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- ############################################################
- ## ##
- ## This is the THING/LINEDEF/SECTOR TYPE information file ##
- ## for HERETIC (Registered) ##
- ## ##
- ## (c) 1995, Simply Silly Software ##
- ## ##
- ## for use with HFDE! ##
- ############################################################
- ~THINGS 104
- ##############################################################################
- ## Things use the following format: Id, Desc, radius, type, filename
- ##
- ## type: 0 = Decor, 1 = Player, 2 = Monst, 3 = Weap, 4=Ammo, 5 =Bonus, 6=Dead
- ## 7 = Sound Que
- ##############################################################################
- -1,STARTS/LANDINGS , 0, 0,-
- 1,Player 1 Start , 20, 1,PLAYA1
- 2,Player 2 Start , 20, 1,PLAYA1
- 3,Player 3 Start , 20, 1,PLAYA1
- 4,Player 4 Start , 20, 1,PLAYA1
- 11,Deathmatch Start , 20, 1,PLAYQ0
- 14,Teleport Landing , 20, 1,TELEA0
- 74,Teleport Glitter , 20, 1,TELEA0
- 52,Teleport Glitter exit , 20, 1,TELEA0
- ##############################################################################
- -2,MONSTERS , 0, 0,-
- 66,Imp , 20, 2,IMPXA1
- 5,Imp Leader , 20, 2,IMPXA1
- 68,Golem , 20, 2,MUMMA1
- 69,Golem Ghost , 20, 2,MUMMA1
- 45,Golem Leader , 20, 2,MUMMA1
- 46,Golem Leader Ghost , 20, 2,MUMMA1
- 64,Undead Warrior , 20, 2,KNIGA1
- 65,Undead Warrior Ghost , 20, 2,KNIGA1
- 70,WereDragon , 25, 2,BEASA1
- 90,SabreClaw , 25, 2,CLNKA1
- 6,IronLich , 30, 2,HEADA1
- 9,Maulotaur , 30, 2,MNTRA1
- 92,Ophidian , 20, 2,SNKEA1
- 15,Disciple , 20, 2,WZRDA1
- 7,DSParil , 30, 2,SRCRA1
- 56,DSparial Spot , 20, 2,SOR2M1
- ##############################################################################
- -3,WEAPONS , 0, 0,-
- 2005,Gauntlets , 20, 3,WGNTA0
- 53,Dragon Claw , 20, 3,WBLSA0
- 2001,Crossbow , 20, 3,WBOWA0
- 2004,Hellstaff , 20, 3,WSKLA0
- 2003,Phoenix Rod , 20, 3,WPHXA0
- 2002,Mace , 20, 3,WMCEA0
- #############################################################################
- -4,AMMO , 0, 0,-
- 55,Dragon Claw Heafty , 15, 4,AMB2A0
- 54,Dragon Claw Whimpy , 15, 4,AMB1A0
- 19,Crossbow Heafty , 15, 4,AMC2A0
- 18,Crossbow Whimpy , 15, 4,AMC1A0
- 12,Elven Wand Heafty , 15, 4,AMG2A0
- 10,Elven Wand Whimpy , 15, 4,AMG1A0
- 16,Mace Hefty , 15, 4,AMM2A0
- 13,Mace Whimpy , 15, 4,AMM1A0
- 23,Phoenix Staff Heafty , 15, 4,AMP2A0
- 22,Phoenix Staff Whimpy , 15, 4,AMP1A0
- 21,Hell Staff Heafty , 15, 4,AMS2A0
- 20,Hell Staff Whimpy , 15, 4,AM21A0
- #############################################################################
- -5,BONUSES / HEALTH / ETC , 0, 0,-
- 8,Bag of Holding , 15, 5,BAGHA0
- 30,Egg Morphm , 15, 5,EGGCA0
- 34,TimeBomb , 15, 5,FBMBE0
- 83,Wings of Flight , 15, 5,SOARA0
- 32,Healing Urn , 15, 5,SPHLA0
- 82,Healing Flask , 15, 5,PTN2A0
- 81,Healing Vial , 15, 5,PTN1A0
- 75,Invisibility , 15, 5,INVSA0
