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- { sound
-
- // **** identity sfx*****************************************
-
- // objects
-
- _cry_iris_close = _cry_iris_open
- _rock_whoosh = _atk_h4_1
-
- // ****FIGURES************************************************
-
- // Grd in cell #2
-
- _wake_up_1_cellgrd = _wake_up_2_lex
- _wake_up_1_guard1 = _wake_up_2_lex
-
- //SHRIMP
- _Shrimp_Vox_Hello1 = _shrimp_cry
- _Shrimp_Vox_Hello2 = _shrimp_cry
- _Shrimp_Vox_Taunt = _shrimp_cry
- _Shrimp_Vox_Victory = _shrimp_cry
- _Start_recoil_1_shrimp = _Lex_Hits_Conbot
- _Shrimp_hits_lex = _atk_syringe_1_nursebot
-
- // Mastaba
- _start_remote_1_mastaba = _pim_beep_2
-
- // Nursebot
- _stand_amb_nursebot = _cry_ambient
- _deactivate_1_nursebot = _activate_4_nursebot
- _deactivate_2_nursebot = _activate_3_nursebot
- _deactivate_3_nursebot = _activate_2_nursebot
- _deactivate_4_nursebot = _activate_1_nursebot
- _retract_syringe_nursebot = _silence
- _put_down_rthand_1 = _pick_up_rthand_1
- _put_down_rthand_2 = _pick_up_rthand_2
- _recoil_tr_1_nursebot = _recoil_tl_1_nursebot
- _nursebot_bounce = _nursebot_hit
-
- // Conbot
- _activate_1_conbot = _zapped_1_nursebot
- _lift_1_conbot = _defend_1_nursebot
- _lower_1_conbot = _defend_1_nursebot
-
- // acidd - most of these are temp
- _atk_m4_1_acidd = _atk_m10_1_fido
- _atk_m6_1_acidd = _atk_m10_1_fido
- _die_1_acidd = _roar_1_fido
- _die_2_acidd = _die_1_mecho
- _grab_eat_1_acidd = _atk_h4_1
-
- // Fido
- _head_chomp_1_fido = _roar_1_fido
- _claw_left_1_fido = _atk_h4_1
- _claw_right_1_fido = _atk_h4_1
- _die_1_fido = _die_1_mecho
- _tail_whip_left_1 = _atk_h4_1
- _tail_whip_right_1 = _atk_h4_1
- _tail_whip_right_2 = _tail_whip_left_2
- _atk_m2_1_fido = _atk_m10_1_fido
- _atk_m4_1_fido = _atk_m10_1_fido
- _atk_m6_1_fido = _atk_m10_1_fido
- _atk_m8_1_fido = _atk_m10_1_fido
- _atk_m9_1_fido = _atk_m10_1_fido
- _jump_out_1_fido = _fido_growl
- _Fido_hits_Hard = _Fido_hits_Lex
- _run_1_fido = _atk_m10_1_fido
- _walk_back_1_fido = _atk_m10_1_fido
- _turn_left_1_fido = _atk_m10_1_fido
- _turn_right_1_fido = _atk_m10_1_fido
-
- // Mecho
- _turn_right_1_mecho = _turn_left_1_mecho
- _fallback_1_mecho = _rtr_hit_catwalk
- _fallfrwd_1_mecho = _rtr_hit_catwalk
- _fire_1_mecho = _twr_gun_recoil
- _laser_recoil_1_mecho = _defend_1_nursebot
- _atk_m4_1_mecho = _turn_left_1_mecho
- _atk_m6_1_mecho = _turn_left_1_mecho
-
- //Airmecho
- _walk_1_Airmecho = _walk_1_mecho
- _turn_right_airmecho = _walk_1_mecho
- _fallback_1_airmecho = _rtr_hit_catwalk
- _fallfrwd_1_airmecho = _rtr_hit_catwalk
- _fire_1_airmecho = _twr_gun_recoil
- _die_1_airmecho = _die_1_mecho
- _laser_recoil_1_airmecho = _defend_1_nursebot
- _atk_m4_1_airmecho = _turn_left_1_mecho
- _atk_m6_1_airmecho = _turn_left_1_mecho
-
- // Caynan
- _run_1_caynan = _walk_1_caynan
- _atk_h3_1_caynan = _atk_h4_1
- _atk_h3_2_caynan = _walk_1_caynan
- _atk_h6_1_caynan = _atk_h4_1
- _atk_h7_1_caynan = _atk_h4_1
- _atk_h8_1_caynan = _atk_h4_1
- _atk_h9_1_caynan = _atk_h4_1
- _atk_m1_1_caynan = _walk_1_caynan
- _atk_m2_1_caynan = _walk_1_caynan
- _atk_m3_1_caynan = _walk_1_caynan
- _atk_m4_1_caynan = _sidestep_left_1
- _atk_m6_1_caynan = _sidestep_left_1
- _atk_m6_2_caynan = _walk_1_caynan
- _atk_m7_1_caynan = _walk_1_caynan
- _atk_m8_1_caynan = _walk_1_caynan
- _atk_m9_1_caynan = _walk_1_caynan
- _atk_m10_1_caynan = _walk_1_caynan
- _die_1_caynan = _caynan_grunt
- _die_2_caynan = _die_3
- _caynan_arm_drop = _die_3 // temp
- _fall_backward_1_caynan = _die_3
- _fall_forward_1_caynan = _die_3
- _recoil_br_1_caynan = _recoil_bl_1_caynan
- _recoil_mr_1_caynan = _recoil_ml_1_caynan
- _recoil_tr_1_caynan = _recoil_tl_1_caynan
- _super_rec_br_1_caynan = _super_rec_bl_1_caynan
