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-
- « F O R T R E S S »
-
- ═Copyright 1994═
- ≡By: Adam M. Briska≡
-
- This program has an interesting history. It used to bite. The first
- version was written very poorly. There were only about 2 or 3 colors,
- no sound, and few pieces. Now the program is nifty. So nifty I could
- spit.
- When I first had this idea I wasn't sure it could be done by the
- likes of me. I thought that only people who programmed frequently would
- be able to pull it off. Now, I believe that I too can pull on things
- and have them come off. (I have no idea what that implies)
- Since I did such a good job of pulling, I want others to see what
- came off. In other words, give everyone you know (as well some
- people that you do not know) this game. They will surely thank you.
-
-
- ⌠**************************
- │Files you should have
- ⌡**************************
-
- If you do not have any of these files, get a hold of the person who
- gave you Fortress, and hurt that person until you have all of the
- following:
- Fortress.EXE
- Fortress.DOC
- Fortress.HIS
- Fortress.ABG
- Now, remember. These you should have. If you want to you can
- delete the HIS (high-score) file and the EXE will make a new one. Also:
- If for some reason you are unable to get the DOC file, I do not know
- how you could be reading this.
-
-
- ⌠**************************
- │How to play
- ⌡**************************
-
- It is fairly simple.
- To move up, push the up arrow.
- To move down, push the down arrow.
- To move left, push the left arrow.
- To move right, push the right arrow.
-
- If you get impatient and can't wait for the blocks to fall, you
- may hit the space bar to make them drop.
-
- If, for some reason, you do not like the way that the piece is pointing,
- you can spin it around in the air by the exemplary use of the "," and
- the "." keys. "," will rotate Anti-clockwise and "." will rotate
- clockwise. When I wrote the first version, I did not provide the means
- to rotate. Now, on the other hand, rotation is. I spent a big amount
- of time writing the code for rotation. You should acknowledge my efforts
- by pausing for five minutes and thinking about why I am so wonderful
- for doing this.
-
- If you expect me to think that was five minutes right now, you
- really must be crazy. Now stop and think about me. I would make you
- stop and think, but seeing how I have no real power in a DOC file, I
- guess I really can't do much except insult your nose hairs.
-
- If you decide to play this game somewhere that you're not supposed to,
- I want to help out. I'll help out by telling you that you can turn the
- sound off and on by the dexterous use of the S key. When you exit the
- game for a little while and then reload it, the sound status will be
- just as you left it. This is a time when you really should thank me.
- You're welcome. Now think about me.
-
- ⌠**************************
- │Other stuff to know
- ⌡**************************
-
- If you see a grayish-blue square, you have found the ghost piece. This
- piece can slide through most of the screen. You can stop it wherever
- you wish simply by hitting the space bar. This will come in handy.
- They are pictured on the sides of the screen with the normal blocks.
-
- The green bordered squares are balls of dirt. They are pictured at the
- bottom of the playing field. When they hit, they explode into a nice
- little 3x3 bunch of blocks. That is nifty.
-
- The orange thingys are bombs. They are pictured at the top of the
- playing field. They destroy all of the blocks that have gumption
- enough to try to be next to them.
-
- In addition to the wonderful little ghost pieces, there are now things
- that I like to call ghost-bombs and ghost-dirt. The outsides of these
- pieces are colored like the regular bombs and dirt, but they are gray
- in the middle, like brains. The ghost bombs also have a unique little
- amusement to them. They, unlike the rest of the blocks, do not stop
- at the bottom of the well. They are so arrogant that they must fall
- all the way to the bottom, unless the person playing is also mean and
- hits the space bar to stop them, foiling their diabolical plan.
-
- I also put in a wonderfully snotty little piece that will foil any plan
- to make a row. It is red on the outside and purple in the middle, just
- like absolutely nothing. Anyway, It is purple and will not leave you be
- until either a ghost piece is put on top of it or until a bomb blasts
- it into the next field of existence, a corn field in Iowa.
-
- In addition to the snotty piece that stays, I decided to make another
- piece that is even more obnoxious. It too is purple in the center, but
- it is colored green on the outside and has some red thrown in for
- good measure. There is a good reason for this color scheme. It
- resembles dirt pieces and unclearable pieces. You see, it forms
- unclearable little purple blocks in a nice 3x3 area around it.
