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The Best of Select: Games 9
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mapdata.co7
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Text File
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1995-03-08
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11KB
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305 lines
; --------------------------
; Map Definition File
; MAPDATA.CO7
; for Corridor 7 CD-ROM
; by
; Warren Buss
; 11/94
; --------------------------
;
; Comment lines must have ';' as
; the first character on the line
; or they must be a blank line.
;
; 'Unused wall types shown below means the walls
; have not been used in the current CD-ROM version
; of the game'
;
0001 7020 Grey 1 - Diag Stripe
0002 2a30 Health Chamber Facade
0003 6830 Grey w/diam windows
0004 8f30 Maint. Corr. w/light reflect (see wall 0008)
0005 6440 Grey w/red symbol
0006 900* Electric Barrier
0007 7e30 Lite Panel w/rt. end chair rail
0008 8020 Grey Maint. Corridor (see wall 0004)
0009 c0c0 Red Access Term.
000b 90c0 Blue Access Term.
000d e680 Brn base/yel rail/wht w/blu-red stripes
000e 700* Fence
000f e730 Lite panel w/lft end chair rail
0010 7880 vertical shades
0011 c020 Exhaust Blower
0012 6930 Brn w/Blu stripes
0013 e940 double stacked lite panel
0014 9020 grey disk wall
0015 8010 Test table stg wall
0016 f00≡ White lit horiz pattern
0017 1e80 Light Panel I
0018 6050 Open triangles w/brn base
0019 c840 Orange Stg boxes
001a f830 wht w/grey center stripe
001b 7140 grey/blu lite panel
001c 7840 grey w/UFP Insignia
001d 4040 Infrared Scanner Panel
001e 4010 Intruder Alert (blank screen)
001f 4020 Intruder Alert (active screen)
0020 7630 Wht w/Brn base (companion to wall 0001)
0021 ce40 (A) Red Wall: Lft side w/yel lites (see wall 0024)
0022 9020 Blue/Wht Sparkle
0023 9f40 Health Chamber Activator
0024 ec40 (A) Red Wall w/yel lites (rt side) see wall 021
0025 1730 Blue Stripe w/Grey shield
0026 6010 Brown Block
0027 c00░ (A) Red Wall
0028 cb30 Yel w/red-grey horiz stripes
0029 cc30 Scanner panel
002a 4680 Picture w/orange cloud (lft side)
002b 6480 Picture w/orange cloud (rt side)
002c 4780 Plotter w/brn planet
002d 7440 (Aa) Grey/red skull door/wall (obj '6a')
;002e These three codes complete the animation
;002f sequence which depicts an alien door opening
;0030 for code '2d' above. (needs obj code '6a')
0031 4330 (Aa) Red/Blk door/wall (obj '6a')
;0032 These three codes complete the animation
;0033 sequence which depicts an alien door opening
;0034 for code '31' above. (needs obj code '6a')
0035 700X (a) Health Chamber Door (obj '6a')
;0036 These 3 codes complete the animation
;0037 sequence depicting the Health Chamber door
;0038 - code '35' - opening (needs obj code '6a')
0039 f0e0 Glass Partition
003a 6c30 Glass w/American Eagle sign
003b 8740 Grey/Wht w/chair rail
003c ef40 Glass w/Security Ofc. sign
003d f140 Glass w/UN insignia
003e 9030 Elevator Walls
003f 9630 Elevator Controls
0041 7e40 (A) Eyeball wall
0042 8e40 (A) Eyeball doorway cube
0043 ae40 (A) Grn w/ yel bars
0044 6e80 Operating Plotter w/brn planet
0045 f00k (unused wall type - pairs with next code)
0046 f00l (unused wall type - pairs with prior code)
0047 200░ (A) Green/Blk
0048 2440 (A) Grn/Red/Yel wall
0049 e00Σ Elevator Door (obj '6a')
;004a These 3 codes complete the animation
;004b sequence depicting the elevator door
;004c - code 49 - opening (needs obj code '6a')
004d 4830 (A) Red/Blk wall (use these 2
004e 8530 (A) Red/Blk wall (walls in pairs)
004f 4c30 (A) red animated wall
0050 4730 (A) Red wall
0051 700X (a) Octal door w/blu shield (obj '6a')
;0052 These 2 codes complete the animation
;0053 sequence depicting the Octal door shield opening.