- _super_rec_mr_1_caynan = _super_rec_ml_1_caynan
- _super_rec_tr_1_caynan = _super_rec_tl_1_caynan
-
- // Hard
- _walk_1_hard_pad2 = _walk_1_dirt
- _walk_1_hard_pad3 = _walk_1_dirt
- _walk_1_hard_pad4 = _walk_1_dirt
- _walk_1_hard_bch2 = _walk_1_stone
- _walk_1_hard_bch3 = _walk_1_stone
- _walk_1_hard_bch4 = _down_ladder_1
- _walk_1_hard_bch5 = _walk_1_stone
- _walk_1_hard_bch6 = _walk_1_stone
- _walk_1_hard_bch7 = _walk_1_stone
- _walk_1_hard_bch8 = _walk_1_stone
- _walk_1_hard_bch9 = _down_ladder_1
- _walk_1_hard_bcha = _down_ladder_1
- _walk_1_hard_bchb = _down_ladder_1
- _walk_1_hard_bchc = _down_ladder_1
- _walk_1_hard_bchd = _walk_1_stone
- _walk_1_hard_bche = _walk_1_stone
- _walk_1_hard_bchf = _walk_1_stone
- _walk_1_hard_bchg = _walk_1_stone
- _walk_1_hard_bchh = _walk_1_dirt
- _walk_1_hard_bchj = _walk_1_dirt
- _walk_1_hard_bchk = _walk_1_dirt
- _walk_back_1_hard_pad2 = _walk_1_dirt
- _walk_back_1_hard_pad3 = _walk_1_dirt
- _walk_back_1_hard_pad4 = _walk_1_dirt
- _walk_back_1_hard_bch2 = _walk_1_stone
- _walk_back_1_hard_bch3 = _walk_1_stone
- _walk_back_1_hard_bch4 = _down_ladder_1
- _walk_back_1_hard_bch5 = _walk_1_stone
- _walk_back_1_hard_bch6 = _walk_1_stone
- _walk_back_1_hard_bch7 = _walk_1_stone
- _walk_back_1_hard_bch8 = _walk_1_stone
- _walk_back_1_hard_bch9 = _down_ladder_1
- _walk_back_1_hard_bcha = _down_ladder_1
- _walk_back_1_hard_bchb = _down_ladder_1
- _walk_back_1_hard_bchc = _down_ladder_1
- _walk_back_1_hard_bchd = _walk_1_stone
- _walk_back_1_hard_bche = _walk_1_stone
- _walk_back_1_hard_bchf = _walk_1_stone
- _walk_back_1_hard_bchg = _walk_1_stone
- _walk_back_1_hard_bchh = _walk_1_dirt
- _walk_back_1_hard_bchj = _walk_1_dirt
- _walk_back_1_hard_bchk = _walk_1_dirt
- _run_1_hard_pad2 = _walk_1_dirt
- _run_1_hard_pad3 = _walk_1_dirt
- _run_1_hard_pad4 = _walk_1_dirt
- _run_1_hard_bch2 = _walk_1_stone
- _run_1_hard_bch3 = _walk_1_stone
- _run_1_hard_bch4 = _down_ladder_1
- _run_1_hard_bch5 = _walk_1_stone
- _run_1_hard_bch6 = _walk_1_stone
- _run_1_hard_bch7 = _walk_1_stone
- _run_1_hard_bch8 = _walk_1_stone
- _run_1_hard_bch9 = _down_ladder_1
- _run_1_hard_bcha = _down_ladder_1
- _run_1_hard_bchb = _down_ladder_1
- _run_1_hard_bchc = _down_ladder_1
- _run_1_hard_bchd = _walk_1_stone
- _run_1_hard_bche = _walk_1_stone
- _run_1_hard_bchf = _walk_1_stone
- _run_1_hard_bchg = _walk_1_stone
- _run_1_hard_bchh = _walk_1_dirt
- _run_1_hard_bchj = _walk_1_dirt
- _run_1_hard_bchk = _walk_1_dirt
- _walk_dmg1_1_hard_pad2 = _walk_1_dirt
- _walk_dmg1_1_hard_pad3 = _walk_1_dirt
- _walk_dmg1_1_hard_pad4 = _walk_1_dirt
- _walk_dmg1_1_hard_bch2 = _walk_1_stone
- _walk_dmg1_1_hard_bch3 = _walk_1_stone
- _walk_dmg1_1_hard_bch4 = _down_ladder_1
- _walk_dmg1_1_hard_bch5 = _walk_1_stone
- _walk_dmg1_1_hard_bch6 = _walk_1_stone
- _walk_dmg1_1_hard_bch7 = _walk_1_stone
- _walk_dmg1_1_hard_bch8 = _walk_1_stone
- _walk_dmg1_1_hard_bch9 = _down_ladder_1
- _walk_dmg1_1_hard_bcha = _down_ladder_1
- _walk_dmg1_1_hard_bchb = _down_ladder_1
- _walk_dmg1_1_hard_bchc = _down_ladder_1
- _walk_dmg1_1_hard_bchd = _walk_1_stone
- _walk_dmg1_1_hard_bche = _walk_1_stone
- _walk_dmg1_1_hard_bchf = _walk_1_stone
- _walk_dmg1_1_hard_bchg = _walk_1_stone
- _walk_dmg1_1_hard_bchh = _walk_1_dirt
- _walk_dmg1_1_hard_bchj = _walk_1_dirt
- _walk_dmg1_1_hard_bchk = _walk_1_dirt
- _walk_dmg2_1_hard_pad2 = _walk_1_dirt
- _walk_dmg2_1_hard_pad3 = _walk_1_dirt
- _walk_dmg2_1_hard_pad4 = _walk_1_dirt
- _walk_dmg2_1_hard_bch2 = _walk_1_stone
- _walk_dmg2_1_hard_bch3 = _walk_1_stone
- _walk_dmg2_1_hard_bch4 = _down_ladder_1
- _walk_dmg2_1_hard_bch5 = _walk_1_stone
- _walk_dmg2_1_hard_bch6 = _walk_1_stone
- _walk_dmg2_1_hard_bch7 = _walk_1_stone
