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FASTTTT5.PAS
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Pascal/Delphi Source File
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1989-01-31
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11KB
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412 lines
{--------------------------------------------------------------------------}
{ TechnoJock's Turbo Toolkit }
{ }
{ Version 5.00 }
{ }
{ }
{ Copyright 1986, 1989 TechnoJock Software, Inc. }
{ All Rights Reserved }
{ Restricted by License }
{--------------------------------------------------------------------------}
{--------------------------------}
{ Unit: FastTTT5 }
{--------------------------------}
{$S-,R-,V-,D-}
unit FastTTT5;
interface
Uses DOS, CRT;
const
MaxScreenStr = 80;
FCol:byte = white;
BCol:byte = black;
type
StrScreen = string[MaxScreenStr];
var
BaseOfScreen : Word; {Base address of video memory}
VSeg : word; {Base address of active screen}
VOfs : word; {Base address of active screen}
SnowProne : Boolean; {Check for snow on color cards?}
Speed : longint; {delay factor for growbox routine}
Function ColorScreen:boolean;
Function Attr(F,B:byte):byte;
Procedure FastWrite(Col,Row,Attr:byte; St:StrScreen);
Procedure PlainWrite(Col,Row:byte; St:StrScreen);
Procedure ColWrite(Col,Row:byte; St:StrScreen);
Procedure FWrite(St:StrScreen);
Procedure FWriteLN(St:StrScreen);
Procedure Attrib(X1,Y1,X2,Y2,F,B:byte);
Procedure Clickwrite(Col,Row,F,B:byte; St:StrScreen);
Function Replicate(N:byte; Character:char):StrScreen;
Procedure Box(X1,Y1,X2,Y2,F,B,boxtype:integer);
Procedure FBox(X1,Y1,X2,Y2,F,B,boxtype:integer);
Procedure GrowFBox(X1,Y1,X2,Y2,F,B,boxtype:integer);
Procedure HorizLine(X1,X2,Y,F,B,lineType:byte);
Procedure VertLine(X,Y1,Y2,F,B,lineType:byte);
Procedure ClearText(x1,y1,x2,y2,F,B:integer);
Procedure ClearLine(Y,F,B:integer);
Procedure WriteAT(X,Y,F,B:integer; St:StrScreen);
Procedure WriteBetween(X1,X2,Y,F,B:byte; St:StrScreen);
Procedure WriteCenter(LineNO,F,B:integer; St:StrScreen);
Procedure WriteVert(X,Y,F,B:integer; St:StrScreen);
Function EGAVGASystem: boolean;
Procedure InitFastTTT;
implementation
{$L FASTTTT5}
{$F+}
Procedure FastWrite(Col,Row,Attr:byte; St:StrScreen); external;
Procedure PlainWrite(Col,Row:byte; St:StrScreen); external;
Procedure Attribute(Col,Row,Attr:byte; Number:Word); external;
{$F-}
Function ColorScreen: boolean;
{}
begin
ColorScreen := (BaseOfScreen = $B800);
end; {of func ColorScreen}
Function Attr(F,B:byte):byte;
{converts foreground(F) and background(B) colors to combined Attribute byte}
begin
Attr := (B Shl 4) or F;
end; {Func Attr}
Procedure ColWrite(Col,Row:byte; St:StrScreen);
begin
Fastwrite(Col,Row,attr(FCol,BCol),St);
end;
Procedure FWrite(St:StrScreen);
var Col,Row : byte;
begin
Col := WhereX;
Row := WhereY;
Fastwrite(Col,Row,attr(FCol,BCol),St);