- 84,Invulnerability , 15, 5,INVUA0
- 85,Shield , 15, 5,SHLDA0
- 31,Spirit Shield , 15, 5,SHD2A0
- 35,Map Scroll , 15, 5,SPMPA0
- 36,Chaos Device , 15, 5,ATLPA0
- 86,Tome of Power , 15, 5,PWBKA0
- 33,Magic Torch , 15, 5,TRCHA0
- 43,Pod Generator , 15, 5,AMG1A0
- #############################################################################
- -6,KEYS TO THE KINGDOM , 0, 0,-
- 79,Blue Key , 15, 5,BKKYA0
- 73,Green Key , 15, 5,AKKYA0
- 80,Yellow Key , 15, 5,CKKYA0
- 94,Blue Key Statue , 15, 5,KGZ1A0
- 95,Green Key Statue , 15, 5,KGZ1A0
- 96,Yellow Key Statue , 15, 5,KGZ1A0
- #############################################################################
- -7,DECORATIONS , 0, 0, -
- 44,Barrel , 20, 0,BARLA0
- 47,Brown Pillar , 20, 0,BRPLA0
- 28,Chandelier , 20, 0,CHDLA0
- 76,Fire Brazier , 20, 0,KFR1A0
- 51,Hanging Corps , 20, 0,HCORA0
- 48,Moss1 , 15, 0,MOS1A0
- 49,Moss2 , 15, 0,MOS2A0
- 27,Serpent Torch , 20, 0,SRTCA0
- 26,Hanging Skull 35 , 15, 0,SKH4A0
- 25,Hanging Skull 45 , 15, 0,SKH3A0
- 24,Hanging Skull 60 , 15, 0,SKH2A0
- 17,Hanging Skull 70 , 15, 0,SKH1A0
- 29,Small Pillar , 20, 0,SMPLA0
- 40,Stalactite Large , 20, 0,STCLA0
- 39,Stalactite Small , 20, 0,STCSA0
- 38,Stalagmite Large , 20, 0,STGLA0
- 37,Stalagmite Small , 20, 0,STGSA0
- 87,Volcano , 20, 0,VLCOA0
- 50,Wall Torch , 15, 0,WTRHA0
- 2035,POD (Exploding) , 20, 0,PPODA0
- ##############################################################################
- -8,SOUND QUES , 0, 0, -
- 1205,Bells , 15, 7,M_SKL00
- 1202,Drops , 15, 7,M_SKL00
- 1209,Fast Footsteps , 15, 7,M_SKL00
- 1204,Heartbeat , 15, 7,M_SKL00
- 1208,Laughter , 15, 7,M_SKL00
- 1203,Slow Footsteps , 15, 7,M_SKL00
- 1206,Growl , 15, 7,M_SKL00
- 1207,Magic , 15, 7,M_SKL00
- 1200,Scream , 15, 7,M_SKL00
- 1201,Squish , 15, 7,M_SKL00
- 42,Wind , 15, 7,M_SKL00
- 90,Water , 15, 7,M_SKL00
- #############################################################################
- ##############################################################################
- ~LINEDEF 120
- ##############################################################################
- ## Next comes all the linedef Tags, their format is:
- ##
- ## id, longdesc, short desc
- ##
- ##############################################################################
- 0, No linedef Special ,none
- ##############################################################################
- -1, MANUAL DOORS ,1234567890123
- 1, Manual : Raise Door ,M_DoorRai
- 26, Manual : Raise Door (BLUE) ,M_BlDoorRai
- 28, Manual : Raise Door (RED) ,M_RdDoorRai
- 27, Manual : Raise Door (YELLOW) ,M_YeDoorRai
- 31, Manual : Open Door ,M_OpenDoor
- 32, Manual : Open Door (BLUE) ,M_BlOpenDoor
- 33, Manual : Open Door (RED) ,M_RdOpenDoor
- 34, Manual : Open Door (YELLOW) ,M_YeOpenDoor
- 46, Impact : Open Door When Shot ,I_OpenDoor
- ##############################################################################
