home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Best of Select: Games 9
/
CD_1.iso
/
dosgames
/
tomtoys
/
cribbage.doc
< prev
next >
Wrap
Text File
|
1992-11-30
|
16KB
|
303 lines
TOMMY'S CRIBBAGE (C) COPYRIGHT 1986 BY TOMMY'S TOYS
P.O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
CATALOG #86-040-1A
INSTRUCTIONS:
TOMMY'S CRIBBAGE IMPLEMENTS THE GAME INVENTED BY SOLDIER AND POET ("THE
SHEEP'S IN THE MEADOW, THE COW'S IN THE CRIB" -- JUST KIDDING) SIR JOHN
SUCKLING (1609-42), PLUS MODERN VARIATIONS AS GIVEN IN "SCARNE ON CARDS", BY
JOHN SCARNE (CROWN PUBLISHERS, 1965). (THEY SAY SUCKLING COMMITTED SUICIDE
IN FRANCE AFTER HE WAS IMPLICATED IN A PLOT TO RESCUE THE EARL OF STAFFORD
FROM THE TOWER OF LONDON -- ACTUALLY HE HAD LOST SO MUCH MONEY AT CRIBBAGE
THAT HE STEPPED ON AN ALIEN SPACE SHIP AND FLED THE IMMEDIATE GALAXY, WHERE
HE NOW WORKS IN A SPACE TOY MUSEUM AND IS A STAR ATTRACTION -- THEY SAY HIS
WIFE CLEANED UP FROM LLOYD'S OF LONDON.)
CRIBBAGE IS A GAME FOR TWO. IN TOMMY'S CRIBBAGE YOU PLAY AGAINST THE
COMPUTER (YOUR HAND IS DISPLAYED AT THE TOP OF THE SCREEN, THE COMPUTER'S
UNDER IT). THE 5-CARD AND 6-CARD VARIETIES OF THE GAME ARE PLAYED (5-CARD
IS THE CLASSIC VARIETY, BUT 6-CARD IS MORE CHIC WITH THE MODERNS). AT ANY
TIME YOU CAN FLIP INTO DEMO MODE BY PRESSING A HOT KEY (FUNCTION KEY F2) AND
THE COMPUTER WILL TAKE OVER YOUR CARDS WHILE YOU WATCH. THE CUMULATIVE MATCH
SCORE IS KEPT AUTOMATICALLY ON DISK.
THE DECK:
THE PACK OF 52 CARDS IS USED, WITH KING HIGH. THE POINT (SCORING) VALUES OF
THE CARDS ARE ACE=1, FACE CARDS=10, ALL OTHERS=THEIR RANKS.
GAME SCORE:
A GAME IS EITHER 61 OR 121 POINTS AT THE USER'S OPTION. FOR THE 61-POINT
GAME, 5-CARD CRIBBAGE IS PLAYED, AND FOR THE 121-POINT GAME 6-CARD CRIBBAGE
IS PLAYED.
THE CRIBBAGE BOARD:
CRIBBAGE IS PLAYED WITH A BOARD THAT HAS 60 HOLES, PLUS ONE EXTRA FOR EACH
PLAYER. THE PLAYERS' PEGS START OUT IN THEIR EXTRA HOLES, THEN MARCH AROUND
THE BOARD, RACING BACK TO THE STARTING PLACE. SCORES ARE PEGGED AT SEVERAL
STAGES DURING THE GAME, AND REGARDLESS OF WHEN, THE FIRST PLAYER TO MAKE IT
TO THE GOAL WINS. IN A GAME OF 121, 2 CIRCUITS OF THE BOARD ARE MADE INSTEAD
OF ONE. IN TOMMY'S CRIBBAGE THE PEGGING IS DONE AUTOMATICALLY.
THE CUT: AFTER THE CARDS ARE SHUFFLED EACH PLAYER DRAWS A CARD; THE LOWER
RANKING CARD DEALS FIRST (ACE LOW). THEREAFTER THE DEAL ALTERNATES, OR GOES
TO THE PLAYER WHO ISSUED THE LAST GO (SEE BELOW), ACCORDING TO A STARTUP
OPTION.
THE DEAL: DEALER DEALS 5 OR 6 (DEPENDING ON GAME TYPE) CARDS TO EACH PLAYER
FACE DOWN STARTING WITH NON-DEALER.
DISCARDING: EACH PLAYER LOOKS AT HIS HAND AND THEN DISCARDS TWO CARDS FACE
DOWN INTO THE CRIB. THE 4 CARDS IN THE CRIB ARE LATER SCORED BY THE DEALER,
THUS NON-DEALER ATTEMPTS TO DISCARD 'BALKING CARDS' THAT WON'T HELP DEALER'S
SCORE MUCH, WHILE DEALER ATTEMPTS TO DISCARD CARDS THAT SCORE WELL.
