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- ┌────────────────────────────────────────────┐
- │ │
- │ Wheel Of Misfortune │
- │ ======================= │
- │ │
- │ A Live Game for Many BBS's │
- │ │
- │ Game Release Version 3.0 - 01/01/91 │
- │ │
- │ (C)opyright 1989 │
- │ │
- │ By │
- │ │
- │ SECRET SERVICE BBS │
- │ │
- │ Mike Wilson │
- │ P.O. Box 9521 │
- │ Huntington, WV │
- │ 25704 │
- │ │
- │ BBS (304) 429-6838 │
- │ 1200/2400/9600 24 hrs. │
- │ │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────┘
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- Wheel Of Misfortune (C)opyright 1989 - Page 1
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- Warranty
-
-
- This is product is provided "as is" without warranty of any kind. The
- entire risk as to the results and performance of the program is assumed by you.
- Futher more, I the author do not warrant, guarantee, or make any representations
- regarding the use of, or the results of the use of the program, and you rely on
- the program and results solely at your risk. I the author cannot accept
- responsibility for system damage, loss of profit, or any other special,
- incidental, or consequential damages resulting from the use or inability to use
- this product.
-
-
- Copyright
-
-
- The Multi-Board Wheel Of Misfortune live game is distributed as SHAREWARE.
- Under this concept you may use the SHAREWARE (unregistered) version for a
- reasonable period of time, which I consider to be three weeks, after which you
- must either register your copy or discontinue usage.
-
-
- Registeration
-
- With registration you will recieve the latest registered copy of Wheel Of
- Misfortune with the ability to download any futher updates from Secret Service
- BBS at no extra cost. You will also recieve any support the author can give in
- reference to bugs or other problems that may arise in using the game.
-
- I feel that sysop's have enough expense without charging a high cost for a game
- for their users. I have set the cost of registration at $20.00 which I feel if
- people will follow the shareware concept will be enough to cover shipping and
- handling and encourage me to write more doors.
- See register.txt for ordering instructions.
-
- Distribution
-
- You are free, in fact encouraged, to distribute the SHAREWARE (unregistered)
- version of The Multi-Board! Wheel Of Misfortune Live Game provided that all
- files contained in the original Wheel Of Misfortune archive are distributed
- in their original unmodified state.
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- Wheel Of Misfortune (C)opyright 1989 - Page 2
-
-
- Introduction
- &
- How To Play
-
- The Game of Wheel of Misfortune presents five different word lists that are
- based on various subject matter. The user picks a list that
- would be of interest to them. They must then spin the wheel to determine what
- the point value of each letter will be and a total word value is given. A
- series of blocks with ? marks in them appears, each block represents a letter in
- the word they must guess. The user may choose up to 9 consonants. If a consonant
- they choose is in the word they will be told such and the consonant will take
- the place of the ? in the proper postion within the blocks. A user may buy a
- vowel but it will cost them $20.00 for each vowel. A user may only have one
- guess at each word. If they guess the word correctly then they are credited the
- total word value for that play.
-
- Options and Information
-
- This door game will also create color and mono top 10 bulletins and write them
- in directories of your choice written in the .CFG file.
- The game tracks the montly champion and also displays it within the color and
- ascii bulletins.
-
-
-
- Installation and Setup
-
- Installation procedures are relatively simple. Create a new directory and
- dissolve the contents of Wheel.zip into it. Run Setup.exe and answer the
- questions as they appear. If you have problems understanding a question
- then refer to the detailed instructions below.
- Create a batch file to call the game from you bbs. The section of these
- docs titled BATCH FILES will instruct you how to do this on your
- particular board software.
