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- Cad Lesson #1
-
- Subjects:
- Help command
- Purging drawings
- Snap Modes
- Entity selection
-
-
- 1. HELP
- If you are stuck or curious about a specific command at the
- Acad command: prompt you can type " help(space) the command
- name" and a text screen will come up to show you some
- information about that command. It will also tell you the page
- number in the Acad manual which will give you a more detailed
- description and possibility some examples on how the command is
- to be used.
-
- 2. PURGE
- Purging drawings will make them smaller and allow for faster
- regens and transfers across the network. It must be done as the
- first command when editing an existing drawing. I have assumed
- you already have a complete drawing and are changing it. This
- action will save time for you and others which have to use your
- drawing. The command is "Purge (cr) Blocks (cr) then enter yes
- to all prompts. A word of caution is do not "Purge All" or
- "Purge Layers" as the layers might be required for different
- types of drawings (such as submittal or finance).
-
- 3. OSNAP MODES (your best friend)
- FACT 1 In our computers, the math processing with Autocad
- software is accurate to 32 decimal places that is
- 0.00000000000000000000000000000000"
- FACT 2 A computer screen is like many lights (not to be
- confused with the nations thousand points of light policy)
- these lights have a set distance between them.
-
- You can NOT visually select one point on the screen which may
- be the end of a line or an intersection of two lines etc. and
- be within that 32 decimal accuracy. So what !; you think, well,
- It means that lines that are suppose to meet don't, dimensions
- aren't accurate so they must be figured outside of cad (wasting
- time), entities are not where they belong on the drawing. This
- comes down to what I refer to as professionalism. It makes it
- easier on the other guy who has to use your drawing for his
- work.
-
- The Osnap modes may be picked from the screen or tablet menu or
- typed in and may be used "on the fly" for picking one very
- accurate point.
-
-
- The major modes are:
- NEArest this picks a mathematical point on an entity(sloppy
- accuracy ) it may not be the exact end or intersection but it
- is an exact point on the entity. Great for using in the
- DISTance command as the first point.
-
- PERpendicular is usually used as the second point needed for a
- command which is directly across from the first point
-
- INTersection picks the exact point at which two or more lines
- meet. You must be careful to pick the two lines you want and
- this is accomplished by zooming in if necessary. or visually
- seeing the white blip on the screen.
-
- ENDpoint picks, as the name implies, the exact end of a line.
- It will pick the end of the entity that is closest to where the
- user chose the entity, so care must be taken to pick the right
- half of a line for example to obtain the right end you want.
-
- MIDpoint picks the exact midpoint of a line. An example of how
- to use this is in aligning text by drawing a reference line
- under the text then moving the line and text by using the
- MIDpoint of the line as first point of displacement.
-
- CENter picks the exact center of a circle or arc.
-
- NODe will pick an entity called point (a one pixel long line)
- and is not used much.
-
- The rest of these modes are not used often but should be review
- from the manual so you are familiar with them.
-
-
- 4. Selecting Entities
- The major entities are (arc, line, text, circle, ellipse,
- polygon, points, blocks)
- Most commands deal with entity manipulation, therefore, you
- should be very aware of the switches (switches are other
- information that is used to modify the main commands) to make
- the picking process easier. The switches for the main editing
- commands; such as move copy erase stretch, are Window Crossing
- Box Remove Add and don't forget the <cr> to tell the command
- your done making selections.
-
- A brief description.
- "W"indow will chose all entities which are totally enclosed or
- surrounded by the window box's edges.
-
- "C"rossing will chose all entities which are enclosed by or
- touch the edges of the crossing box.
-
- "Box" will be a window selection mode if it created from left
- to right or it will be a crossing selection mode if created
- from right to left.
-
- "R"emove allows the chose mode to delete an entity from the
- selections so that nothing happens to that entity.
-
- "A"dd lets you return to the adding mode of choosing entities
- to be manipulated.
-
- Single entities may be picked for manipulating by the above or
- by giving the coordinates (x,y) for that entity, or by simply
- positioning the pick box over the entity and hitting the pick
- button.
- Any or all the above may be used in combination to pick only
- the entities needed for manipulation.