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{ TSHR2 @Ç¥ ACTIVATE_SHRIMP2 } { READY_SHRIMP1 ^ìç = $üé I ^ìå = $üé THEN é I @Ç¢ SHRIMP1 = $üé THEN { ! "CAN'T FIND Shrimp1 !!" é } ¥ AVDHALL 400 è ON ï PLAYER Y DGS1 DGS2 DGS3 DGS4 ALC4 ALC1 ö SHRIMP1 G PSHRIMP1 £ FSHRIMP1 ª PSHRIMP1 Z CURFIG OFF M FEED CONTINUE ^ê▓ = @Çç `⪠SHRIMP @Çï ^ê▓ 2000 11025 30 } { READY_SHRIMP2 I ^ç╖ = $üé THEN é I ^ìê = $üé THEN é I @Ç¢ SHRIMP2 = $üé THEN { ! "CAN'T FIND Shrimp2 !!" é } ¥ AVDHALL 400 è ON ï PLAYER Y DGS1 DGS2 DGS3 DGS4 ALC4 ALC1 ö SHRIMP2 G PSHRIMP2 £ FSHRIMP1 ª PSHRIMP2 Z CURFIG OFF M FEED CONTINUE ^ê▓ = @Çç `⪠SHRIMP @Çï ^ê▓ 2000 11025 30 } { REREADY_SHRIMP3 I ^ìè = $üé THEN é I @Ç¢ SHRIMP3 = $üé THEN { ! "CAN'T FIND Shrimp3 !!" é } K ^ìï = $üé ^ìè = $üé W 20 SECONDS @Çì CHECKACTIVATESHRIMP } { READY_SHRIMP3 _POSITION I ^ìè = $üé THEN é I @Ç¢ SHRIMP3 = $üé THEN { ! "CAN'T FIND Shrimp3 !!" é } è ON ï PLAYER Y TUN1 TUN2 ö SHRIMP3 I ~ÇÇ = 1 THEN G PS1 E I ~ÇÇ = 2 THEN G PS2 E I ~ÇÇ = 3 THEN G PS3 E G PS4 £ PIL_BASE I ~ÇÇ = 1 THEN ª PS1 E I ~ÇÇ = 2 THEN ª PS2 E I ~ÇÇ = 3 THEN ª PS3 E ª PS4 Z CURFIG OFF M ATK_STAND CONTINUE ^ê┤ = @Çç `⪠SHRIMP @Çï ^ê┤ 2000 11025 30 } { ACTIVATE_SHRIMP1 I ^ìå = $üé THEN é I ^ìç THEN é I @Ç¢ SHRIMP1 = $üé THEN { ! "CAN'T FIND Shrimp1 !!" é } ┬ ║ ON ^⪠= $üâ W 30 M RISE_FROM_FEED CONTINUE ^⺠@Çï ^ê▓ 11025 13000 30 :WAIT â I @Çô RISE_FROM_FEED THEN J #Çå M ATK_STAND CONTINUE W 1 SECOND ┴ ^îé = @Ç║ `ïæ $üê "The alien creature shrieks at you.../FL'étrange créature vous surpasse.../GDas außerirdische Wesen schreit..." ^îü = @Çÿ `ïæ ║ OFF ^⪠= $üé ^ìç = $üâ } { ACTIVATE_SHRIMP2 I ^ç╖ = $üé THEN é I ^ìê = $üé THEN é I ^ìë THEN é I @Ç¢ SHRIMP2 = $üé THEN { ! "CAN'T FIND Shrimp2 !!" é } W 3 SECONDS ┬ ║ ON ^îé = @Ç║ `ïÆ $üê "You hear an alien shriek from above.../FOn entend un cri de victoire étrange./GDu hörst über dir~den Schrei eines Außerirdischen." ^îü = @Çÿ `ïÆ @Çï ^ê▓ 11025 13000 30 â â â M DROP_DOWN CONTINUE :WAIT â I @Çô DROP_DOWN THEN J #Çê M ATK_STAND CONTINUE W 1 SECOND ┴ ║ OFF ^ìë = $üâ } { ACTIVATE_SHRIMP3 I ^ìè = $üé THEN é I ^ìï THEN é I @Ç¢ SHRIMP3 = $üé THEN { ! "CAN'T FIND Shrimp3 !!" é } ┬ ║ ON ^îé = @Ç║ `ïÆ $üê "You hear an alien shriek from above.../FOn entend un cri de victoire étrange./GDu hörst über dir~den Schrei eines Außerirdischen." ^îü = @Çÿ `ïÆ M DESCEND M DESCEND M DESCEND CONTINUE @Çï ^ê▓ 11025 13000 30 :WAIT â I @Çô DESCEND THEN J #Çè M ATK_STAND CONTINUE W 1 SECOND ┴ ║ OFF ^ìï = $üâ } { SHRIMP1_AI P ~ÇÇ ^îç = 0 :TOP â I ^ìç = $üé THEN J #Çî I .