- _walk_dmg2_1_hard_bch8 = _walk_1_stone
- _walk_dmg2_1_hard_bch9 = _down_ladder_1
- _walk_dmg2_1_hard_bcha = _down_ladder_1
- _walk_dmg2_1_hard_bchb = _down_ladder_1
- _walk_dmg2_1_hard_bchc = _down_ladder_1
- _walk_dmg2_1_hard_bchd = _walk_1_stone
- _walk_dmg2_1_hard_bche = _walk_1_stone
- _walk_dmg2_1_hard_bchf = _walk_1_stone
- _walk_dmg2_1_hard_bchg = _walk_1_stone
- _walk_dmg2_1_hard_bchh = _walk_1_dirt
- _walk_dmg2_1_hard_bchj = _walk_1_dirt
- _walk_dmg2_1_hard_bchk = _walk_1_dirt
- _limp_back_1_hard_pad2 = _walk_1_dirt
- _limp_back_1_hard_pad3 = _walk_1_dirt
- _limp_back_1_hard_pad4 = _walk_1_dirt
- _limp_back_1_hard_bch2 = _walk_1_stone
- _limp_back_1_hard_bch3 = _walk_1_stone
- _limp_back_1_hard_bch4 = _down_ladder_1
- _limp_back_1_hard_bch5 = _walk_1_stone
- _limp_back_1_hard_bch6 = _walk_1_stone
- _limp_back_1_hard_bch7 = _walk_1_stone
- _limp_back_1_hard_bch8 = _walk_1_stone
- _limp_back_1_hard_bch9 = _down_ladder_1
- _limp_back_1_hard_bcha = _down_ladder_1
- _limp_back_1_hard_bchb = _down_ladder_1
- _limp_back_1_hard_bchc = _down_ladder_1
- _limp_back_1_hard_bchd = _walk_1_stone
- _limp_back_1_hard_bche = _walk_1_stone
- _limp_back_1_hard_bchf = _walk_1_stone
- _limp_back_1_hard_bchg = _walk_1_stone
- _limp_back_1_hard_bchh = _walk_1_dirt
- _limp_back_1_hard_bchj = _walk_1_dirt
- _limp_back_1_hard_bchk = _walk_1_dirt
- _sidestep_left_1_pad2 = _walk_1_dirt
- _sidestep_left_1_pad3 = _walk_1_dirt
- _sidestep_left_1_pad4 = _walk_1_dirt
- _sidestep_left_1_bch2 = _walk_1_stone
- _sidestep_left_1_bch3 = _walk_1_stone
- _sidestep_left_1_bch4 = _down_ladder_1
- _sidestep_left_1_bch5 = _walk_1_stone
- _sidestep_left_1_bch6 = _walk_1_stone
- _sidestep_left_1_bch7 = _walk_1_stone
- _sidestep_left_1_bch8 = _walk_1_stone
- _sidestep_left_1_bch9 = _down_ladder_1
- _sidestep_left_1_bcha = _down_ladder_1
- _sidestep_left_1_bchb = _down_ladder_1
- _sidestep_left_1_bchc = _down_ladder_1
- _sidestep_left_1_bchd = _walk_1_stone
- _sidestep_left_1_bche = _walk_1_stone
- _sidestep_left_1_bchf = _walk_1_stone
- _sidestep_left_1_bchg = _walk_1_stone
- _sidestep_left_1_bchh = _walk_1_dirt
- _sidestep_left_1_bchj = _walk_1_dirt
- _sidestep_left_1_bchk = _walk_1_dirt
- _sidestep_right_1_pad2 = _walk_1_dirt
- _sidestep_right_1_pad3 = _walk_1_dirt
- _sidestep_right_1_pad4 = _walk_1_dirt
- _sidestep_right_1_bch2 = _walk_1_stone
- _sidestep_right_1_bch3 = _walk_1_stone
- _sidestep_right_1_bch4 = _down_ladder_1
- _sidestep_right_1_bch5 = _walk_1_stone
- _sidestep_right_1_bch6 = _walk_1_stone
- _sidestep_right_1_bch7 = _walk_1_stone
- _sidestep_right_1_bch8 = _walk_1_stone
- _sidestep_right_1_bch9 = _down_ladder_1
- _sidestep_right_1_bcha = _down_ladder_1
- _sidestep_right_1_bchb = _down_ladder_1
- _sidestep_right_1_bchc = _down_ladder_1
- _sidestep_right_1_bchd = _walk_1_stone
- _sidestep_right_1_bche = _walk_1_stone
- _sidestep_right_1_bchf = _walk_1_stone
- _sidestep_right_1_bchg = _walk_1_stone
- _sidestep_right_1_bchh = _walk_1_dirt
- _sidestep_right_1_bchj = _walk_1_dirt
- _sidestep_right_1_bchk = _walk_1_dirt
- _turn_left_1_pad2 = _walk_1_dirt
- _turn_left_1_pad3 = _walk_1_dirt
- _turn_left_1_pad4 = _walk_1_dirt
- _turn_left_1_bch2 = _walk_1_stone
- _turn_left_1_bch3 = _walk_1_stone
- _turn_left_1_bch4 = _down_ladder_1
- _turn_left_1_bch5 = _walk_1_stone
- _turn_left_1_bch6 = _walk_1_stone
- _turn_left_1_bch7 = _walk_1_stone
- _turn_left_1_bch8 = _walk_1_stone
- _turn_left_1_bch9 = _down_ladder_1
- _turn_left_1_bcha = _down_ladder_1
- _turn_left_1_bchb = _down_ladder_1
- _turn_left_1_bchc = _down_ladder_1
- _turn_left_1_bchd = _walk_1_stone
- _turn_left_1_bche = _walk_1_stone
- _turn_left_1_bchf = _walk_1_stone
