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Black Box 4
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gamefly
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seepro.arj
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PATCHING.DAT
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1991-04-27
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'PATCHING.DAT
'============
'essentials as always
INPUT, see03.sc1
OUTPUT, test.sc1
DIR
'Here we'll discuss how to patch up visually awkward inter-
'sections when designing scenery which has crossing runways.
'The object here is to first identify what areas of runway trim
'you would like to remove to eliminate the impression that one
'runway is on top of the other.
'Next cover these with one or more uniquely colored polygons
'(sky-blue, #7) using ASD. These will disappear (go under the
'runway) as you soon as you add the polygon(s) but not to worry:
'SEE will be able to find them.
'In your command list tell SEE what to find:
FIND, COLOR, 7
'and how you want these patches colored in the final scenery
'(to be compatible with the darkened runways choose this:)
COLOR, 10, 0, 0
'(meaning dark gray at day and black at dusk and at night)
'and finally
PATCH
'What SEE will do is:
'seek out your patch polygons
'color them
'and cause them to display over the runway
'thereby covering the offending trim
'mandatory save and end
SAVE
END
Discussion: SEE will normally only alter something once. Therefore if
your first set of commands changes ALL the polys to have dusk and night
colors, you are not going to be able to FIND any of your patches (because
as far as SEE's concerned they are no longer there. So do your patching
early in your command list before you do general color changes on polys.