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World of Shareware - Software Farm 2
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SCREEN.ASM
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DISPMEM.ASM
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Assembly Source File
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1989-05-03
|
2KB
|
71 lines
;void display_mem(segment,offset,num_chars,col,row,color);
; unsigned short segment,offset,num_chars;
; unsigned char col,row,color;
EXTRN _memory_model:byte
EXTRN _video_buffer:word
EXTRN _snow_protect:byte
_TEXT SEGMENT BYTE PUBLIC 'CODE'
ASSUME CS:_TEXT
PUBLIC _display_mem
_display_mem proc near
push bp ;
mov bp,sp ;set stack frame
push di ;
push si ;
cmp _memory_model,0 ;near or far?
jle begin ;jump if near
inc bp ;else add 2 to BP
inc bp ;
begin: mov cl,_snow_protect ;get _snow_protect
push ds ;save Turbo's DS
mov ax,_video_buffer ;fetch Videobuffer
mov es,ax ;ES pts to buffer
sub bx,bx ;
mov bl,[bp+12] ;Row
dec bx ;count from zero
mov [bp+12],cl ;save _snow_protect
sub cx,cx ;
mov cl,[bp+10] ;Col
dec cx ;count from zero
mov ax,160 ;bytes per row
mul bl ;row offset
shl cx,1 ;dble cols for attributes
add ax,cx ;offset to start position
mov di,ax ;ES:DI pts to start
mov ax,[bp+4] ;get segment
mov ds,ax ;
mov si,[bp+6] ;offset
mov cx,[bp+8] ;number chars to display
jcxz L5 ;quit if null
cld ;forward direction
mov ah,[bp+14] ;get screen attribute
L1: lodsb ;get a char from memory
cmp byte ptr[bp+12],0 ;protect against snow?
je L4 ;jump if not
push ax ;save char-attri
mov dx,3dah ;status byte address
L2: in al,dx ;get status byte
test al,1 ;test bit
jnz L2 ;loop till 0
cli ;disable interrupts
L3: in al,dx ;get status byte
test al,1 ;test bit
jz L3 ;loop till 1, then write
pop ax ;restore char-attri
L4: stosw ;write the char and color
loop L1 ;loop till finished
L5: sti ;reenable interrupts
pop ds ;
pop si ;
pop di ;
pop bp ;
cmp _memory_model,0 ;quit
jle quit ;
db 0CBh ;RET far
quit: ret ;RET near
_display_mem endp
_TEXT ENDS
END