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1993-06-15
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#EF
#T15,1,Chapter 1 Some Things To Consider Pg. 1
#HS,1,4,80,25,11,1
#C4,R5
~Y~I
~W~IMilieu~Y~I
Before any programming can be done, in fact before our game software can
even be designed, we need to come up with a |setting| for the game and an
idea of how we want it to look. Is it going to be set in a particular time
or place? Is it going to be a simulation of a pinball machine? Or will it
create an experience that is impossible to have in reality (whatever
reality is)?
#WN
#C4,R15
The point is to create a new world, or at least create a new experience in
an old world. Your world will have to be interesting, exciting, and
challenging to users of the game or your program won't sell.
#WN
In picking a milieu, there are certain things that should be avoided,
primarily because they have been done and done well. There are a |jillion|
shoot-em-up's set in space. As a matter of fact, we'll put one together
during the course of this book. It's called ~M~ISpace Attackers~Y~I.
#WN
#BO,4,10,76,17,7,1,0,6,15,4
The reason I chose to do this is that these types of games are very
representative of arcade-style games in general. Also, the code
developed for Space Attackers is very reusable in other types of
games. However, I'd never try to write a space shoot-em-up like
Space Attackers and then try to market it. There are just too many
of them out there.
#WN
%
#EF
#T15,1,Chapter 1 Some Things To Consider Pg. 2
#HS,1,4,80,25,11,1
#C4,R5
~Y~I
So pick a setting that's ~G~Iunusual~Y~I. Stay away from things that have been
done to ~Zdeath~Y~I. This isn't actually as hard as it may seem. My students in
an advanced C programming class that I teach do games for their class
projects. Writing a game is a wonderful workout in C. The point is that
they never cease to amaze me with the originality of the ideas that they
come up with.
#WN
#BO,4,10,76,18,7,1,0,7,15,4
Often people are quite glad to share their ideas with those in the
class that are unable to come up with one of their own. So if
you're having trouble thinking up a milieu, ask your friends, spouse,
significant other, co-workers, etc. If you have kids in your house
between the ages of twelve and eighteen, definitely ask them. They're
experts at that sort of thing. Most of them haven't become jaded
enough to lose their spontaneity and creativity yet.
#C4,R14
If you're stuck for ideas, try drawing on the ~W~Ireligion~Y~I, ~R~Ifolklore~Y~I,
or ~G~Imythology~Y~I of other cultures, ~M~Iparticularly non-Western cultures~Y~I. For
instance, I've seen arcade games in which the ninja character hacks his way
through old Japan. That's ok I suppose, but what about having him battle
the monsters and demons of Japanese folklore instead? The point of the game
could be to battle the fiends of the Netherworld in an effort to reach the
Western Paradise, the Buddhist conception of heaven.
#WP
%
#EF
#T15,1,Chapter 1 Some Things To Consider Pg. 3
#HS,1,4,80,25,11,1
#C4,R5
~Y~I
I'd love to see a game in which the hero is a ~W~I~FNative American~Y~I interacting
(not necessarily fighting with) the supernatural powers of his belief
system. A game set in Latin America, with a gaucho as a hero, would also be
a rather refreshing change. Even just setting a game underwater could make
it something unique.
#WP
%
#EF
#T15,1,Chapter 1 Some Things To Consider Pg. 4
#HS,1,4,80,25,11,1
#C4,R5
~Y~I
In order to sell, a game must be and/or
#QQ,F,37,6,3,interesting
#QQ,F,56,6,3,exciting
#WN
#QQ,B,1
A game's milieu (setting) should be _______.
It should be unusual.
unique,unusual
#WN
#EF
#C4,R5
~W~I
Which of the following are good sources of ideas for games?
~Y~I
#QM,A,0,6
Friends and family.
Teenagers.
Mythology, folklore, and religion.
Other cultures
All of the above.
None of the above.
@1
#EF
#C10,R10
Yes that's one source of ideas, but there are more. Try again.
#WN
#QM,L,0
@2
#EF
#C5,R10
Teenagers tend to have more ideas for games than you could ever even
hope to program up. But there are other sources. Try again.
#WN
#QM,L,0
@3
#EF
#C5,R10
Mythology, folklore, and religion are largely untapped sources of ideas
for games. Your games could really stand out from the crowd by drawing
on these. However, there are other sources. Try again.
#WN
#QM,L,0
@4
#EF
#C15,R10
Other cultures are a great source of ideas for games,
but there are more. Try again.
#WN
#QM,L,0
@5
#EF
#AB,1,10,1
YES!
#C15,R20
~W~I~FThat's right.~Y~I All of these are good sources of ideas.
#NE
#WN
#QM,C,0
@6
#EF
#C32,R10
Nope. Try again.
#WN
#QM,L,0
@C0
#X