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- Bleat
- Bleat
- Bleat
- Main Menu Info
-
- The main menu allows the user to select what he or she wants to do next
- in the game. To choose a selection from the main menu, use the arrow
- keys (\\) to highlight the selection you want, and press \<\C\R\>. A
- quicker way is to press the highlighted letter corresponding to the
- desired selection.
-
- To change pilots, activate or deactivate a pilot, create or delete a
- pilot, or view pilot records, choose the \("\Duty Roster"\) selection.
-
- The \("\Combat Missions"\) selection allows the user to choose between
- various battle scenarios, or Theaters-of-Operation. This leads to a
- great deal of variety in the type and quality of opponents. A pilot
- must prove his proficiency in multiple theaters to advance far in rank.
-
- If you want to brush-up on some specific aspect of your flying and
- fighting skills, then you can choose the \("\Training Missions"\) sel-
- ection. This allows you to choose the number and quality of a limited
- array of opponents. By default, a pilot flies an invulnerable plane
- during the training missions, and thus they are not counted. Note
- that if a standard plane is chosen, then these missions DO count
- toward a pilot's career, and a pilot can still be killed or captured
- in these missions.
-
- You can see who the hottest pilots are by choosing \("display \High score\)
- \(list"\).
-
- \(CORNCOB-3D\) is shareware. If you continue to use the program, you should
- consider registering it. You can find out more about this by choosing
- \("\Registration"\) from the main menu.
-
- The \("keyboard/\Joystick setup"\) selection allows the user to choose how
- the plane will be controled. The current choices are shown at the
- bottom of the main-menu screen.
-
- When you have finished playing \(CORNCOB-3D\), you may exit the program
- by choosing \("e\Xit to dos"\). You may also type \<\E\S\C\>. Note that
- this selection does NOT ask for user confirmation, because that would
- be silly.
-
- Duty Roster Menu Info
-
- When \(CORNCOB-3D\) is first run, the pilot flying is considered to be
- a trainee. The trainee does not have a record, and his exploits and
- current selections are erased each time the program is run. The \("\Duty\)
- \(roster\) menu allows users to create pilots which can be used in re-
- peated missions. Also the current choices (such as theater of operation)
- for each pilot is saved when the program exits. Building a career without
- being killed is a very challenging and satisfying endeavor.
-
- On the left is a list of selections which you can choose from by using
- the arrow keys (\\) to highlight the selection you want, and press
- \<\C\R\>. On the right is a list of the currently known pilots. Many of
- the selections require the user to choose a pilot from the list on the
- right. Choose the desired pilot with the arrow keys and select with
- \<\C\R\>. While choosing a pilot, the menu on the left will be replaced
- by a box summarizing that pilots career.
-
- You create a pilot with the \("\Create Pilot"\) selection. When you choose
- this, a box will pop up prompting you for a pilot's name. After you type
- in the name, the program will ask you if you want to activate the pilot.
- The \(active\) pilot is the pilot which is used when a mission is flown,
- which is probably what you want so just press \<\C\R\> for yes.
-
- You can change the active pilot with the \("\Activate Pilot"\) selection.
- This allows you to set the currently active pilot who will fly on the next
- Corncob mission.
-
- You may deactivate the active pilot with the \("\Deactivate Pilot"\) se-
- lection. When you do this, no pilot in the list is considered active,
- and the active pilot will be "trainee" as discussed above.
-
- You may delete a pilot with the \("de\Lete Pilot"\) selection. When you
- delete a pilot, his record is permanently removed.
-
- If your pilot is killed or captured during a combat mission, he will be
- deactivated, and cannot be activated. You can override this, and bring
- a pilot back to life with the \("r\Esurrect Pilot"\) selection. Beware
- though, the program keeps track of the number of resurrections, and dis-
- plays this information prominently in the pilot's record. It is hard to
- brag about what a great career your pilot has when he has been resurrec-
- ted several times!
-
- If you don't like the name you chose for your pilot, you can change it
- with the \("re\Name Pilot"\) selection. This changes the pilots name with-
- out affecting his career.
-
- If you want a detailed view of your pilot's record, choose the \("\View\)
- \(Pilot Records"\) selection. Move the highlight to the to the desired
- pilot, and press \<\C\R\>. This will bring up a full screen display of
- that pilot's record. You can then move through the list of pilots with
- the arrow keys, or return to the menu with \<\C\R\>.
-
- Combat Missions Info
-
- \(CORNCOB-3D\) allows a pilot to choose between several different battle
- scenarios, or \("Theaters-of-Operation"\). The theaters vary in dif-
- ficulty and in the type of opponent.
-
- You can fly a combat mission in one of the theaters-of-operation by
- choosing the \("\Fly mission"\) selection.