GotoXY(Col+length(St),Row);
end;
Procedure FWriteLN(St:StrScreen);
var Col,Row : byte;
begin
Col := WhereX;
Row := WhereY;
Fastwrite(Col,Row,attr(FCol,BCol),St);
GotoXY(1,succ(Row));
end;
Procedure Attrib(X1,Y1,X2,Y2,F,B:byte);
{changes color attrib at specified coords}
var
I,X,A : byte;
begin
A := Attr(F,B);
X := Succ(X2-X1);
For I := Y1 to Y2 do
Attribute(X1,I,A,X);
end; {Proc Attrib}
Procedure Clickwrite(Col,Row,F,B:byte; St:StrScreen);
{writes text to the screen with a click!}
var
I : Integer;
L,A : byte;
begin
A := attr(F,B);
L := length(St);
For I := L downto 1 do
begin
Fastwrite(Col,Row,A,copy(St,I,succ(L-I)));
sound(500);delay(20);nosound;delay(30);
end;
end;
Function Replicate(N : byte; Character:char):StrScreen;
{returns a string with Character repeated N times}
var tempstr : StrScreen;
begin
If N = 0 then
TempStr := ''
else
begin
If (N > 80) then
N := 1;
fillchar(tempstr,N+1,Character);
Tempstr[0] := chr(N);
end;
Replicate := Tempstr;
end;
Procedure ClearText(x1,y1,x2,y2,F,B:integer);
var
Y : integer;
attrib : byte;
begin
If x2 > 80 then x2 := 80;
Attrib := attr(F,B);
For Y := y1 to y2 do
Fastwrite(X1,Y,attrib,replicate(X2-X1+1,' '));
end; {cleartext}
Procedure ClearLine(Y,F,B:integer);
begin
Fastwrite(1,Y,attr(F,B),replicate(80,' '));
end;
Procedure Box(X1,Y1,X2,Y2,F,B,boxtype:integer);
{Draws a box on the screen}
var
I:integer;
corner1,corner2,corner3,corner4,
horizline,
vertline : char;
attrib : byte;
begin
case boxtype of
0:begin
corner1:=' ';
corner2:=' ';
corner3:=' ';
corner4:=' ';
horizline:=' ';
vertline:=' ';
end;
1:begin
corner1:='┌';
corner2:='┐';
corner3:='└';
corner4:='┘';
horizline:='─';
vertline:='│';
end;
2:begin
corner1:='╔';
corner2:='╗';
corner3:='╚';
corner4:='╝';
horizline:='═';
vertline:='║';
end;
3:begin
corner1:='╓';
corner2:='╖';
corner3:='╙';
corner4:='╜';
horizline:='─';
vertline:='║';
end;
4:begin
corner1:='╒';
corner2:='╕';
corner3:='╘';
corner4:='╛';
horizline:='═';
vertline:='│';
end;
else
corner1:=chr(ord(Boxtype));
corner2:=chr(ord(Boxtype));
corner3:=chr(ord(Boxtype));
corner4:=chr(ord(Boxtype));
horizline:=chr(ord(Boxtype));
vertline:=chr(ord(Boxtype));
end;{case}
attrib := attr(F,B);
FastWrite(X1,Y1,attrib,corner1);
FastWrite(X1+1,Y1,attrib,replicate(X2-X1-1,horizline));
FastWrite(X2,Y1,attrib,corner2);
For I := Y1+1 to Y2-1 do
begin
FastWrite(X1,I,attrib,vertline);
FastWrite(X2,I,attrib,vertline);
end;
FastWrite(X1,Y2,attrib,corner3);
FastWrite(X1+1,Y2,attrib,replicate(X2-X1-1,horizline));
FastWrite(X2,Y2,attrib,corner4);
end; {Proc Box}
Procedure FBox(X1,Y1,X2,Y2,F,B,boxtype:integer);
{Draws a box and clears text within Box frame}
begin
Box(X1,Y1,X2,Y2,F,B,boxtype);
ClearText(succ(X1),succ(Y1),pred(X2),pred(Y2),F,B);
end;
Procedure GrowFBox(X1,Y1,X2,Y2,F,B,boxtype:integer);
{Draws exploding filled box!}
var I,TX1,TY1,TX2,TY2,Ratio : integer;
begin
If 2*(Y2 -Y1 +1) > X2 - X1 + 1 then
Ratio := 2
else