-
- The following are detailed descriptions of files in the archive:
-
-
- Wheel.CFG contains:
-
- The Secret Service BBS <-- Name of BBS
- Mike <-- Sysop's first name
- Wilson <-- Sysop's last name
- C:\Path\BBSInfo.??? <-- Path and filename for Board Info. file
- C:\Path\Color.scr <-- Path & Filename to create COLOR bulletin
- C:\Path\ASCII.bbs <-- Path & Filename to create MONO bulletin
- NO <-- NO or locked COM PORT Baud Rate
- U <-- U for Unlimited plays per day O for Once per day
- COMPUTERS <-- WORD1.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
- SPORTS <-- WORD2.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
- ANIMALS <-- WORD3.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
- THE BIBLE <-- WORD4.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
- TRAVEL <-- WORD5.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
-
- The line asking for Boardinfo file path and name refers to the file that
- your particular BBS creates when it drops out to run a game. This would
- be:
- Wildcat prior to V3.0 --> Callinfo.bbs PCBoard ----> PCBoard.sys
- GAP or WILDCAT 3.0+ ----> Door.sys Spitfire ---> SFDoors.dat
- QuickBBS -----> DorinfoX.def (The X would be 1 or 2 depending on node #)
-
- A proper example of the line would be: C:\Wildcat\Callinfo.bbs
-
- Wheel of Misfortune (C)opyright 1989 Page - 3
-
-
- The lines asking for path and file names to write the color and mono top
- ten bulletins can be any proper path and file name that you want these
- written to.
-
- NOTE FOR MULTI NODES!
- You may now have several .cfg files to allow use on multinode systems.
- Use the above .cfg format but name each .cfg file differently. You
- may call them what you want as long as you correctly call them from
- the batch file command line.
-
- Example: Node1: game game.cfg
-
- Node2: game game1.cfg
-
-
- ** If you run Multi-nodes and need to alter the address or IRQ of either
- COM 3 or 4 then please read the file Port.doc for instructions!
-
-
-
- * NOTE *
- You may run the game locally by typing: Wheel Local on the command line.
- IN LOCAL MODE THE SYSOP WILL NOT BE ABLE TO VIEW THE FIVE TOPIC AREAS WITHIN
- THE GAME! LOCAL ONLY INSERTS "WORDS RELATED TO VARIOUS TOPICS" IN PLACE OF
- WHAT THE USER WILL SEE SUCH AS BIBLE OR SPORTS!
- The last five lines in the .cfg file are the topics that are presented to users
- of words within the game. These should remain the same if you use the word lists
- that came in the zip. The sysop may make up his own word lists for the game and
- enter the topic of them on the correct lines of the .cfg file if he wishes. The
- same words may get old after a long period of play and replacement of the word
- lists will be desireable. The first line corresponds to words within the file
- word1.lst, the second line word2.lst, etc.
-
-
- MAKING YOUR OWN WORD LISTS FOR THE GAME
- ---------------------------------------
- YOU DO NOT HAVE TO MAKE WORD LISTS! YOU MAY USE THE ONES THAT CAME
- WITHIN THE ZIP! IF YOU DO WISH TO MAKE YOUR OWN LISTS OF WORDS FOR
- THE GAME THEN READ THE FOLLOWING!
-
-
- A sysop must follow these guidelines in developing his own word lists!
-
- * The list must have EXACTLY 60 entries.
- * The words can NOT be less than 4 letters or more than 10!
- * There should NOT be a carriage return on the last line of the file.
- or you will see an error 9 displayed when that list is chosen.
- * There are five word lists that you may replace. These lists are called
- word1.lst, word2.lst, word3.lst , word4.lst and word5.lst. These files
- must be named EXACTLY like that!
- * All words entered must be in " ". EXAMPLE: "WORD"
- * Topics should be changed in the .cfg to refer to the correct word list
- so that a user doesn't pick words that relate to sports and get a word
- that relates to the new topics you have added.
- * The program has built in error detection for file lists. If a list is shorter
- than 60 it will send a message to the user that the file is missing some
- words and that they should tell the sysop. It will not crash or lock up!
- They may then choose a proper working alternate list.
- * If you enter a word more than 10 letters or less than 4 it will not lock up
- but also display for the user that an improper word was found. It will then
- go to a proper word.
-
-
- Wheel of Misfortune (C)opyright 1989 Page - 4
-
- Wheel.DAT contains:
-
- This file contains the following user data:
-
- "The Champion","11-01-1988","100"
- "Mike Wilson","11-23-1988","100"
-
- Data has to be kept in this format, but you can delete all lines except for
- line number 1 which is the Last Months Champ line. You can alter line 1 but
- not remove it. You need to alter line 1's Date form 11-01-1988 to the month
- that your setting up this door. For example if it is December just simply
- change the Date to 12-01-1988. It doesn't matter if it's the 1st or the 10th,
- only the Month (12) will make any difference.
