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- ############################################################
- ## ##
- ## This is the THING/LINEDEF/SECTOR TYPE information file ##
- ## for DOOM (Registered) ##
- ## ##
- ## (c) 1995, Simply Silly Software ##
- ## ##
- ## for use with HFDE! ##
- ############################################################
- ~THINGS 104
- ##############################################################################
- ## Things use the following format: Id, Desc, radius, type, filename
- ##
- ## type: 0 = Decor, 1 = Player, 2 = Monst, 3 = Weap, 4=Ammo, 5 =Bonus, 6=Dead
- ##############################################################################
- -1,STARTS/LANDINGS , 0, 0,-
- 1,Player 1 Start , 20, 1,PLAYA1
- 2,Player 2 Start , 20, 1,PLAYA1
- 3,Player 3 Start , 20, 1,PLAYA1
- 4,Player 4 Start , 20, 1,PLAYA1
- 11,Deathmatch Start , 20, 1,PLAYH0
- 14,Teleport Landing , 20, 1,TFOGA0
- ##############################################################################
- -2,MONSTERS , 0, 0,-
- 3004,Former Human , 20, 2,POSSA1
- 9,Former Sergeant , 20, 2,SPOSA1
- 3001,Imp , 20, 2,TROOA1
- 3002,Demon , 25, 2,SARGA1
- 58,Spectre , 25, 2,SARGA1
- 3006,Lost Soul , 15, 2,SKULA1
- 3005,Cacodemon , 25, 2,HEADA1
- 3003,Barron of Hell , 20, 2,BOSSA1
- 7,Spider Mastermind , 35, 2,SPIDA1
- 16,CyberDemon , 30, 2,CYBRA1
- ##############################################################################
- -3,WEAPONS , 0, 0,-
- 2005,ChainSaw , 15, 3,CSAWA0
- 2001,Shotgun , 15, 3,SHOTA0
- 2002,ChainGun , 15, 3,MGUNA0
- 2003,Rocket Launcher , 15, 3,LAUNA0
- 2004,Plasma Gun , 15, 3,PLASA0
- 2006,BFG , 15, 3,BFUGA0
- #############################################################################
- -4,AMMO , 0, 0,-
- 2007,Ammo Clip , 15, 4,CLIPA0
- 2008,Shotgun Shells , 15, 4,SHELA0
- 2010,Single Rocket , 15, 4,ROCKA0
- 2047,Energy Cell , 15, 4,CELLA0
- 2048,Box of Ammo , 15, 4,AMMOA0
- 2049,Box of Shells , 15, 4,SBOXA0
- 2046,Box of Rockets , 15, 4,BROKA0
- 17,Mega Energy Cell , 15, 4,CELPA0
- #############################################################################
- -5,BONUSES / HEALTH / ETC , 0, 0,-
- 8,Backpack , 15, 5,BPAKA0
- 2011,Stim Pak , 15, 5,STIMA0
- 2012,Med Kit , 15, 5,MEDIA0
- 2014,Health Potion +1% , 15, 5,BON1A0
- 2015,Spirit Armor +1% , 15, 5,BON2A0
- 2018,Green Armor 100% , 15, 5,ARM1A0
- 2019,Blue Armor 200% , 15, 5,ARM2A0
- 2013,Soul Sphere 200% , 15, 5,SOULA0
- 2022,Invulnerability Sphere , 15, 5,PINVA0
- 2023,Berserk Box (100%) , 15, 5,PSTRA0
- 2024,Invisibility Sphere , 15, 5,PINSA0
- 2025,Radiation Suit , 15, 5,SUITA0
- 2026,Computer Map , 15, 5,PMAPA0
- 2045,Lite Goggles , 15, 5,PVISA0
- #############################################################################
- -6,KEYS TO THE KINGDOM , 0, 0,-
- 5,Blue Keycard , 15, 5,BKEYA0
- 40,Blue Skull Key , 15, 5,BSKUA0
- 13,Red Keycard , 15, 5,RKEYA0
- 38,Red Skull Key , 15, 5,RSKUA0
- 6,Yellow Keycard , 15, 5,YKEYA0
- 39,Yellow Skull Key , 15, 5,YSKUA0
- #############################################################################
