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- MORTAL KOMBAT II +11 TRAINER Version 3!
- ---------------------------------------
-
- Hmmm, I love bugs. That's why version 2 of the trainer wouldn't work
- properly when you pressed PLUS when you were running under certain memory
- managers (EMM). Basically there is a bug in PMODE whereby if you allocate
- DOS Memory (for Video data) using DPMI it would fuck up under certain
- conditions. Anyways, its all fixed now by allocating it through DOS
- instead. (BTW for all those who are wondering, this error was what caused the
- 8 to appear before the dos4gw banner.)
-
- In my last version I talked about the lovely coding of the game, and one
- thing in particular I decided to fix. You have probable noticed that when
- you quit the game, the type rate is all screwed (this is also why if you hold
- down a key in my menu the values change so slow). Now when you quit, it
- restores the original so you can actually use other programs without having
- to reset.
-
- Two new options in here as well. PLAYER 1 WINS and PLAYER 2 WINS. These
- are pretty self explanatory, but they also allow access to other areas in the
- game. Some of you will have seen a text file floating around about how after
- 25 wins you play a new warrior, Noob Saibot. Well to get to him straight
- away do the following:
-
- o Press F1 and F2 and select your warriors
- o Change the value in the menu for your player to 24
- o Kill the other person.
-
- You will now have 25 wins and go off to challenge the new warrior.
-
-
- NOTES FOR Version 2
- -------------------
-
- OK, I have done some major recoding of the engine and it is now half the
- size of the previous version and appears to be free from bugs. Sorry to the
- people who found that the player 2 health in version 1 didn't work. Basically
- I was really tired and mistyped it's location in before releasing it. I was
- in a hurry since I knew I wouldn't be able to work on it again till today, and
- there were some people nagging me for it!
-
- This game has to be one of the worst coded that I have ever seen. The same
- values stored multiple times all over the place. Two copies of the code
- loaded in memory, and numerous other annoying bugs. Still, I guess who really
- cares when you get an outcome with the quality of this game, which in my
- opinion is the best arcade conversion I have seen. Anyways there are a few
- things that have changed from version 1 that you need to know:
-
- Firstly to avoid the problem at the start up with the machine freezing when
- you press a key at the first text, I have put in a delay to deactivate the
- menu until the acclaim logo is loaded (or there abouts).
-
- Secondly there are a few hidden features of my trainer that you can use for
- practicing by enabling certain options with certain values. For instance,
- say if you want to practise performing FATALITIES with a certain character,
- do the following. (This is assuming that you are PLAYER 2 and the computer
- is PLAYER 1. You can obviously swap these if you are playing the other way
- around!)
-
- o Press F2 and select your player
- o In the game press + for the menu
- o Change PLAYER 1 HEALTH down to 0 and toggle this option on
- o Make sure PLAYER 2 HEALTH (you) is above 0
- o Change PL 2 ROUND'S WON to 1 and toggle on
- o Toggle CURRENT ROUND to on
-
- This will enable you to endlessly try fatalities without changing people or
- locations.
-
- NOTE: If the CURRENT ROUND gets above 4 the game will end (because there
- are only meant to be at most 3 rounds!).
-
-
- NOTES FOR Version 1
- -------------------
-
- NOTE: For some reason the game will freeze if you try and activate the
- trainer menu when the white text before the Acclaim logo is shown. Not even
- ALT-Q to quit to DOS will work so just DON'T PRESS A KEY. However, from then
- on, everything is fine and you can do whatever you like. I don't have time
- to figure out what is going on, and since the rest of the trainer works just
- fine, I don't really care.
-
- Also, if you are a GUS user don't forget to load your drivers before you
- run the trainer. Ingame keys are as follows:
-
- GREY + - Loads menu where you can alter values and toggle with ease!
- 1 - Toggles option to hold number of kredits where they are.
- 2 - Toggles option to hold player 1's health at current level.
- 3 - Toggles option to hold player 2's health at current level.
-
- The health levels for players 1 and 2 are out of 140. This corresponds to
- the width of the health bar in pixels on the screen.
-
- This trainer will not modify ANY files on your hard drive. If you don't
- believe me, load the trainer, reboot during the middle of the game, and do a
- file compare with another copy of the original file. There will be no
- difference!
-
-
-
- GREETS!:
-
- To get to what you now see took quite a few recodes (to make it good enough
- so that it will work with almost every protected mode program with minimal
- alterations!). A few thankyous are in order though:
-
- MAT!!! - Hey boieeeee! Just a big thankyou for all your help with telling
- me about the stupid little quirks with assembler, and with going
- through my program. Waddaya mean ya never heard of STI!!
-
- PRIME!!! - This trainer would still be fucked if you hadn't put me on to
- PMODE/W instead of that DOS4GW shit. I would also be navigating
- through lovely white text with cryptic numbers, so thanks for da
- font and palette.
-
- DAREDEVIL/TRANQ - Thanks for coding PMODE/W and actually putting in the
- majority of DPMI calls. You were also so quick in fixing
- the fixup bug which now allows all this to run!
-
- ALL TRAINER CODERS WITH A CLUE! - Hopefully this will inspire you to move
- away from the dos based patches and save
- cheats! There are a few of you out there
- I know who will be able to figure out what
- I've done. If you do, and decide to use
- the same methods in your trainers, all I
- ask for is a greet!
-
-
- CONTACT INFO
- ------------
-
- It is more than likely that there are a few bugs that have escaped me at
- the moment. I already know that the trainer will not work under windows,
- and this is PMODE/W's fault. In this version of the trainer engine, all
- interupts are frozen in the menu (hence the sound freezes) in order to avoid
- the bug in Warcraft whereby all your men had epileptic fits for a while!
-
- If you come across a bug which is not the above, or have a request for a
- trainer for an old protected mode game, then leave me a message on 2112, or any
- decent Australian board. However, if you are a lamer and leave me a message,
- saying would you like to join my group, or would you mind sending me the source,
- I think you can guess what I am going to do. NOTHING!
-
- Grudge
- 15/02/95