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The Best of Select: Games 9
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fly
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1992-10-01
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538 lines
SuperFly
Release 2.0 October 1, 1992
Nels Anderson
92 Bishop Drive
Framingham, MA 01701-6515
U.S.A.
Oh, yuck! The flies are swarming into the house. Armed with
only your trusty fly swatters (in limited supply unfortunately)
and whatever else you can find around the house you are off to
battle the insect infestation. Yet for every fly you swat it
seems like more just pour in. There's only one solution...get
the Super Fly!
SuperFly is an action game with multiple rounds of play. The
object on each round is to swat the Super Fly itself, and each
round presents different obstacles that make it increasingly
difficult to end the insect menace. In addition to the main
fly swarm you'll run into a variety of other insects that will
also get in your way.
SuperFly shouldn't require much instruction to play, though
there is strategy involved especially as you get further into
the game and the bugs get smarter. Your main object should
always be to swat the Super Fly which will advance you to the
next round. The Super Fly looks distinctly different from the
other flies so he's not hard to find. If you're like most
people you'll want to jump right into the game rather than
wading through instructions. There's no reason not to; play a
few games and then come back here for some tips and full
details on the game.
SuperFly runs in 640x350, 16 color graphics mode so an EGA or
VGA video card and monitor is required. Play is done with the
keyboard so no other special equipment is required. You can
also play with a mouse or joystick though the keyboard seems
to work best.
SuperFly is distributed as Shareware -- this allows you to try
it before you buy it, but if you continue to use the game you
are expected to register. When you register, please let me
know what version you have (it's right on the title screen) and
I'd also be interested to know where you got it from. Please,
make sure you put your name and address on your letter! Or you
can use the registration form in the file "orderfrm.txt". Just
copy the file to your printer, fill it out, and mail it. You
can also print an order form from within the game itself by
selecting the Help function (hit the F1 key).
If you're not familiar with the Shareware concept please read the
file "sharewre.txt". The registration is $15, for which I will
send you a disk with the latest version along with a set of tips
that will help you win the game. Or for $22 you can get the
"deluxe" version which includes a copy of the latest version of
the game in a binder with printed instructions. Please include
$2 shipping with your registration, or $4 for the deluxe version
or for shipping outside North America. If you need 3.5" diskettes
be sure to mention this on your registration; there is a $2 extra
charge for 3.5" diskettes.
If you live in the U.K. you can register through Nildram
Software. Please print the file "ukorder.txt" for an order form
all ready to go or just send #12.95 to:
Nildram Software
26 Stanley Hill Avenue
Amersham
Bucks HP7 9BD
If you have any suggestions or discover any problems with the
program you can reach me via the Xevious BBS (PCBoard) system
(300/1200/2400/9600/14400 HST/v.32, 8N1) at 508-875-3618.
Leave a C)omment to the sysop to reach me. Xevious is the
official support BBS for all my software and the latest versions
are always available for downloading there. There is also a
support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips.
Also check B)ulletin #1 for the list of latest versions of all
my software.
You can also reach Xevious through RelayNet. If there's a
RelayNet board in your area send a routed message to me at node
XEVIOUS. The Shareware conference would be the best choice,
but if that's not available try TPascal, Games or even Common.
I'm also available through CompuServe's email system. Send
email to me at 71020,2613. Or join me and many other Shareware
authors in the Shareware forum (GO SHAREWARE). Internet users
can reach me at 71020.2613@compuserve.com.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The final object of SuperFly is to eliminate the insect
invasion in your house. In shorter terms, though, the object
is simply to make it from round to round with your swatter
intact. To do this you must seek out and swat the Super Fly
before being surrounded by the bugs.
STARTING THE GAME:
You start SuperFly by running the file fly.exe, that is, you
should type "fly" on the DOS command line. SuperFly has
several command line options. The first allows you to
disable sound (you can later turn sound back on using the F3
key, Sound On/Off option). Use the option " -s" for no
sound. Another option lets you set the level of difficulty.
Use the option " -d#" where # is 1 for normal difficulty, 2
for advanced and 3 for expert. You can also select
difficulty levels within the game using the F5 key.
You can also select your control device from the command
line. Use " -k" to select keyboard, " -m#" to use the mouse,
and " -j" to use a joystick. When selecting the mouse you
can, optionally, also select the mouse sensitivity. This is
equivalent to setting the sensitivity with the F6 command
during the game. Use a number between 1 and 50 for the
sensitivity; 24 is the default value if you don't include a
number. For example, using " -m50" would select the mouse
with maximum sensitivity.
If you don't select your control device from the command line
you'll be prompted for your selection before the game starts.
For example, to start the game normally you would type:
fly
at the DOS command prompt. To start the game with sound
disabled, you would type:
fly -s
You can use multiple command line options. For example,
to play the game with sound off and at expert level, you
would type:
fly -s -d3
Command line option summary:
-s Sound off
-d# Difficulty level is #, where # is 1, 2 or 3
-k use Keyboard
-j use Joystick
-m# use Mouse; if # is included, set mouse sensitivity to
#, where # is between 1 and 50
SCORING:
You score 10 points for each fly you swat. Later rounds
introduce additional types of bugs. Roaches are worth 20
points. Spiders are worth 40 points; if the spider was
laying down webbing you get an additional 10 points for
each web section he had placed. A caterpillar appears
twice during the game. Swatting him earns no points but
gives you an extra swatter. When you swat the Super Fly
you get a bonus and go on to the next round. You can
recognize the