- -7,DECORATIONS , 0, 0,-
- 2035,Barrel , 20, 0,BAR1A0
- 48,Tall Techno Pillar , 20, 0,ELECA0
- 30,Tall Green Pillar , 20, 0,COL1A0
- 32,Tall Red Pillar , 20, 0,COL3A0
- 31,Sht Grn Pillar , 20, 0,COL2A0
- 36,Sht Grn Pillar w/Heart , 20, 0,COL5A0
- 33,Sht Red Pillar , 20, 0,COL4A0
- 37,Sht Red Pillar w/Skull , 20, 0,COL6A0
- 47,Stalagmite , 20, 0,SMITA0
- 43,Burnt Grey Tree , 20, 0,TRE1A0
- 54,Large Brown Tree , 20, 0,TRE2A0
- 2028,*Floor Lamp , 15, 0,COLUA0
- 34,*Candle , 15, 0,CANDA0
- 35,Candelabra , 20, 0,CBRAA0
- 44,Tall Blue Firestick , 20, 0,TBLUA0
- 45,Tall Green Firestick , 20, 0,TGREA0
- 46,Tall Red Firestick , 20, 0,TREDA0
- 55,Short Blue Firestick , 20, 0,SMBTA0
- 56,Short Green Firestick , 20, 0,SMGTA0
- 57,Short Red Firestick , 20, 0,SMRTA0
- 41,Evil Eye , 20, 0,CEYEA0
- 42,Floating Skulls , 20, 0,FSKUA0
- 49,Victim: Twitching , 20, 0,GOR1A0
- 63,*Victim: Twitching , 20, 0,GOR1A0
- 50,Victim: Arms Out , 20, 0,GOR2A0
- 59,*Victim: Arms Out , 20, 0,GOR2A0
- 52,Pair of Legs , 20, 0,GOR4A0
- 60,*Pair of Legs , 20, 0,GOR4A0
- 51,Victim: 1 Legged , 20, 0,GOR3A0
- 61,*Victim: 1 Legged , 20, 0,GOR3A0
- 53,Leg , 20, 0,GOR5A0
- 62,*Leg , 20, 0,GOR5A0
- 25,Impaled Human , 20, 0,POL1A0
- 26,Twitching Imp. Human , 20, 0,POL6A0
- 27,Skull on a pole , 20, 0,POL4A0
- 28,5 Skulls ShishKebob , 20, 0,POL2A0
- 29,Pile of Skulls , 20, 0,POL3A0
- ##############################################################################
- -8,DEAD BODIES , 0, 0,-
- 10,Bloody Mess , 20, 0,PLAYW0
- 12,Bloody Mess , 20, 0,PLAYW0
- 24,Pool of Blood & Flesh , 20, 0,POL5A0
- 15,Dead Player , 20, 0,PLAYN0
- 18,Dead Former Human , 20, 0,POSSL0
- 19,Dead Former Sergeant , 20, 0,SPOSL0
- 20,Dead Imp , 20, 0,TROOM0
- 21,Dead Demon , 20, 0,SARGN0
- 23,Dead Cacodemon , 20, 0,HEADL0
- ##############################################################################
- ##############################################################################
- ~LINEDEF 152
- ##############################################################################
- ## Next comes all the linedef Tags, their format is:
- ##
- ## id, longdesc, short desc
- ##
- ##############################################################################
- 0, No linedef Special , none
- ##############################################################################
- -1, MANUAL DOORS ,1234567890123
- 1, Manual : Raise Door ,M_DoorRai
- 26, Manual : Raise Door (BLUE) ,M_BlDoorRai
- 28, Manual : Raise Door (RED) ,M_RdDoorRai
- 27, Manual : Raise Door (YELLOW) ,M_YeDoorRai
- 31, Manual : Open Door ,M_OpenDoor
- 32, Manual : Open Door (BLUE) ,M_BlOpenDoor
- 33, Manual : Open Door (RED) ,M_RdOpenDoor
- 34, Manual : Open Door (YELLOW) ,M_YeOpenDoor
- 46, Impact : Open Door When Shot ,I_OpenDoor
- 117, Manual : Blazing Raise Door ,M_DoorRaiBlz
- 118, Manual : Blazing Open Door ,M_OpnDoorBlz
- ##############################################################################
- -2, REMOTE DOORS ,1234567890123
- 4, Trigger : Raise Door ,T_RaiDoor
- 90, Retrigger: Raise Door ,R_RaiDoor