- -2, REMOTE DOORS ,1234567890123
- 4, Trigger : Raise Door ,T_RaiDoor
- 90, Retrigger: Raise Door ,R_RaiDoor
- 29, Switch : Raise Door ,S_RaiDoor
- 63, Button : Raise Door ,B_RaiDoor
- 2, Trigger : Open Door ,T_OpenDoor
- 103, Switch : Open Door ,R_OpenDoor
- 86, ReTrigger: Open Door ,S_OpenDoor
- 61, Button : Open Door ,B_OpenDoor
- 3, Trigger : Close Door ,T_ClsDoor
- 50, Switch : Close Door ,R_ClsDoor
- 75, ReTrigger: Close Door ,S_ClsDoor
- 42, Button : Close Door ,B_ClsDoor
- 16, Trigger : Close Door (Open in 5min) ,T_Cls5Opn
- 76, ReTrigger: Close Door (Open in 5min) ,R_Cls5Opn
- 100, Retrigger: Raise Door Turbo ,R_RaiDoorTur
- ##############################################################################
- -2, CEILINGS ,1234567890123
- 40, Trigger : Lower FLoor Raise Ceiling ,T_LwrFlrRaiCe
- 85, Retrigger: Lower FLoor Raise Ceiling ,R_LwrFlrRaiCe
- 41, Switch : Lower Ceiling to Floor ,S_LwrCeil2Flr
- 43, Button : Lower Ceiling to Floor ,B_LwrCeil2Flr
- ##############################################################################
- -3, FLOORS ,1234567890123
- 18, Switch : Raise Floor to Nearest Floor ,S_RaiFlr2NeFl
- 69, Butoon : Raise Floor to Nearest Floor ,B_RaiFlr2NeFl
- 22, Trigger : Raise Floor to Nearest Floor w/TC ,T_RaiFlr2NeCh
- 95, Retrigger: Raise Floor to Nearest Floor w/TC ,R_RaiFlr2NeCh
- 20, Switch : Raise Floor to Nearest Floor w/TC ,S_RaiFlr2NeCh
- 68, Button : Raise Floor to Nearest Floor w/TC ,B_RaiFlr2NeCh
- 47, Impact : Raise Floor to Nearest Floor w/TC ,I_RaiFlr2NeCh
- 5, Trigger : Raise Floor to Nearest Ceiling ,T_RaiFlr2NeCe
- 91, Retrigger: Raise Floor to Nearest Ceiling ,R_RaiFlr2NeCe
- 101, Switch : Raise Floor to Nearest Ceiling ,S_RaiFlr2NeCe
- 64, Button : Raise Floor to Nearest Ceiling ,B_RaiFlr2NeCe
- 24, Impact : Raise Floor to Nearest Ceiling ,I_RaiFlr2NeCe
- 56, Trigger : Raise Flr to Ne. Ceil-8 & Crush ,T_RaiFlrCrush
- 94, Retrigger: Raise Flr to Ne. Ceil-8 & Crush ,R_RaiFlrCrush
- 55, Switch : Raise Flr to Ne. Ceil-8 & Crush ,S_RaiFlrCrush
- 65, Button : Raise Flr to Ne. Ceil-8 & Crush ,B_RaiFlrCrush
- 58, Trigger : Raise Floor + 24 ,T_RaiFlr+24
- 92, Retrigger: Raise Floor + 24 ,R_RaiFlr+24
- 15, Switch : Raise Floor + 24 ,S_RaiFlr+24
- 66, Button : Raise Floor + 24 ,B_RaiFlr+24
- 59, Trigger : Raise Floor + 24 w/TC ,T_RaiFlr+24tc
- 93, Retrigger: Raise Floor + 24 w/TC ,R_RaiFlr+24tc
- 14, Switch : Raise Floor + 32 ,S_RaiFlr+32
- 67, Button : Raise Floor + 32 ,B_RaiFlr+32
- 30, Trigger : Raise Flr 2 Shortest Lwr Tex. ,T_RaiFlr2ShLT
- 96, Retrigger: Raise Flr 2 Shortest Lwr Tex. ,R_RaiFlr2ShLT
- 38, Trigger : Lower Floor to Lowest Ne. Floor ,T_LwrFlrLowNe
- 23, Switch : Lower Floor to Lowest Ne. Floor ,S_LwrFlrLowNe
- 82, Retrigger: Lower Floor to Lowest Ne. Floor ,R_LwrFlrLowNe
- 60, Button : Lower Floor to Lowest Ne. Floor ,B_LwrFlrLowNe