-
- Most Theaters-of-Operation consists of 9 airfields. Surrounding these
- airfields are enemy targets, which you must kill. If you fly from one
- airfield to another, then the next time you fly that theater you will
- begin at the new airfield. As you fly in a Theater-of-Operation, the
- state of the universe is preserved. Thus enemy sites and targets that
- you kill in one mission will still be dead when you continue in a later
- mission.
-
- In the upper-right is a list of the various Theaters-of-Operation. You
- select one of these with the \("\Open a new theater of operations"\) selec-
- tion from the Theaters menu. This highlights one of the theaters, and
- you can change the highlighted name with the arrow keys. Pressing <CR>
- chooses the highlighted name. Pressing <ESC> or <BS> aborts the choice
- and returns you to the Theaters menu. You may open as many different
- theaters as you wish.
-
- In the lower-right is a list of the Theaters you have opened. This
- list changes according to the current selected pilot. Each pilot has
- a current Theater-of-Operations. When you fly a mission from the main
- menu, you fly in your current Theater-of-Operations. The current
- theater is indicated by a \(\) in the list at the lower-right as well
- as being shown at the upper-left of the theaters menu, underneath the
- current pilot.
-
- You can change the active theater with the \(\Activate an open theater\) menu
- item. Pressing this item will allow the user to select the desired current
- theater from the list of open theaters in the lower-right.
-
- You may choose to play with an invulnerable plane with the \("toggle\)
- \(invulnerable \Plane"\) selection. When flying with an invulnerable plane,
- you will not be damaged by any alien forces, or by any collision. Flights
- taken with an invulnerable plane are never counted toward a pilots record.
-
- OLD SHAREWARE VERSION Registration Menu Info
-
- Keyboard/Joystick Setup Menu Info
-
- This menu allows the user to choose between keyboard control and
- joystick control. If you do not have a joystick, then you must choose
- keyboard control.
-
- To choose keyboard control, use the \("choose \Keyboard control"\) selection.
- To choose keyboard control, use the \("choose \Joystick control"\) selection.
-
- Note: Keyboard players should view the Keyboard
- Play chapter in the view documentation
- section of the main menu for helpful info.
-
- Normally, \(CORNCOB-3D\) only asks to recenter the joystick when it
- detects a significant amount of drift since the last time this was
- done. You may override this and force the program to re-center the
- joystick only when you want by choosing the \("choose \Manual joystick\)
- \(centering"\) selection. The program will then only attempt joystick
- recentering when you choose the \("\Force joystick re-centering next\)
- \(flight"\) selection. Of course, this selection is ignored if you have
- chosen keyboard control.
-
- In order to return to the default automatic centering, choose the
- \("choose \Automatic joystick centering"\) selection.
-
- All of the current choices are displayed at the bottom of the menu.
-
- Training Missions Menu.
-
- If you want to brush-up on some specific aspect of your flying and
- fighting skills, you can design your own mission by choosing the
- \("\Training Missions"\) selection. This allows you to choose the
- number and quality of a limited array of opponents. Note that these
- missions still count toward a pilot's career, and a pilot can still
- be killed or captured in these missions.
-
- In the \("\Training Missions"\) scenario, you have a single simple
- objective: destroy a field of 15 alien fuel dumps. A force-field
- protected orb is also present.
-
- The design-your-own aspect enters in the number and quality of alien
- defenses. The tick field is protected by KLA's and AAA batteries, as
- well as a swarm of enemy ground vehicles and a flying saucer.
- You may choose the number and quality of each of these defenses. The
- more and higher quality you choose, the higher the potential score.
-
- You can fly a training mission by choosing the \("\Fly mission"\)
- selection.
-
- To choose the quality of the enemy defenses, select \("modify \Wicked-\)
- \(ness of enemies"\). This will bring up a menu allowing you to change
- the "wickedness" of the three defenses. Wickedness values range from
- 1-8 inclusive, with 1 representing really stupid opponents, and 8 being
- deadly. A special wickedness value of 0 is reserved to select a random
- spread of wickedness.
-
- To choose the number of enemy defenses, select \("choose \Number of\)
- \(enemies"\). You may choose between 0 and 25 inclusive of each.
- (Note that choosing a large number (>~5-10 will put a strain on your
- CPU. If you experience too slow of a frame rate, cut down on the
- numbers.)
-
- The default values are as follows:
- 5 KLA sites Random spread of Wickedness
- 6 AAA batteries Random spread of Wickedness
- 2 vehicle sites Wickedness 4
-
- The beginner should especially beware of the danger of plowing his plane
- into the turf when strafing the fuel dumps. You can restore these default
- settings at any time with the \("choose \Default values"\) selection.
