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BitJam
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bitjam1-1.iso
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interface
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sign_of_life
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matches.ps
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2007-09-05
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221b
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7 lines
sampler2D texture1;
float4 main(float4 Diffuse: COLOR0, float z: TEXCOORD0, float2 x: TEXCOORD1): COLOR0 {
Diffuse.a += z * .2;
if(Diffuse.a > 0.38) Diffuse.a = 0.38;
return tex2D(texture1, x) - Diffuse;
}