- 37, Trigger : Lower Floor to Low Ne. Floor w/TC ,T_LwrFlLoNetc
- 84, Retrigger: Lower Floor to Highest Ne. Floor ,R_LwrFlrHiNe
- 19, Trigger : Lower Floor to Highest Ne. Floor ,T_LwrFlrHiNe
- 102, Switch : Lower Floor to Highest Ne. Floor ,S_LwrFlrHiNe
- 83, Retrigger: Lower Floor to Highest Ne. Floor ,R_LwrFlrHiNe
- 45, Button : Lower Floor to Highest Ne. Floor ,B_LwrFlrHiNe8
- 36, Trigger : Turbo Lower Floor to Ne. Floor ,T_TurLwrFlrNe
- 71, Switch : Turbo Lower Floor to Ne. Floor ,S_TurLwrFlrNe
- 98, Retrigger: Turbo Lower Floor to Ne. Floor ,R_TurLwrFlrNe
- 70, Button : Turbo Lower Floor to Ne. Floor ,B_TurLwrFlrNe
- 9, Switch : NXP Donut ,S_Donut
- ##############################################################################
- -4, LIFTS ,1234567890123
- 10, Trigger : Activate Lift ,T_Lift
- 21, Switch : Activate Lift ,S_Lift
- 88, Retrigger: Activate Lift ,R_Lift
- 62, Button : Activate Lift ,B_Lift
- ##############################################################################
- -5, STAIRS ,1234567890123
- 8, Trigger : Build Stairs (Step = 8) ,T_BuildStairs
- 7, Switch : Build Stairs (Step = 8) ,S_BuildStairs
- 106, Trigger : Build Stairs (Step = 16) ,T_BldStairs16
- 107, Switch : Build Stairs (Step = 16) ,S_BldStairs16
- ##############################################################################
- -6, MOVING FLOORS ,1234567890123
- 53, Trigger : Start Moving Floors ,T_StartMvFlr
- 54, Trigger : Stop Moving Floors ,T_StopMvFlr
- 87, Retrigger: Start Moving Floors ,R_StartMvFlr
- 89, Retrigger: Stop Moving Floors ,R_StopMvFlr
- ##############################################################################
- -7, CRUSHING CEILINGS ,1234567890123
- 6, Trigger : Start Crushing Ceiling FAST ,T_CCrushFAST
- 25, Trigger : Start Crushing Ceiling SLOW ,T_CCrushSLOW
- 73, Retrigger: Start Crushing Ceiling SLOW ,R_CCrushSLOW
- 77, Retrigger: Start Crushing Ceiling FAST ,R_CCrushFAST
- 57, Trigger : Stop Crushing Ceiling ,T_StopCrush
- 74, Retrigger: Stop Crushing Ceiling ,R_StopCrush
- 44, Trigger : Ceiling Crush ,T_Crush
- 49, Switch : Ceiling Crush and Raise ,S_Crush&Rai
- 72, Retrigger: Ceiling Crush ,R_Crush
- ##############################################################################
- -8, LIGHT EFFECTS ,1234567890123
- 35, Trigger : Snap Lights to 0 ,T_Lights0
- 104, Trigger : Dim lights to Nearest ,R_LwrLite2Ne
- 12, Trigger : Raise Lights to Nearest ,T_RaiLite2Ne
- 13, Trigger : Snap Lights to 255 ,T_Lights255
- 79, Retrigger: Snap Lights to 0 ,R_Lights0
- 78, ReTrigger: Dim lights to Nearest ,R_LwrLite2Ne
- 80, Retrigger: Raise Lights to Nearest ,R_RaiLite2Ne
- 81, Retrigger: Snap Lights to 255 ,R_Lights255
- 17, Trigger : Lights start to blink ,T_LightsBlink
- ##############################################################################
- -9, TELEPORT EFFECTS ,1234567890123