-
- Wheel.TXT contains:
-
- This is the instruction file for Wheel Of Misfortune. When a user selects the
- See Instructions option during the game, this file is read for
- instructions. This file MUST BE PRESENT and Not altered in any way for
- Wheel Of Misfortune to run properly
-
- BOARD.TXT
- ---------
- Don't worry about this file. It is created when you run setup.exe
- This file tells the game which BBS Software you are running and
- tells it to read the correct board file. THERE SHOULD NOT BE A
- BOARD.TXT FILE IN THE GAME DIRECTORY IF YOUR RUNNING WILDCAT
- PRIOR TO VERSION 3.0!
- The game looks for this file and defaults to Wildcat if it isn't
- found.
- For other boards it will contain one line with one of the following:
- QuickBBS --------> QBBS GAP or WILDCAT 3.0+ ---> GAP
- PCBoard ---------> PCB Spitfire --------------> SPITFIRE
-
-
-
-
-
- List of Files In Archive
-
- The following files are either found in your Wheel Of Misfortune Zip or will be
- created during the runtime execution of the game.
-
-
- Wheel.EXE <--- Executable Program.
-
- Wheel.CFG #<--- Configuration File.
-
- Wheel.DAT <--- Store User's Name, Last Play Date & Score.
-
- Wheel.TXT <--- Instructions Used By Program.
-
- BULLET##.SCR *<--- COLOR Bulletin
-
- BULLET##.BBS *<--- MONO Bulletin
-
- Wheel.DOC <--- This File.
-
- WORD1.LST <--- List of words used during game play.
-
- WORD2.LST <--- List of words used during game play.
-
-
-
- Wheel of Misfortune (C)opyright 1989 Page - 5
-
-
-
- WORD3.LST <--- List of words used during game play.
-
- WORD4.LST <--- List of words used during game play.
-
- WORD5.LST <--- List of words used during game play.
-
- Port.doc <--- Docs for Multi-nodes to alter Com 3 or 4 address or IRQ
-
-
- * DENOTES that file is created during RUN-TIME.
- # DENOTES that file is made during Setup.exe run.
-
-
-
-
- Batch Files
- =================
-
- Be sure that you have edited or created the WHEEL.CFG file with the correct
- information as described earlier in these docs. The individual setups do not
- repeat this necessary process.
-
-
-
- Wildcat! 1.13 & 2.0+ Setup:
- ---------------------------
- First, create your DOOR##.BAT (2.0+) or LIVE##.BAT (1.13) like this eample:
-
- ECHO OFF
- CD \WILDCAT\DOORS\WHEEL
- WHEEL WHEEL.CFG
- CD \WILDCAT
- CAT.BAT
-
- place this batch file in your Node# directory if running Multi-Nodes or in
- your Wildcat (default) directory if single node.
-
- Second, Create a sub-directory for the door program such as in the following
- example:
-
- C:\WILDCAT\DOORS\WHEEL
-
- Third, put the WHEEL game files in the \WILDCAT\DOORS\WHEEL directory.
-
- Forth, add this game to your live program menu for user selection and your
- ready to run the door.
-
- If this is a little unclear then please read your systems documentation for
- more detailed instructions.
-
- If you use a door monitoring program then read their documentation for
- their specific setup.
-
-
-
- Gap Setup:
- ----------
- First, add the number and name of the door to your menu. This will allow the
- user to select the door by number.
-
-
-
- Wheel of Misfortune (C)opyright 1989 Page - 6
-
-
-
- Second, edit or create the file called DOORS.DAT which is normally in the GEN
- directory. Following is an example line to add:
-
- WM 10
-
- where 'WM' stands for the name of the batch file (shown below) to invoke the
- the door and '10' is the required security level.
-
- Third, create a sub-directory for WHEEL to be placed in. And example
- would be:
-
- C:\GAP\WHEEL
-
- place all the files in the WHEEL.ZIP archive inside this directory.
-
- Forth, create a batch file called WHEEL which should be placed in the
- default directory. Following is example contents of this file:
-
- ECHO OFF
- CD\GAP\WHEEL
- WHEEL WHEEL.CFG
- CD\GAP
- GAP
-
- the last line in the WHEEL file should invoke the batch file which loads
- the GAP BBS system.
