
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- living area on if inside temp > 73
- ceiling fan
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- living area A/C on if inside temp > 73
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- living area heat on if inside temp < 68
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- Hot water on if inside temp < 48+80
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- furnace on if inside temp < 60
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- water lawn water if daylight <30%
- & outside temp > 90 /F)
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- warm car warm if outside temp <30,
- daylight > 60% & daytime mode)
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- greenhouse fan on if outside temp > 90
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- greenhouse vent open if outside temp > 68
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- greenhouse auto water water if outside temp > 90
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- PAGE 3
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- BEDTIME
-
-
- When the timer reaches 0 the program plays taps (retreat), locks in any
- devices turned on, locks up the house and turns on alarms in all areas in
- the downstairs, and non-occupied area, initializes the greenhouse
- auto-watering system.
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- Analog signals freeze during this period.
-
-
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- SNOOZE TIME
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- The analog readings are active but everything else locks up.
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- SNOOZE TIME is active for a minute and then the WAKE-UP CALL mode is
- initiated.
-
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- WAKE-UP CALL
-
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- Wake-up mode is just for fun. A little reveille!! reveille in and about the
- decks for the troops. Everything is still locked up. Also shows off the
- screen stuff, changing colors and such. Very easy to do.
-
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- DAYTIME
-
-
- Just like the time till bed mode. The program just keeps repeating from
- here.
-
- To stop this simulation, Press the Escape Key. To return to the Main Menu,
- Press the letter Q
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