- 39, Trigger : Teleport ,T_Teleport
- 97, Retrigger: Teleport ,R_Teleport
- ##############################################################################
- -10, LEVEL EXITS ,1234567890123
- 11, Switch : End Level, Goto Next Level ,S_EndLevel
- 51, Switch : End Level, Goto Secret Level ,S_EndSecret
- 52, Trigger : End Level, Goto Next Level ,T_EndLevel
- 105, Trigger : End Level, Goto Secret Level ,T_EndSecret
- 48, Effect : Scrolling Texture Left ,ScrollTLeft
- 99, Effect : Scrolling Texture Right ,ScrollTRight
- ##############################################################################
- ##############################################################################
- ~SECTOR 42
- ##############################################################################
- ## Next comes all the sector Tags, their format is:
- ##
- ## id, longdesc, short desc
- ##
- ##############################################################################
- 0, No Sector Special ,none
- 1, Lights Randomly Shut On/Off ,RanLights
- 2, Lights Blink every .5 Seconds ,LiteBlink.5
- 3, Lights Blink every Second ,LiteBlink1
- 4, Damage -10/-20 Health + Blink .5 ,DamBlink10-20
- 5, Damage -5/-10 Health ,Dam5-10
- 7, Damage -2/-5 Health ,Dam2-5
- 6, Ceiling Crush&Raise ,CeilCrush
- 8, Lights Oscillate ,LiteOscill
- 9, Secret Room ,Secret
- 10, Ceiling lowers to Ne. floor after 30 sec. ,CloseDoor@30
- 11, Damage -10/-20 Health + End level ,Dam10-20EndLv
- 12, Lights Blink every .5 Seconds (Synced) ,LiteBlink.5s
- 13, Lights Blink every Second (Synced) ,LiteBlink1s
- 14, Ceiling raises to Ne. Ceiling after 5min. ,OpenDoor@5min
- 15, Friction Low ,FrictionLow
- 16, Damage -10/-20 Health ,Dam10-20
- 23, Push Player East FAST ,Push-E-Fast
- 22, Push Player East NORMAL ,Push-E-Norm
- 21, Push Player East SLOW ,Push-E-Slow
- 28, Push Player North FAST ,Push-N-Fast
- 27, Push Player North NORMAL ,Push-N-Norm
- 26, Push Player North SLOW ,Push-N-Slow
- 33, Push Player South FAST ,Push-S-Fast
- 32, Push Player South NORMAL ,Push-S-Norm
- 31, Push Player South SLOW ,Push-S-Slow
- 38, Push Player West FAST ,Push-W-Fast
- 37, Push Player West NORMAL ,Push-W-Norm
- 36, Push Player West SLOW ,Push-W-Slow
- 42, Wind Player East STRONG ,Wind-E-Str
- 41, Wind Player East NORMAL ,Wind-E-Norm
- 40, Wind Player East WEAK ,Wind-E-Weak
- 45, Wind Player North STONG ,Wind-N-Str
- 44, Wind Player North NORMAL ,Wind-N-Norm
- 43, Wind Player North WEAK ,Wind-N-Weak
- 48, Wind Player South STRONG ,Wind-S-Str
- 47, Wind Player South NORMAL ,Wind-S-Norm
- 46, Wind Player South WEAK ,Wind-S-Weak
- 51, Wind Player West STRONG ,Wind-W-Str
- 50, Wind Player West NORMAL ,Wind-W-Norm
- 49, Wind Player West WEAK ,Wind-W-Weak
- 999, End Tag for Build Floor ,BuildFloorEnd
- ##############################################################################
- ~END 0