- _turn_left_1_bchg = _walk_1_stone
- _turn_left_1_bchh = _walk_1_dirt
- _turn_left_1_bchj = _walk_1_dirt
- _turn_left_1_bchk = _walk_1_dirt
- _turn_right_1_pad2 = _walk_1_dirt
- _turn_right_1_pad3 = _walk_1_dirt
- _turn_right_1_pad4 = _walk_1_dirt
- _turn_right_1_bch2 = _walk_1_stone
- _turn_right_1_bch3 = _walk_1_stone
- _turn_right_1_bch4 = _down_ladder_1
- _turn_right_1_bch5 = _walk_1_stone
- _turn_right_1_bch6 = _walk_1_stone
- _turn_right_1_bch7 = _walk_1_stone
- _turn_right_1_bch8 = _walk_1_stone
- _turn_right_1_bch9 = _down_ladder_1
- _turn_right_1_bcha = _down_ladder_1
- _turn_right_1_bchb = _down_ladder_1
- _turn_right_1_bchc = _down_ladder_1
- _turn_right_1_bchd = _walk_1_stone
- _turn_right_1_bche = _walk_1_stone
- _turn_right_1_bchf = _walk_1_stone
- _turn_right_1_bchg = _walk_1_stone
- _turn_right_1_bchh = _walk_1_dirt
- _turn_right_1_bchj = _walk_1_dirt
- _turn_right_1_bchk = _walk_1_dirt
-
- // Tower
- _walk_back_1_twr = _Walk_1_twr
- _Turn_Left_1_twr = _walk_1_twr
- _Turn_Right_1_twr = _walk_1_twr
- _sidestep_left_1_twr = _walk_1_twr
- _sidestep_right_1_twr = _walk_1_twr
- _run_1_twr = _walk_1_twr
- _limp_back_1_twr = _walk_1_twr
- _atk_f1_2_twr = _walk_1_twr
- _atk_f4_2_twr = _walk_1_twr
- _pfd_shoot_1_twr = _walk_1_twr
- _enter_combat_1_twr = _walk_1_twr
- _run_n_fall_1_twr = _walk_1_twr
- _atk_f7_1_twr = _walk_1_twr
- _atk_f9_1_twr = _walk_1_twr
- _atk_m1_1_twr = _walk_1_twr
- _atk_m2_1_twr = _walk_1_twr
- _atk_m3_1_twr = _walk_1_twr
- _atk_m7_1_twr = _walk_1_twr
- _atk_m8_1_twr = _walk_1_twr
- _atk_m9_1_twr = _walk_1_twr
- _fire_1_twr = _walk_1_twr
- _walk_dmg1_1_twr = _walk_1_twr
- _walk_dmg2_1_twr = _walk_1_twr
- _mantle_6_2_twr = _walk_1_twr
-
- // Tunnel Room
- _walk_1_tun = _Walk_1_stone
- _walk_back_1_tun = _Walk_1_stone
- _Turn_Left_1_tun = _walk_1_stone
- _Turn_Right_1_tun = _walk_1_stone
- _sidestep_left_1_tun = _walk_1_stone
- _sidestep_right_1_tun = _walk_1_stone
- _run_1_tun = _walk_1_stone
- _limp_back_1_tun = _walk_1_stone
- _atk_f1_2_tun = _walk_1_stone
- _atk_f4_2_tun = _walk_1_stone
- _pfd_shoot_1_tun = _walk_1_stone
- _enter_combat_1_tun = _walk_1_stone
- _run_n_fall_1_tun = _walk_1_stone
- _atk_f7_1_tun = _walk_1_stone
- _atk_f9_1_tun = _walk_1_stone
- _atk_m1_1_tun = _walk_1_stone
- _atk_m2_1_tun = _walk_1_stone
- _atk_m3_1_tun = _walk_1_stone
- _atk_m7_1_tun = _walk_1_stone
- _atk_m8_1_tun = _walk_1_stone
- _atk_m9_1_tun = _walk_1_stone
- _fire_1_tun = _walk_1_stone
- _walk_dmg1_1_tun = _walk_1_stone
- _walk_dmg2_1_tun = _walk_1_stone
- _mantle_6_2_tun = _walk_1_stone
-
-
- // Temple
- _walk_1_tmp = _Walk_1_stone
- _walk_back_1_tmp = _Walk_1_stone
- _Turn_Left_1_tmp = _walk_1_stone
- _Turn_Right_1_tmp = _walk_1_stone
- _sidestep_left_1_tmp = _walk_1_stone
- _sidestep_right_1_tmp = _walk_1_stone
- _run_1_tmp = _walk_1_stone
- _limp_back_1_tmp = _walk_1_stone
- _atk_f1_2_tmp = _walk_1_stone
- _atk_f4_2_tmp = _walk_1_stone
- _pfd_shoot_1_tmp = _walk_1_stone
- _enter_combat_1_tmp = _walk_1_stone
- _run_n_fall_1_tmp = _walk_1_stone
- _atk_f7_1_tmp = _walk_1_stone
- _atk_f9_1_tmp = _walk_1_stone
- _atk_m1_1_tmp = _walk_1_stone
- _atk_m2_1_tmp = _walk_1_stone
- _atk_m3_1_tmp = _walk_1_stone
- _atk_m7_1_tmp = _walk_1_stone
- _atk_m8_1_tmp = _walk_1_stone
- _atk_m9_1_tmp = _walk_1_stone
- _fire_1_tmp = _walk_1_stone
- _walk_dmg1_1_tmp = _walk_1_stone
- _walk_dmg2_1_tmp = _walk_1_stone
- _mantle_6_2_tmp = _walk_1_stone
-
- _Hard_Hits_dane = _Lex_Hits_Fido
- _limp_back_1_hard = _walk_1_hard
- _limp_back_hard_2 = _sidestep_left_1
- _walk_back_1_hard = _walk_1_hard
- _walk_back_2_hard = _walk_2_hard
- _walk_dmg1_1_hard = _walk_1_hard
- _walk_dmg2_1_hard = _walk_1_hard
- _walk_dmg1_2_hard = _sidestep_left_1