- 29, Switch : Raise Door ,S_RaiDoor
- 63, Button : Raise Door ,B_RaiDoor
- 2, Trigger : Open Door ,T_OpenDoor
- 103, Switch : Open Door ,R_OpenDoor
- 86, ReTrigger: Open Door ,S_OpenDoor
- 61, Button : Open Door ,B_OpenDoor
- 3, Trigger : Close Door ,T_ClsDoor
- 50, Switch : Close Door ,R_ClsDoor
- 75, ReTrigger: Close Door ,S_ClsDoor
- 42, Button : Close Door ,B_ClsDoor
- 16, Trigger : Close Door (Open in 5min) ,T_Cls5Opn
- 76, ReTrigger: Close Door (Open in 5min) ,R_Cls5Opn
- 108, Trigger : Blazing Door Raise ,T_BlzDoorRai
- 111, ReTrigger: Blazing Door Raise ,R_BlzDoorRai
- 105, Switch : Blazing Door Raise ,S_BlzDoorRai
- 114, Button : Blazing Door Raise ,B_BlzDoorRai
- 109, Trigger : Blazing Door Open ,T_BlzDoorOpn
- 112, Switch : Blazing Door Open ,S_BlzDoorOpn
- 106, ReTrigger: Blazing Door Open ,R_BlzDoorOpn
- 115, Button : Blazing Door Open ,B_BlzDoorOpn
- 110, Trigger : Blazing Door Close ,T_BlzDoorCls
- 113, Switch : Blazing Door Close ,S_BlzDoorCls
- 107, Retrigger: Blazing Door Close ,R_BlzDoorCls
- 116, Button : Blazing Door Close ,B_BlzDoorCls
- 133, Switch : Blazing Door Open (BLUE) ,S_BlzDrOpBlu
- 99, Button : Blazing Door Open (BLUE) ,B_BlzDrOpBlu
- 135, Switch : Blazing Door Open (RED) ,S_BlzDrOpRed
- 134, Button : Blazing Door Open (RED); ,B_BlzDrOpRed
- 137, Switch : Blazing Door Open (YELLOW) ,S_BlzDrOpYel
- 136, Button : Blazing Door Open (YELLOW) ,B_BlzDrOpYel
- ##############################################################################
- -2, CEILINGS ,1234567890123
- 40, Trigger : Raise Ceiling to HEC ,T_RaiCeil2HEC
- 41, Switch : Lower Ceiling to Floor ,S_LwrCeil2Flr
- 43, Button : Lower Ceiling to Floor ,B_LwrCeil2Flr
- 44, Trigger : Lower Ceiling to Floor + 8 ,T_LwrCeil2F+8
- 49, Switch : Lower Ceiling to Floor + 8 ,S_LwrCeil2F+8
- 72, Retrigger: Lower Ceiling to Floor + 8 ,R_LwrCeil2F+8
- ##############################################################################
- -3, FLOORS ,1234567890123
- 119, Trigger : Raise Floor to Nearest Floor ,T_RaiFlr2NeFl
- 128, Retrigger: Raise Floor to Nearest Floor ,R_RaiFlr2NeFl
- 18, Switch : Raise Floor to Nearest Floor ,S_RaiFlr2NeFl
- 69, Button : Raise Floor to Nearest Floor ,B_RaiFlr2NeFl
- 22, Trigger : Raise Floor to Nearest Floor w/TC ,T_RaiFlr2NeCh
- 95, Retrigger: Raise Floor to Nearest Floor w/TC ,R_RaiFlr2NeCh
- 20, Switch : Raise Floor to Nearest Floor w/TC ,S_RaiFlr2NeCh
- 68, Button : Raise Floor to Nearest Floor w/TC ,B_RaiFlr2NeCh
- 47, Impact : Raise Floor to Nearest Floor w/TC ,I_RaiFlr2NeCh
- 5, Trigger : Raise Floor to Nearest Ceiling ,T_RaiFlr2NeCe
- 91, Retrigger: Raise Floor to Nearest Ceiling ,R_RaiFlr2NeCe
- 101, Switch : Raise Floor to Nearest Ceiling ,S_RaiFlr2NeCe
- 64, Button : Raise Floor to Nearest Ceiling ,B_RaiFlr2NeCe
- 24, Impact : Raise Floor to Nearest Ceiling ,I_RaiFlr2NeCe
- 130, Trigger : Turbo Raise Flr to Ne. Floor ,T_TRaFlrNeFlr
- 131, Switch : Turbo Raise Flr to Ne. Floor ,S_TRaFlrNeFlr
- 129, Retrigger: Turbo Raise Flr to Ne. Floor ,R_TRaFlrNeFlr