-
- You may choose to play with an invulnerable plane with the \("toggle\)
- \(invulnerable \Plane"\) selection. When flying with an invulnerable plane,
- your plane cannot be damaged. Flights taken with an invulnerable plane
- are never counted toward a pilots record.
-
- Hiscore Menu
-
- Obviously, no combat game is complete without a high-score list, and
- \(CORNCOB-3D\) maintains three separate lists: the High-Score list,
- the Top-Career list, and the Fast-Career list.
-
- The High-Score list, shown by choosing the \("see list of high \Scores"\)
- selection, is a list of the top 10 best missions, sorted by points,
- along with the pilot, theater-of-operation, and number of kills. Pilots
- with a strong showing in this list are the true hot-shots of the game.
-
- The Top-Career list, shown by choosing the \("see list of top \Careers"\)
- selection, is a list to the top 10 best careers, sorted by points,
- along with the pilot, number of missions, number of resurrections, and
- number of kills.
-
- The Fast-Career list, shown by choosing the \("see list of \Fastest\)
- \(careers"\) selection, is a list of the "rising star" pilots. This is
- a career list sorted by average points per mission. Thus, you can
- usually see which pilots got off to the best start with this list.
- There is a requirement of three missions to appear on the Fast-Career
- list.
-
- The first two of the lists show number of kills. This is a three
- number field, showing, from left to right, number of missions objec-
- tives accomplished, number of primary kills, and number of other kills.
- Primary kills are defined as TETS, Fuel Dumps, AAA batteries, Missile
- or Vehical Sites, and Orbs. Other kills are KLA and vehicals.
-
- When pilots are deleted from the roster, their careers are frozen,
- and their names are marked in all the lists with an \*. Thus, the
- same name could appear repeatedly in the career lists, if a pilot is
- deleted, and recreated.
-
- Each of the lists can be independantly deleted by choosing the \("\Delete\)
- \(one of the above lists"\) selection.
-
- Delete a high score list menu
-
- Each of the High-Score lists can be deleted independantly from the others.
-
- To delete the top score list, choose the \("delete the list of top\)
- \(\Scores"\) selection.
-
- To delete the top score list, choose the \("delete the list of top\)
- \(\Careers"\) selection.
-
- To delete the top score list, choose the \("delete the list of \Fastest\)
- \(careers"\) selection.
-
- Each of these choices will require confirmation by pressing <CR>.
-
-
- NEW SHAREWARE VERSION Registration Menu Info
-
- \(Information on Registration\)
- Thank you for considering registration. Your support will enable Pie
- in the Sky to continue producing quality shareware games. Please send
- $10 to the following address to consider yourself a registered user of
- Corncob 3D.
-
- Pie in the Sky Software
- PO BOX 4742
- Durham, NC 27707 (Address Valid until Aug 92)
-
-
- \(Information on Corncob Deluxe\)
-
- There is a more advanced (non-shareware) version of Corncob which
- incorporates many features which could not be included in the shareware
- version due to their large size. The price is only $15 (price includes
- registration fee for Corncob 3d mentioned above).
-
- Features of Corncob Deluxe which are not available in Corncob 3D
- ----------------------------------------------------------------
-
- 1.) Full ADLIB (TM) compatible sound support inflight. (No PC spkr snd)
- ( This feature requires an ADLIB or compatible sound card. )
-
- 2.) New gigantic theaters of operation with more than 100 custom
- missions. Includes Milkruns (30 Missions) for beginners.
-
- 3.) Inflight theater analysis gives precise information about what
- missions remain incomplete. Access even when flying!
-
- 4.) Mission Builder: Modify existing theaters, or make your own. Use
- the same program that was used to create Corncob's theaters!
-
- 5.) Inflight score reporting displays your current mission score during
- flight. Very useful for deciding whether to return to base or not.
-
- 6.) Sound Editor: A program to allow the player to modify the ADLIB
- sounds. Allows almost any combo of ADLIB parameters.
-
- 7.) Expanded documentation (2x the amount in shareware ver) filled with
- hints, advice, and inside information for real success at Corncob.
-
- 8.) Special graphics effect upon attaining the rank of general.
-
-
-
- \(To Order:\)
- In all countries except Germany, please print out the file ORDER.FRM,
- and fill it out. If you have no printer, just send a note with same
- information that is requested in the order form.
- In Germany, CDV Express has the exclusive right to distribute Corncob
- 3D and Corncob Deluxe version 2.00. To register in Germany, please
- contact:
-
- CDV Express
- Ettlinger Strasse 5
- 7500 Karlsruhe 1
- Telefon: 0721/22295 : Telefax 0721/21314
-
-
-
-
- Sound Editor Help
-
-
-
-