- _walk_dmg2_2_hard = _sidestep_left_1
- _run_1_hard = _walk_1_hard
- _run_2_hard = _walk_2_hard
- _got_warhead_1_hard = _walk_2_hard
- _Hard_Hits_Fido = _Lex_Hits_Fido
- _mantle_6_2_hard = _walk_1_hard
- _get_warhead_1 = _walk_1_dirt
- _get_warhead_2 = _pry_celpan_1
- _sidestep_left_1_plt = _walk_1_plt
- _sidestep_right_1_plt = _walk_1_plt
- _sidestep_left_1_btl = _walk_1_plt
- _sidestep_right_1_btl = _walk_1_plt
- _walk_1_btn = _down_ladder_1
- _walk_back_1_btn = _down_ladder_1
- _limp_back_1_btn = _down_ladder_1
- _run_1_btn = _down_ladder_1
- _turn_left_1_btn = _down_ladder_1
- _turn_right_1_btn = _down_ladder_1
- _sidestep_left_1_btn = _down_ladder_1
- _sidestep_right_1_btn = _down_ladder_1
- _atk_f1_2_btn = _down_ladder_1
- _atk_f4_2_btn = _down_ladder_1
- _pfd_shoot_1_btn = _down_ladder_1
- _enter_combat_1_btn = _down_ladder_1
- _run_n_fall_1_btn = _down_ladder_1
- _atk_f7_1_btn = _down_ladder_1
- _atk_f9_1_btn = _down_ladder_1
- _atk_m1_1_btn = _down_ladder_1
- _atk_m2_1_btn = _down_ladder_1
- _atk_m3_1_btn = _down_ladder_1
- _atk_m7_1_btn = _down_ladder_1
- _atk_m8_1_btn = _down_ladder_1
- _atk_m9_1_btn = _down_ladder_1
- _fire_1_btn = _down_ladder_1
- _walk_dmg1_1_btn = _down_ladder_1
- _walk_dmg2_1_btn = _down_ladder_1
- _mantle_6_2_btn = _down_ladder_1
-
- _walk_1_btl = _walk_1_plt
- _walk_back_1_btl = _walk_1_plt
- _Turn_Left_1_btl = _walk_1_plt
- _Turn_Right_1_btl = _walk_1_plt
- _run_1_btl = _walk_1_plt
- _limp_back_1_btl = _walk_1_plt
- _walk_back_1_plt = _walk_1_plt
- _Turn_Left_1_plt = _walk_1_plt
- _Turn_Right_1_plt = _walk_1_plt
- _run_1_plt = _walk_1_plt
- _limp_back_1_plt = _walk_1_plt
- _atk_f1_2_plt = _walk_1_plt
- _atk_f1_2_btl = _walk_1_plt
- _atk_f4_2_plt = _walk_1_plt
- _atk_f4_2_btl = _walk_1_plt
- _atk_f7_1_plt = _walk_1_plt
- _atk_f9_1_plt = _walk_1_plt
- _atk_m1_1_plt = _walk_1_plt
- _atk_m2_1_plt = _walk_1_plt
- _atk_m3_1_plt = _walk_1_plt
- _atk_m7_1_plt = _walk_1_plt
- _atk_m8_1_plt = _walk_1_plt
- _atk_m9_1_plt = _walk_1_plt
- _atk_f7_1_btl = _walk_1_plt
- _atk_f9_1_btl = _walk_1_plt
- _atk_m1_1_btl = _walk_1_plt
- _atk_m2_1_btl = _walk_1_plt
- _atk_m3_1_btl = _walk_1_plt
- _atk_m7_1_btl = _walk_1_plt
- _atk_m8_1_btl = _walk_1_plt
- _atk_m9_1_btl = _walk_1_plt
- _sidestep_right_2_btl = _walk_1_plt
- _sidestep_left_2_btl = _walk_1_plt
- _walk_dmg1_1_btl = _walk_1_plt
- _walk_dmg2_1_btl = _walk_1_plt
- _pfd_shoot_1_plt = _walk_1_plt
- _pfd_shoot_1_btl = _walk_1_plt
- _fire_1_plt = _walk_1_plt
- _fire_1_btl = _walk_1_plt
- _walk_dmg1_1_plt = _walk_1_plt
- _walk_dmg2_1_plt = _walk_1_plt
- _mantle_6_2_plt = _walk_1_plt
- _mantle_6_2_btl = _walk_1_plt
-
- // Tanks
- _walk_1_tnk = _down_ladder_1
- _walk_back_1_tnk = _down_ladder_1
- _Turn_Left_1_tnk = _down_ladder_1
- _Turn_Right_1_tnk = _down_ladder_1
- _sidestep_left_1_tnk = _down_ladder_1
- _sidestep_right_1_tnk = _down_ladder_1
- _run_1_tnk = _down_ladder_1
- _limp_back_1_tnk = _down_ladder_1
- _atk_f1_2_tnk = _down_ladder_1
- _atk_f4_2_tnk = _down_ladder_1
- _pfd_shoot_1_tnk = _down_ladder_1
- _enter_combat_1_tnk = _down_ladder_1
- _run_n_fall_1_tnk = _down_ladder_1
- _atk_f7_1_tnk = _down_ladder_1
- _atk_f9_1_tnk = _down_ladder_1
- _atk_m1_1_tnk = _down_ladder_1
- _atk_m2_1_tnk = _down_ladder_1
- _atk_m3_1_tnk = _down_ladder_1
- _atk_m7_1_tnk = _down_ladder_1
- _atk_m8_1_tnk = _down_ladder_1
- _atk_m9_1_tnk = _down_ladder_1
- _fire_1_tnk = _down_ladder_1
- _walk_dmg1_1_tnk = _down_ladder_1
- _walk_dmg2_1_tnk = _down_ladder_1
- _mantle_6_2_tnk = _down_ladder_1
-
- // TK2
- _walk_1_tk2 = _down_ladder_1
- _walk_back_1_tk2 = _down_ladder_1
- _Turn_Left_1_tk2 = _down_ladder_1
- _Turn_Right_1_tk2 = _down_ladder_1
- _sidestep_left_1_tk2 = _down_ladder_1
