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1991-06-29
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┌────────────────────────────────────────────┐
│ │
│ Hang 'Em │
│ ======================= │
│ │
│ A Live Game for Many BBS's │
│ │
│ Game Release Version 1.0 - 01/01/91 │
│ │
│ (C)opyright 1990 │
│ │
│ By │
│ │
│ SECRET SERVICE BBS │
│ │
│ Mike Wilson │
│ P.O. Box 9521 │
│ Huntington, WV │
│ 25704 │
│ │
│ BBS (304) 429-6838 │
│ 1200/2400/9600 24 hrs. │
│ │
│ │
│ │
│ │
└────────────────────────────────────────────┘
Hang 'Em (C)opyright 1990 - Page 1
Warranty
This is product is provided "as is" without warranty of any kind. The
entire risk as to the results and performance of the program is assumed by you.
Futher more, I the author do not warrant, guarantee, or make any representations
regarding the use of, or the results of the use of the program, and you rely on
the program and results solely at your risk. I the author cannot accept
responsibility for system damage, loss of profit, or any other special,
incidental, or consequential damages resulting from the use or inability to use
this product.
Copyright
The Multi-Board Hang 'Em live game is distributed as SHAREWARE.
Under this concept you may use the SHAREWARE (unregistered) version for a
reasonable period of time, which I consider to be three weeks, after which you
must either register your copy or discontinue usage.
Registration
With registration you will recieve the latest registered copy of Hang 'Em with
the ability to download any futher updates from Secret Service
BBS at no extra cost. You will also recieve any support the author can give in
reference to bugs or other problems that may arise in using the game.
I feel that sysop's have enough expense without charging a high cost for a game
for their users. I have set the cost of registration at $15.00 which I feel if
people will follow the shareware concept will be enough to cover shipping and
handling and encourage me to write more doors.
See register.txt for information on ordering.
Distribution
You are free, in fact encouraged, to distribute the SHAREWARE (unregistered)
version of Multi-board Hang 'Em Live Game provided that all files
contained in the original Hang 'Em archive are distributed in their
original unmodified state.
Hang 'Em (C)opyright 1990 - Page 2
Introduction
&
How To Play
The Game of Hang 'Em presents five different word lists that are
based on various subject matter. The user picks a list that
would be of interest to them. They then choose letters that they feel
may appear in the word. If they are not correct then an appendage is
added to the hangmans noose. The user must guess the word before he
is 'hanged'. Score is awarded at $10 for each letter in a correctly
guessed word.
Options and Information
This door game will also create color and mono top 10 bulletins and write them
in directories of your choice written in the .CFG file.
The game tracks the montly champion and also displays it within the color and
ascii bulletins.
Installation and Setup
Installation is relatively simple. Create a directory and dissolve the
contents of Hangem.zip into it. Run setup.exe and answer the questions
as they appear. If you have problem answering a question refer to the
detailed instructions below.
Set up a batch file to call the game from your board (See below under
Batch Files for your particular board setup).
Thats all there is to it!
Below is a detailed description of what is in each file:
Hangem.CFG contains:
The Secret Service BBS <-- Name of BBS
Mike <-- Sysop's first name
Wilson <-- Sysop's last name
C:\Path\BBSInfo.??? <-- Path and filename to Board Info. file (See below)
C:\Path\Color.scr <-- Path & Filename to create COLOR bulletin
C:\Path\Mono.bbs <-- Path & Filename to create MONO bulletin
NO <-- NO or locked COM PORT Baud Rate
U <-- U for Unlimited plays per day O for Once per day
COMPUTERS <-- WORD1.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
SPORTS <-- WORD2.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
ANIMALS <-- WORD3.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
THE BIBLE <-- WORD4.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
TRAVEL <-- WORD5.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
The line that asks for path and file name for Board Info. file is refering
to the paricular file your board creates when it drops out to run a game.
This would be:
Wildcat prior to V3.0 ---> Callinfo.bbs Spitfire -------> SFDoors.dat
GAP or WILDCAT 3.0+ -----> Door.sys PCBoard --------> PCBoard.sys
QuickBBS ----> DorinfoX.def (The X is 1 or 2 depending on node #)
The lines referencing path and filename to write the Color and Mono
top ten bulletins screens must be any path and proper dos file name.
Hang'Em (C)opyright 1990 Page - 3
IN LOCAL MODE THE SYSOP WILL NOT BE ABLE TO VIEW THE FIVE TOPIC AREAS WITHIN
THE GAME! LOCAL ONLY INSERTS "WORDS RELATED TO VARIOUS TOPICS" IN PLACE OF
WHAT THE USER WILL SEE SUCH AS BIBLE OR SPORTS!
