home *** CD-ROM | disk | FTP | other *** search
- COACH users' guide
-
- CONTENTS
- 1. Overview
- 2. Game play
- 3. Coaching a team
-
-
- 1. Overview
- Coach is a game of coaching a professional football team, including drafting
- college players, trading, selecting and cutting players, choosing overall game
- strategies, and playoffs and finally the super bowl. It is possible to let
- the game run all by itself, but that's not really much fun. I only use it for
- beginning a new set of teams, so that the NFL is up to a decent level of
- competition when I become the coach of a team. As a coach, you can coach any
- NFL team, and have the chance of leading anyone to the Super Bowl. There is no
- inherent difference between any of the teams. The computer can play at three
- levels, ranging from rather easy to fairly challenging.
- Some features of the game are the accuracy of the coaching job, letting
- players get older, which gets them better at first, but then they go over the
- hill, and the excitement/heartbreak of seeing your team win or lose because
- you decided to try a different offense in the playoffs. Teams are a full 45
- players, and must have reserve players in case of injuries.
- This game is a user supported package. This means that if you enjoy the
- game and appreciate the effort I put into programming, I would gladly accept
- a donation of $15, or less if that's all you can afford.
-
- My address is:
- Andy Dolphin
- 6526 23rd Ave NE
- Seattle, WA 98115
- USA
-
- My current e-mail address is DOLPHIN@ASTRO.WASHINGTON.EDU. Comments are very
- welcome, and I'm pretty good at responding to people's suggestions, so let me
- know if you have any neat ideas for upgrading Coach.
-
- I hope you enjoy the game.
-
-
- 2. Game Play
- At the beginning, you will be asked if you want the seasons to be played
- automatically by the computer. If you answer yes, the computer will begin
- playing everything, with not much output. When you press ESC, it will quit
- after the current season finishes. Note that the insides of the game are
- rather detailed, so if it takes a long time, you don't have to worry that your
- computer has locked up.
- If you answer no, you will be asked to list the teams you want to have some
- level of computer control, either as GM, coach, or both. You can list as
- many teams as you want, so that you can have a group of friends playing.
- Playing with other humans also makes trading a bit more interesting. No team
- is inherently better or worde than another.
- You will also get an option for play-by-play views and mid-game control of
- your games. If you choose the halftime adjustments, then you get to change
- your starting lineups, offense, and defense at halftime. If you choose play-
- by-play control, you select the lineup for each play and whether to pass or
- run in offense or to play man-to-man or zone in defense. With either option
- (or the play-by-play option), you get to see the play-by-play view for your
- team's games.
- After each season is completed, a YEARxxxx.STS file is written out, which
- lists the records and stats of every team, the super bowl score, and the
- best players from each position. You will notice that the stats are not
- exactly comarable with those from real NFL seasons. I think that's OK - the
- passing-running balance is relatively normal (passing teams seem to do a bit
- better) and drafting good players is the key. If you coach a team, you also
- get a YEARxxxx.<your team> file, which has the stats for all the players on
- your team. More on coaching later...
-
- The stats for players are these:
- QB:Passing Yards, Passes Completed, Passing TD's, Rushing Yards, Rushing
- Plays, Rushing TD's, Interceptions, and Passes Attempted.
- RB:same, but with Fumbles instead of interceptions
- Receivers (WR, TE, WB):Passing Yards, Passes Completed, Passing TD's, and
- Passes Attempted.
- Offensive Linemen (OT, OG, C):Sacks Allowed
- Defense:Tackles, Sacks, Interceptions, and Blocked Passes
- Punter:Punt Yards, Punts
- Place Kicker:Field Goals Made, Field Goals Attempted, Kickoff Yards, Kickoffs
- Team stats are the same categories as the QB stats.
-
- There are two types of menus - those with two to four choices regarding game
- play and those used for selections of teams or players. The first type has
- the choices listed at the bottom of the screen, and you can either select it
- with the arrow keys or tab key to select which one you want and return to
- select. The second type uses a scroll feature, so that if you are using the
- arrow keys, the menu will scroll with the keys. Page up and page down move up
- and down a full screen, and home and end move to the first and last available
- choices. Also, pressing M in a player selection screen alternates between
- seeing offensive stats, defensive stats, and attributes (speed, weight,
- running/tackling, passing/pass defense, and blocking). Blocking for a QB
- actually is his arm strength, not blocking ability. For kickers, the first
- attribute is strength and the second is accuracy.
