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ARCADE.DOC
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1993-06-22
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7KB
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172 lines
=============================================================================
Programming Object Oriented Arcade Games In Turbo C
By
David Conger
=============================================================================
(C) Copyright 1993 David Conger
Published By
MicroSwift Software Solutions
P.O. Box 45122
Rio Rancho, NM 87174
-----------------------------------------------------------------------------
CONTENTS
I. This Is A Book
II. What This Book Does For You
III. This Software Is Not Free
IV. Registering This Software
V. Installing The Software
VI. Troubleshooting The Software
-----------------------------------------------------------------------------
I. This Is A Book
This software is an interactive book. It uses the computer as a personal
tutor. That's nice, because this tutor is there whenever you want it, and it
teaches you at your own pace.
Most of the book is text-based. However there are some portions of it that
require a graphics adaptor. This is quite natural given the subject of the
book. This software supports EGA, VGA, and SVGA compatible displays. CGA is
not supported.
-----------------------------------------------------------------------------
II. What This Book Does For You
Programming Object Oriented Arcade Games In Turbo C is designed to do the
following:
1. Teach the fundamentals of animation.
2. Help the reader apply animation techniques to writing arcade games.
3. Teach the underlying principles of object oriented programming.
4. Help the reader make an easier transition to object oriented languages
like C++.
Programming Object Oriented Arcade Games In Turbo C was written by a college
instructor who teaches both C and C++. It is meant not only to help the reader
write arcade games, but to teach a method of writing them in an object oriented
manner. This can be done in spite of the fact that the C language is used
rather than C++.
The method of C programming presented in this text helps C programmers more
easily make the transition to object oriented languages like C++. It is a
classroom-tested methodology that has been proven to work.
All of the basic principles of animation are presented and explained in this
book. A brief discussion of 3D simulation is also included. The source code
for the Space Attackers game that comes with the registered version of the
software demonstrates all of the concepts presented in the book.
The registered version of this software presents a detailed line-by-line
explanation of all of the source code for the example Space Attackers game.
Nowhere else will you find such an in-depth presentation of the techniques of
writing arcade-style games.
-----------------------------------------------------------------------------
III. This Software Is Not Free
This tutorial is not freeware, it is offered as shareware. This shareware
version includes six out of the ten chapters that are contained in this book.
If you like the book, and would like to obtain Chapters 7-10, please use the
information given below to register your copy.
You are encouraged to freely copy and distribute this shareware version of the
program. The registered version of the software may not be copied or
distributed by anyone other than MicroSwift Software Solutions.
A fee may be charged for the distribution of this shareware not to exceed $5.00.
-----------------------------------------------------------------------------
IV. Registering This Software
A. How To Register
A registration form is included with this shareware in the file FORM.REG.
It can be printed using your favorite word processor or text editor. It
can also be printed by using the DOS COPY command as shown below.
C:\>copy form.reg prn
Please send the form with a check or money order to
MicroSwift Software Solutions
P.O. Box 45122
Rio Rancho, NM 87174
B. What You Get When You Register
When you register your copy of Programming Object Oriented Arcade Games In
Turbo C you will receive the following:
1. The complete tutorial, including Chapters 7-10 and an appendix that
contains a list of suggested readings for further study.
2. All of the source code for the Space Attackers game. Chapters 7-10
of the book give a very comprehensive explanation of the Space
Attackers source code.
-----------------------------------------------------------------------------
V. Installing The Software
The software can be installed on your hard disk using the steps below.
1. Insert the disk containing Programming Object Oriented Arcade Games In
Turbo C into one of the floppy drives of your computer.
2. Make the drive that you want to install the software to the current drive.
For instance, if you are installing to the C drive, type C: and the DOS
prompt. If you are installing to the D drive, type D:
3. Create a directory for the tutorial using the DOS MD (make directory)
command. EXAMPLE: MD ARCADE
4. Make the directory that you want to install the tutorial into the current
directory. EXAMPLE: CD ARCADE
5. At the DOS prompt type
copy A:\MS.EXE
if the program disk is in the A drive, or
copy B:\MS.EXE
if the program disk is in the B drive.
6. The tutorial is contained in a compressed format. This file is self-
extracting. To uncompress it, simply type MS at the DOS prompt.
The tutorial will uncompress itself. It can be run by typing the word
ARCADE at the DOS prompt.
The first time you run the tutorial, please be sure and select the section
entitled How To Use This Tutorial.
WARNING: Before you use this tutorial, the COMSPEC environment variable MUST
be set to the path of the DOS file COMMAND.COM. For instructions on how to do
this, please see Troubleshooting The Software.
-----------------------------------------------------------------------------
VI. Troubleshooting The Software
If the tutorial doesn't run properly it may be for one of two reasons.
1. There is not enough memory in the computer.
2. The tutorial can't find the COMSPEC environment variable in your DOS
environment.
The first problem can be rectified by loading fewer programs, TSRs, and
device drivers into memory. If your computer has less than 512K of RAM, you
might consider installing more memory.
The second problem can be solved by specifying the path to the DOS file
COMMAND.COM in your AUTOEXEC.BAT file.
EXAMPLE 1:
If COMMAND.COM is in the root directory of the C drive, add the line
SET COMSPEC=C:\COMMAND.COM
into your AUTOEXEC.BAT file.
EXAMPLE 2:
If COMMAND.COM is in the DOS directory of the D drive, add the line
SET COMSPEC=D:\DOS\COMMAND.COM
into your AUTOEXEC.BAT file.
Re-boot your computer so that the change can take effect.
==================================END========================================