- _sidestep_right_1_tk2 = _down_ladder_1
- _run_1_tk2 = _down_ladder_1
- _limp_back_1_tk2 = _down_ladder_1
- _atk_f1_2_tk2 = _down_ladder_1
- _atk_f4_2_tk2 = _down_ladder_1
- _pfd_shoot_1_tk2 = _down_ladder_1
- _enter_combat_1_tk2 = _down_ladder_1
- _run_n_fall_1_tk2 = _down_ladder_1
- _atk_f7_1_tk2 = _down_ladder_1
- _atk_f9_1_tk2 = _down_ladder_1
- _atk_m1_1_tk2 = _down_ladder_1
- _atk_m2_1_tk2 = _down_ladder_1
- _atk_m3_1_tk2 = _down_ladder_1
- _atk_m7_1_tk2 = _down_ladder_1
- _atk_m8_1_tk2 = _down_ladder_1
- _atk_m9_1_tk2 = _down_ladder_1
- _fire_1_tk2 = _down_ladder_1
- _walk_dmg1_1_tk2 = _down_ladder_1
- _walk_dmg2_1_tk2 = _down_ladder_1
- _mantle_6_2_tk2 = _down_ladder_1
-
- // Digsite & Tomb Room
- _walk_1_dgs = _walk_1_stone
- _walk_1_tmb = _walk_1_stone
- _walk_back_1_dgs = _walk_1_stone
- _Turn_Left_1_dgs = _walk_1_stone
- _Turn_Right_1_dgs = _walk_1_stone
- _sidestep_left_1_tmb = _walk_1_stone
- _sidestep_right_1_tmb = _walk_1_stone
- _sidestep_left_1_dgs = _walk_1_stone
- _sidestep_right_1_dgs = _walk_1_stone
- _run_1_dgs = _walk_1_stone
- _limp_back_1_dgs = _walk_1_stone
- _walk_back_1_tmb = _walk_1_stone
- _Turn_Left_1_tmb = _walk_1_stone
- _Turn_Right_1_tmb = _walk_1_stone
- _run_1_tmb = _walk_1_stone
- _limp_back_1_tmb = _walk_1_stone
- _atk_f1_2_tmb = _walk_1_stone
- _atk_f1_2_dgs = _walk_1_stone
- _atk_f4_2_tmb = _walk_1_stone
- _atk_f4_2_dgs = _walk_1_stone
- _pfd_shoot_1_tmb = _walk_1_stone
- _pfd_shoot_1_dgs = _walk_1_stone
- _enter_combat_1_tmb = _walk_1_stone
- _enter_combat_1_dgs = _walk_1_stone
- _run_n_fall_1_tmb = _walk_1_stone
- _run_n_fall_1_dgs = _walk_1_stone
- _atk_f7_1_tmb = _walk_1_stone
- _atk_f9_1_tmb = _walk_1_stone
- _atk_m1_1_tmb = _walk_1_stone
- _atk_m2_1_tmb = _walk_1_stone
- _atk_m3_1_tmb = _walk_1_stone
- _atk_m7_1_tmb = _walk_1_stone
- _atk_m8_1_tmb = _walk_1_stone
- _atk_m9_1_tmb = _walk_1_stone
- _atk_f7_1_dgs = _walk_1_stone
- _atk_f9_1_dgs = _walk_1_stone
- _atk_m1_1_dgs = _walk_1_stone
- _atk_m2_1_dgs = _walk_1_stone
- _atk_m3_1_dgs = _walk_1_stone
- _atk_m7_1_dgs = _walk_1_stone
- _atk_m8_1_dgs = _walk_1_stone
- _atk_m9_1_dgs = _walk_1_stone
- _fire_1_tmb = _walk_1_stone
- _fire_1_dgs = _walk_1_stone
- _sidestep_right_2_tmb = _walk_1_stone
- _sidestep_left_2_tmb = _walk_1_stone
- _walk_dmg1_1_tmb = _walk_1_stone
- _walk_dmg2_1_tmb = _walk_1_stone
-
- // ALC (digsite corridor)
- _walk_1_alc = _walk_1_stone
- _walk_back_1_alc = _walk_1_stone
- _Turn_Left_1_alc = _walk_1_stone
- _Turn_Right_1_alc = _walk_1_stone
- _sidestep_left_1_alc = _walk_1_stone
- _sidestep_right_1_alc = _walk_1_stone
- _run_1_alc = _walk_1_stone
- _limp_back_1_alc = _walk_1_stone
- _atk_f1_2_alc = _walk_1_stone
- _atk_f4_2_alc = _walk_1_stone
- _pfd_shoot_1_alc = _walk_1_stone
- _enter_combat_1_alc = _walk_1_stone
- _run_n_fall_1_alc = _walk_1_stone
- _atk_f7_1_alc = _walk_1_stone
- _atk_f9_1_alc = _walk_1_stone
- _atk_m1_1_alc = _walk_1_stone
- _atk_m2_1_alc = _walk_1_stone
- _atk_m3_1_alc = _walk_1_stone
- _atk_m7_1_alc = _walk_1_stone
- _atk_m8_1_alc = _walk_1_stone
- _atk_m9_1_alc = _walk_1_stone
- _fire_1_alc = _walk_1_stone
- _walk_dmg1_1_alc = _walk_1_stone
- _walk_dmg2_1_alc = _walk_1_stone
- _mantle_6_2_alc = _walk_1_stone
- _escher2_1 = _use_medic_1
-
- // Lex ************************************************
- _walk_1_lex = _walk_1
- _Turn_Left_1 = _walk_1
- _Turn_Right_1 = _walk_1
- _run_1_lex = _walk_1
- _run_2_lex = _walk_2_lex
- _walk_back_1_lex = _walk_1
- _walk_back_2_lex = _walk_2_lex
- _walk_back_1_lb = _walk_1_lb
- _mantle_6_2_lex = _walk_1_lex
- _Lex_Hits_dane = _Lex_hits_fido
-
- // others
- _mantle_6_1 = _open_tomb3_1
- _mantle_9_1 = _open_tomb3_1
- _open_tomb1_1 = _walk_1_stone
