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1991-02-28
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HONG KONG SCENERY FOR FLIGHT SIMULATOR / AIRCRAFT & SCENERY DESIGNER
--------------------------------------------------------------------
This is the documentation for the Hong Kong scenery file. In order
to use this scenery, you will need the following:
a) Flight Simulator
b) Aircraft & Scenery Designer
c) Hawaiian Scenery Disk (Not 100% required, but without it you
get some green flickering at the edges
of the screen.)
I would like to thank John Kaye (72047,1552) for his assistance in
creating this scenery file. He provided me with many additional maps /
photos that were much appreciated and neccesary to achive the accuracy
and completeness of the scenery.
WARNING: The scenery files in this package have been greatly modified
with SEE and a Hex editor to produce some required effects. It is not
reccomended that you try to edit them in the A&SD editor as it may
crash the system. If you wish to see any new features added, E-Mail me
and your request will be included in the next release (frame-rate
permitting <grin>)
Included files:
HKCHKGDY.SC1 - Daytime Hong Kong.
HKCHKGNT.SC1 - Night time Hong Kong.
HKCHKGTI.MOD - Mode file for Hong Kong.
HKCHKGTI.DOC - This File.
(There is no .DY1 file because of compatability problems - it caused
some objects to flicker and I felt the tradeoff was worth it.)
Hong Kong is perhaps the most unique place on earth to design
scenery for. This causes some difficult scenery design problems. I have
tried to recreate the city and surrounding area as accuratly as
possible using Jeppesen Navigational charts & plates, photographs, maps
and personal recollection. Kai Tak airport has been painstakingly
designed to the utmost accuracy possible. To the best of my knowlage,
all taxiways and tarmac features are current. (They have been doing
some construction on the north-easyern part of the tarmac.) In order to
take full advantage of this scenery, you will need to be aware of
certain things which are unique to Hong Kong.
Since Hong Kong is such a large urban area, it is very difficult to
include enough buildings to give it the "big city" feeling. There are
certain things I have done so that I could overcome some of the
limitations of A&SD. To begin with I have seperated HK into two similar
files:
HKCHKGDY.SC1
A Day time rendition of Hong Kong. This file is also better for
Dawn/Dusk.
HKCHKGNT.SC1
A Night time rendition of Hong Kong. The changes in this file are balck
mountains and a black runway, with lighting. Other than that, the two
files are nearly identical.
While there are seperate Day / Night files, each has been modified
with SEE to produce propor color changing effects (SEE can not change
mountain or runway colors, thus the two seperate files).
Hong Kong is located aproximatly 4000 miles West of Honolulu. In
the FS world however, I put it at 14000N 50000E. This puts in in the
same basic direction from Honolulu, but at a shorter distance. I did
try to put it in its proper location in relation to hawaii, but that is
in the "Atlantic" and on SD-HAW I got strange effects. Hong Kong is
composed of four major areas which are as follows:
Kowloon: The large urban area on the mainland.
Hong Kong Island: Located across the 3/4 mile wide Hong Kong Harbor.
The New Territories: Primarily rural land, north of Kowloon.
Outlaying Islands: Islands, mostly rural, in the colony of Hong Kong.
HONG KONG - KAI TAK INTERNATIONAL AIRPORT:
Kai Tak Airort is built on a thin strip of landfill that protrudes
from North-Eastern Kowloon. Because of its close proximity to the city,
certain restrictions and procedures apply. Kai Tak's only runway
(13/31) is situated on Kowloon so that landing on 13 requires an
instrument landing system that is unique to Hong Kong. This system,
known as an IGS (Instrument Guidance System), is described below.
IGS Landing Instructions:
The IGS for runway 13 at Kai Tak is an ILS that is on a heading of
88 degrees. At 2.2 NM DME, the glideslope will bring you to 675'. At
that point you must make a visual right turn of 47 degrees to bring you
onto the runway at Kai Tak. If you do not have visual confirmation of
the runway by the middle marker (1.7 NM DME), you must immediatly
execute the missed approch procedure. This is NOT an ILS. If you follow
the localizer all the way in, you will crash into apartment buildings.
At the Middle Marker, you should have visual contact with a large
(390') radio tower and "the checkerboard". The checkerboard is 2 huge
red and white panels laying on the mountain-side which form
approximatly a 140 degree angle with each other (Like this \__ ). (You
will only see one of the checkerboards clearly as the other is pointed
toward the runway.) In reality these are 11 x 11 squares, in the FS
scenery they are only 5 x 5 though the overall size is the same as in
reality. I did this because for the 2 checkerboards I needed 50 squares
VS 242 If They were 11 x 11 (This would increse the file size by 10K or
so and really hurt the frame-rate. As it is I had to drop a .DY1 file
alltogether because of these checkerboards).
Kai Tak's Displaced Threshold:
The North end of the 10,932' Kai Tak runway is displaced 1790'
while the South end is displaced 500'. Under no circumstances should
pilots allow thier aircraft to land prior to the displaced thresholds
of the runway. (I really don't think FS4/ASD will care, but that's what
it says on the Jeppesen airport plate. <grin>)
UNIQUE SCENERY FEATURES:
The Checkerboard(s): These were made with thermal generators. To tilt
and raise them I used a hex editor to modify these aspects of the
object. Some problems were caused because viewing the checkerboards
caused 50 objects to come into view. I guess A&SD limits objects in
view to 100 or so.
The Displaced Threshold: Superimposed one runway on top of a longer
runway.
The Power Line: Made a dotted line with SEE and used a hex editor to
rasie it to the top of the towers.
The Hopewell Center: Put a tree with a very long trunk inside of a
building to put the raised cylinder on the building.
Navigational Aids Type Frequency
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Kai Tak Airport ILS/31 (315) 109.90
Kai Tak Airport IGS/13 (88) 111.90
Stonecutters NDB 405