-
- If this is a little unclear then please read your systems documentation for
- more detailed instructions.
-
- If you use a door monitoring program then read their documentation for
- their specific setup.
-
-
-
-
- Spitfire Setup:
- ---------------
- First edit your SFDOOR.MNU and add the following line. If you are not running
- and doors at this time you will need to create this file.
-
- WHEEL, 10
-
- Where WHEEL is the name of the door to appear on your menu and the 10
- is the lowest security level that will be allowed to enter the door. Don't
- forget the comma (,) after the name.
-
- Second create a sub-directory to place the door game in. In this example we
- will use 'C:\SF\DOOR_A' for the game directory.
-
-
- Third move all the files in the WHEEL.ZIP archive into this directory.
-
- Forth edit your SF.BAT file adding the following lines.
-
- :DOOR_A
- CD\SF\DOORS_A
- WHEEL WHEEL.CFG
- CD\SF
- GOTO LOOP
-
-
- Wheel of Misfortune (C)opyright 1989 Page - 7
-
-
-
- Fifth, rerun Sf.BAT and your ready to begin play.
-
- If this is a little unclear then please read your systems documentation for
- more detailed instructions.
-
- If you use a door monitoring program then read their documentation for
- their specific setup.
-
-
-
- PCBoard 14.0+ Setup:
- --------------------
- First, edit your DOORS and DOORSG file so that it shows WHEEL with the door
- number relating to it's position in DOORS.DAT.
-
- Second, edit the DOORS.DAT file so that it includes WHEEL.
-
- Third, create a sub-directory for WHEEL to be placed in. And example
- would be:
-
- C:\PCB\WHEEL
-
- place all the files in the WHEEL.ZIP archive inside this directory.
-
- Forth, create a batch file called WHEEL which should be placed in the
- default directory. Following is example contents of this file:
-
- ECHO OFF
- CD\PCB\WHEEL
- WHEEL WHEEL.CFG
- CD\PCB
- BOARD
-
- the last line in the WHEEL file should invoke the batch file which loads
- the PCboard BBS system.
-
- If this is a little unclear then please read your systems documentation for
- more detailed instructions.
-
- If you use a door monitoring program then read their documentation for
- their specific setup.
-
-
- QuickBBS Setup:
- ---------------
- First, add the game to your games menu and select the correct type for doors.
-
- Second, create a sub-directory for the game and move all the files from the
- zip file to this directory.
-
- Third, the game reads the file DORINFOx.DEF. Where 'x' is the node number.
- Since QuickBBS only supports one node at this time then this file should be
- 'DORINFO1.DEF'. This file's drive\path\filename should be on the third line
- of the configuration file.
-
- Note: It was told to me that the upcoming 3.0 version of QuickBBS will
- support Multi-Nodes and that the 'DORINFOx.DEF' will be changed
- to 'DORINFxx.DEF' to support Multi-Nodes. This game is written
- where you can specify this new name as well as any others.
-
-
-
- Wheel of Misforunte (C)opyright 1989 Page - 8
-
-
-
-
- Forth, create a batch file called WHEEL which should be placed in the
- default directory. Following is example contents of this file:
-
- ECHO OFF
- CD\QUICKBBS\WHEEL
- WHEEL WHEEL.CFG
- CD\QUICKBBS
- QBBS.BAT
-
- the last line in the WHEEL file should invoke the batch file which loads
- the QuickBBS system.
-
- If this is a little unclear then please read your systems documentation for
- more detailed instructions.
-
- If you use a door monitoring program then read their documentation for
- their specific setup.
-
- Technical Support
-
- If you have problems with the Wheel Of Misfortune live game you may
- contact Mike Wilson at the Secret Service BBS 24 hours per day.
- Relaynet ID -->SECRET Fido -> 1:262/29
-
-
-
- Order Information
-
-
- Just mail $20.00 Check, Money Order or Cash to:
- **Please include your board name with your order
- as you want it to appear within the program.
-
- Mike Wilson
- P.O. Box 9521
- Huntington, WV 25704
-
- ALL FUNDS MUST BE U.S.!
- Make Checks out to Mike Wilson.
-
- Thanks to Jeff Sumberg for some great C routines used in this program.
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- Wheel of Misfortune (C)opyright 1989 Page - 9