- 132, Button : Turbo Raise Flr to Ne. Floor ,B_TRaFlrNeFlr
- 56, Trigger : Raise Flr to Ne. Ceil-8 & Crush ,T_RaiFlrCrush
- 94, Retrigger: Raise Flr to Ne. Ceil-8 & Crush ,R_RaiFlrCrush
- 55, Switch : Raise Flr to Ne. Ceil-8 & Crush ,S_RaiFlrCrush
- 65, Button : Raise Flr to Ne. Ceil-8 & Crush ,B_RaiFlrCrush
- 58, Trigger : Raise Floor + 24 ,T_RaiFlr+24
- 92, Retrigger: Raise Floor + 24 ,R_RaiFlr+24
- 15, Switch : Raise Floor + 24 w/TC ,S_RaiFlr+24tc
- 66, Button : Raise Floor + 24 w/TC ,B_RaiFlr+24tc
- 59, Trigger : Raise Floor + 24 w/TC ,T_RaiFlr+24tc
- 93, Retrigger: Raise Floor + 24 w/TC ,R_RaiFlr+24tc
- 14, Switch : Raise Floor + 32 w/TC ,S_RaiFlr+32tc
- 67, Button : Raise Floor + 32 w/TC ,B_RaiFlr+32tc
- 140, Switch : Raise Floor + 512 ,S_RaiFlr+512
- 30, Trigger : Raise Flr 2 Shortest Lwr Tex. ,T_RaiFlr2ShLT
- 96, Retrigger: Raise Flr 2 Shortest Lwr Tex. ,R_RaiFlr2ShLT
- 38, Trigger : Lower Floor to Lowest Ne. Floor ,T_LwrFlrLowNe
- 23, Switch : Lower Floor to Lowest Ne. Floor ,S_LwrFlrLowNe
- 82, Retrigger: Lower Floor to Lowest Ne. Floor ,R_LwrFlrLowNe
- 60, Button : Lower Floor to Lowest Ne. Floor ,B_LwrFlrLowNe
- 37, Trigger : Lower Floor to Lowest Ne. Floor ,T_LwrFlrLowNe
- 84, Retrigger: Lower Floor to Highest Ne. Floor ,R_LwrFlrHiNe
- 19, Trigger : Lower Floor to Highest Ne. Floor ,T_LwrFlrHiNe
- 102, Switch : Lower Floor to Highest Ne. Floor ,S_LwrFlrHiNe
- 83, Retrigger: Lower Floor to Highest Ne. Floor ,R_LwrFlrHiNe
- 45, Button : Lower Floor to Highest Ne. Floor ,B_LwrFlrHiNe8
- 36, Trigger : Lower Floor to Highest Ne. Floor+8 ,T_LwrFlrHiNe8
- 71, Switch : Lower Floor to Highest Ne. Floor+8 ,S_LwrFlrHiNe8
- 98, Retrigger: Lower Floor to Highest Ne. Floor+8 ,R_LwrFlrHiNe8
- 70, Button : Lower Floor to Highest Ne. Floor+8 ,B_LwrFlrHiNe8
- 9, Switch : NXP Donut ,S_Donut
- ##############################################################################
- -4, LIFTS ,1234567890123
- 10, Trigger : Activate Lift ,T_Lift
- 21, Switch : Activate Lift ,S_Lift
- 88, Retrigger: Activate Lift ,R_Lift
- 62, Button : Activate Lift ,B_Lift
- 121, Trigger : Activate Turbo Lift ,T_TurboLift
- 122, Switch : Activate Turbo Lift ,S_TurboLift
- 120, ReTrigger: Activate Turbo Lift ,R_TurboLift
- 123, Button : Activate Turbo Lift ,B_TurboLift
- ##############################################################################
- -5, STAIRS ,1234567890123
- 8, Trigger : Build Stairs (Step = 8) ,T_BuildStairs
- 7, Switch : Build Stairs (Step = 8) ,S_BuildStairs
- 100, Trigger : Turbo Build Stairs (Step = 16) ,T_TurBldStair
- 127, Switch : Turbo Build Stairs (Step = 16) ,S_TurBldStair
- ##############################################################################
- -6, MOVING FLOORS ,1234567890123
- 53, Trigger : Start Moving Floors ,T_StartMvFlr
- 54, Trigger : Stop Moving Floors ,T_StopMvFlr
- 87, Retrigger: Start Moving Floors ,R_StartMvFlr
- 80, Retrigger: Stop Moving Floors ,R_StopMvFlr
- ##############################################################################
- -7, CRUSHING CEILINGS ,1234567890123