THE UP CARD: THE NON-DEALER THEN DRAWS AN 'UP CARD' OR 'STARTER' WHICH IS
PLACED FACE UP ON THE TABLE. (THIS IS USUALLY DONE BY NON-DEALER CUTTING THE
CARDS AND DEALER EXPOSING THE TOP CARD OF THE BOTTOM HALF).
HIS HEELS: IF THE UP CARD IS A JACK, THE DEALER IMMEDIATELY SCORES 2 'FOR HIS
HEELS.' WHEN THE PLAY IS OVER, THE UP CARD IS CONSIDERED TO BE PART OF EACH
PLAYER'S HAND FOR SCORING PURPOSES.
THE PLAY: NON-DEALER THEN LEADS A ROUND BY LAYING DOWN A CARD AND PEGGING HIS
BONUS SCORE IF ANY (SEE BELOW).
EACH TIME A CARD IS LAID DOWN ON THE PLAY TABLE, ITS POINT VALUE (1..10) IS
ADDED INTO THE CARD COUNT TOTAL, WHICH IN TOMMY'S CRIBBAGE IS DONE
AUTOMATICALLY AND DISPLAYED TO THE LEFT OF THE UP CARD (USUALLY A PLAYER LAYS
DOWN HIS CARD AND ANNOUNCES THE NEW CARD POINT COUNT HIMSELF).
ROUNDS: DEALER AND NON-DEALER THEN ALTERNATE LAYING DOWN OF CARDS UNTIL
EITHER A CARD COUNT TOTAL OF 31 IS REACHED (WHEREUPON THAT PLAYER SCORES 2),
OR A PLAYER SAYS "GO" (IN TOMMY'S CRIBBAGE THIS IS DONE BY HITTING "G" OR THE
<ENTER> KEY), WHEREUPON THE SECOND PLAYER MUST LAY DOWN ANOTHER CARD TO KEEP
THE CARD COUNT LESS THAN 31 OR THE FIRST PLAYER SCORES 1 POINT. IF THE
SECOND PLAYER CAN LAY DOWN A CARD TO ANSWER THE FIRST PLAYER'S GO, HE IS THEN
OBLIGATED TO LAY DOWN ALL THE CARDS THAT HE CAN UNTIL HE HAS TO SAY GO; IF
PLAYER 2 CAN MAKE THE SCORE EXACTLY 31, SO THAT HE DOESN'T HAVE TO SAY GO,
HE SCORES 2 POINTS, ELSE HE SCORES 1 POINT.
A NEW ROUND IS THEN STARTED WITH THE REMAINING CARDS IN THE HAND. THE FIRST
PLAYER UP IS THE OPPONENT OF THE LAST ONE TO PLAY A CARD IN THE LAST ROUND.
PLAYING THE LAST CARD OF ALL SCORES 1 POINT (ALSO COUNTS AS A GO FOR PURPOSES
OF DECIDING WHO DEALS NEXT).
NOTE THAT IF YOU ARE PLAYING "LAST GO DEALS NEXT" IT MAY BE A LONG TIME
BEFORE THE DEAL CHANGES HANDS, BECAUSE THE LAST CARD IS USUALLY PLAYED BY
THE DEALER (YOU CAN STACK YOUR HANDS WITH HIGH CARDS AND PLAY THEM EARLY IN
AN ATTEMPT TO FORCE YOURSELF TO GO FIRST AND HOPE THE OPPONENT HAS TO PLAY
AN ADDITIONAL CARD LOSING HIS ADVANTAGE).
EXTRA SCORES: BESIDES SCORING 2 FOR A 31 OR 1 FOR A GO, THE PLAYERS MAY ALSO
PEG THE FOLLOWING COMBINATIONS MADE DURING PLAY (NOTE THAT IN THIS PHASE OF
THE PLAY SUITS HAVE NO SIGNIFICANCE AND FLUSHES ARE NOT COUNTED):
1. FIFTEEN. MAKING THE COUNT TOTAL 15 SCORES 2.
2. RUN. PLAYING A CARD WHICH, WITH THE 2 OR MORE CARDS JUST PLAYED,
MAKES A SEQUENCE OF 3 OR MORE CARDS, SCORES 1 FOR EACH CARD IN THE RUN.
NOTE THAT THE RUN DOES NOT HAVE TO BE *PLAYED* IN SEQUENCE, SO THAT,
FOR EXAMPLE, CARDS OF 6,8,7 SCORE 3 JUST THE SAME AS IF THEY WERE
PLAYED AS 6,7,8. HOWEVER, THE RUN MUST NOT BE INTERRUPTED, E.G.,
6,K,8,7.
