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-
- TRIANGLE TETRIS
- ---------------
-
- To play Triangle Tetris, just type "Triangle" from the DOS prompt. You'll
- need VGA graphics to play the game. You also need a reasonably fast computer
- with a 386 or 486 microprocessor (preferably 486). Once it loads, you'll see
- a menu appear on the screen. You can press the number keys 1 through 4 to
- control the speed of the game. If you are using a slow 386 machine, choose
- the SLOW or MEDIUM speeds. The "S" key controls the sound of the game; you
- can make it quiet, or have a few sound effects, or some background music. You
- could press "Q" if you wanted to leave the program, but for now press the
- ENTER key to begin playing the game.
-
- As its name implies, Triangle Tetris is based on the popular video game
- Tetris, in which the player controls falling pieces made of square blocks to
- make them fit together compactly. Triangle Tetris has a twist: the pieces are
- made up of interlocking triangular "blocks" rather than square ones. The
- pieces range in size from three triangular "blocks" to seven. As a piece falls
- down the screen, you may move it left or right using the arrow keys. You can
- rotate it 60 degrees clockwise by pressing the "C" key, or counterclockwise by
- pressing the "X" key. The space bar rotates the piece 180 degrees.
-
- You can pause the game by pressing the Esc key during the game. You'll
- then have the option to quit or to resume play.
-
- If you find that your pieces keep moving for a few seconds after you
- release the keys, slow down the keyboard repeat rate by pressing the "-"
- (minus) key either before or during the game. Press it several times to make
- it even slower. If you are using a fast computer and want more control over
- your pieces, you can speed up the keyboard repeat rate by pressing the "+"
- (plus) key.
-
- Your score is displayed in the top-left corner of the screen. For every
- piece that lands on the board, you are awarded 10 points. If you arrange the
- pieces to fill in a complete horizontal line, you get 100 points, the line will
- flash and disappear and everything above that line will fall down a line, as in
- regular Tetris. The darker regions on the outside of the playing area cannot
- be completely filled, so when you're trying to complete a line, just concen-
- trate on the bigger, brighter region in the center.
-
- You may notice that the pieces may sometimes move over a little bit once
- you think they have landed. This is so you will be able to fit them all
- together. If the computer did not make these adjustments, it would be more
- difficult to complete a line because there would often be a tiny space between
- two pieces that could not possibly be filled in by a triangle.
-
- Try to fit the pieces together as tightly as possible. This way you will
- put the most pieces down before the game ends, giving you the most points.
-
-
- If this program seems slow, it's probably because I wrote it in
- QuickBasic. Maybe someday I'll rewrite it in C if I ever get around to it.
- If you have any questions, suggestions, comments, etc., you can contact me,
- Nick Callerame, at my Internet e-mail address:
-
- < ncallera@emerald.tufts.edu >
-
-
-
- P.S. I wrote SCAN.COM which is used to view this file if you press H (for
- help) at the opening screen of triangle tetris. However, you can use it
- yourself as a command to view a file. From DOS, just type "scan <filename>".
-
-