; - code '51' -(needs obj code '6a')
0054 700x (a) Open Octal door w/o blu shield ( '6b')
0055 ec30 (a) Medic Pack (obj '6a')
;0056 These 2 codes along with code '58' complete
;0057 the animation sequence depicting the
; opening of the medic pack door - code '55'. (needs obj '6a')
0058 9c30 Medic Pack (open)
0059 c730 Medic Pack (empty)
005a f780 Control Panel I
005b 7f80 Control Panel II
005c 8730 Grey wall
005d 4740 Visor Battery Charge
005e 4240 Used Visor Charge
005f 9050 Tape Drives (operating)
0060 9c50 Tape drives - unloaded
0061 a330 grn/red right side wall CD-ROM
0062 a530 grn/red left side wall CD-ROM
0063 f740 Lighted Wall Panel
0064 2040 (A) Varigated grn w/skull
0065 2650 (a) Earth - lg and sm (56, 57, 58)
;0066 These 3 codes are the same as code 65 above
;0067 except they are offset 1/4 turn progressively
;0068 of the large earth to enable animation
0069 4e50 (Aa) Red/Yel alien heart (56, 57, 58)
;006a These 3 codes are the same as code 69 above
;006b except they are offset 1/4 turn progressively
;006c to enable the picture to appear animated
006d e450 (A) Red/Yel bleeding alien heart
006e 9e40 Blue Storage Boxes
006f 8430 Ammo Bay (full)
0070 4830 Ammo Bay (empty)
0071 2380 (A) Grn w/grn skull
0072 3280 (A) Grn w/rabbit head
0073 400░ (A) Blk/Red animated wall
0074 e240 (A) Green/Yel wall
0075 2e40 (Aa) Green/Yel wall/door ('6a')
;0076 These 3 codes complete the animation
;0077 sequence depicting the green/yel door
;0078 above - code '75' - opening (needs obj code '6a')
0079 300▒ Green w/seated figure
007a f00a (unused wall)
007b 2430 (Aa)grn/red/yel (left) CD-ROM wall
007c 4240 (Aa)grn/red/yel (right) CD-ROM wall
007d 4a30 (used in test area of level 2)
007e f00? (used in test area of level 2)
007f f00? (used in test area of level 2)
0080 f00b (unused wall)
0081 8040 gry diag stripes CD-ROM wall
0082 f00c (unused wall type)
0083 7e30 book binder (silver/gold) wall CD-ROM
0084 8030 grey medallion on black CD-ROM
0085 f00d (unused wall)
0086 9230 (A)Blk/wht/gry w/diam head CD-ROM wall
0087 9130 gry metal with light reflected CD-ROM wall
0088 f00e (unused wall)
0089 f00f (unused wall)
008a 6130 Brn vert. blocks CD-ROM wall
008b f00g (unused wall)
008c c730 red stripes on gray CD-ROM
008d f00h (unused wall)
008e f00i (unused wall)
008f f00j (unused wall)
0090 6850 Undulating red spot on gray CD-ROM
0091 6950 wht/grey rectangles CD-ROM wall
0092 6a50 grey cloud (rt side) CD-ROM wall
0093 6b50 grey cloud (left side) CD-ROM wall
0094 6c50 red segmented cir on grey
0095 6d50 (a) Earth plotter (56, 57, 58)
;0096 These 3 codes complete the animation sequence
;0097 depicting the plotter in motion - code '95' -
;0098 (needs obj code '56, 57, or 58')
0099 f00n (unused wall)
009a f00o (unused wall)
009b f00p (unused wall)
009c f00q (unused wall)
009d 6340 full double glass partition
009e 7630 moon in last quarter
009f f00r (unused wall)
00a0 f00s (unused wall)
00a1 a230 Glass hockey rink partition
00a2 f00t (unused wall)
00a3 f00u (unused wall)
00a4 f00v (unused wall)
00a5 f00w (unused wall)
00a6 7f30 (A)grey/wht CD-ROM
00a7 f00x (unused wall)
00a8 10c0 var wht/gry/blk CD-ROM wall
00a9 9330 var brn w/lite reflection
00aa f00y (unused wall)
00ab b130 var wht/gry/brn/blk CD-ROM wall
00ac c230 var brn/gry w/vert. stripe
00ad f00z (unused wall)
00ae f00A (unused wall)
00af f00B (unused wall)
00b0 1010 var grn/gry CD-ROM wall
00b1 f00C (unused wall)
00b2 f00D (unused wall)
00b3 f00E (unused wall)
00b4 6240 brn/grn var. CD-ROM wall
00b5 6740 brn/gry var. CD-ROM wall
00b6 7010 var yel/brn CD-ROM wall
00b7 8230 var brn/wht gry CD-ROM wall
00b8 9010 var wht/gry CD-ROM wall
00b9 c020 (A) Red/Blk Tweed wall CD-ROM
00ba b010 brn bars on vert. white CD-ROM
00bb c010 diam sculpted grey CD-ROM
00bc 8040 grey disk storage (CD-ROM)
00bd 6050 6 brn circles w/blk centers
00be f00F (unused wall)
00bf 1020 brn/blk w/lite reflection CD-ROM wall - NT
00c0 f00G (unused wall)
00c1 3430 inoperative door CD-ROM wall - NT
00c2 f00H (unused door)
00c3 f00I (unused door)
00c4 f00J (unused door)
00c5 7230 blue grid CD-ROM wall
00c6 f00K (unused wall)
00c7 6030 9 brn circles w/brn centers CD-ROM wall
00c8 c060 (A) Red-striped CD-ROM wall
00c9 f00L (unused wall)
00ca f00M (unused wall)
00cb d020 grey w/lite reflection CD-ROM wall
00cc f00N (unused wall)
00cd f00O (unused wall)
00ce f00P (unused wall)
00cf f00Q (unused wall)
00d0 f00R (unused wall)
00d1 f00S (unused wall)
00d2 c040 (A) Red/Blk Gl