3. PAIR. PLAYING A CARD OF SAME RANK (NOT JUST POINT VALUE) AS THAT
PREVIOUSLY PLAYED SCORES 2. (E.G., J,J IS A PAIR BUT J,Q ISN'T).
4. PAIR ROYAL. PLAYING A THIRD CARD OF SAME RANK SCORES 6.
5. DOUBLE PAIR ROYAL. PLAYING A FOURTH CARD OF SAME RANK SCORES 12.
NOTE THAT THESE EXTRA SCORES ARE MADE BY THE PLAYER HAVING JUST PLAYED HIS
CARD REGARDLESS OF WHO PLAYED THE PREVIOUS CARDS. THUS, IF 2-4-5-6 HAVE BEEN
PLAYED, A PLAYER LAYING DOWN A TREY WILL PEG 5, AND IF THE OPPONENT NOW PLAYS
A SEVEN THEN HE WILL PEG 6 MORE.
SHOWING: THE PLAY HAVING FINISHED, THE PLAYERS SHOW THEIR ORIGINAL HANDS,
AFTER THE DISCARDS, USING THE UP CARD AS A 4TH (OR 5TH) CARD. THE CRIB IS NOW
EXPOSED ALSO. SCORING IS AS FOLLOWS, NON-DEALER'S HAND FIRST, THEN DEALER'S
HAND, THEN THE CRIB:
1. FIFTEEN. EACH COMBINATION OF 2 OR MORE CARDS THAT TOTALS 15 SCORES 2.
(FOR EXAMPLE, A,7,7,8 WOULD SCORE 6 BECAUSE OF 7+8,7+8,A+7+7).
2. RUN. EACH COMBINATION OF 3 OR MORE CARDS IN SEQUENCE SCORES 1 FOR
EACH CARD IN THE SEQUENCE. (FOR EXAMPLE, 5-6-6-7 SCORES 6 BECAUSE
5-6-7 CAN BE MADE 2 WAYS).
3. FLUSH. 3 (4 IN 6-CARD CRIBBAGE) OR MORE CARDS OF THE SAME SUIT
IN HAND SCORE 1 FOR EACH CARD; IF THE FLUSH IS OF THE SAME SUIT AS
THE UP CARD, ADD 1 TO THE SCORE.
*FOR THE CRIB, THE FLUSH MUST HAVE AT LEAST 4 CARDS FOR 5-CARD CRIBBAGE,
5 FOR 6-CARD CRIBBAGE, AND BE OF SAME SUIT AS THE UP CARD.
4. PAIR. EACH PAIR OF CARDS OF THE SAME RANK SCORES 2. (FOR EXAMPLE,
3 EIGHTS IN HAND <PAIR ROYAL> WOULD SCORE 6 SINCE THE CARDS CAN BE
PAIRED 3 WAYS, AND 4 EIGHTS <DOUBLE PAIR ROYAL> WOULD SCORE 12.)
5. HIS NOBS. JACK OF SAME SUIT AS THE UP CARD, IN HAND OR CRIB, SCORES 1.
THE HIGHEST POSSIBLE 4-CARD HAND, J 5 5 5, WITH THE UP CARD BEING THE 5 OF
SAME SUIT AS THE JACK, WILL SCORE 29 AS FOLLOWS:
2 X 8 = 16 FOR THE 8 FIFTEENS
12 FOR THE DOUBLE PAIR ROYAL
1 FOR HIS NOBS
ANOTHER SHORTCUT IS TO NOTE THAT, EXCLUSIVE OF FIFTEENS, A DOUBLE RUN
I.E., A RUN WITH ONE CARD DUPLICATED (E.G., 2 3 3 4) SCORES 8; A TRIPLE
RUN (E.G. 2 3 3 3 4) SCORES 15, A QUADRUPLE RUN (E.G. 2 2 3 3 4) COUNTS 16.
NOTE THAT NO HAND CAN BE CONSTRUCTED THAT SCORES 19, 25, 26, OR 27.
(IT IS TRADITIONAL TO SAY YOU "HAVE NINETEEN" WHEN YOUR HAND IS WORTHLESS.)
MUGGINS: IF THE MUGGINS OPTION (SEE BELOW) IS DISABLED, THE COMPUTER
AUTOMATICALLY SCORES THE HANDS; IF THE MUGGINS OPTION IS ENABLED, THE
PLAYER MUST SCORE HIS HAND AND, IF HE CLAIMS LESS THAN IS DUE HIM, THE
COMPUTER CLAIMS THE POINTS OVERLOOKED ("MUGS" HIM). (NOTE: THE MUGGINS POINTS
ARE CREDITED TO THE