Ratio := 1;
TX2 := (X2 - X1) div 2 + X1 + 2;
TX1 := TX2 - 3; {needs a box 3 by 3 minimum}
TY2 := (Y2 - Y1) div 2 + Y1 + 2;
TY1 := TY2 - 3;
If (X2-X1) < 3 then
begin
TX2 := X2;
TX1 := X1;
end;
If (Y2-Y1) < 3 then
begin
TY2 := Y2;
TY1 := Y1;
end;
repeat
FBox(TX1,TY1,TX2,TY2,F,B,BoxType);
If TX1 >= X1 + (1*Ratio) then TX1 := TX1 - (1*Ratio) else TX1 := X1;
If TY1 > Y1 then TY1 := TY1 - 1;
If TX2 + (1*Ratio) <= X2 then TX2 := TX2 + (1*Ratio) else TX2 := X2;
If TY2 + 1 <= Y2 then TY2 := TY2 + 1;
For I := 1 to Speed*1000 do {nothing};
Until (TX1 = X1) and (TY1 = Y1) and (TX2 = X2) and (TY2 = Y2);
FBox(TX1,TY1,TX2,TY2,F,B,BoxType);
end;
procedure HorizLine(X1,X2,Y,F,B,lineType : byte);
var
I : integer;
Horizline : char;
attrib : byte;
begin
If (lineType in [2,4,7,9]) then
horizline := '═'
else
horizline := '─';
Attrib := attr(F,B);
If X2 > X1 then
FastWrite(X1,Y,attrib,replicate(X2-X1+1,Horizline))
else
FastWrite(X1,Y,attrib,replicate(X1-X2+1,Horizline));
end; {horizline}
Procedure VertLine(X,Y1,Y2,F,B,lineType : byte);
var
I : integer;
vertline : char;
attrib : byte;
begin
If (linetype in [2,4])then
vertline := '║'
else
vertline := '│';
Attrib := attr(F,B);
If Y2 > Y1 then
For I := Y1 to Y2 do Fastwrite(X,I,Attrib,Vertline)
else
For I := Y2 to Y1 do Fastwrite(X,I,Attrib,Vertline);
end; {vertline}
Procedure WriteAT(X,Y,F,B:integer;St:StrScreen);
begin
Fastwrite(X,Y,attr(F,B),St);
end;
Procedure WriteCenter(LineNO,F,B:integer;St:StrScreen);
begin
Fastwrite(40 - length(St) div 2,Lineno,attr(F,B),St);
end;
Procedure WriteBetween(X1,X2,Y,F,B:byte;St:StrScreen);
var X : integer;
begin
If length(St) >= X2 - X1 + 1 then
WriteAT(X1,Y,F,B,St)
else
begin
x := X1 + (X2 - X1 + 1 - length(St)) div 2 ;
WriteAT(X,Y,F,B,St);
end;
end;
Procedure WriteVert(X,Y,F,B:integer;ST : StrScreen);
var
I:integer;
Tempstr:StrScreen;
begin
If length(St) > 26 - Y then delete(St,27 - Y,80);
For I := 1 to length(St) do
begin
Tempstr := st[I];
Fastwrite(X,Y-1+I,attr(F,B),St[I]);
end;
end;
Function EGAVGASystem: boolean;
{}
var Regs : registers;
begin
with Regs do
begin
Ax := $1C00;
Cx := 7;
Intr($10,Regs);
If Al = $1C then {VGA}
begin
EGAVGASystem := true;
exit;
end;
Ax := $1200;
Bl := $32;
Intr($10,Regs);
If Al = $12 then {MCGA}
begin
EGAVGASystem := true;
exit;
end;
Ah := $12;
Bl := $10;
Cx := $FFFF;
Intr($10,Regs);
EGAVGASystem := (Cx <> $FFFF); {EGA}
end; {with}
end; {of func NoSnowSystem}
Function Get_Video_Mode:byte;
{}
var
Regs : registers;
begin
with Regs do
begin
Ax := $0F00;
Intr($10,Regs);
Get_Video_Mode := Al;
end; {with}
end; {of proc Video_Mode}
Procedure InitFastTTT;
begin
if Get_Video_Mode = 7 then
begin
BaseOfScreen := $B000; {Mono}
SnowProne := False;
end
else
begin
BaseOfScreen := $B800; {Color}
SnowProne := not EGAVGASystem;
end;
VSeg := BaseOfScreen;
Vofs := 0;
end;
begin {the following is always called when the unit is loaded}
InitFastTTT;
Speed := 200;
end.