The last five lines in the .cfg file are the topics that are presented to users
of words within the game. These should remain the same if you use the word lists
that came in the zip. The sysop may make up his own word lists for the game and
enter the topic of them on the correct lines of the .cfg file if he wishes. The
same words may get old after a long period of play and replacement of the word
lists will be desireable. The first line corresponds to words within the file
word1.lst, the second line word2.lst, etc.
MAKING YOUR OWN WORD LISTS FOR THE GAME
---------------------------------------
YOU DO NOT HAVE TO MAKE WORD LISTS! YOU MAY USE THE ONES THAT CAME
WITHIN THE ZIP! IF YOU DO WISH TO MAKE YOUR OWN LISTS OF WORDS FOR
THE GAME THEN READ THE FOLLOWING!
A sysop must follow these guidelines in developing his own word lists!
* The list must have EXACTLY 60 entries.
* The words can NOT be less than 4 letters or more than 10!
* There should NOT be a carriage return on the last line of the file.
or you will see an error 9 displayed when that list is chosen.
* There are five word lists that you may replace. These lists are called
word1.lst, word2.lst, word3.lst , word4.lst and word5.lst. These files
must be named EXACTLY like that!
* All words entered must be in " ". EXAMPLE: "WORD"
* Topics should be changed in the .cfg to refer to the correct word list
so that a user doesn't pick words that relate to sports and get a word
that relates to the new topics you have added.
* The program has built in error detection for file lists. If a list is shorter
than 60 it will send a message to the user that the file is missing some
words and that they should tell the sysop. It will not crash or lock up!
They may then choose a proper working alternate list.
* If you enter a word more than 10 letters or less than 4 it will not lock up
but also display for the user that an improper word was found. It will then
go to a proper word.
NOTE FOR MULTI NODES!
You may now have several .cfg files to allow use on multinode systems.
Use the above .cfg format but name each .cfg file differently. You
may call them what you want as long as you correctly call them from
the batch file command line.
Example: Node1: game game.cfg
Node2: game game1.cfg
** For Multi-node boards that need to alter the Com 3 or 4 address or use
a Non-standard IRQ setting please read the file Port.doc!
Hangem.DAT contains:
This file contains the following user data:
"Mike Wilson","10-21-1990","100"
Hang 'Em (C)opyright 1990 Page - 4
Data has to be kept in this format, but you can delete all lines except for
line number 1 which is the Last Months Champ line. You can alter line 1 but
not remove it. You need to alter line 1's Date form 10-21-1990 to the month
that your setting up this door. For example if it is December just simply
change the Date to 12-01-1990. It doesn't matter if it's the 1st or the 10th,
only the Month (12) will make any difference.
Hangem.TXT contains:
This is the instruction file for Hang 'Em. When a user selects the
See Instructions option during the game, this file is read for
instructions. This file MUST BE PRESENT and Not altered in any way for
Hang 'Em to run properly
BOARD.TXT
---------
Don't worry about this file. It is created when you run setup.exe
This file tells the game which BBS Software you are running and
tells it to read the correct board file. THERE SHOULD NOT BE A
BOARD.TXT FILE IN THE GAME DIRECTORY IF YOUR RUNNING WILDCAT
PRIOR TO VERSION 3.0+ !
The game looks for this file and defaults to Wildcat if it isn't
found.
For other boards it will contain one line with one of the following:
QuickBBS --------> QBBS GAP or WILDCAT 3.0+ ------> GAP
PCBoard ---------> PCB Spitfire -----------------> SPITFIRE
List of Files In Archive
The following files are either found in your Hang 'Em Zip or will be
created during the runtime execution of the game.
Hangem.EXE <--- Executable Program.
Hangem.CFG <--- Configuration File.
Hangem.DAT <--- Store User's Name, Last Play Date & Score.
Hangem.TXT <--- Instructions Used By Program.
BULLET##.SCR *<--- COLOR Bulletin
BULLET##.BBS *<--- MONO Bulletin
Hangem.DOC <--- This File.
WORD1.LST <--- List of words used during game play.
WORD2.LST <--- List of words used during game play.
WORD3.LST <--- List of words used during game play.
WORD4.LST <--- List of words used during game play.
WORD5.LST <--- List of words used during game play.
Setup.EXE <--- Executable setup program for the game.
Port.Doc <--- Instructions for setup of Non-standard address's or IRQ's
* DENOTES that file is created during RUN-TIME.