- I decided to be very nice, though, and only have it put these purply
- blocks where no block is. I think that was very nice of me, so please
- stop for five minutes and think about how wonderful I am.
-
- My next diabolical piece is red. (See the symbolism?) It is shaped like
- a vortex, because that is what it is. When it is set down, it will suck
- in all of its immediate neighbors and leave a nice, regular block in the
- spot it used to be in. This gets obnoxious. You're welcome. By the
- way, these also come in gray. The gray ones are ghosts. They slide
- through things.
-
- I felt that all of these pieces that behave in such an obnoxious manner
- were getting to be a pain, so I decided to put in a piece that does
- nothing. It is gray with a red X on it. When it lands, it disappears.
- It does nothing but get in the way when you are trying to maneuver a
- piece. After a while, you will really start to hate it. You're welcome.
-
- If you think you see how mean I am, just wait until you can't see. There
- are little blocks with blocks within blocks that, quite frankly, are a
- major pain in the neck. They are the same color as the big plus sign of
- the wells. When they appear, the screen flashes a couple of times, then
- turns mostly black. You have to remember where everything is because
- you can't see the blocks. Now I really think you should spend five
- minutes thinking about how wonderful I am.
-
- Seriously.
-
- After clearing away 10 rows, you are eligible to go on to the next
- level. (Even though you did not think about me for five minutes) This
- entitles you to the privilege of having the blocks fall faster and seeing
- the background change. This is a wonderful experience.
-
- Scoring is based upon 10 points per row with bonuses for clearing
- 3 or more rows at a time, so there.
-
- If you are playing this game and you must step away for a moment, I
- understand. In fact this game even has a pause feature. All you have
- to do is hit F1. The key used to be Alt-P, but I didn't like that.
- Since I am the lord of Fortress, what I say rules! (Unless you have any
- problems with that)
-
- ⌠**************************
- │Clearing Policy (This section may be boring or it may not be)
- ⌡**************************
-
- If a row is made across one of the little wells, the computer will
- take it away and then take the blocks that are in the well above the
- row and move them down. The game gets a little more interesting
- when you make a row outside of the little box-like area in the
- center. You see, those rows don't count because they never went to
- school and learned how to count. (I'm sorry, I just wanted to put
- something in here to make «Fortress» uphold family values and be a
- wholesome game without all the blood and gore of the average block-
- stacking type game.) The only way to clear them is to get rid of one
- or more of the rows underneath that one, thereby moving the completed
- row into the center area and then it gets cleared away, unless there
- is a little purple block in the row. If there is, you're up a small
- flowing body of water named after a bodily function without any means
- of locomotion.
-
-
- ⌠**************************
- │When and how the game ends
- ⌡**************************
-
- The game ends whenever a block is set down within one of the little
- squares at the top of each arm of the plus sign. If you move a block
- into this area, you will end the game. You can also exit the game by
- hitting the escape key, although why anyone would want to exit this
- wonderful game is beyond me.
-
-
- ⌠**************************
- │The section in which I beg for money
- ⌡**************************
-
- Ok, here's the deal: I wrote this game completely without your help
- and it is about time that you gave me some money.
- Since I am such a nice fellow, though, I will send you some nice stuff
- in the form of better goodies to play Fortress with if you give me
- cash. You can even chose how one of two levels of goodies.
-
- This is what you get for $6:
- -Super bombs
- -Super dirt
- -Super vortex
- -Mega bombs (clear an entire arm of the plus sign)
-
- If you get that, you can add another $6 to your account or simply give me
- the small sum of $11 to start with (and save yourself a dollar). Then
- you will get these:
- -All of the $6 stuff
- -Super ghost bombs
- -Super ghost dirt
- -Super ghost vortex
- -Super mega bombs (clear all the arms of the plus sign)
-
- It is extremely easy to get these goodies!
- Just send $6 or $11 (checks, money orders payable to Adam Briska) to my
- house and in a week or two, you will be able to play a much more
- advanced version of «Fortress», a really neat little game that does
- not bite.
-
- **************************
- This is where I live. If you write this on an envelope and put a
- stamp on it, the proud legion of Postal Workers, my uncle included,
- can find my mailbox. (Provided that you also put it in a mailbox)
-
- ╒══════════════════════╕
- │ Adam M. Briska │
- │ 13504 N. Grove Rd. │
- │ Sycamore, IL 60178 │
- ╘══════════════════════╛
-