-
-
- 3. Coaching
- This is where I think all the fun is...
- The first part of the season is actually the offseason. Each player whose
- contract has expired will either negotiate a salary or declare free agency.
- You may choose the minimum age for free agents, between 5 years in the league,
- 10 years, or never. Players who negotiate will be signed for between 1 and 6
- years. You may then cut players who are either unwanted or overpaid in your
- opinion. All players who are cut become free agents, regardless of age.
- The free agent bidding is next. Each team (computer teams included) takes
- a turn and chooses a free agent to bid for. When one is bid for, each team
- makes its own bid on that player. The player's current team gets a chance to
- match the highest bid and keep the player; otherwise he goes to the highest
- bidder. A bid consists of a yearly salary and a time (1 to 6 years).
- Trades are the next part. All human players make trades first, then the
- computer players. There is no mechanism for trading away draft picks, but
- two human players (if they are careful) could draft for each other and trade
- after the forst week of preseason.
- Your next job is to draft players. If you have college coach, you can
- draft seniors from that game. Run CDRAFT.EXE, and enter the directory name
- (f:\ccoach\ in my case) where it can find your college files.
- If you do not have college coach, the computer makes up a group of college
- teams, plays them to make stats, and lets you see the player stats. If any of
- your players have retired, you may need to draft players in certain positions,
- but the computer will inform you of that need so don't get paranoid about
- making sure you have enough players in each position. You also get an extra
- draft round for each player that retires. Teams normally get ten five rounds,
- which increases team sizes from 45 to 50 until the mandatory cuts after spring
- training.
- During spring training, you will get 20 days, each of which can be allocated
- to pass offense, rush offense, pass defense, rush defense, or special teams,
- so that you can decide who your starters will be, what younger players you will
- bench to let develop, and who will be cut altogether. At the end of spring
- training, you will have to cut five players. Sometimes there are seven you
- could easily cut, while other times there are only three. Keep in mind that
- nearly all offensive players and most defensive players will see some playing
- time, even if they are not starters.
- You can also change the positions that players play, but they will suffer a
- 25% attribute penalty for the first year (while they learn the new position.)
- You must also select a player to make the opposite switch. This is just so
- that you don't end up with 4 ILBs and 2 OLBs.
- You then get four pre-season games to decide on offense and defense
- strategies for the season, as well as last minute lineup adjustments. You
- will still have access to the spring stats here. After these games, you will
- begin the regular season. There will be a lot more blowouts here than in the
- NFL, since computer coaches aren't quite as nice about running up the score.
- Before each game you will get to order the players in each position. The
- top player is first string, and so on down the list. You then get to choose
- your offensive and defensive strategies.
-
- Offense options: wishbone, I, pro set, run & shoot, shotgun, and spread
- Defense options: 4-3, 4-4, 3-4, nickel, and dime. Also choose between man-to-
- man, zone, and a mix.
-
- Keep in mind your players, especially those in key positions when deciding on
- strategies. See FOOTBALL.DOC for more info.
- If you selected play-by-play control, the strategies and pass coverage
- selected here means nothing, as you will call your own plays and formations
- during the game. Before each offensive play, you will be asked for a
- formation and whether to run, pass, punt, or attempt a field goal. Before
- each defensive play (aside from punts and field goals) you will be asked for
- a formation and whether to use man-to-man coverage or zone.
-
- Finally, if your team plays well, you will get into the playoffs. The system
- to decide playoff teams is te real one used by the NFL, at least in this last
- season. There are twelve playoff teams, the six divisional champions and six
- wildcard teams.
- At the end of the season, the .STS and .xxx files will be written out. They
- are critical to your being able to draft well for the next season. You can
- restart the game by deleting the COACH.DAT file.
-
- Good luck and enjoy!