Hang 'Em (C)opyright 1990 Page - 5
Batch Files
=================
Be sure that you have edited or created the HANGEM.CFG file with the correct
information as described earlier in these docs. The individual setups do not
repeat this necessary process.
Wildcat! 1.13 & 2.0+ Setup:
---------------------------
First, create your DOOR##.BAT (2.0+) or LIVE##.BAT (1.13) like this eample:
ECHO OFF
CD \WILDCAT\DOORS\HANGEM
HANGEM HANGEM.CFG
CD \WILDCAT
CAT.BAT
place this batch file in your Node# directory if running Multi-Nodes or in
your Wildcat (default) directory if single node.
Second, Create a sub-directory for the door program such as in the following
example:
C:\WILDCAT\DOORS\HANGEM
Third, put the HANGEM game files in the \WILDCAT\DOORS\HANGEM directory.
Forth, add this game to your live program menu for user selection and your
ready to run the door.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Gap Setup:
----------
First, add the number and name of the door to your menu. This will allow the
user to select the door by number.
Second, edit or create the file called DOORS.DAT which is normally in the GEN
directory. Following is an example line to add:
HM 10
where 'HM' stands for the name of the batch file (shown below) to invoke the
the door and '10' is the required security level.
Third, create a sub-directory for HANGEM to be placed in. And example
would be:
C:\GAP\HANGEM
place all the files in the HANGEM.ZIP archive inside this directory.
Hang 'Em (C)opyright 1990 Page - 6
Forth, create a batch file called HANGEM which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\GAP\HANGEM
HANGEM HANGEM.CFG
CD\GAP
GAP
the last line in the HANGEM file should invoke the batch file which loads
the GAP BBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Spitfire Setup:
---------------
First edit your SFDOOR.MNU and add the following line. If you are not running
and doors at this time you will need to create this file.
HANGEM, 10
Where HANGEM is the name of the door to appear on your menu and the 10
is the lowest security level that will be allowed to enter the door. Don't
forget the comma (,) after the name.
Second create a sub-directory to place the door game in. In this example we
will use 'C:\SF\DOOR_A' for the game directory.
Third move all the files in the HANGEM.ZIP archive into this directory.
Forth edit your SF.BAT file adding the following lines.
:DOOR_A
CD\SF\DOORS_A
HANGEM HANGEM.CFG
CD\SF
GOTO LOOP
Fifth, rerun Sf.BAT and your ready to begin play.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
PCBoard 14.0+ Setup:
--------------------
First, edit your DOORS and DOORSG file so that it shows HANGEM with the door
number relating to it's position in DOORS.DAT.
Second, edit the DOORS.DAT file so that it includes HANGEM.
Third, create a sub-directory for HANGEM to be placed in. And example
would be:
Hang 'Em (C)opyright 1990 Page - 7
C:\PCB\HANGEM
place all the files in the HANGEM.ZIP archive inside this directory.
Forth, create a batch file called HANGEM which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\PCB\HANGEM
HANGEM HANGEM.CFG
CD\PCB
BOARD
the last line in the HANGEM file should invoke the batch file which loads
the PCboard BBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
QuickBBS Setup:
---------------
First, add the game to your games menu and select the correct type for doors.
Second, create a sub-directory for the game and move all the files from the
zip file to this directory.
Third, the game reads the file DORINFOx.DEF. Where 'x' is the node number.
Since QuickBBS only supports one node at this time then this file should be
'DORINFO1.DEF'. This file's drive\path\filename should be on the third line
of the configuration file.
Note: It was told to me that the upcoming 3.0 version of QuickBBS will
support Multi-Nodes and that the 'DORINFOx.DEF' will be changed
to 'DORINFxx.DEF' to support Multi-Nodes. This game is written
where you can specify this new name as well as any others.
Forth, create a batch file called HANGEM which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\QUICKBBS\HANGEM
HANGEM HANGEM.CFG
CD\QUICKBBS
QBBS.BAT
the last line in the HANGEM file should invoke the batch file which loads
the QuickBBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Technical Support
If you have problems with the Multi-board Hang 'Em live game you may
contact Mike Wilson at the Secret Service BBS 24 hours per day.
Hang 'Em (C)opyright 1990 Page - 8
Order Information
Just mail $15.00 Check, Money Order or Cash to:
Please include your board name with your order
as you want it to appear within the program.
VISA or MASTERCARD Welcome!
Mike Wilson
P.O. Box 9521
Huntington, WV 25704
Make Checks out to Mike Wilson.
Hang 'Em (C)opyright 1990 Page - 9