- _open_tomb3_2 = _walk_1_stone
- _die_2 = _rtr_hit_catwalk
- _climb_up_1 = _down_ladder_1
- _run_n_fall_1 = _walk_1_lex
- _run_n_fall_3 = _die_3
- _climb_shuttle_1 = _down_ladder_1
- _pfd_shoot_1_lex = _walk_1_lex
- _pfd_shoot_2_lex = _sidestep_left_1
- _limp_back_1_lex = _walk_1
- _limp_back_2_lex = _sidestep_left_1
-
- // Hand to hand combat - no cam
- _Lex_Hits_Caynan = _Lex_Hits_Fido
- _enter_combat_1 = _walk_1_lex
- _atk_f1_1 = _atk_h4_1
- _atk_f1_2 = _walk_1_lex
- _atk_f2_2 = _atk_h4_1
- _atk_f2_3 = _rtr_hit_catwalk
- _atk_f3_1 = _atk_h4_1
- _atk_f4_1 = _atk_h4_1
- _atk_f4_2 = _walk_1_lex
- _atk_f6_1 = _atk_h4_1
- _atk_f7_1 = _walk_1_lex
- _atk_f7_2 = _atk_h4_1
- _atk_f9_1 = _walk_1_lex
- _atk_f9_2 = _atk_h4_1
- _atk_h6_1 = _atk_h4_1
- _atk_h7_1 = _atk_h4_1
- _atk_h8_1 = _atk_h4_1
- _atk_h9_1 = _atk_h4_1
- _atk_m1_1 = _walk_1_lex
- _atk_m2_1 = _walk_1_lex
- _atk_m3_1 = _walk_1_lex // quiet
- _atk_m4_1 = _sidestep_left_1
- _atk_m6_1 = _sidestep_left_1
- _atk_m7_1 = _walk_1_lex
- _atk_m8_1 = _walk_1_lex
- _atk_m9_1 = _walk_1_lex
- _fire_1 = _walk_1_lex
- _choke_2_lex = _walk_1_lex // knee hits
- _choke_3_lex = _rtr_hit_catwalk // body hits
- _enter_iris2_1 = _down_ladder_1
- _off_ladder_1 = _walk_1_lex
- _on_ladder_1 = _down_ladder_1
- _out_of_bed_2_lex = _walk_1_lex
- _pry_door_fail_1 = _pry_door_1
- _pry_ready_1 = _walk_1_lex
- _sidestep_right_1 = _sidestep_left_1
- _sidestep_right_2 = _walk_1_lex
- _sidestep_left_2 = _walk_1_lex
- _walk_dmg1_1_lex = _walk_1_lex
- _walk_dmg2_1_lex = _walk_1_lex
- _walk_dmg2_2_lex = _sidestep_left_1
- _super_rec_tl_2 = _die_3
- _super_rec_tr_2 = _die_3
- _wake_up_3 = _sidestep_left_1
- _fall_backward_1 = _rtr_hit_catwalk
- _fall_forward_2 = _rtr_hit_catwalk
- _knocked_forward_1 = _die_3
- _land_hard_1 = _rtr_hit_catwalk
- _land_hard_2 = _recoil_mr_1
- _land_medium_1 = _rtr_hit_catwalk
- _land_soft_1 = _walk_1_lex
- _zap_lex = _blk_zapguy
- _throw1 = _atk_h4_1
- _tnk_scream = _Lex_scream_3
-
- // LEXMIR
- _Lexmir_Hits_dane = _Lex_Hits_fido
- _Turn_Left_1_lexmir = _walk_1_lexmir
- _Turn_Right_1_lexmir = _walk_1_lexmir
- _run_1_lexmir = _walk_1_lexmir
- _run_2_lexmir = _walk_2_lex
- _walk_back_1_lexmir = _walk_1_lexmir
- _walk_back_2_lexmir = _walk_2_lex
- _mantle_6_2_lexmir = _walk_1_lexmir
- _limp_back_1_lexmir = _walk_1_lexmir
- _limp_back_2_lexmir = _walk_1_lexmir
-
- // Hand to hand combat - no cam
- _lexmir_Hits = _Lex_Hits_Fido
- _enter_combat_1_lexmir = _walk_1_lexmir
- _atk_f1_2_lexmir = _walk_1_lexmir
- _atk_f4_2_lexmir = _walk_1_lexmir
- _atk_f7_1_lexmir = _walk_1_lexmir
- _atk_f9_1_lexmir = _walk_1_lexmir
- _atk_m1_1_lexmir = _walk_1_lexmir
- _atk_m2_1_lexmir = _walk_1_lexmir
- _atk_m3_1_lexmir = _walk_1_lexmir // quiet
- _atk_m4_1_lexmir = _sidestep_left_1
- _atk_m6_1_lexmir = _sidestep_left_1
- _atk_m7_1_lexmir = _walk_1_lexmir
- _atk_m8_1_lexmir = _walk_1_lexmir
- _atk_m9_1_lexmir = _walk_1_lexmir
- _fire_1_lexmir = _walk_1_lexmir
- _choke_2_lexmir = _walk_1_lex // knee hits
- _enter_iris2_1_lexmir = _walk_1_lexmir
- _off_ladder_1_lexmir = _walk_1_lexmir
- _on_ladder_1_lexmir = _walk_1_lexmir
- _get_warhead_1_lexmir = _walk_1_lexmir
- _get_warhead_2_lexmir = _pry_celpan_1
- _got_warhead_1_lexmir = _walk_2_lex
- _sidestep_right_1_lexmir = _walk_1_lexmir
- _sidestep_right_2_lexmir = _walk_1_lexmir
- _sidestep_left_2_lexmir = _walk_1_lexmir
- _walk_dmg1_1_lexmir = _walk_1_lexmir
- _walk_dmg2_1_lexmir = _walk_1_lexmir
- _walk_dmg2_2_lexmir = _walk_1_lexmir
- _land_hard_2_lexmir = _walk_1_lexmir
- _land_medium_1_lexmir = _rtr_hit_catwalk
- _land_soft_1_lexmir = _walk_1_lexmir
- _zap_lexmir = _blk_zapguy
-
- // drogg
- _Lex_Hits_Drogg = _lex_hits_caynan
- _Drogg_Hits_Lex = _Caynan_Hits_Lex