ÇéÇâ != $üö THEN J #Çî I @ÇÄ ALC4 THEN { £ RUNDRG3 GRADUAL M ATK_M8 CONTINUE :WAIT â I @ÇÄ ALC4 THEN J #Çì } @Ç¢ PLAYER I @Çô "shoot" OR @Çô "atk_shoot" THEN { @Ç¢ SHRIMP1 N @Çà 0 1 { U 0 M ATK_M1 CONTINUE X ÇÇ U 1 M ATK_M3 CONTINUE X ÇÇ } W 45 J #Çî } @Ç¢ SHRIMP1 ~ÇÇ = @Ç¥ MONSTER_MOVE 8 I ~ÇÇ > 0 THEN { N ~ÇÇ { U 1 I @Çô "atk_m1" != $üâ THEN M ATK_M1 CONTINUE X Çü U 2 I @Çô "atk_m2" != $üâ THEN M ATK_M2 CONTINUE X Çü U 3 I @Çô "atk_m3" != $üâ THEN M ATK_M3 CONTINUE X Çü U 4 U 6 ┴ X Çü U 7 I @Çô "atk_m7" != $üâ THEN M ATK_M7 CONTINUE X Çü U 8 I @Çô "atk_m8" != $üâ THEN M ATK_M8 CONTINUE X Çü U 9 I @Çô "atk_m9" != $üâ THEN M ATK_M9 CONTINUE X Çü U 10 I @Çô "atk_m10" != $üâ THEN M ATK_M10 CONTINUE X Çü } } E { M ATTACK_MINOR } â J #Çî } { SHRIMP2_AI P ~ÇÇ ^îç = 0 :TOP â I ^ìë = $üé THEN J #ÇÅ I .ÇéÇâ != $üö THEN J #ÇÅ I @ÇÄ ALC4 THEN { £ RUNDRG3 GRADUAL M ATK_M8 CONTINUE :WAIT â I @ÇÄ ALC4 THEN J #ÇÉ } @Ç¢ PLAYER I @Çô "shoot" OR @Çô "atk_shoot" THEN { @Ç¢ SHRIMP2 N @Çà 0 1 { U 0 M ATK_M1 CONTINUE X Çé U 1 M ATK_M3 CONTINUE X Çé } W 45 J #ÇÅ } @Ç¢ SHRIMP2 ~ÇÇ = @Ç¥ MONSTER_MOVE 8 I ~ÇÇ > 0 THEN { N ~ÇÇ { U 1 I @Çô "atk_m1" != $üâ THEN M ATK_M1 CONTINUE X Çâ U 2 I @Çô "atk_m2" != $üâ THEN M ATK_M2 CONTINUE X Çâ U 3 I @Çô "atk_m3" != $üâ THEN M ATK_M3 CONTINUE X Çâ U 4 U 6 ┴ X Çâ U 7 I @Çô "atk_m7" != $üâ THEN M ATK_M7 CONTINUE X Çâ U 8 I @Çô "atk_m8" != $üâ THEN M ATK_M8 CONTINUE X Çâ U 9 I @Çô "atk_m9" != $üâ THEN M ATK_M9 CONTINUE X Çâ U 10 I @Çô "atk_m10" != $üâ THEN M ATK_M10 CONTINUE X Çâ } } E { M ATTACK_MINOR } â J #ÇÅ } { SHRIMP3_AI P ~ÇÇ ^îç = 0 :TOP â I ^ìï = $üé THEN J #ÇÆ I .ÇéÇâ != $üö THEN J #ÇÆ @Ç¢ PLAYER I @Çô "shoot" OR @Çô "atk_shoot" THEN { @Ç¢ SHRIMP3 N @Çà 0 1 { U 0 M ATK_M1 CONTINUE X Çä U 1 M ATK_M3 CONTINUE X Çä } W 45 J #ÇÆ } @Ç¢ SHRIMP3 ~ÇÇ = @Ç¥ MONSTER_MOVE 8 I ~ÇÇ > 0 THEN { N ~ÇÇ { U 1 I @Çô "atk_m1" != $üâ THEN M ATK_M1 CONTINUE X Çà U 2 I @Çô "atk_m2" != $üâ THEN M ATK_M2 CONTINUE X Çà U 3 I @Çô "atk_m3" != $üâ THEN M ATK_M3 CONTINUE X Çà U 4 U 6 ┴ X Çà U 7 I @Çô "atk_m7" != $üâ THEN M ATK_M7 CONTINUE X Çà U 8 I @Çô "atk_m8" != $üâ THEN M ATK_M8 CONTINUE X Çà U 9 I @Çô "atk_m9" != $üâ THEN M ATK_M9 CONTINUE X Çà U 10 I @Çô "atk_m10" != $üâ THEN M ATK_M10 CONTINUE X Çà } } E { M ATTACK_MINOR } â J #ÇÆ } { SHRIMP1_ATK_STAND I .