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Ishi Format Go game | 1991-06-04 | 4.9 KB | 299 lines |
- EVENT
- BOARDSIZE 19
- COM
- Date & Place: 1/4/91
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- Source: Graded Go Problems Vol 2 - Nihon Ki-in
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- Input by: Tris Wooster - TMW Co
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- File Name: ggpv2-1
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- Comments: First batch of problems. One event per problem.
- ENDCOM
- SETUP B r12 q11 q10 W n16 o16 p16 p15 o14 q14 q13 q12 o12 p11 B o15 q15 r15 p14
- SETUP B p13 p12 o13
- COM
- Problem # 1 How should Black play?
- ENDCOM
- B 1 n13
- COM
- By playing at 1, Black rescues his four endangered stones. Now the three
- white stones on the right are doomed.
- ENDCOM
- VAR
- B 1 n14
- PRISONER o14
- COM
- Capturing a stone with 1 fails.
- ENDCOM
- W 2 n13
- B 3 o14
- W 4 m14
- COM
- After giving atari with 2 and 4, White will capture seven black stones.
- ENDCOM
- ENDVAR
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 2
- ENDCOM
- SETUP W b8 d8 e7 e6 d6 d5 c5 b6 B d7 c7 c6 b5 b4 c4 d4
- COM
- How does Black play?
- ENDCOM
- B 1 b7
- COM
- By giving atari to a white stone with 1, Black can save his three endangered
- stones.
- ENDCOM
- VAR
- B 1 c8
- COM
- If Black plays 1,
- ENDCOM
- W 2 c9
- COM
- White blocks the escape route with 2 and the four black stones will be
- captured on the next move.
- ENDCOM
- ENDVAR
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 3
- ENDCOM
- SETUP B t17 s17 r17 q17 p17 p16 o15 o14 r14 q13 p12 W s18 r18 q18 p18 o17 o16
- SETUP W p15 p14 q14 q16 r16 s16 r15
- COM
- How does Black play?
- ENDCOM
- B 1 p13
- COM
- Giving atari with Black 1 is the correct answer.
- ENDCOM
- VAR
- B 1 t16
- COM
- If Black plays 1, ...
- ENDCOM
- W 2 t15
- COM
- ... White 2 puts seven black stones into atari. Black has failed.
- ENDCOM
- ENDVAR
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- W 2 q15
- COM
- If White connects with 2, ...
- ENDCOM
- B 3 s15
- COM
- ..he can't escape after 3.
- ENDCOM
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 4
- ENDCOM
- SETUP W d7 d6 e5 f5 g5 f4 g3 h6 h7 g7 B e6 f6 g6 d5 d4 g4 h5
- SETUP B j5 j4
- COM
- How does Black play so as to capture four white stones?
- ENDCOM
- B 1 f3
- VAR
- B 1 h4
- COM
- Connecting with Black 1 lets white off the hook.
- ENDCOM
- W 2 f3
- COM
- After White connects at 2, he cannot be captured
- ENDCOM
- ENDVAR
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- W 2 h4
- PRISONER g4
- B 3 e4
- COM
- First of all, Black gives atari with 1 and 3.
- ENDCOM
- W 4 g4
- B 5 g2
- COM
- Now, with the atari of 5, it becomes a ladder and White cannot escape.
- ENDCOM
- W 6 h3
- B 7 j3
- W 8 h2
- B 9 j2
- W 10 h1
- B 11 g1
- W 12 j1
- B 13 k1
- PRISONER e5 f5 g5 f4 g3 h4 g4 h3 h2 h1 j1
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 5
- ENDCOM
- Setup W M18 N18 O17 P17 O16 N16 N15 M15 M14 L14 L13
- Setup B O18 M17 N17 M16 L15 K14 K13 L12 M13 N14 O15 P16 Q16
- BoardSize 19
- Black
- White
- COM
- How does Black play so as to capture nine white stones?
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- ENDCOM
- B 1 P18
- MARK \t@Q17
- COM
- Black playing at the mark will not work. White answer at P18 will capture a black stone and connect
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- ENDCOM
- W 2 Q17
- B 3 R17
- W 4 Q18
- B 5 R18
- W 6 Q19
- B 7 R19
- W 8 P19
- B 9 O19
- Prisoner P19 Q19 Q18 Q17 P17 O17 O16 N16 N15 M15 M14 L14 L13
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 6
- ENDCOM
- Setup W D3 E4 G4 G3 H4 H5 J5 J6 K6 K7
- Setup B K8 L7 L6 K5 J4 H3 J7 H6 G5 F4 E3
- BoardSize 19
- Black
- White
- COM
- How does Black play so as to capture eight white stones?
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- ENDCOM
- B 1 G2
- MARK \t@F3
- COM
- Giving atari at the mark fails. White extends to 2, leaving Black with too many defects in his position to defend properly.
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- ENDCOM
- W 2 F3
- B 3 F2
- Prisoner F3 G3 G4 H4 H5 J5 J6 K6 K7
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 7
- ENDCOM
- Setup W Q18 P18 O18 P17 R17 R16 O16 O15 P15 Q12 K15
- Setup B O17 N17 N16 Q17 P16 Q16 Q15 Q14
- BoardSize 19
- Black
- White
- COM
- How does Black play so as to capture three white stones?
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- ENDCOM
- B 1 N14
- MARK \d@N15 \d@O14 \d@P14
- COM
- If White tries to escape at any of the marked places, black blocks and there is no way to avoid capture.
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- ENDCOM
- W 2 N15
- B 3 M15
- W 4 O14
- B 5 O13
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 8
- ENDCOM
- Setup W B2 B3 C3 D2 E2 E3 F4 F5 E5 D5
- Setup B F3 G4 G2 E4 D4 D3 C4 C5 D6 E6 G9
- Setup W F8 G8 H8 D8
- BoardSize 19
- Black
- White
- COM
- How does Black play so as to capture four white stones?
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- ENDCOM
- B 1 G6
- MARK 1@F6
- MARK 2@G5 2@G5
- COM
- Giving atari with 1 fails. White extends to 2 and can no longer be captured.
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- ENDCOM
- W 2 F6
- B 3 F7
- W 4 F2
- B 5 G5
- Prisoner F5 F6 F4 E5 D5
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 9
- ENDCOM
- Setup W S16 S15 R16 Q16 P15 R14 Q13 P13 O12 O11 P11 Q11 R11
- Setup B R15 N13 O13 P12 Q12 R12 R13 S14
- BoardSize 19
- Black
- White
- COM
- How does Black play so as to connect his stones on the left and right?
- ENDCOM
- B 1 P14
- MARK \d@Q14
- COM
- Not at the mark. White will play at P14 and the black stones on the
- right are dead.
- ENDCOM
- W 2 Q15
- Prisoner R15
- B 3 Q14
- Prisoner Q13 P13
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- EVENT
- BOARDSIZE 19
- COM
- Problem # 10
- ENDCOM
- Setup W B3 A4 B5 C4 C6 D6 D7 D5
- Setup B A5 A6 B6 C7 D8 E7 E5 E6
- Setup W
- BoardSize 19
- Black
- White
- COM
- How does Black play?
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- EndCom
- B 1 D4
- W 2 C5
- B 3 C3
- W 4 B4
- B 5 B2
- W 6 A3
- B 7 A2
- Prisoner A3 A4 B3 B4 B5 C4 C5 C6 D5 D6 D7
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