- _Hard_Hits_Drogg = _Lex_Hits_Drogg
- _Drogg_Hits_Hard = _Drogg_Hits_Lex
- _Drogg_Hits_LexMir = _Drogg_Hits_Lex
- _spec_atk_1_1_drogg = _whoosh1
- _spec_atk_2_1_drogg = _whoosh1
- _spec_atk_3_1_drogg = _whoosh1
- _walk_1_drogg = _walk_1_hard
- _run_1_drogg = _run_1_hard
- _Die_1_Drogg = _drogg_recoil
- _recoil_bl_1_drogg = _drogg_recoil
- _recoil_br_1_drogg = _drogg_recoil
- _recoil_ml_1_drogg = _drogg_recoil
- _recoil_mr_1_drogg = _drogg_recoil
- _recoil_tl_1_drogg = _drogg_recoil
- _recoil_tr_1_drogg = _drogg_recoil
- _super_rec_bl_1_drogg = _drogg_recoil
- _super_rec_br_1_drogg = _drogg_recoil
- _super_rec_ml_1_drogg = _drogg_recoil
- _super_rec_mr_1_drogg = _drogg_recoil
- _super_rec_tl_1_drogg = _drogg_recoil
- _super_rec_tr_1_drogg = _drogg_recoil
-
- // Droggmir
- _Die_1_Droggmir = _Die_1_Drogg
- _Lex_Hits_Droggmir = _lex_hits_caynan
- _Droggmir_Hits_Lex = _Caynan_Hits_Lex
- _Hard_Hits_Droggmir = _Lex_Hits_Drogg
- _Droggmir_Hits_Hard = _Drogg_Hits_Lex
- _Droggmir_Hits_LexMir = _Drogg_Hits_Lex
- _spec_atk_1_1_droggmir = _whoosh1
- _spec_atk_2_1_droggmir = _whoosh1
- _spec_atk_3_1_droggmir = _whoosh1
- _walk_1_droggmir = _walk_1_lexmir
- _run_1_droggmir = _walk_1_lexmir
- _recoil_bl_1_droggmir = _drogg_recoil
- _recoil_br_1_droggmir = _drogg_recoil
- _recoil_ml_1_droggmir = _drogg_recoil
- _recoil_mr_1_droggmir = _drogg_recoil
- _recoil_tl_1_droggmir = _drogg_recoil
- _recoil_tr_1_droggmir = _drogg_recoil
- _super_rec_bl_1_droggmir = _drogg_recoil
- _super_rec_br_1_droggmir = _drogg_recoil
- _super_rec_ml_1_droggmir = _drogg_recoil
- _super_rec_mr_1_droggmir = _drogg_recoil
- _super_rec_tl_1_droggmir = _drogg_recoil
- _super_rec_tr_1_droggmir = _drogg_recoil
-
- // Elite
- _Lex_Hits_Elite = _lex_hits_caynan
- _Elite_Hits_Lex = _log
- _die_1_elite = _die_1_drogg
-
- // Guards
- _Lex_Hits_Guard = _Lex_Hits_Caynan
- _Lexmir_Hits_Guard = _Lex_Hits_Caynan
- _Guard_Hits_Lex = _Lex_Hits_Guard
- _Guard_Hits_Lexmir = _Lex_Hits_Guard
- _Hard_Hits_Guard = _Lex_Hits_Guard
- _Guard_Hits_Hard = _Lex_Hits_Guard
-
- // Marines
- _Lex_Hits_Marine = _Lex_Hits_Caynan
- _Lexmir_Hits_Marine = _Lex_Hits_Caynan
- _Marine_Hits_Lex = _Lex_Hits_Marine
- _Marine_Hits_Lexmir = _Lex_Hits_Marine
- _Hard_Hits_Marine = _Lex_Hits_Marine
- _Marine_Hits_Hard = _Lex_Hits_Marine
-
- // bleeding ambients
- _hal3_bleed_elh1 = _hal_ambient
- _hal1_bleed_grd3 = _hal_ambient
- _grd3_bleed_hal1 = _grd_ambient
- _grd4_bleed_blk5 = _grd_ambient
- _twr_bleed_elt = _twr_ambient
-
- // blocks
- _block = _metal_clank_1
- _block_lex_elite = _log
-
- // hits
- _metal_hits_glass = _metal_clank_2
- _metal_hits_metal = _metal_clank_1
-
- //temp
- _metal_hits_stone = _metal_clank_1
- _towerbot_hit = _nursebot_hit
- _conbot_hit = _nursebot_hit
-
- // Firing
- _shiplas_fire = _blaster_fire
- _missile_fire = _doorhit
- _bike_lift_off_6 = _explosion7
- _tnfabolt_fire = _handgun_fire
- _boltpfd_fire = _handgun_fire
-
- // ambients
- _elt_ambient = _twr_ambient
- _elh_ambient = _hal_ambient
- _elc_ambient = _hlc_ambient
- _elv_ambient = _hfr_ambient
- _tk2_ambient = _rtr_ambient
- _pad_ambient = _wind2
- _arl_ambient = _air_ambient
- _bch_ambient = _wind4
- _alc_ambient = _air_ambient
- _plt_ambient = _wind3
- _ce1_ambient = _blk_ambient
- _ce2_ambient = _blk_ambient
- _ce3_ambient = _blk_ambient
- _ce4_ambient = _blk_ambient
- _btn_ambient = _bch_ambient
- //_rtrw_ambient = _bch_ambient
-
- // Speech
- _mecho_vox_taunt2A = _mecho_vox_taunt1A
- _mecho_vox_taunt3A = _mecho_vox_taunt1A
- _GrdCon_Vox_Taunt2 = _GrdCon_Vox_Hello1
- _Temple_Vox_ATemple2 = _Temple_Vox_BTemple8A
- _Marine3_Vox_Recoil2 = _Marine2_Vox_Recoil2
- _Marine5_Vox_Recoil2 = _Marine4_Vox_Recoil1
- }
-