ÇéÇâ == $üû THEN M FLOAT_RECOIL CONTINUE E M ATK_STAND CONTINUE } { SHRIMP2_ATK_STAND I .ÇéÇâ == $üû THEN M FLOAT_RECOIL CONTINUE E M ATK_STAND CONTINUE } { SHRIMP3_ATK_STAND I .ÇéÇâ == $üû THEN M FLOAT_RECOIL CONTINUE E M ATK_STAND CONTINUE } { SHRIMP_DEFEND I .ÇéÇâ = $üû THEN é A OFF .ÇéÇâ = $üû M START_RECOIL r CURFIG ON M FLOAT_RECOIL CONTINUE W 5 SECONDS r CURFIG OFF ñ CURFIG M BACK_FROM_RECOIL .ÇéÇâ = $üö A ON } { SHRIMP_STIMULUS _DAMAGE P ~Çü :GOT_HIT I @Çó ^îé THEN ^îü I .ÇéÇâ == $üû THEN { @Çå `äÿ 200 .ÇéÇÇ += ~ÇÇ é } E @Çì SHRIMP_DEFEND é :PLAYER_SUPER_RECOILED A OFF ^îé = @Ç║ `ïô $üê "The alien shrieks triumphantly./FL'étrange créature triomphe royalement./GDer Außerirdische stößt~einen Triumphschrei aus." ^îü = @Çÿ `ïô M ATK_M2 CONTINUE W 20 M ATK_STAND CONTINUE @Ç¥ PAUSE_FOR_SUBTITLE A ON é :KILLED_PLAYER A OFF ┴ M ATK_STAND CONTINUE W 1 SECONDS @Ç║ `ïö $üê "The alien utters a victory cry~in preparation for its feast./FLa créature pousse un cri de victoire~en attendant son festin./GDer Außerirdische stößt seinen~Siegesschrei aus und bereitet~sich aufs Fressen vor." é } { BLOW_SHRIMP @Çå `ǽ ^ê▓ ^ê│ ^ê┤ Ü 20 20 20 1 ú BOOM BLUEC CURFIG K CURFIG l CURFIG } { SHRIMP1_DEATH @Çì BLOW_SHRIMP ^⪠= $üâ I @Çó ^⺠THEN ^⺠@Ç¢ PLAYER A OFF M ATK_M2 CONTINUE W 20 I @Çò > 30 THEN ┴ è OFF M STAND CONTINUE W 1 SECONDS M TAUNT2 CONTINUE W 1 SECONDS @Çì GROWL 5 @Ç║ `ç╢ $üë "What a disgusting smell./FQuelle odeur infecte !/GWas stinkt denn hier so?" M STAND CONTINUE â A ON ^ìå = $üé ^⪠= $üé W 5 SECONDS i LEX SHRIMP } { SHRIMP2_DEATH @Çì BLOW_SHRIMP @Ç¢ PLAYER A OFF M ATK_M2 CONTINUE W 20 ┴ è OFF M STAND CONTINUE W 1 SECONDS M TAUNT2 CONTINUE W 1 SECONDS @Çì GROWL 5 @Ç║ `ç╖ $üë "Little alien intestines everywhere. Lovely./FDes boyaux de petits extra-terrestres~partout... Ravissant./GÜberall Gedärme von Außerirdischen.~Wie hübsch!" M STAND CONTINUE â A ON ^ìê = $üé W 5 SECONDS i LEX SHRIMP } { SHRIMP3_DEATH ^ìè = $üé ^ìï = $üé @Çì BLOW_SHRIMP @Ç¢ PLAYER A OFF M ATK_M2 CONTINUE W 20 ┴ è OFF M STAND CONTINUE W 1 SECONDS M TAUNT2 CONTINUE W 1 SECONDS @Çì GROWL 5 @Ç║ `ç╕ $üë "I hope you were the last one./FJ'espère que tu étais le dernier./GIch hoffe, daß du der letzte warst." M STAND CONTINUE â A ON W 5 SECONDS i LEX SHRIMP W 15 SECONDS @Çì CHECKACTIVATESHRIMP } { SHRIMP_WOUNDS P ~ÇÇ @Ç¢ SHRIMP ~ÇÇ = .ÇéÇÇ I ~ÇÇ < 50 THEN { w CURFIG DRAWONLY SHRIMP1 PICTURE 1 } } //$ 26 - version number