- 6, Trigger : Start Crushing Ceiling FAST ,T_CCrushFAST
- 25, Trigger : Start Crushing Ceiling SLOW ,T_CCrushSLOW
- 73, Retrigger: Start Crushing Ceiling SLOW ,R_CCrushSLOW
- 77, Retrigger: Start Crushing Ceiling FAST ,R_CCrushFAST
- 57, Trigger : Stop Crushing Ceiling ,T_StopCrush
- 74, Retrigger: Stop Crushing Ceiling ,R_StopCrush
- 141, Trigger : Start Crushing SLOW/SILENT ,T_SilentCrush
- ##############################################################################
- -8, LIGHT EFFECTS ,1234567890123
- 35, Trigger : Snap Lights to 0 ,T_Lights0
- 104, Trigger : Dim lights to Nearest ,T_LwrLite2Ne
- 12, Trigger : Raise Lights to Nearest ,T_RaiLite2Ne
- 13, Trigger : Snap Lights to 255 ,T_Lights255
- 79, Retrigger: Snap Lights to 0 ,R_Lights0
- 80, Retrigger: Raise Lights to Nearest ,R_RaiLite2Ne
- 81, Retrigger: Snap Lights to 255 ,R_Lights255
- 17, Trigger : Lights start to blink ,T_LightsBlink
- 138, Button : Snap Lights to 255 ,B_Lights255
- 139, Button : Snap Lights to 0 ,B_Lights0
- ##############################################################################
- -9, TELEPORT EFFECTS ,1234567890123
- 39, Trigger : Teleport ,T_Teleport
- 97, Retrigger: Teleport ,R_Teleport
- 125, Trigger : Monster Teleport ,T_TeleportMon
- 126, ReTrigger: Monster Teleport ,R_TeleprotMon
- ##############################################################################
- -10, LEVEL EXITS ,1234567890123
- 11, Switch : End Level, Goto Next Level ,S_EndLevel
- 51, Switch : End Level, Goto Secret Level ,S_EndSecret
- 52, Trigger : End Level, Goto Next Level ,T_EndLevel
- 124, Trigger : End Level, Goto Secret Level ,T_EndSecret
- 48, Effect : First Column Scroll ,E_ScrollTex
- ##############################################################################
- ##############################################################################
- ~SECTOR 18
- ##############################################################################
- ## Next comes all the sector Tags, their format is:
- ##
- ## id, longdesc, short desc
- ##
- ##############################################################################
- 0, No Sector Special ,none
- 1, Lights Randomly Shut On/Off ,RanLights
- 2, Lights Blink every .5 Seconds ,LiteBlink.5
- 3, Lights Blink every Second ,LiteBlink1
- 4, Damage -10/-20 Health + Blink .5 ,DamBlink10-20
- 5, Damage -5/-10 Health ,Dam5-10
- 7, Damage -2/-5 Health ,Dam2-5
- 8, Lights Oscillate ,LiteOscill
- 9, Secret Room ,Secret
- 10, Ceiling lowers to Ne. floor after 30 sec. ,CloseDoor@30
- 11, Damage -10/-20 Health + End level ,Dam10-20EndLv
- 12, Lights Blink every .5 Seconds (Synced) ,LiteBlink.5s
- 13, Lights Blink every Second (Synced) ,LiteBlink1s
- 14, Ceiling raises to Ne. Ceiling after 5min. ,OpenDoor@5min
- 16, Damage -10/-20 Health ,Dam10-20
- 666, Monster Death Lower Floor (Barons/Mancubus) ,DeathSpecial1
- 667, Monster Death Lower Floor (Arachntrons) ,DeathSpecial2
- 999, End Tag for Build Floor ,BuildFloorEnd
- ##############################################################################
- ~END 0
-