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The Best of Select: Games 9
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CD_1.iso
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wads
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doom
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ide.ini
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Text File
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1995-08-22
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7KB
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159 lines
#
# IDE - Initialization File
# --------------------------
#
# This file, is used to setup and customize IDE to your system. Please
# read through the entire file before playing with stuff.
#
# ══════════════════════════════════════════════════════════════════════════
# PATHS TO THE PWADS - These 3 entries point IDE to the pwads for the
# different id games. You will need to set them up for your system.
#
# doom_dir points to your DOOM (registered) PWAD
# doom2_dir points to your DOOM 2 PWAD
# heretic_dir points to your HERETIC (registered) PWAD
# ══════════════════════════════════════════════════════════════════════════
doom_dir = G:\DOOM\DOOM.WAD
doom2_dir = E:\D!\DOOM2\19\DOOM2.WAD
heretic_dir = D:\HERETIC\HERETIC.WAD
#heretic_dir = E:\D!\HERETIC\HERETIC.WAD
# ══════════════════════════════════════════════════════════════════════════
# <gamemode> Tell IDE what is the default editing mode.
#
# gamemode = 1 sets the default to DOOM
# gamemode = 2 sets the default to DOOM2
# gamemode = 3 sets the default to HERETIC
#
# you can change the game mode inside IDE by typeing "m DOOM" (Etc) at
# the menu prompt.
# ══════════════════════════════════════════════════════════════════════════
gamemode = 3
# ══════════════════════════════════════════════════════════════════════════
# <file> Tell IDE what external PWAD files to load in.
# ══════════════════════════════════════════════════════════════════════════
#file = simply.wad
#file = silly.wad
#file = software.wad
# ══════════════════════════════════════════════════════════════════════════
# <quiet> & <quieter> keeps IDE from making noise.
# ══════════════════════════════════════════════════════════════════════════
quiet = true
quieter = true
# ══════════════════════════════════════════════════════════════════════════
# <expert> If EXPERT is TRUE, then IDE will not ask you before deleting,
# rebuilding, or several other mundane tasks. If you intended to use an
# external node builder, then this must be set to FALSE.
# ══════════════════════════════════════════════════════════════════════════
expert = false
# ══════════════════════════════════════════════════════════════════════════
# <video> This tells IDE what video mode to start up in. The following modes
# are supported....
#
# video = 2 : Runs in 640x480x256c svga. Cramped but looks the best.
# video = 3 : Runs in 800x600x256c svga. Very nice...
# video = 4 : Runs in 1024x768x256c svga. This is what I use.
# ══════════════════════════════════════════════════════════════════════════
video = 4
# ══════════════════════════════════════════════════════════════════════════
# <BGI> tells IDE which BGI graphics driver to use. Currently, IDE has only
# been tested with the 2 included drivers (SVGA256.BGI and VESA.BGI).
# ══════════════════════════════════════════════════════════════════════════
bgi = SVGA256
# ══════════════════════════════════════════════════════════════════════════
# <revision> Tell IDE to keep track of your revisions by saving all
# previous revisions with a .Rxx extention.
# ══════════════════════════════════════════════════════════════════════════
revision=true
# ══════════════════════════════════════════════════════════════════════════
# <maxrevision> Tell IDE the maximum # of revisions to keep. Remember,
# each revision is a copy of the ENTIRE level, so this can really eat up
# disk space. I suggest using a number like 15 or 20.
# ══════════════════════════════════════════════════════════════════════════
maxrevisions=20
# ══════════════════════════════════════════════════════════════════════════
# <zoom> The starting zoom facter when IDE starts up. Can be anywhere from
# 1 to 20 (ie: 1:1 to 1:20).
# ══════════════════════════════════════════════════════════════════════════
zoom=2
# ══════════════════════════════════════════════════════════════════════════
# <gridcolor> Tell IDE what color to draw the grid in.
# ══════════════════════════════════════════════════════════════════════════
gridcolord=108
gridcolor2=108
gridcolorh=5
# ══════════════════════════════════════════════════════════════════════════
# <PickupWait> Tell IDE the amount of time to wait, before picking up a
# new object.
# ══════════════════════════════════════════════════════════════════════════
PickupWait=20
# ══════════════════════════════════════════════════════════════════════════
# <DraftMode> This otion tells IDE to enter draft mode at startup. When you
# are not in draft mode, Pressing INSERT with more than one object selected
# will usually not one complete the next higher object, but also change to
# the next mode (keeping the objects selected). If you turn draft mode on,
# IDE will clear out all selected objects and stay in the current mode.
# Try it.. you will like it.
# ══════════════════════════════════════════════════════════════════════════
DraftMode = 1
# ══════════════════════════════════════════════════════════════════════════
# The follow 9 commands setup the default textures. I think you can figure
# it out... (_d = doom, _2 = doom2, _h = heretic)
# ══════════════════════════════════════════════════════════════════════════
WallTexture-d=GRAY1
UpperTexture-d=GRAY2
LowerTexture-d=GRAY5
FloorTexture-d=FLOOR4_8
CeilTexture-d=CEIL3_5
DoorTrackTexture-d=DOORTRAK
DoorFaceTexture-d=DOOR1
StairFaceTexture-d=STEP1
StairSideTexture-d=METAL
WallTexture-2=GRAY1
UpperTexture-2=GRAY2
LowerTexture-2=GRAY5
FloorTexture-2=FLOOR4_8
CeilTexture-2=CEIL3_5
DoorTrackTexture-2=DOORTRAK
DoorFaceTexture-2=DOOR1
StairFaceTexture-2=STEP1
StairSideTexture-2=METAL
WallTexture-h=CSTLRCK
UpperTexture-h=CSTLRCK
LowerTexture-h=CSTLRCK
FloorTexture-h=FLAT503
CeilTexture-h=FLAT504
DoorTrackTexture-h=CSTLRCK
DoorFaceTexture-h=DOORSTON
StairFaceTexture-h=CSTLRCK
StairSideTexture-h=CSTLRCK
# ══════════════════════════════════════════════════════════════════════════
# <floorheigth>,<ceilingheigth>, and <stairheigth> set the default values
# for sectors and stairs.
# ══════════════════════════════════════════════════════════════════════════
FloorHeight = 0
CeilHeight = 200
StairHeight = 16
# ══════════════════════════════════════════════════════════════════════════
# <splitfactor> This effects the node builder. I ripped it from DEU 5.2
# ══════════════════════════════════════════════════════════════════════════
SplitFactor = 8